New vfx work now! (#785)
* will this fix the vfx??? stay tuned! * Update GraphicsSettings.asset * Update GraphicsSettings.asset
This commit is contained in:
parent
281d318d38
commit
8cde347c35
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@ -1,8 +1,8 @@
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using System;
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public static class AppInfo {
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public const string Version = "1.0.7";
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public static readonly DateTime Date = new DateTime(2024, 03, 04, 16, 30, 24, 733, DateTimeKind.Utc);
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public const string Version = "1.0.8";
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public static readonly DateTime Date = new DateTime(2024, 03, 11, 23, 05, 18, 869, DateTimeKind.Utc);
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}
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@ -39,6 +39,12 @@ GraphicsSettings:
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- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 4800000, guid: 534727a34958a6b409102bf07fadffab, type: 3}
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- {fileID: 4800000, guid: 95d6144eab187a34b929151454e2969d, type: 3}
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- {fileID: 4800000, guid: 3b0680d06d5673e438e41b4af0775d1e, type: 3}
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- {fileID: 4800000, guid: 23ffd5ce9efd848f79aac1e537568c42, type: 3}
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- {fileID: 4800000, guid: 39df4d97db7425a48b5273e099477a66, type: 3}
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- {fileID: 4800000, guid: 970b4207e98f9cd49a3b7dd771a02c23, type: 3}
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- {fileID: 4800000, guid: 12a023182120c1c468339f082d0c7bad, type: 3}
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- {fileID: 4800000, guid: 5d20ddbcdba6cbc499aef6869b23b9f9, type: 3}
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m_PreloadedShaders: []
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m_PreloadShadersBatchTimeLimit: -1
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 1.0.7
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bundleVersion: 1.0.8
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preloadedAssets:
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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metroInputSource: 0
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@ -158,11 +158,11 @@ PlayerSettings:
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applicationIdentifier:
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Standalone: com.RHeavenStudio.Heaven-Studio
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buildNumber:
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Standalone: 100007
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Standalone: 100008
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 100007
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AndroidBundleVersionCode: 100008
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AndroidMinSdkVersion: 22
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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@ -22,5 +22,165 @@ MonoBehaviour:
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- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
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- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
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- Assets/Scripts/Games/Airboarder/Airboarder.cs
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- Assets/X-PostProcessing/Effects/DualGaussianBlur/Editor/DualGaussianBlurEditor.cs
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- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
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- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
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- Assets/X-PostProcessing/Effects/GaussianBlur/Editor/GaussianBlurEditor.cs
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- Assets/X-PostProcessing/Effects/IrisBlur/Editor/IrisBlurEditor.cs
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- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/Editor/ColorAdjustmentContrastEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeLed/Editor/PixelizeLedEditor.cs
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- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
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- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
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- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
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- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
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- Assets/X-PostProcessing/Effects/PixelizeHexagon/Editor/PixelizeHexagonEditor.cs
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- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
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- Assets/CRTEffects/Scripts/CRTRenderer.cs
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- Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs
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- Assets/X-PostProcessing/Effects/GrainyBlur/Editor/GrainyBlurEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/ColorAdjustmentBleachBypass.cs
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- Assets/X-PostProcessing/Effects/GlitchScreenShake/GlitchScreenShake.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs
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- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
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- Assets/X-PostProcessing/Utility/XPostProcessingEnum.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlur/TiltShiftBlur.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
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- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/Editor/GlitchDigitalStripeEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/ColorAdjustmentTechnicolor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
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- Assets/X-PostProcessing/Effects/ColorReplaceV2/Editor/ColorReplaceV2Editor.cs
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- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
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- Assets/X-PostProcessing/Effects/RapidVignetteV2/Editor/RapidVignetteV2Editor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
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- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/Editor/GlitchAnalogNoiseEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeQuad/Editor/PixelizeQuadEditor.cs
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- Assets/CRTEffects/Scripts/CRT.cs
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- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/GlitchImageBlockV2.cs
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- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/Editor/EdgeDetectionSobelEditor.cs
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- Assets/Shaders/OilPainting/BuiltInSampleScripts/ScreenCaptureManager.cs
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- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
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- Assets/Shaders/OilPainting/BuiltInSampleScripts/BackgroundManager.cs
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- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/Editor/ColorAdjustmentSaturationEditor.cs
