both !
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@ -88,7 +88,7 @@ namespace HeavenStudio
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public static InputController GetInputController(int player)
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{
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// Needed so Keyboard works on MacOS
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#if UNITY_STANDALONE_OSX
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#if UNITY_STANDALONE_OSX && UNITY_EDITOR_OSX
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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{
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@ -120,7 +120,7 @@ namespace HeavenStudio
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// Needed so Keyboard works on MacOS
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#if UNITY_STANDALONE_OSX
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#if UNITY_STANDALONE_OSX && UNITY_EDITOR_OSX
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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{
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@ -143,7 +143,7 @@ namespace HeavenStudio
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public static void UpdateInputControllers()
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{
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// Needed so Keyboard works on MacOS
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#if UNITY_STANDALONE_OSX
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#if UNITY_STANDALONE_OSX && UNITY_EDITOR_OSX
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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{
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