fix operation order issue with judgement
This commit is contained in:
parent
5c46e64fc0
commit
8b43853450
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@ -143,7 +143,6 @@ MonoBehaviour:
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@ -10483,7 +10519,7 @@ PlayableDirector:
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@ -11405,7 +11441,7 @@ MonoBehaviour:
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@ -11465,7 +11501,7 @@ RectTransform:
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@ -11558,7 +11594,7 @@ MonoBehaviour:
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@ -12012,6 +12048,42 @@ CanvasRenderer:
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@ -13011,78 +13083,6 @@ CanvasRenderer:
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|
||||||
m_GameObject: {fileID: 2086822065}
|
m_GameObject: {fileID: 2086822065}
|
||||||
m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
--- !u!21 &2127234886
|
|
||||||
Material:
|
|
||||||
serializedVersion: 8
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: UI/RoundedCorners/RoundedCorners
|
|
||||||
m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
|
|
||||||
m_ValidKeywords: []
|
|
||||||
m_InvalidKeywords: []
|
|
||||||
m_LightmapFlags: 4
|
|
||||||
m_EnableInstancingVariants: 0
|
|
||||||
m_DoubleSidedGI: 0
|
|
||||||
m_CustomRenderQueue: -1
|
|
||||||
stringTagMap: {}
|
|
||||||
disabledShaderPasses: []
|
|
||||||
m_SavedProperties:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TexEnvs:
|
|
||||||
- _MainTex:
|
|
||||||
m_Texture: {fileID: 0}
|
|
||||||
m_Scale: {x: 1, y: 1}
|
|
||||||
m_Offset: {x: 0, y: 0}
|
|
||||||
m_Ints: []
|
|
||||||
m_Floats:
|
|
||||||
- _ColorMask: 15
|
|
||||||
- _Stencil: 0
|
|
||||||
- _StencilComp: 8
|
|
||||||
- _StencilOp: 0
|
|
||||||
- _StencilReadMask: 255
|
|
||||||
- _StencilWriteMask: 255
|
|
||||||
- _UseUIAlphaClip: 0
|
|
||||||
m_Colors:
|
|
||||||
- _WidthHeightRadius: {r: 648, g: 74, b: 80, a: 0}
|
|
||||||
m_BuildTextureStacks: []
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
namespace HeavenStudio
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource))]
|
[RequireComponent(typeof(PlayableDirector), typeof(AudioSource), typeof(PlayableDirector))]
|
||||||
public class JudgementManager : MonoBehaviour
|
public class JudgementManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
enum Rank
|
enum Rank
|
||||||
|
@ -113,6 +113,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] Animator canvasAnim;
|
[SerializeField] Animator canvasAnim;
|
||||||
|
|
||||||
AudioSource audioSource;
|
AudioSource audioSource;
|
||||||
|
PlayableDirector director;
|
||||||
List<int> usedCategories;
|
List<int> usedCategories;
|
||||||
float[] categoryInputs;
|
float[] categoryInputs;
|
||||||
double[] categoryScores;
|
double[] categoryScores;
|
||||||
|
@ -521,6 +522,9 @@ namespace HeavenStudio
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
director = GetComponent<PlayableDirector>();
|
||||||
|
PrepareJudgement();
|
||||||
|
director.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator WaitAndRank()
|
private IEnumerator WaitAndRank()
|
||||||
|
|
|
@ -29,5 +29,6 @@ MonoBehaviour:
|
||||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||||
|
- Assets/Scripts/JudgementManager.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue