*actually* get rid of discord game sdk
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parent
b4ceb15743
commit
85119ec5be
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using System;
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namespace Discord
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{
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public partial class ActivityManager
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{
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public void RegisterCommand()
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{
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RegisterCommand(null);
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}
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}
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}
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using System;
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namespace Discord
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{
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static class Constants
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{
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public const string DllName = "discord_game_sdk";
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}
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}
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Load diff
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@ -1,53 +0,0 @@
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using System;
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using System.Runtime.InteropServices;
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#if UNITY_EDITOR || UNITY_STANDALONE
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using UnityEngine;
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#endif
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namespace Discord
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{
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public partial struct ImageHandle
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{
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static public ImageHandle User(Int64 id)
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{
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return User(id, 128);
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}
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static public ImageHandle User(Int64 id, UInt32 size)
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{
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return new ImageHandle
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{
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Type = ImageType.User,
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Id = id,
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Size = size,
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};
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}
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}
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public partial class ImageManager
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{
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public void Fetch(ImageHandle handle, FetchHandler callback)
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{
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Fetch(handle, false, callback);
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}
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public byte[] GetData(ImageHandle handle)
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{
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var dimensions = GetDimensions(handle);
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var data = new byte[dimensions.Width * dimensions.Height * 4];
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GetData(handle, data);
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return data;
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}
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#if UNITY_EDITOR || UNITY_STANDALONE
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public Texture2D GetTexture(ImageHandle handle)
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{
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var dimensions = GetDimensions(handle);
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var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
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texture.LoadRawTextureData(GetData(handle));
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texture.Apply();
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return texture;
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}
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#endif
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}
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}
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using System;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using System.Text;
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namespace Discord
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{
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public partial class LobbyManager
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{
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public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
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{
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var memberCount = MemberCount(lobbyID);
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var members = new List<User>();
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for (var i = 0; i < memberCount; i++)
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{
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members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
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}
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return members;
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}
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public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
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{
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SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Discord
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{
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public partial class StorageManager
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{
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public IEnumerable<FileStat> Files()
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{
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var fileCount = Count();
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var files = new List<FileStat>();
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for (var i = 0; i < fileCount; i++)
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{
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files.Add(StatAt(i));
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}
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return files;
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}
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}
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}
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using System;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using System.Text;
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namespace Discord
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{
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public partial class StoreManager
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{
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public IEnumerable<Entitlement> GetEntitlements()
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{
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var count = CountEntitlements();
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var entitlements = new List<Entitlement>();
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for (var i = 0; i < count; i++)
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{
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entitlements.Add(GetEntitlementAt(i));
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}
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return entitlements;
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}
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public IEnumerable<Sku> GetSkus()
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{
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var count = CountSkus();
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var skus = new List<Sku>();
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for (var i = 0; i < count; i++)
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{
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skus.Add(GetSkuAt(i));
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}
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return skus;
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}
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}
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}
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@ -1,114 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Text;
|
||||
using Discord;
|
||||
using System;
|
||||
|
||||
namespace HeavenStudio.DiscordRPC
|
||||
{
|
||||
public class DiscordController : MonoBehaviour
|
||||
{
|
||||
public Discord.Discord discord;
|
||||
|
||||
public static DiscordController instance { get; set; }
|
||||
|
||||
private long lastStartTime;
|
||||
|
||||
private bool quitting;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
instance = this;
|
||||
}
|
||||
|
||||
// private void OnApplicationQuit()
|
||||
// {
|
||||
// quitting = true;
|
||||
// }
|
||||
|
||||
public void Connect()
|
||||
{
|
||||
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
|
||||
quitting = false;
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
if (discord != null)
|
||||
{
|
||||
discord.Dispose();
|
||||
quitting = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateActivity(string stateText, string stateDetails, bool updateTime = false)
|
||||
{
|
||||
var activityManager = discord.GetActivityManager();
|
||||
var activity = new Activity { };
|
||||
|
||||
|
||||
activity = new Activity
|
||||
{
|
||||
State = stateText,
|
||||
Details = stateDetails,
|
||||
Assets =
|
||||
{
|
||||
LargeImage = "logo",
|
||||
LargeText = "Together now!"
|
||||
},
|
||||
Instance = true,
|
||||
};
|
||||
|
||||
if (updateTime == true)
|
||||
{
|
||||
lastStartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
|
||||
activity.Timestamps.Start = lastStartTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
activity.Timestamps.Start = lastStartTime;
|
||||
}
|
||||
|
||||
activityManager.UpdateActivity(activity, (result) => {
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
Debug.Log("Update Success!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Update Failed");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void ClearActivity()
|
||||
{
|
||||
var activityManager = discord.GetActivityManager();
|
||||
activityManager.ClearActivity((result) => {
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
Debug.Log("Clear Success!");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Clear Failed");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if ((!quitting) && discord != null)
|
||||
{
|
||||
discord.RunCallbacks();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 4fda65d1df0676c49913aaa4c138c6f5
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userData:
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@ -1,39 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.DiscordRPC
|
||||
{
|
||||
public class DiscordRPC : MonoBehaviour
|
||||
{
|
||||
public static long clientID = 945877725984477205;
|
||||
|
||||
private static void DiscordControllerCheck()
|
||||
{
|
||||
if (DiscordController.instance == null)
|
||||
{
|
||||
var discordController = new GameObject("DiscordController");
|
||||
var di = discordController.AddComponent<DiscordController>();
|
||||
DiscordController.instance = di;
|
||||
di.Connect();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Connect()
|
||||
{
|
||||
DiscordControllerCheck();
|
||||
DiscordController.instance.Connect();
|
||||
}
|
||||
|
||||
public static void UpdateActivity(string state = null, string details = null, bool updateTime = false)
|
||||
{
|
||||
DiscordControllerCheck();
|
||||
DiscordController.instance.UpdateActivity(details, state, updateTime);
|
||||
}
|
||||
|
||||
public static void Disconnect()
|
||||
{
|
||||
DiscordControllerCheck();
|
||||
DiscordController.instance.Disconnect();
|
||||
Destroy(DiscordController.instance.gameObject);
|
||||
}
|
||||
}
|
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}
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Loading…
Reference in a new issue