ball transporter anims for pass turn

This commit is contained in:
Rapandrasmus 2023-06-12 21:36:57 +02:00
parent af0d9bae19
commit 8ce1d8276b

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@ -230,7 +230,7 @@ namespace HeavenStudio.Games
//Open player transporters //Open player transporters
/* /*
new BeatAction.Action(beat + interval - 1f, delegate { new BeatAction.Action(beat + interval - 1f, delegate {
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0); ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
}), }),
new BeatAction.Action(beat + interval - 1f, delegate { new BeatAction.Action(beat + interval - 1f, delegate {
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0); ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
@ -268,6 +268,8 @@ namespace HeavenStudio.Games
{ {
if (crHandlerInstance.queuedEvents.Count > 0) if (crHandlerInstance.queuedEvents.Count > 0)
{ {
ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
foreach (var ball in crHandlerInstance.queuedEvents) foreach (var ball in crHandlerInstance.queuedEvents)
{ {
SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big"); SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big");
@ -285,7 +287,20 @@ namespace HeavenStudio.Games
} }
crHandlerInstance.queuedEvents.Clear(); crHandlerInstance.queuedEvents.Clear();
} }
}) }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
//Close player transporters
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate {
if (bigModePlayer)
{
PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
bigModePlayer = false;
}
}),
}); });
} }
} }