Simple Flick

This commit is contained in:
fu-majime 2024-03-13 22:05:22 +09:00
parent 96d5072062
commit 8ce190c5d9
78 changed files with 363 additions and 551 deletions

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m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -65,7 +65,7 @@ AnimationClip:
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -43,7 +43,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -102,7 +102,7 @@ AnimationClip:
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -56,7 +56,7 @@ AnimationClip:
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -46,7 +46,7 @@ AnimationClip:
path: sprite path: sprite
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -70,7 +70,7 @@ AnimationClip:
path: sprite/resist path: sprite/resist
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -65,7 +65,7 @@ AnimationClip:
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -68,7 +68,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -68,7 +68,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -68,7 +68,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -68,7 +68,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -59,7 +59,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -57,7 +57,7 @@ AnimationClip:
path: sprite path: sprite
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -55,7 +55,7 @@ AnimationClip:
path: sprite path: sprite
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -55,7 +55,7 @@ AnimationClip:
path: sprite path: sprite
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -50,7 +50,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -43,7 +43,7 @@ AnimationClip:
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
m_SampleRate: 60 m_SampleRate: 30
m_WrapMode: 0 m_WrapMode: 0
m_Bounds: m_Bounds:
m_Center: {x: 0, y: 0, z: 0} m_Center: {x: 0, y: 0, z: 0}

View file

@ -130,8 +130,11 @@ namespace HeavenStudio.Games
[SerializeField] DashPatternItem[] DashPatterns; [SerializeField] DashPatternItem[] DashPatterns;
[System.NonSerialized] public bool[] isForkPop = {true, true, true, true}; [System.NonSerialized] public bool[] isForkPop = {true, true, true, true};
[System.NonSerialized] public bool[] isMiss = {false, false, false, false};
[System.NonSerialized] public bool[] isPrepare = {false, false, false, false};
[System.NonSerialized] public bool orgAlive = true; [System.NonSerialized] public bool orgAlive = true;
[System.NonSerialized] public bool docShock = false; [System.NonSerialized] public bool docShock = false;
[System.NonSerialized] public double docShockBeat = Double.MinValue;
public enum Direction public enum Direction
{ {
@ -226,7 +229,7 @@ namespace HeavenStudio.Games
public override void OnBeatPulse(double beat) public override void OnBeatPulse(double beat)
{ {
if (BeatIsInBopRegion(beat)) Bop(); if (BeatIsInBopRegion(beat)) Bop(beat);
} }
void Update() void Update()
@ -245,18 +248,9 @@ namespace HeavenStudio.Games
keyAnim.Play("up"); keyAnim.Play("up");
} }
var rand_dir = UnityEngine.Random.Range(0, 4); if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress))
var InputAction = rand_dir switch {
(int)Direction.Right => InputAction_Right,
(int)Direction.Up => InputAction_Up,
(int)Direction.Left => InputAction_Left,
(int)Direction.Down => InputAction_Down,
};
if (PlayerInput.GetIsAction(InputAction) &&
!(IsExpectingInputNow(InputAction_Right) || IsExpectingInputNow(InputAction_Up)
|| IsExpectingInputNow(InputAction_Left) || IsExpectingInputNow(InputAction_Down)))
{ {
var rand_dir = ChooseDirection(isMiss, isPrepare, isForkPop);
if (isForkPop[rand_dir]) OutFork(rand_dir); if (isForkPop[rand_dir]) OutFork(rand_dir);
} }
} }
@ -307,15 +301,15 @@ namespace HeavenStudio.Games
{ {
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) }); BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop(beat);}) });
} }
} }
} }
public void Bop() public void Bop(double beat)
{ {
radioAnim.DoScaledAnimationAsync("bop", 0.5f); radioAnim.DoScaledAnimationAsync("bop", 0.5f);
if (!docShock) doctorAnim.DoScaledAnimationAsync("bop", 0.5f); if (beat < docShockBeat || beat > docShockBeat + 2) doctorAnim.DoScaledAnimationAsync("bop", 0.5f);
if (orgAlive) orgAnim.DoScaledAnimationAsync("bop", 0.5f); if (orgAlive) orgAnim.DoScaledAnimationAsync("bop", 0.5f);
} }
@ -423,5 +417,37 @@ namespace HeavenStudio.Games
RecolorMats[i].SetColor("_ColorDelta", color3); RecolorMats[i].SetColor("_ColorDelta", color3);
} }
} }
public static int ChooseDirection(bool[] misses, bool[] preparing, bool[] isForkPop)
{
var missedDirections = Enumerable.Range(0, 4)
.Where(i => misses[i] && isForkPop[i])
.ToList();
if (missedDirections.Count > 0)
{
int index = UnityEngine.Random.Range(0, missedDirections.Count);
return missedDirections[index];
}
var preparingDirections = Enumerable.Range(0, 4)
.Where(i => preparing[i] && isForkPop[i])
.ToList();
if (preparingDirections.Count > 0)
{
int index = UnityEngine.Random.Range(0, preparingDirections.Count);
return preparingDirections[index];
}
var remainingDirections = Enumerable.Range(0, 4)
.Where(i => isForkPop[i])
.ToList();
if (remainingDirections.Count > 0)
{
int index = UnityEngine.Random.Range(0, remainingDirections.Count);
return remainingDirections[index];
}
return UnityEngine.Random.Range(0, 4);
}
} }
} }

