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204
Assets/Scripts/Games/Chameleon/Chameleon.cs
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Assets/Scripts/Games/Chameleon/Chameleon.cs
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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public static class RvlChameleonLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("chameleon", "Chameleon", "ffffff", false, false, new List<GameAction>()
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{
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new GameAction("far", "Far Fly")
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{
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function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far, e["countIn"]); },
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defaultLength = 8f,
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parameters = new List<Param>()
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{
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new Param("countIn", false, "Count-In"),
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}
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},
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new GameAction("close", "Close Fly")
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{
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function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close, e["countIn"]); },
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defaultLength = 8f,
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parameters = new List<Param>()
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{
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new Param("countIn", false, "Count-In"),
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}
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},
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new GameAction("background appearance", "Background Appearance")
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{
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function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Chameleon.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorBG1Start", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
|
||||
new Param("colorBG1End", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
|
||||
new Param("colorBG2Start", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
|
||||
new Param("colorBG2End", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||
}
|
||||
},
|
||||
},
|
||||
new List<string>() { "rvl", "normal" },
|
||||
"rvlchameleon", "en",
|
||||
new List<string>() {},
|
||||
chronologicalSortKey: 107
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Chameleon;
|
||||
public class Chameleon : Minigame
|
||||
{
|
||||
public Transform baseFly;
|
||||
public Animator chameleonAnim;
|
||||
|
||||
|
||||
[SerializeField] SpriteRenderer gradient;
|
||||
[SerializeField] SpriteRenderer bgHigh;
|
||||
[SerializeField] SpriteRenderer bgLow;
|
||||
|
||||
|
||||
|
||||
|
||||
private ColorEase[] colorEases = new ColorEase[2];
|
||||
|
||||
|
||||
|
||||
|
||||
public static Chameleon instance;
|
||||
|
||||
|
||||
const int IAAltDownCat = IAMAXCAT;
|
||||
|
||||
|
||||
protected static bool IA_PadAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
||||
}
|
||||
protected static bool IA_BatonAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetSqueezeDown(out dt);
|
||||
}
|
||||
protected static bool IA_TouchAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
||||
&& instance.IsExpectingInputNow(InputAction_Alt);
|
||||
}
|
||||
|
||||
|
||||
public static PlayerInput.InputAction InputAction_Alt =
|
||||
new("RvlChameleonAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
||||
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
|
||||
|
||||
colorEases = new ColorEase[] {
|
||||
new(Color.white),
|
||||
new(Color.white),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
{
|
||||
chameleonAnim.DoScaledAnimationAsync("", 0.5f);
|
||||
SoundByte.PlayOneShotGame("chameleon/");
|
||||
}
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt))
|
||||
{
|
||||
{
|
||||
chameleonAnim.DoScaledAnimationAsync("", 0.5f);
|
||||
SoundByte.PlayOneShotGame("chameleon/");
|
||||
}
|
||||
}
|
||||
|
||||
// UpdateBackgroundColor();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SpawnFly(double beat, double length, int type, bool countIn)
|
||||
{
|
||||
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||
newFly.startBeat = beat;
|
||||
newFly.flyType = (FlyType)type;
|
||||
|
||||
|
||||
if (countIn)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("count-ins/and", beat + 2),
|
||||
new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3),
|
||||
}, forcePlay: true, game: false);
|
||||
}
|
||||
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
newFly.Init();
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
|
||||
{
|
||||
