karate man touch

This commit is contained in:
minenice55 2023-09-27 19:29:23 -04:00
parent cc4a03813b
commit 8d71c887b2
9 changed files with 29149 additions and 6712 deletions

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@ -88,7 +114,8 @@ AnimatorState:
m_Name: ManCharge
m_Speed: 1
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m_StateMachineBehaviours: []
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@ -256,6 +305,32 @@ AnimatorController:
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@ -304,6 +379,12 @@ AnimatorStateMachine:
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@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
@ -441,6 +442,97 @@ namespace HeavenStudio.Games
public static int WantNoriType = (int) NoriMode.None;
public static double WantBgChangeStart = double.MinValue;
public static float WantBgChangeLength = 0f;
const int IAAltDownCat = IAMAXCAT;
const int IAAltUpCat = IAMAXCAT + 1;
protected static bool IA_PadAnyDown(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt);
}
protected static bool IA_PadAnyUp(out double dt)
{
return PlayerInput.GetPadUp(InputController.ActionsPad.East, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt)
|| PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt);
}
protected static bool IA_PadAny(out double dt)
{
dt = 0;
return PlayerInput.GetPad(InputController.ActionsPad.East)
|| PlayerInput.GetPad(InputController.ActionsPad.Up)
|| PlayerInput.GetPad(InputController.ActionsPad.Down)
|| PlayerInput.GetPad(InputController.ActionsPad.Left)
|| PlayerInput.GetPad(InputController.ActionsPad.Right);
}
protected static bool IA_TouchDown(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& !instance.IsExpectingInputNow(InputAction_AltDown);
}
protected static bool IA_TouchUp(out double dt)
{
return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt)
&& !instance.IsExpectingInputNow(InputAction_AltDown);
}
protected static bool IA_EmptyTouchUp(out double dt)
{
return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && !PlayerInput.GetFlick(out _);
}
protected static bool IA_PadAltDown(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltDown(out double dt)
{
return PlayerInput.GetSqueezeDown(out dt);
}
protected static bool IA_TouchAltDown(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& instance.IsExpectingInputNow(InputAction_AltDown);
}
protected static bool IA_PadAltUp(out double dt)
{
return PlayerInput.GetPadUp(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltUp(out double dt)
{
return PlayerInput.GetSqueezeUp(out dt);
}
protected static bool IA_TouchAltUp(out double dt)
{
return PlayerInput.GetFlick(out dt)
&& instance.IsExpectingInputNow(InputAction_AltUp);
}
public static PlayerInput.InputAction InputAction_Press =
new("KaratePress", new int[] { IAPressCat, IAPressCat, IAPressCat },
IA_PadAnyDown, IA_TouchDown, IA_BatonBasicPress);
public static PlayerInput.InputAction InputAction_Flick =
new("KaratePress", new int[] { IAFlickCat, IAFlickCat, IAFlickCat },
IA_PadAnyUp, IA_TouchFlick, IA_BatonBasicRelease);
public static PlayerInput.InputAction InputAction_Pressing =
new("KaratePress", new int[] { IAPressingCat, IAPressingCat, IAPressingCat },
IA_PadAny, IA_TouchBasicPressing, IA_BatonBasicPressing);
public static PlayerInput.InputAction InputAction_AltDown =
new("KarateAltDown", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
IA_PadAltDown, IA_TouchAltDown, IA_BatonAltDown);
public static PlayerInput.InputAction InputAction_AltUp =
new("KarateAltUp", new int[] { IAAltUpCat, IAAltUpCat, IAAltUpCat },
IA_PadAltUp, IA_TouchAltUp, IA_BatonAltUp);
public static PlayerInput.InputAction InputAction_TouchUp =
new("KarateAltUp", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
IA_PadAltUp, IA_EmptyTouchUp, IA_BatonAltUp);
private void Awake()
{