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- Assets/X-PostProcessing/Effects/ColorReplace/Editor/ColorReplaceEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/ColorAdjustmentHue.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
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- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
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- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
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- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
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- Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
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- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchWaveJitter/GlitchWaveJitter.cs
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- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/ColorAdjustmentContrastV3.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
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- Assets/X-PostProcessing/Effects/SharpenV3/Editor/SharpenV3Editor.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/Editor/EdgeDetectionSobelNeonV2Editor.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
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- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
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- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
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- Assets/Scripts/GameManager.cs
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- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/GlitchAnalogNoise.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/ColorAdjustmentBrightness.cs
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- Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs
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- Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchLineBlock/GlitchLineBlock.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/ColorAdjustmentWhiteBalance.cs
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- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs
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- Assets/X-PostProcessing/Utility/XParameterOverride.cs
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- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/GlitchScanLineJitter.cs
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- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/GlitchRGBSplitV4.cs
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- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/Editor/EdgeDetectionScharrNeonEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
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- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/PixelizeHexagonGrid.cs
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- Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/Editor/PixelizeHexagonGridEditor.cs
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- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
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- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
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- Assets/X-PostProcessing/Effects/GlitchScreenJump/GlitchScreenJump.cs
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- Assets/X-PostProcessing/Effects/AuroraVignette/Editor/AuroraVignetteEditor.cs
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- Assets/X-PostProcessing/Effects/RadialBlur/Editor/RadialBlurEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
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- Assets/X-PostProcessing/Effects/GlitchTileJitter/GlitchTileJitter.cs
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- Assets/X-PostProcessing/Effects/KawaseBlur/Editor/KawaseBlurEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeDiamond/Editor/PixelizeDiamondEditor.cs
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- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
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- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
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- Assets/X-PostProcessing/Effects/IrisBlurV2/Editor/IrisBlurV2Editor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/Editor/ColorAdjustmentWhiteBalanceEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/Editor/ColorAdjustmentBrightnessEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/ColorAdjustmentContrast.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
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- Assets/X-PostProcessing/Effects/PixelizeHexagon/PixelizeHexagon.cs
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- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/GlitchImageBlockV3.cs
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- Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs
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- Assets/X-PostProcessing/Effects/RapidVignette/Editor/RapidVignetteEditor.cs
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- Assets/X-PostProcessing/Effects/SharpenV1/Editor/SharpenV1Editor.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/Editor/ColorAdjustmentTechnicolorEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
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- Assets/X-PostProcessing/Effects/ColorReplaceV2/ColorReplaceV2.cs
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- Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs
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- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
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- Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/ColorAdjustmentSaturation.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlock/Editor/GlitchImageBlockEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/Editor/ColorAdjustmentContrastV3Editor.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/GlitchRGBSplitV2.cs
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- Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs
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- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
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- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
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- Assets/Shaders/OilPainting/BuiltInSampleScripts/EffectSettingsUI.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/GlitchImageBlockV4.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
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- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/ColorAdjustmentContrastV2.cs
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- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/Editor/GlitchImageBlockV4Editor.cs
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- Assets/X-PostProcessing/Effects/PixelizeLeaf/PixelizeLeaf.cs
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- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
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- Assets/X-PostProcessing/Effects/TentBlur/Editor/TentBlurEditor.cs
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- Assets/X-PostProcessing/Effects/RadialBlurV2/RadialBlurV2.cs
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- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
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- Assets/X-PostProcessing/Effects/AuroraVignette/AuroraVignette.cs
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- Assets/X-PostProcessing/Effects/PixelizeTriangle/Editor/PixelizeTriangleEditor.cs
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- Assets/Scripts/AppInfo.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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