bunch of small stuff
i got this done while i was at a cabin
This commit is contained in:
parent
b044d400c4
commit
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@ -37,7 +37,6 @@ namespace HeavenStudio.Games.Loaders
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return null;
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return null;
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}
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}
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RiqBeatmap.OnUpdateEntity += WarningUpdater;
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RiqBeatmap.OnUpdateEntity += WarningUpdater;
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RiqEntity BackgroundUpdater(string datamodel, RiqEntity entity)
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RiqEntity BackgroundUpdater(string datamodel, RiqEntity entity)
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{
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{
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@ -91,16 +90,6 @@ namespace HeavenStudio.Games.Loaders
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return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>()
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return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List<GameAction>()
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{
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{
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new GameAction("test", "Test")
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{
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function = delegate { Debug.Log(eventCaller.currentEntity["string"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("bool", true, "Disable Below When Inactive", "Whether to bop to the beat or not"),
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new Param("string", "test", "Will Get Disabled", "Disable When Above Is Inactive")
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},
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},
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new GameAction("bop", "Bop")
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new GameAction("bop", "Bop")
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{
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{
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function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
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function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
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@ -145,7 +134,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 2,
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defaultLength = 2,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
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new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos", new List<Param.CollapseParam>()
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{
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new Param.CollapseParam(x => (int)x == (int)KarateMan.LightBulbType.Custom, new string[] { "colorA" })
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}),
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new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom"),
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new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom"),
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new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit"),
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new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit"),
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new Param("mute", false, "Mute", "Should the throwing sound be muted?"),
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new Param("mute", false, "Mute", "Should the throwing sound be muted?"),
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@ -249,10 +241,17 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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resizable = true,
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parameters = new List<Param>()
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parameters = new List<Param>()
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{
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{
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new Param("presetBg", KarateMan.BackgroundType.Yellow, "Preset Background Type", "The preset background type (will by default fade from the existing )"),
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new Param("presetBg", KarateMan.BackgroundType.Yellow, "Preset BG Color", "The preset background type (will by default fade from the existing background color)", new List<Param.CollapseParam>()
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new Param("startColor", new Color(0.985f, 0.79f, 0.243f), "Start Background Color", "The background color to use when background type is set to Custom"),
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{
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new Param("endColor", new Color(0.985f, 0.79f, 0.243f), "End Background Color", "When using the Fade background effect, make filter colour fade to this colour"),
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new Param.CollapseParam(x => (int)x == (int)KarateMan.BackgroundType.Custom, new string[] { "startColor", "endColor" })
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new Param("bgEase", Util.EasingFunction.Ease.Instant, "Ease", "Ease to use when fading color"),
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}),
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new Param("startColor", new Color(0.985f, 0.79f, 0.243f), "Start BG Color", "The background color to use when background type is set to Custom"),
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new Param("endColor", new Color(0.985f, 0.79f, 0.243f), "End BG Color", "When using the Fade background effect, make filter colour fade to this colour"),
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new Param("bgEase", Util.EasingFunction.Ease.Instant, "BG Color Ease", "Ease to use when fading color", new List<Param.CollapseParam>()
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{
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// doesn't work with the current CollapseParam implementation
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//new Param.CollapseParam(x => (int)x != (int)Util.EasingFunction.Ease.Instant, new string[] { "startColor" })
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}),
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new Param("shadowType", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
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new Param("shadowType", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
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new Param("shadowColor", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
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new Param("shadowColor", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"),
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new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed"),
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new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed"),
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@ -508,7 +507,6 @@ namespace HeavenStudio.Games
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public SpriteRenderer BGPlane;
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public SpriteRenderer BGPlane;
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public GameObject BGEffect;
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public GameObject BGEffect;
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Animator bgEffectAnimator;
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Animator bgEffectAnimator;
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SpriteRenderer bgEffectSpriteRenderer;
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SpriteRenderer bgEffectSpriteRenderer;
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@ -618,7 +616,7 @@ namespace HeavenStudio.Games
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}
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}
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hitVoiceEntities = prevEntities.FindAll(c => c.beat > beat && (c.datamodel.Split(1) is "warnings" && c["whichWarning"] <= (int)HitThree.HitFour));
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hitVoiceEntities = prevEntities.FindAll(c => c.beat > beat && (c.datamodel.Split(1) is "warnings" && c["whichWarning"] <= (int)HitThree.HitFour));
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for (int i = 0; i < hitVoiceEntities.Count; i++) {
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for (int i = 0; i < hitVoiceEntities.Count; i++) {
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Debug.Log("hitVoice entity " + (i+1) + " : " + hitVoiceEntities[i].beat);
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Debug.Log("hitVoice entity #" + (i+1) + ", beat : " + hitVoiceEntities[i].beat);
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}
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}
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}
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}
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@ -737,7 +735,7 @@ namespace HeavenStudio.Games
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string type;
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string type;
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for (int i = 0; i < allHits.Count; i++)
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for (int i = 0; i < allHits.Count; i++)
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{
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{
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var h = allHits[i];
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RiqEntity h = allHits[i];
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if (h.beat >= fromBeat)
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if (h.beat >= fromBeat)
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{
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{
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if (h.beat < endBeat)
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if (h.beat < endBeat)
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@ -773,15 +771,16 @@ namespace HeavenStudio.Games
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{
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{
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string word = "NoPose";
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string word = "NoPose";
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double clear = 0f;
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double clear = 0f;
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if (type <= (int)HitThree.HitFour) {
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string number = type.ToString().Substring(3);
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// if (type <= (int)HitThree.HitFour) {
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number = char.ToLower(number[0]).ToString() + number.Substring(1);
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// string number = type.ToString().Substring(3);
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MultiSound.Play(new MultiSound.Sound[] {
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// number = char.ToLower(number[0]).ToString() + number.Substring(1);
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new MultiSound.Sound($"karateman/{(type == (int)HitThree.HitThreeAlt ? "hitAlt" : "hit")}", beat + 0.5f, offset: hitVoiceOffset),
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// MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound($"karateman/{number}", beat + 1f),
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// new MultiSound.Sound($"karateman/{(type == (int)HitThree.HitThreeAlt ? "hitAlt" : "hit")}", beat + 0.5f, offset: hitVoiceOffset),
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}, forcePlay: true);
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// new MultiSound.Sound($"karateman/{number}", beat + 1f),
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clear = beat + 4f;
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// }, forcePlay: true);
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}
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// clear = beat + 4f;
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// }
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switch (type)
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switch (type)
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{
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{
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case (int) HitThree.HitOne: // lol
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case (int) HitThree.HitOne: // lol
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@ -960,7 +959,7 @@ namespace HeavenStudio.Games
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new MultiSound.Sound("karateman/pow", beat + 2.5f)
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new MultiSound.Sound("karateman/pow", beat + 2.5f)
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};
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};
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if (voiceEntities.Count > 0) {
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if (voiceEntities.Count > 0 && cutOut) {
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RiqEntity firstVoice = voiceEntities.Find(x => x.beat >= beat + 1);
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RiqEntity firstVoice = voiceEntities.Find(x => x.beat >= beat + 1);
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RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1);
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RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1);
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if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat);
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if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat);
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@ -990,14 +989,23 @@ namespace HeavenStudio.Games
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{
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{
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CreateItemInstance(beat, "Item05", expression, KarateManPot.ItemType.KickBarrel, content: ball);
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CreateItemInstance(beat, "Item05", expression, KarateManPot.ItemType.KickBarrel, content: ball);
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if (!noVoice) {
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if (noVoice) return;
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("karateman/punchKick1", beat + 1f),
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List<MultiSound.Sound> sounds = new() {
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new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
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new MultiSound.Sound("karateman/punchKick1", beat + 1f),
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new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
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new MultiSound.Sound("karateman/punchKick2", beat + 1.5f),
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new MultiSound.Sound("karateman/punchKick4", beat + 2.5f),
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new MultiSound.Sound("karateman/punchKick3", beat + 1.75f),
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}, forcePlay: true);
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new MultiSound.Sound("karateman/punchKick4", beat + 2.5f),
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};
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if (voiceEntities.Count > 0 && cutOut) {
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RiqEntity firstVoice = voiceEntities.Find(x => x.beat >= beat + 1);
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RiqEntity firstHitVoice = hitVoiceEntities.Find(x => x.beat >= beat + 1);
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if (firstVoice != null) sounds.RemoveAll(x => x.beat > firstVoice.beat);
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if (firstHitVoice != null) sounds.RemoveAll(x => x.beat > firstHitVoice.beat);
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}
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}
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MultiSound.Play(sounds.ToArray(), forcePlay: true);
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}
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}
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public GameObject CreateItemInstance(double beat, string awakeAnim, int successExpression, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1, bool content = false)
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public GameObject CreateItemInstance(double beat, string awakeAnim, int successExpression, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1, bool content = false)
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