View file

@ -19,6 +19,8 @@ namespace HeavenStudio.Games.Scripts_SickBeats
public int position; public int position;
public int life = 1; public int life = 1;
bool isJust = false; // not fundamental solution
private SickBeats game; private SickBeats game;
public void Init() public void Init()
@ -29,12 +31,6 @@ namespace HeavenStudio.Games.Scripts_SickBeats
public void Appear() public void Appear()
{ {
var InputAction = position switch {
0 => SickBeats.InputAction_Right,
1 => SickBeats.InputAction_Up,
2 => SickBeats.InputAction_Left,
3 => SickBeats.InputAction_Down,
};
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
{ {
@ -45,6 +41,23 @@ namespace HeavenStudio.Games.Scripts_SickBeats
VirusAnim("appear"); VirusAnim("appear");
})}); })});
isJust = false;
PlayerInput.InputAction InputAction;
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
{
InputAction = SickBeats.InputAction_FlickPress;
}
else
{
InputAction = position switch {
0 => SickBeats.InputAction_Right,
1 => SickBeats.InputAction_Up,
2 => SickBeats.InputAction_Left,
3 => SickBeats.InputAction_Down,
};
}
// if (GameManager.instance.autoplay) // if (GameManager.instance.autoplay)
// { // {
// game.ScheduleAutoplayInput(startBeat, 1, InputAction, Just, Miss, Empty); // game.ScheduleAutoplayInput(startBeat, 1, InputAction, Just, Miss, Empty);
@ -54,6 +67,12 @@ namespace HeavenStudio.Games.Scripts_SickBeats
// game.ScheduleUserInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust); // game.ScheduleUserInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust);
// } // }
game.ScheduleMissableInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust); game.ScheduleMissableInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust);
var dir = position;
BeatAction.New(game, new() {
new BeatAction.Action(startBeat, delegate { game.isPrepare[dir] = true;}),
new BeatAction.Action((startBeat+1.5f), delegate { game.isPrepare[dir] = false;}),
});
} }
public void Dash() public void Dash()
@ -91,7 +110,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
new MultiSound.Sound("sickBeats/fadeout", startBeat + 5), new MultiSound.Sound("sickBeats/fadeout", startBeat + 5),
}); });
var actions = new List<BeatAction.Action>() { BeatAction.New(game, new() {
new BeatAction.Action(startBeat + 2, delegate { new BeatAction.Action(startBeat + 2, delegate {
virusAnim.DoScaledAnimationAsync("laugh", 0.5f); virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
virusAnim.DoScaledAnimationAsync("enter", 0.5f); virusAnim.DoScaledAnimationAsync("enter", 0.5f);
@ -113,25 +132,28 @@ namespace HeavenStudio.Games.Scripts_SickBeats
game.orgAlive = true; game.orgAlive = true;
Destroy(gameObject); Destroy(gameObject);
}), }),
});
Debug.Log(startBeat);
Debug.Log(game.docShockBeat);
if (startBeat + 6 >= game.docShockBeat + 3)
{
game.docShockBeat = startBeat + 6;
BeatAction.New(game, new() {
new BeatAction.Action(startBeat + 6, delegate {
game.docShock = true;
game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f);
}),
new BeatAction.Action(startBeat + 7, delegate {
game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f);
}),
new BeatAction.Action(startBeat + 9, delegate { new BeatAction.Action(startBeat + 9, delegate {
game.docShock = false; game.docShock = false;
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f); game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
}), }),
}; });
}
actions.Add(new BeatAction.Action(startBeat + 6, delegate {
game.docShock = true;
game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f);
}));
actions.Add(new BeatAction.Action(startBeat + 7, delegate {
game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f);
}));
actions.Add(new BeatAction.Action(startBeat + 9, delegate {
game.docShock = false;
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
}));
BeatAction.New(game, actions);
} }
private void Just(PlayerActionEvent caller, float state) private void Just(PlayerActionEvent caller, float state)
@ -141,7 +163,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
var dir = position; var dir = position;
BeatAction.New(game, new() {new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { game.RepopFork(dir);})}); BeatAction.New(game, new() {new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { game.RepopFork(dir);})});
game.isForkPop[dir] = false; game.isForkPop[dir] = false;
isJust = true;
if (life < 0) if (life < 0)
{ {
@ -180,6 +202,12 @@ namespace HeavenStudio.Games.Scripts_SickBeats
private void Miss(PlayerActionEvent caller) private void Miss(PlayerActionEvent caller)
{ {
var dir = position;
if (dir >= 0 && dir <= 3)
{
game.isMiss[dir] = true;
BeatAction.New(game, new() {new BeatAction.Action((startBeat+1.5f), delegate { game.isMiss[dir] = false;})});
}
Dash(); Dash();
Move(); Move();
} }
@ -188,7 +216,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
private bool CanJust() { private bool CanJust() {
if (position < 0 || position > 3) return false; if (position < 0 || position > 3) return false;
return game.isForkPop[position]; return game.isForkPop[position] || isJust;
} }
void VirusAnim(string animation) void VirusAnim(string animation)