Clappy Trio Event Merge

This commit is contained in:
Carson Kompon 2022-03-01 14:30:07 -05:00
parent 93f7f31ca8
commit 862b3a7a30

View file

@ -176,12 +176,16 @@ namespace RhythmHeavenMania
{
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 3, true),
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(eventCaller.currentEntity.toggle ? 3 : 0); }, parameters: new List<Param>()
{
new Param("toggle", false, "Alt")
}),
new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count")
}),
// This is still here for backwards-compatibility but is hidden in the editor
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true),
}),
new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
{