Box selection improvements
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GameObject:
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|
|
@ -93,7 +93,7 @@ namespace RhythmHeavenMania
|
|||
|
||||
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] && SongPosLessThanClipLength(Conductor.instance.songPositionInBeats))
|
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/)
|
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{
|
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// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
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var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");
|
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|
|
|
@ -30,6 +30,7 @@ namespace RhythmHeavenMania.Editor
|
|||
|
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Color boxCol = EditorTheme.theme.properties.BoxSelectionCol.Hex2RGB();
|
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boxVisual.GetComponent<Image>().color = new Color(boxCol.r, boxCol.g, boxCol.b, 0.3f);
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boxVisual.transform.GetChild(0).GetComponent<Image>().color = EditorTheme.theme.properties.BoxSelectionOutlineCol.Hex2RGB();
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}
|
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private void Update()
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|
@ -42,14 +43,14 @@ namespace RhythmHeavenMania.Editor
|
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// click
|
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if (Input.GetMouseButtonDown(0))
|
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{
|
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startPosition = Input.mousePosition;
|
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startPosition = MousePosition();
|
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selectionBox = new Rect();
|
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}
|
||||
|
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// dragging
|
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if (Input.GetMouseButton(0))
|
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{
|
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endPosition = Input.mousePosition;
|
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endPosition = MousePosition();
|
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DrawVisual();
|
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DrawSelection();
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}
|
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|
@ -57,7 +58,6 @@ namespace RhythmHeavenMania.Editor
|
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// release click
|
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if (Input.GetMouseButtonUp(0))
|
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{
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startPosition = Vector2.zero;
|
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endPosition = Vector2.zero;
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DrawVisual();
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|
@ -85,31 +85,31 @@ namespace RhythmHeavenMania.Editor
|
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private void DrawSelection()
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{
|
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// X
|
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if (Input.mousePosition.x < startPosition.x)
|
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if (MousePosition().x < startPosition.x)
|
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{
|
||||
// dragging left
|
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selectionBox.xMin = Input.mousePosition.x;
|
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selectionBox.xMin = MousePosition().x;
|
||||
selectionBox.xMax = startPosition.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
// dragging right
|
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selectionBox.xMin = startPosition.x;
|
||||
selectionBox.xMax = Input.mousePosition.x;
|
||||
selectionBox.xMax = MousePosition().x;
|
||||
}
|
||||
|
||||
// Y
|
||||
if (Input.mousePosition.y < startPosition.y)
|
||||
if (MousePosition().y < startPosition.y)
|
||||
{
|
||||
// dragging down
|
||||
selectionBox.yMin = Input.mousePosition.y;
|
||||
selectionBox.yMin = MousePosition().y;
|
||||
selectionBox.yMax = startPosition.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// dragging up
|
||||
selectionBox.yMin = startPosition.y;
|
||||
selectionBox.yMax = Input.mousePosition.y;
|
||||
selectionBox.yMax = MousePosition().y;
|
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}
|
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}
|
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|
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|
@ -120,30 +120,37 @@ namespace RhythmHeavenMania.Editor
|
|||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
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{
|
||||
TimelineEventObj e = GameManager.instance.Beatmap.entities[i].eventObj;
|
||||
if (selectionBox.Contains(Camera.main.WorldToScreenPoint(e.transform.position)))
|
||||
|
||||
if (selectionBox.Overlaps(GetWorldRect(e.GetComponent<RectTransform>())))
|
||||
{
|
||||
print(selectionBox);
|
||||
print(GetWorldRect(e.GetComponent<RectTransform>()));
|
||||
Selections.instance.DragSelect(e);
|
||||
selected++;
|
||||
}
|
||||
|
||||
// I'm trying this fix this dammit
|
||||
/*if (selectionBox.Overlaps(RectTransformToScreenSpace(e.GetComponent<RectTransform>())))
|
||||
{
|
||||
print(RectTransformToScreenSpace(e.GetComponent<RectTransform>()));
|
||||
print(selectionBox);
|
||||
Selections.instance.DragSelect(e);
|
||||
selected++;
|
||||
}*/
|
||||
}
|
||||
|
||||
selecting = selected > 0;
|
||||
}
|
||||
|
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public Rect RectTransformToScreenSpace(RectTransform transform)
|
||||
public Vector3 MousePosition()
|
||||
{
|
||||
Vector2 sizeTemp = Vector2.Scale(transform.rect.size, transform.localScale);
|
||||
Vector2 size = new Vector2(sizeTemp.x * 100, sizeTemp.y);
|
||||
return new Rect((Vector2)Camera.main.WorldToScreenPoint(transform.position) - (size * 0.5f), size);
|
||||
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
return new Vector3(mousePos.x, mousePos.y, 0);
|
||||
}
|
||||
|
||||
public Rect GetWorldRect(RectTransform rectTransform)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(corners);
|
||||
// Get the bottom left corner.
|
||||
Vector3 position = corners[0];
|
||||
|
||||
Vector2 size = new Vector2(
|
||||
rectTransform.lossyScale.x * rectTransform.rect.size.x,
|
||||
rectTransform.lossyScale.y * rectTransform.rect.size.y);
|
||||
|
||||
return new Rect(position, size);
|
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}
|
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}
|
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}
|
|
@ -27,6 +27,7 @@ namespace RhythmHeavenMania.Editor
|
|||
public string CurrentTimeMarkerCol;
|
||||
|
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public string BoxSelectionCol;
|
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public string BoxSelectionOutlineCol;
|
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}
|
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}
|
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}
|
|
@ -63,6 +63,18 @@ namespace RhythmHeavenMania.Editor
|
|||
Selections.instance.Deselect(this);
|
||||
Timeline.instance.DestroyEventObject(entity);
|
||||
}
|
||||
|
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transform.GetChild(3).gameObject.SetActive(true);
|
||||
|
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for (int i = 0; i < transform.GetChild(4).childCount; i++)
|
||||
transform.GetChild(4).GetChild(i).GetComponent<Image>().color = Color.cyan;
|
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}
|
||||
else
|
||||
{
|
||||
transform.GetChild(3).gameObject.SetActive(false);
|
||||
|
||||
for (int i = 0; i < transform.GetChild(4).childCount; i++)
|
||||
transform.GetChild(4).GetChild(i).GetComponent<Image>().color = new Color32(0, 0, 0, 51);
|
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}
|
||||
|
||||
if (Conductor.instance.NotStopped())
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
"BeatMarkerCol": "ffbc36",
|
||||
"CurrentTimeMarkerCol": "ffc95c",
|
||||
|
||||
"BoxSelectionCol": "ffd175"
|
||||
"BoxSelectionCol": "61e5ff",
|
||||
"BoxSelectionOutlineCol": "61e5ff"
|
||||
}
|
||||
}
|
|
@ -1 +1 @@
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