colorEases = new ColorEase[] {
|
||||
new(beat, length, BG1Start, BG1End, colorEaseSet),
|
||||
new(beat, length, BG2Start, BG2End, colorEaseSet),
|
||||
};
|
||||
|
||||
|
||||
UpdateBackgroundColor();
|
||||
}
|
||||
private void UpdateBackgroundColor()
|
||||
{
|
||||
gradient.color = colorEases[0].GetColor();
|
||||
bgHigh.color = colorEases[0].GetColor();
|
||||
bgLow.color = colorEases[1].GetColor();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Chameleon/Chameleon.cs.meta
Normal file
11
Assets/Scripts/Games/Chameleon/Chameleon.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e69a1f275f5a3384a8e889b234a3e511
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
171
Assets/Scripts/Games/Chameleon/Fly.cs
Normal file
171
Assets/Scripts/Games/Chameleon/Fly.cs
Normal file
|
@ -0,0 +1,171 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Chameleon
|
||||
{
|
||||
public enum FlyType
|
||||
{
|
||||
Far,
|
||||
Close,
|
||||
}
|
||||
|
||||
|
||||
public class Fly : MonoBehaviour
|
||||
{
|
||||
public double startBeat;
|
||||
public FlyType flyType;
|
||||
[SerializeField] private Animator flyAnim;
|
||||
|
||||
|
||||
private Sound loopSound;
|
||||
|
||||
|
||||
bool isPresent, isAction;
|
||||
|
||||
|
||||
private Chameleon game;
|
||||
|
||||
|
||||
public void Init()
|
||||
{
|
||||
game = Chameleon.instance;
|
||||
|
||||
|
||||
string typePrefix = flyType switch
|
||||
{
|
||||
FlyType.Far => "Far",
|
||||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
|
||||
loopSound = SoundByte.PlayOneShotGame("chameleon/", -1, 1, 1, true);
|
||||
MultiSound.Play(
|
||||
new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("chameleon/", startBeat + 4),
|
||||
new MultiSound.Sound("chameleon/", startBeat + 5),
|
||||
new MultiSound.Sound("chameleon/", startBeat + 6),
|
||||
}
|
||||
);
|
||||
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat, delegate {
|
||||
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
loopSoundRelease();
|
||||
}),
|
||||
new BeatAction.Action(startBeat + 4, delegate {
|
||||
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
loopSoundRelease();
|
||||
}),
|
||||
});
|
||||
|
||||
|
||||
var InputAction = flyType switch
|
||||
{
|
||||
FlyType.Far => Chameleon.InputAction_Alt,
|
||||
FlyType.Close => Chameleon.InputAction_BasicPress,
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.ScheduleInput(startBeat + 4, 4, InputAction, JustCatch, MissCatch, Empty, CanCatch);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.GetIsAction(Chameleon.InputAction_BasicPress) && !game.IsExpectingInputNow(Chameleon.InputAction_BasicPress))
|
||||
{
|
||||
if (!isAction && isPresent && flyType is FlyType.Close)
|
||||
{
|
||||
isPresent = false;
|
||||
string typePrefix = flyType switch
|
||||
{
|
||||
FlyType.Far => "Far",
|
||||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
SoundByte.PlayOneShotGame("chameleon/" + typePrefix);
|
||||
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
}
|
||||
}
|
||||
if (PlayerInput.GetIsAction(Chameleon.InputAction_Alt) && !game.IsExpectingInputNow(Chameleon.InputAction_Alt))
|
||||
{
|
||||
if (!isAction && isPresent)
|
||||
{
|
||||
isPresent = false;
|
||||
string typePrefix = flyType switch
|
||||
{
|
||||
FlyType.Far => "Far",
|
||||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
SoundByte.PlayOneShotGame("chameleon/" + typePrefix);
|
||||
flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void JustCatch(PlayerActionEvent caller, float state)
|
||||
{
|
||||
isAction = true;
|
||||
|
||||
string typePrefix = flyType switch
|
||||
{
|
||||
FlyType.Far => "Far",
|
||||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.chameleonAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
if (state <= -1f || state >= 1f)
|
||||
{
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MissCatch(PlayerActionEvent caller)
|
||||
{
|
||||
isAction = true;
|
||||
|
||||
|
||||
string typePrefix = flyType switch
|
||||
{
|
||||
FlyType.Far => "Far",
|
||||
FlyType.Close => "Close",
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
game.chameleonAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f);
|
||||
}
|
||||
|
||||
|
||||
bool CanCatch() { return isPresent;}
|
||||
|
||||
|
||||
void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
|
||||
private void loopSoundRelease()
|
||||
{
|
||||
if (loopSound != null)
|
||||
{
|
||||
loopSound.KillLoop(0);
|
||||
loopSound = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Chameleon/Fly.cs.meta
Normal file
11
Assets/Scripts/Games/Chameleon/Fly.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3c9a2a52c2f6539469d21046c1320b64
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -113,6 +113,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrCatchLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlChameleonLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader RvlChameleonLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrChargingChickenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue