fix bug when canceling file chooser
add bugs section to readme
This commit is contained in:
parent
93790a0c34
commit
897180c51f
|
@ -110,9 +110,11 @@ namespace Bread2Unity
|
||||||
{
|
{
|
||||||
//Choose png and bccad files
|
//Choose png and bccad files
|
||||||
var bccadFilePath = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
var bccadFilePath = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
||||||
|
if (!string.IsNullOrEmpty(bccadFilePath))
|
||||||
|
{
|
||||||
var bccadFileFolder = Path.GetDirectoryName(bccadFilePath);
|
var bccadFileFolder = Path.GetDirectoryName(bccadFilePath);
|
||||||
var pngFilePath = EditorUtility.OpenFilePanel("Open Texture File", bccadFileFolder, "png");
|
var pngFilePath = EditorUtility.OpenFilePanel("Open Texture File", bccadFileFolder, "png");
|
||||||
if (bccadFilePath != null && pngFilePath != null)
|
if (!string.IsNullOrEmpty(pngFilePath))
|
||||||
{
|
{
|
||||||
var bccad = BCCAD.Read(File.ReadAllBytes(bccadFilePath));
|
var bccad = BCCAD.Read(File.ReadAllBytes(bccadFilePath));
|
||||||
var spriteTexture = SpriteCreator.ComputeSprites(bccad, pngFilePath, _prefab.name, shouldRotate);
|
var spriteTexture = SpriteCreator.ComputeSprites(bccad, pngFilePath, _prefab.name, shouldRotate);
|
||||||
|
@ -132,6 +134,7 @@ namespace Bread2Unity
|
||||||
PrefabCreator.CreatePrefab(_prefab, bccad, _prefabDataList, spriteTexture);
|
PrefabCreator.CreatePrefab(_prefab, bccad, _prefabDataList, spriteTexture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GUILayout.Space(12f);
|
GUILayout.Space(12f);
|
||||||
|
|
||||||
|
|
|
@ -22,3 +22,7 @@ Rhythm Heaven animation to Unity animation converter
|
||||||
- [ ] change window height and width
|
- [ ] change window height and width
|
||||||
|
|
||||||
- [ ] write a normal readme
|
- [ ] write a normal readme
|
||||||
|
|
||||||
|
### Bugs
|
||||||
|
- [ ] fix camera taking pictures
|
||||||
|
- [ ] mices are on top of frame (photo 16)
|
Loading…
Reference in a new issue