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fu-majime 2024-04-10 12:51:20 +09:00
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using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
public static class RvlChameleonLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("chameleon", "Chameleon", "ffffff", false, false, new List<GameAction>()
{
new GameAction("far", "Far Fly")
{
function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far, e["countIn"]); },
defaultLength = 8f,
parameters = new List<Param>()
{
new Param("countIn", false, "Count-In"),
}
},
new GameAction("close", "Close Fly")
{
function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close, e["countIn"]); },
defaultLength = 8f,
parameters = new List<Param>()
{
new Param("countIn", false, "Count-In"),
}
},
new GameAction("background appearance", "Background Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
},
defaultLength = 0.5f,
resizable = true,
parameters = new List<Param>()
{
new Param("colorBG1Start", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
new Param("colorBG1End", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
new Param("colorBG2Start", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
new Param("colorBG2End", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
}
},
},
new List<string>() { "rvl", "normal" },
"rvlchameleon", "en",
new List<string>() {},
chronologicalSortKey: 107
);
}
}
}
namespace HeavenStudio.Games
{
using Scripts_Chameleon;
public class Chameleon : Minigame
{
public Transform baseFly;
public Animator chameleonAnim;
[SerializeField] SpriteRenderer gradient;
[SerializeField] SpriteRenderer bgHigh;
[SerializeField] SpriteRenderer bgLow;
private ColorEase[] colorEases = new ColorEase[2];
public static Chameleon instance;
const int IAAltDownCat = IAMAXCAT;
protected static bool IA_PadAltPress(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltPress(out double dt)
{
return PlayerInput.GetSqueezeDown(out dt);
}
protected static bool IA_TouchAltPress(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& instance.IsExpectingInputNow(InputAction_Alt);
}
public static PlayerInput.InputAction InputAction_Alt =
new("RvlChameleonAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
private void Awake()
{
instance = this;
colorEases = new ColorEase[] {
new(Color.white),
new(Color.white),
};
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
{
chameleonAnim.DoScaledAnimationAsync("", 0.5f);
SoundByte.PlayOneShotGame("chameleon/");
}
}
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))
{
{
chameleonAnim.DoScaledAnimationAsync("", 0.5f);
SoundByte.PlayOneShotGame("chameleon/");
}
}
// UpdateBackgroundColor();
}
}
public void SpawnFly(double beat, double length, int type, bool countIn)
{
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
newFly.startBeat = beat;
newFly.flyType = (FlyType)type;
if (countIn)
{
MultiSound.Play(new MultiSound.Sound[]{
new MultiSound.Sound("count-ins/and", beat + 2),
new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3),
}, forcePlay: true, game: false);
}
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
newFly.Init();
}),
});
}
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
{
colorEases = new ColorEase[] {
new(beat, length, BG1Start, BG1End, colorEaseSet),
new(beat, length, BG2Start, BG2End, colorEaseSet),
};
UpdateBackgroundColor();
}
private void UpdateBackgroundColor()
{
gradient.color = colorEases[0].GetColor();
bgHigh.color = colorEases[0].GetColor();
bgLow.color = colorEases[1].GetColor();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_Chameleon
{
public enum FlyType
{
Far,
Close,
}
public class Fly : MonoBehaviour
{
public double startBeat;
public FlyType flyType;
[SerializeField] private Animator flyAnim;
private Sound loopSound;
bool isPresent, isAction;
private Chameleon game;
public void Init()
{
game = Chameleon.instance;
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
loopSound = SoundByte.PlayOneShotGame("chameleon/", -1, 1, 1, true);
MultiSound.Play(
new MultiSound.Sound[] {
new MultiSound.Sound("chameleon/", startBeat + 4),
new MultiSound.Sound("chameleon/", startBeat + 5),
new MultiSound.Sound("chameleon/", startBeat + 6),
}
);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat, delegate {
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
loopSoundRelease();
}),
new BeatAction.Action(startBeat + 4, delegate {
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
loopSoundRelease();
}),
});
var InputAction = flyType switch
{
FlyType.Far => Chameleon.InputAction_Alt,
FlyType.Close => Chameleon.InputAction_BasicPress,
_ => throw new System.NotImplementedException()
};
game.ScheduleInput(startBeat + 4, 4, InputAction, JustCatch, MissCatch, Empty, CanCatch);
}
private void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
if (PlayerInput.GetIsAction(Chameleon.InputAction_BasicPress) && !game.IsExpectingInputNow(Chameleon.InputAction_BasicPress))
{
if (!isAction && isPresent && flyType is FlyType.Close)
{
isPresent = false;
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
SoundByte.PlayOneShotGame("chameleon/" + typePrefix);
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
}
}
if (PlayerInput.GetIsAction(Chameleon.InputAction_Alt) && !game.IsExpectingInputNow(Chameleon.InputAction_Alt))
{
if (!isAction && isPresent)
{
isPresent = false;
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
SoundByte.PlayOneShotGame("chameleon/" + typePrefix);
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
}
}
}
}
void JustCatch(PlayerActionEvent caller, float state)
{
isAction = true;
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
game.chameleonAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
if (state <= -1f || state >= 1f)
{
return;
}
}
void MissCatch(PlayerActionEvent caller)
{
isAction = true;
string typePrefix = flyType switch
{
FlyType.Far => "Far",
FlyType.Close => "Close",
_ => throw new System.NotImplementedException()
};
game.chameleonAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
}
bool CanCatch() { return isPresent;}
void Empty(PlayerActionEvent caller) { }
private void loopSoundRelease()
{
if (loopSound != null)
{
loopSound.KillLoop(0);
loopSound = null;
}
}
}
}

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@ -113,6 +113,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrCatchLoader failed!"); Debug.LogWarning("Game loader CtrCatchLoader failed!");
} }
game = RvlChameleonLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlChameleonLoader failed!");
}
game = CtrChargingChickenLoader.AddGame(eventCaller); game = CtrChargingChickenLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {