zoom out seperation

This commit is contained in:
Rapandrasmus 2023-08-09 21:08:16 +02:00
parent a12fdafe0c
commit 8afff3bd53

View file

@ -93,10 +93,24 @@ namespace HeavenStudio.Games.Loaders
function = delegate
{
var e = eventCaller.currentEntity;
MonkeyWatch.instance.ZoomOut(e.beat, e.length, e["timeMode"], e["hour"], e["minute"]);
MonkeyWatch.instance.ZoomOut(e.beat, e["timeMode"], e["hour"], e["minute"]);
},
resizable = true,
defaultLength = 8f,
defaultLength = 2f,
parameters = new List<Param>()
{
new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Will the clock set the time to the current time or a certain time?"),
new Param("hour", new EntityTypes.Integer(0, 12, 3), "Hour"),
new Param("minute", new EntityTypes.Integer(0, 59, 0), "Minute")
}
},
new GameAction("zoomIn", "Zoom In")
{
function = delegate
{
var e = eventCaller.currentEntity;
MonkeyWatch.instance.ZoomIn(e.beat, e["timeMode"], e["hour"], e["minute"]);
},
defaultLength = 2f,
parameters = new List<Param>()
{
new Param("timeMode", MonkeyWatch.TimeMode.RealTime, "Time Mode", "Will the clock set the time to the current time or a certain time?"),
@ -191,28 +205,32 @@ namespace HeavenStudio.Games
monkeyClockArrow.PlayerClap(big, barely, false);
}
public void ZoomOut(double beat, float length, int timeMode, int hours, int minutes)
public void ZoomOut(double beat, int timeMode, int hours, int minutes)
{
length = Mathf.Max(zoomOutBeatLength + zoomInBeatLength, length);
zoomOutStartBeat = beat;
zoomOutLength = length;
zoomIn = false;
backgroundHandler.SetFade(beat, 0.25f, true, (TimeMode)timeMode, hours, minutes);
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length - zoomInBeatLength, delegate
{
backgroundHandler.SetFade(beat + length - zoomInBeatLength, 0.25f, false, (TimeMode)timeMode, hours, minutes);
})
});
CameraUpdate();
}
public void ZoomIn(double beat, int timeMode, int hours, int minutes)
{
zoomOutStartBeat = beat;
zoomIn = true;
backgroundHandler.SetFade(beat, 0.25f, false, (TimeMode)timeMode, hours, minutes);
CameraUpdate();
}
public void PersistZoomOut(double beat)
{
var allZooms = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomOut" }).FindAll(x => x.beat < beat && x.beat + Mathf.Max(4, x.length) > beat);
var allZooms = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomOut" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
foreach (var zoom in allZooms)
{
ZoomOut(zoom.beat, zoom.length, zoom["timeMode"], zoom["hour"], zoom["minute"]);
ZoomOut(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"]);
}
var allZoomsIn = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "zoomIn" }).FindAll(x => x.beat < beat && x.beat + x.length > beat);
foreach (var zoom in allZoomsIn)
{
ZoomIn(zoom.beat, zoom["timeMode"], zoom["hour"], zoom["minute"]);
}
}
@ -584,8 +602,8 @@ namespace HeavenStudio.Games
}
}
private double zoomOutStartBeat = double.MinValue;
private float zoomOutLength = 4;
private double zoomOutStartBeat = -2;
private bool zoomIn = true;
private Util.EasingFunction.Function funcOut;
private Util.EasingFunction.Function funcIn;
@ -615,36 +633,31 @@ namespace HeavenStudio.Games
cameraAnchor.localEulerAngles = new Vector3(0, 0, newAngle);
}
float normalizedZoomBeat = cond.GetPositionFromBeat(zoomOutStartBeat, zoomOutLength);
if (normalizedZoomBeat >= 0f && normalizedZoomBeat <= 1f)
float normalizedZoomBeat = cond.GetPositionFromBeat(zoomOutStartBeat, zoomIn ? zoomInBeatLength : zoomOutBeatLength);
float newX = 0f;
float newY = 0f;
float newZ = 0f;
if (zoomIn)
{
float newX = 0f;
float newY = 0f;
float newZ = 0f;
float normalizedZoomFirst = cond.GetPositionFromBeat(zoomOutStartBeat, zoomOutBeatLength);
float normalizedZoomLast = cond.GetPositionFromBeat(zoomOutStartBeat + zoomOutLength - zoomInBeatLength, zoomInBeatLength);
if (normalizedZoomFirst > 1)
{
newX = funcIn(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomLast));
newY = funcIn(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomLast));
newZ = funcIn(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomLast));
}
else
{
newX = funcOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomFirst));
newY = funcOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomFirst));
newZ = funcOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomFirst));
}
cameraMoveable.position = new Vector3(newX, -newY, newZ);
newX = funcIn(0, cameraTransform.position.x, Mathf.Clamp01(normalizedZoomBeat));
newY = funcIn(0, cameraTransform.position.y, Mathf.Clamp01(normalizedZoomBeat));
newZ = funcIn(fullZoomOut, 0, Mathf.Clamp01(normalizedZoomBeat));
}
else
{
newX = funcOut(cameraTransform.position.x, 0, Mathf.Clamp01(normalizedZoomBeat));
newY = funcOut(cameraTransform.position.y, 0, Mathf.Clamp01(normalizedZoomBeat));
newZ = funcOut(0, fullZoomOut, Mathf.Clamp01(normalizedZoomBeat));
}
if (zoomIn && normalizedZoomBeat > 1f)
{
cameraMoveable.position = new Vector3(cameraTransform.position.x, cameraTransform.position.y * -1);
}
else
{
cameraMoveable.position = new Vector3(newX, -newY, newZ);
}
}
#endregion