Simple Flick
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@ -37,7 +37,7 @@ AnimationClip:
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@ -55,9 +55,9 @@ AnimationClip:
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attribute: m_Sprite
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@ -66,7 +66,7 @@ AnimationClip:
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attribute: m_Sprite
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attribute: m_Sprite
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@ -173,7 +173,7 @@ AnimationClip:
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@ -37,7 +37,7 @@ AnimationClip:
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@ -50,7 +50,7 @@ AnimationClip:
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path: sprite
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@ -69,7 +69,7 @@ AnimationClip:
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path: sprite
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@ -61,7 +61,7 @@ AnimationClip:
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@ -78,7 +78,7 @@ AnimationClip:
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@ -61,7 +61,7 @@ AnimationClip:
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@ -78,7 +78,7 @@ AnimationClip:
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@ -154,7 +154,7 @@ AnimationClip:
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@ -117,7 +117,7 @@ AnimationClip:
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m_EditorCurves: []
|
|
||||||
m_EulerEditorCurves: []
|
|
||||||
m_HasGenericRootTransform: 0
|
|
||||||
m_HasMotionFloatCurves: 0
|
|
||||||
m_Events: []
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: fb1bbdc621953ef42ab97c42aee0a4ef
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -68,7 +68,7 @@ AnimationClip:
|
||||||
path: sprite
|
path: sprite
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
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m_SampleRate: 60
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m_SampleRate: 30
|
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m_WrapMode: 0
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m_WrapMode: 0
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m_Bounds:
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m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -65,7 +65,7 @@ AnimationClip:
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
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m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -43,7 +43,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -102,7 +102,7 @@ AnimationClip:
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -56,7 +56,7 @@ AnimationClip:
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -46,7 +46,7 @@ AnimationClip:
|
||||||
path: sprite
|
path: sprite
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
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m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -70,7 +70,7 @@ AnimationClip:
|
||||||
path: sprite/resist
|
path: sprite/resist
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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m_SampleRate: 60
|
m_SampleRate: 30
|
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m_WrapMode: 0
|
m_WrapMode: 0
|
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m_Bounds:
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -65,7 +65,7 @@ AnimationClip:
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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m_PPtrCurves: []
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m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
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m_Bounds:
|
m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -68,7 +68,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
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m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
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|
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m_WrapMode: 0
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m_WrapMode: 0
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m_Bounds:
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
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m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
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m_WrapMode: 0
|
m_WrapMode: 0
|
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m_Bounds:
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -68,7 +68,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
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m_Bounds:
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m_Bounds:
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m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -68,7 +68,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -68,7 +68,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -59,7 +59,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -57,7 +57,7 @@ AnimationClip:
|
||||||
path: sprite
|
path: sprite
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -55,7 +55,7 @@ AnimationClip:
|
||||||
path: sprite
|
path: sprite
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -55,7 +55,7 @@ AnimationClip:
|
||||||
path: sprite
|
path: sprite
|
||||||
classID: 212
|
classID: 212
