new sounds
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Assets/Resources/Sfx/games/lumbearjack/bookBoom.ogg
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Assets/Resources/Sfx/games/lumbearjack/bookBoom.ogg
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Assets/Resources/Sfx/games/lumbearjack/bookBoom.ogg.meta
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Assets/Resources/Sfx/games/lumbearjack/bookBoom.ogg.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: a4535db18bd7e7a43b76faecfe0c1c95
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 0
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName: rvlbooks/common
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assetBundleVariant:
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@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
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_ => throw new System.NotImplementedException()
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};
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SoundByte.PlayOneShotGame("lumbearjack/" + cutSound);
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SoundByte.PlayOneShotGame("lumbearjack/bookBoom");
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LumBEARjack.instance.DoSmallObjectEffect(_type, _bomb, caller.startBeat + caller.timer);
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