Star scrolling functionality done
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131
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131
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NightWalkGBA_35: 1835935371
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NightWalkGBA_36: 384230439
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@ -1667,7 +1666,6 @@ TextureImporter:
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bb: 1820544703
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bb: 1820544703
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@ -1699,6 +1696,9 @@ TextureImporter:
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noteImpact: -354181421
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noteImpact: -354181421
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platform: 1193791270
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platform: 1193791270
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shockyan: 1851998298
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shockyan: 1851998298
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star1: -118935731
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star2: -1214346626
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star3: 185895591
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stem: -124737513
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stem: -124737513
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walk1: -239389510
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walk1: -239389510
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walk2: 1010555121
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walk2: 1010555121
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@ -11,16 +11,21 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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private AgbNightWalk game;
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private AgbNightWalk game;
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[Header("Properties")]
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[Header("Properties")]
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[SerializeField] private AgbPlatform platformRef;
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[SerializeField] private AgbPlatform platformRef;
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[SerializeField] private AgbStarHandler starHandler;
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public float defaultYPos = -11.76f;
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public float defaultYPos = -11.76f;
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public float heightAmount = 2;
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public float heightAmount = 2;
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public float platformDistance = 3.80f;
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public float platformDistance = 3.80f;
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public float playerXPos = -6.78f;
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public float playerXPos = -6.78f;
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[SerializeField] private float starLength = 16;
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[SerializeField] private float starHeight = 0.0625f;
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[Range(1, 100)]
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[Range(1, 100)]
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public int platformCount = 20;
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public int platformCount = 20;
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private float lastHeight = 0;
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private float lastHeight = 0;
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private float heightToRaiseTo = 0;
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private float heightToRaiseTo = 0;
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private double raiseBeat = double.MinValue;
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private double raiseBeat = double.MinValue;
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[NonSerialized] public List<AgbPlatform> allPlatforms = new();
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[NonSerialized] public List<AgbPlatform> allPlatforms = new();
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private int lastHeightUnits;
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private int currentHeightUnits;
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private void Awake()
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private void Awake()
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{
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{
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@ -74,7 +79,12 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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float newPosY = func(lastHeight, heightToRaiseTo, normalizedBeat);
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float newPosY = func(lastHeight, heightToRaiseTo, normalizedBeat);
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transform.localPosition = new Vector3(0, -newPosY, 0);
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transform.localPosition = new Vector3(0, -newPosY, 0);
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starHandler.normalizedY = -func(starHeight * lastHeightUnits, starHeight * currentHeightUnits, normalizedBeat);
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}
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}
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float normalizedValue = cond.GetPositionFromBeat(0, starLength);
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starHandler.normalizedX = -normalizedValue;
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -113,6 +123,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
raiseBeat = beat;
|
raiseBeat = beat;
|
||||||
lastHeight = lastUnits * heightAmount * transform.localScale.y;
|
lastHeight = lastUnits * heightAmount * transform.localScale.y;
|
||||||
heightToRaiseTo = currentUnits * heightAmount * transform.localScale.y;
|
heightToRaiseTo = currentUnits * heightAmount * transform.localScale.y;
|
||||||
|
currentHeightUnits = currentUnits;
|
||||||
|
lastHeightUnits = lastUnits;
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
33
Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
Normal file
33
Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
|
{
|
||||||
|
public class AgbStar : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float originX;
|
||||||
|
private float originY;
|
||||||
|
private AgbStarHandler handler;
|
||||||
|
|
||||||
|
public void Init(float x, float y, AgbStarHandler handlerToPut)
|
||||||
|
{
|
||||||
|
originX = x;
|
||||||
|
originY = y;
|
||||||
|
handler = handlerToPut;
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
|
{
|
||||||
|
transform.localPosition = handler.GetRelativePosition(ref originX, ref originY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/Games/NightWalkAgb/AgbStar.cs.meta
Normal file
11
Assets/Scripts/Games/NightWalkAgb/AgbStar.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8b6e7ad57461ba341b895eefe9e54cf1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
66
Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
Normal file
66
Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
|
{
|
||||||
|
public class AgbStarHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private AgbStar starRef;
|
||||||
|
|
||||||
|
public float boundaryX = 10;
|
||||||
|
public float boundaryY = 10;
|
||||||
|
|
||||||
|
[SerializeField] private int starCount = 45;
|
||||||
|
|
||||||
|
[NonSerialized] public float normalizedX;
|
||||||
|
[NonSerialized] public float normalizedY;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < starCount; i++)
|
||||||
|
{
|
||||||
|
AgbStar spawnedStar = Instantiate(starRef, transform);
|
||||||
|
float xPos = UnityEngine.Random.Range(-boundaryX, boundaryX);
|
||||||
|
float yPos = UnityEngine.Random.Range(-boundaryY, boundaryY);
|
||||||
|
spawnedStar.Init(xPos, yPos, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetRelativePosition(ref float ogX, ref float ogY)
|
||||||
|
{
|
||||||
|
float x = Mathf.LerpUnclamped(0, boundaryX, normalizedX) + ogX;
|
||||||
|
if (x > boundaryX)
|
||||||
|
{
|
||||||
|
ogX -= boundaryX * 2;
|
||||||
|
x = Mathf.LerpUnclamped(0, boundaryX, normalizedX) + ogX;
|
||||||
|
}
|
||||||
|
else if (x < -boundaryX)
|
||||||
|
{
|
||||||
|
ogX += boundaryX * 2;
|
||||||
|
x = Mathf.LerpUnclamped(0, boundaryX, normalizedX) + ogX;
|
||||||
|
}
|
||||||
|
float y = Mathf.LerpUnclamped(0, boundaryY, normalizedY) + ogY;
|
||||||
|
if (y > boundaryY)
|
||||||
|
{
|
||||||
|
ogY -= boundaryY * 2;
|
||||||
|
y = Mathf.LerpUnclamped(0, boundaryY, normalizedY) + ogY;
|
||||||
|
}
|
||||||
|
else if (y < -boundaryY)
|
||||||
|
{
|
||||||
|
ogY += boundaryY * 2;
|
||||||
|
y = Mathf.LerpUnclamped(0, boundaryY, normalizedY) + ogY;
|
||||||
|
}
|
||||||
|
return new Vector3(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.blue;
|
||||||
|
Gizmos.DrawWireCube(Vector3.zero, new Vector3(boundaryX, boundaryY, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs.meta
Normal file
11
Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8d3bb4a5dc4096438adc447790d7217
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
Reference in a new issue