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -50,7 +50,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -43,7 +43,7 @@ AnimationClip:
|
||||||
m_ScaleCurves: []
|
m_ScaleCurves: []
|
||||||
m_FloatCurves: []
|
m_FloatCurves: []
|
||||||
m_PPtrCurves: []
|
m_PPtrCurves: []
|
||||||
m_SampleRate: 60
|
m_SampleRate: 30
|
||||||
m_WrapMode: 0
|
m_WrapMode: 0
|
||||||
m_Bounds:
|
m_Bounds:
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
|
|
@ -130,8 +130,11 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] DashPatternItem[] DashPatterns;
|
[SerializeField] DashPatternItem[] DashPatterns;
|
||||||
|
|
||||||
[System.NonSerialized] public bool[] isForkPop = {true, true, true, true};
|
[System.NonSerialized] public bool[] isForkPop = {true, true, true, true};
|
||||||
|
[System.NonSerialized] public bool[] isMiss = {false, false, false, false};
|
||||||
|
[System.NonSerialized] public bool[] isPrepare = {false, false, false, false};
|
||||||
[System.NonSerialized] public bool orgAlive = true;
|
[System.NonSerialized] public bool orgAlive = true;
|
||||||
[System.NonSerialized] public bool docShock = false;
|
[System.NonSerialized] public bool docShock = false;
|
||||||
|
[System.NonSerialized] public double docShockBeat = Double.MinValue;
|
||||||
|
|
||||||
public enum Direction
|
public enum Direction
|
||||||
{
|
{
|
||||||
|
@ -226,7 +229,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (BeatIsInBopRegion(beat)) Bop();
|
if (BeatIsInBopRegion(beat)) Bop(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
@ -245,18 +248,9 @@ namespace HeavenStudio.Games
|
||||||
keyAnim.Play("up");
|
keyAnim.Play("up");
|
||||||
}
|
}
|
||||||
|
|
||||||
var rand_dir = UnityEngine.Random.Range(0, 4);
|
if (PlayerInput.GetIsAction(InputAction_FlickPress) && !IsExpectingInputNow(InputAction_FlickPress))
|
||||||
var InputAction = rand_dir switch {
|
|
||||||
(int)Direction.Right => InputAction_Right,
|
|
||||||
(int)Direction.Up => InputAction_Up,
|
|
||||||
(int)Direction.Left => InputAction_Left,
|
|
||||||
(int)Direction.Down => InputAction_Down,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (PlayerInput.GetIsAction(InputAction) &&
|
|
||||||
!(IsExpectingInputNow(InputAction_Right) || IsExpectingInputNow(InputAction_Up)
|
|
||||||
|| IsExpectingInputNow(InputAction_Left) || IsExpectingInputNow(InputAction_Down)))
|
|
||||||
{
|
{
|
||||||
|
var rand_dir = ChooseDirection(isMiss, isPrepare, isForkPop);
|
||||||
if (isForkPop[rand_dir]) OutFork(rand_dir);
|
if (isForkPop[rand_dir]) OutFork(rand_dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -307,15 +301,15 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) });
|
BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop(beat);}) });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop()
|
public void Bop(double beat)
|
||||||
{
|
{
|
||||||
radioAnim.DoScaledAnimationAsync("bop", 0.5f);
|
radioAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||||
if (!docShock) doctorAnim.DoScaledAnimationAsync("bop", 0.5f);
|
if (beat < docShockBeat || beat > docShockBeat + 2) doctorAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||||
if (orgAlive) orgAnim.DoScaledAnimationAsync("bop", 0.5f);
|
if (orgAlive) orgAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -423,5 +417,37 @@ namespace HeavenStudio.Games
|
||||||
RecolorMats[i].SetColor("_ColorDelta", color3);
|
RecolorMats[i].SetColor("_ColorDelta", color3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static int ChooseDirection(bool[] misses, bool[] preparing, bool[] isForkPop)
|
||||||
|
{
|
||||||
|
var missedDirections = Enumerable.Range(0, 4)
|
||||||
|
.Where(i => misses[i] && isForkPop[i])
|
||||||
|
.ToList();
|
||||||
|
if (missedDirections.Count > 0)
|
||||||
|
{
|
||||||
|
int index = UnityEngine.Random.Range(0, missedDirections.Count);
|
||||||
|
return missedDirections[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
var preparingDirections = Enumerable.Range(0, 4)
|
||||||
|
.Where(i => preparing[i] && isForkPop[i])
|
||||||
|
.ToList();
|
||||||
|
if (preparingDirections.Count > 0)
|
||||||
|
{
|
||||||
|
int index = UnityEngine.Random.Range(0, preparingDirections.Count);
|
||||||
|
return preparingDirections[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
var remainingDirections = Enumerable.Range(0, 4)
|
||||||
|
.Where(i => isForkPop[i])
|
||||||
|
.ToList();
|
||||||
|
if (remainingDirections.Count > 0)
|
||||||
|
{
|
||||||
|
int index = UnityEngine.Random.Range(0, remainingDirections.Count);
|
||||||
|
return remainingDirections[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
return UnityEngine.Random.Range(0, 4);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -19,6 +19,8 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
public int position;
|
public int position;
|
||||||
public int life = 1;
|
public int life = 1;
|
||||||
|
|
||||||
|
bool isJust = false; // not fundamental solution
|
||||||
|
|
||||||
private SickBeats game;
|
private SickBeats game;
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
|
@ -29,12 +31,6 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
|
|
||||||
public void Appear()
|
public void Appear()
|
||||||
{
|
{
|
||||||
var InputAction = position switch {
|
|
||||||
0 => SickBeats.InputAction_Right,
|
|
||||||
1 => SickBeats.InputAction_Up,
|
|
||||||
2 => SickBeats.InputAction_Left,
|
|
||||||
3 => SickBeats.InputAction_Down,
|
|
||||||
};
|
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
{
|
{
|
||||||
|
