ball transporter anims for pass turn
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@ -230,7 +230,7 @@ namespace HeavenStudio.Games
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//Open player transporters
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/*
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new BeatAction.Action(beat + interval - 1f, delegate {
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ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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}),
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new BeatAction.Action(beat + interval - 1f, delegate {
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ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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@ -268,6 +268,8 @@ namespace HeavenStudio.Games
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
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ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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foreach (var ball in crHandlerInstance.queuedEvents)
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{
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SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big");
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@ -285,7 +287,20 @@ namespace HeavenStudio.Games
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}
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crHandlerInstance.queuedEvents.Clear();
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}
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})
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}),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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//Close player transporters
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate {
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if (bigModePlayer)
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{
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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bigModePlayer = false;
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}
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}),
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});
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}
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}
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