@ -45,6 +41,23 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
VirusAnim("appear");
|
VirusAnim("appear");
|
||||||
})});
|
})});
|
||||||
|
|
||||||
|
isJust = false;
|
||||||
|
|
||||||
|
PlayerInput.InputAction InputAction;
|
||||||
|
if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
|
||||||
|
{
|
||||||
|
InputAction = SickBeats.InputAction_FlickPress;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InputAction = position switch {
|
||||||
|
0 => SickBeats.InputAction_Right,
|
||||||
|
1 => SickBeats.InputAction_Up,
|
||||||
|
2 => SickBeats.InputAction_Left,
|
||||||
|
3 => SickBeats.InputAction_Down,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// if (GameManager.instance.autoplay)
|
// if (GameManager.instance.autoplay)
|
||||||
// {
|
// {
|
||||||
// game.ScheduleAutoplayInput(startBeat, 1, InputAction, Just, Miss, Empty);
|
// game.ScheduleAutoplayInput(startBeat, 1, InputAction, Just, Miss, Empty);
|
||||||
|
@ -54,6 +67,12 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
// game.ScheduleUserInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust);
|
// game.ScheduleUserInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust);
|
||||||
// }
|
// }
|
||||||
game.ScheduleMissableInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust);
|
game.ScheduleMissableInput(startBeat, 1, InputAction, Just, Miss, Empty, CanJust);
|
||||||
|
|
||||||
|
var dir = position;
|
||||||
|
BeatAction.New(game, new() {
|
||||||
|
new BeatAction.Action(startBeat, delegate { game.isPrepare[dir] = true;}),
|
||||||
|
new BeatAction.Action((startBeat+1.5f), delegate { game.isPrepare[dir] = false;}),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dash()
|
public void Dash()
|
||||||
|
@ -91,7 +110,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
new MultiSound.Sound("sickBeats/fadeout", startBeat + 5),
|
new MultiSound.Sound("sickBeats/fadeout", startBeat + 5),
|
||||||
});
|
});
|
||||||
|
|
||||||
var actions = new List<BeatAction.Action>() {
|
BeatAction.New(game, new() {
|
||||||
new BeatAction.Action(startBeat + 2, delegate {
|
new BeatAction.Action(startBeat + 2, delegate {
|
||||||
virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
|
virusAnim.DoScaledAnimationAsync("laugh", 0.5f);
|
||||||
virusAnim.DoScaledAnimationAsync("enter", 0.5f);
|
virusAnim.DoScaledAnimationAsync("enter", 0.5f);
|
||||||
|
@ -113,25 +132,28 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
game.orgAlive = true;
|
game.orgAlive = true;
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(startBeat + 9, delegate {
|
});
|
||||||
game.docShock = false;
|
|
||||||
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
|
Debug.Log(startBeat);
|
||||||
}),
|
Debug.Log(game.docShockBeat);
|
||||||
};
|
if (startBeat + 6 >= game.docShockBeat + 3)
|
||||||
|
{
|
||||||
actions.Add(new BeatAction.Action(startBeat + 6, delegate {
|
game.docShockBeat = startBeat + 6;
|
||||||
game.docShock = true;
|
BeatAction.New(game, new() {
|
||||||
game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f);
|
new BeatAction.Action(startBeat + 6, delegate {
|
||||||
}));
|
game.docShock = true;
|
||||||
actions.Add(new BeatAction.Action(startBeat + 7, delegate {
|
game.doctorAnim.DoScaledAnimationAsync("shock0", 0.5f);
|
||||||
game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f);
|
}),
|
||||||
}));
|
new BeatAction.Action(startBeat + 7, delegate {
|
||||||
actions.Add(new BeatAction.Action(startBeat + 9, delegate {
|
game.doctorAnim.DoScaledAnimationAsync("shock1", 0.5f);
|
||||||
game.docShock = false;
|
}),
|
||||||
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
|
new BeatAction.Action(startBeat + 9, delegate {
|
||||||
}));
|
game.docShock = false;
|
||||||
|
game.doctorAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||||
BeatAction.New(game, actions);
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Just(PlayerActionEvent caller, float state)
|
private void Just(PlayerActionEvent caller, float state)
|
||||||
|
@ -141,7 +163,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
var dir = position;
|
var dir = position;
|
||||||
BeatAction.New(game, new() {new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { game.RepopFork(dir);})});
|
BeatAction.New(game, new() {new BeatAction.Action((startBeat+1) + game.RefillBeat, delegate { game.RepopFork(dir);})});
|
||||||
game.isForkPop[dir] = false;
|
game.isForkPop[dir] = false;
|
||||||
|
isJust = true;
|
||||||
|
|
||||||
if (life < 0)
|
if (life < 0)
|
||||||
{
|
{
|
||||||
|
@ -180,6 +202,12 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
|
|
||||||
private void Miss(PlayerActionEvent caller)
|
private void Miss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
var dir = position;
|
||||||
|
if (dir >= 0 && dir <= 3)
|
||||||
|
{
|
||||||
|
game.isMiss[dir] = true;
|
||||||
|
BeatAction.New(game, new() {new BeatAction.Action((startBeat+1.5f), delegate { game.isMiss[dir] = false;})});
|
||||||
|
}
|
||||||
Dash();
|
Dash();
|
||||||
Move();
|
Move();
|
||||||
}
|
}
|
||||||
|
@ -188,7 +216,7 @@ namespace HeavenStudio.Games.Scripts_SickBeats
|
||||||
|
|
||||||
private bool CanJust() {
|
private bool CanJust() {
|
||||||
if (position < 0 || position > 3) return false;
|
if (position < 0 || position > 3) return false;
|
||||||
return game.isForkPop[position];
|
return game.isForkPop[position] || isJust;
|
||||||
}
|
}
|
||||||
|
|
||||||
void VirusAnim(string animation)
|
void VirusAnim(string animation)
|
||||||
|
|
Loading…
Reference in a new issue