View file

@ -3,8 +3,8 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Scripts_KarateMan
{
@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public int GetShouldComboId() { return shouldComboId; }
public bool wantKick = false;
public bool inKick = false;
public bool inKick = false, inTouchCharge = false;
double lastChargeTime = double.MinValue;
double unPrepareTime = double.MinValue;
double noNuriJabTime = double.MinValue;
@ -46,8 +46,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
get
{
return inCombo || lockedInCombo ||
Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock;
return inCombo || lockedInCombo || inKick || inNuriLock || inTouchCharge;
}
}
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
@ -126,42 +125,59 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (inKick)
{
float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f);
float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 1.75f);
if (chargeProg >= 0f && chargeProg < 1f)
{
anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f);
anim.DoScaledAnimation("ManCharge", lastChargeTime, 1.75f);
bop.startBeat = lastChargeTime + 1.75f;
}
else if (chargeProg >= 1f)
else if (cond.songPositionAsDouble >= lastChargeTime + 2.75f)
{
anim.speed = 1f;
bop.startBeat = lastChargeTime + 1.75f;
bop.startBeat = lastChargeTime + 2.75f;
lastChargeTime = double.MinValue;
inKick = false;
}
}
if ((PlayerInput.Pressed() || PlayerInput.GetAnyDirectionDown()) && !inSpecial)
if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press))
{
Punch(1);
Punch(1, PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch);
SoundByte.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
if (PlayerInput.AltPressed() && KarateMan.IsComboEnable && !inSpecial)
if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && lastChargeTime != double.MinValue && !(inTouchCharge || inKick))
{
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
lastChargeTime = double.MinValue;
}
if (lastChargeTime != double.MinValue && cond.songPositionInBeatsAsDouble > lastChargeTime + 0.25 && PlayerInput.GetIsAction(KarateMan.InputAction_Pressing) && !(inKick || inTouchCharge))
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
{
Debug.Log("Touch charge");
inTouchCharge = true;
anim.DoScaledAnimationAsync("ManChargeOut", 0.5f);
}
}
if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown))
{
//start a forced-fail combo sequence
ForceFailCombo(cond.songPositionInBeatsAsDouble);
KarateMan.instance.ScoreMiss(2);
}
}
else if (PlayerInput.AltPressedUp())
else if (PlayerInput.GetIsAction(KarateMan.InputAction_AltUp) || PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp))
{
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP))
if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp) && inComboId != -1 && !lockedInCombo)
{
inComboId = -1;
}
if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltUp))
{
if (inComboId != -1 && !lockedInCombo)
{
@ -170,17 +186,26 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}
}
if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp() || PlayerInput.GetAnyDirectionUp()) && !(PlayerInput.Pressing() || PlayerInput.GetAnyDirection()))
if ((!GameManager.instance.autoplay)
&& (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) || PlayerInput.GetIsAction(KarateMan.InputAction_BasicRelease))
&& !PlayerInput.GetIsAction(KarateMan.InputAction_Pressing))
{
if (wantKick)
{
//stopped holding, don't charge
wantKick = false;
}
else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_UP))
else if (inKick || inTouchCharge)
{
Kick(cond.songPositionInBeatsAsDouble);
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
if (PlayerInput.GetIsAction(KarateMan.InputAction_Flick) && !KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Flick))
{
Kick(cond.songPositionInBeatsAsDouble);
SoundByte.PlayOneShotGame("karateman/swingKick", forcePlay: true);
}
else if (PlayerInput.GetIsAction(KarateMan.InputAction_TouchUp))
{
Kick(cond.songPositionInBeatsAsDouble, true);
}
}
}
@ -193,7 +218,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
lastChargeTime = double.MinValue;
}
public bool Punch(int forceHand = 0)
public bool Punch(int forceHand = 0, bool touchCharge = false)
{
if (GameManager.instance.currentGame != "karateman") return false;
var cond = Conductor.instance;
@ -232,7 +257,15 @@ namespace HeavenStudio.Games.Scripts_KarateMan
noNuriJabTime = cond.songPositionInBeatsAsDouble;
break;
}
bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
if (touchCharge)
{
lastChargeTime = cond.songPositionInBeatsAsDouble;
bop.startBeat = double.MaxValue;
}
else
{
bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f;
}
return straight; //returns what hand was used to punch the object
}
@ -317,17 +350,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
});
}
public void Kick(double beat)
public void Kick(double beat, bool oldReturn = false)
{
if (!inKick) return;
if (!(inKick || inTouchCharge)) return;
//play the kick animation and reset stance
anim.speed = 1f;
bop.startBeat = beat + 1f;
unPrepareTime = double.MinValue;
lastChargeTime = double.MinValue;
inKick = false;
inTouchCharge = false;
anim.DoScaledAnimationAsync("ManKick", 0.5f);
if (oldReturn)
{
anim.DoScaledAnimationAsync("ManReturn", 0.5f);
}
else
{
anim.DoScaledAnimationAsync("ManKick", 0.5f);
}
}
public void MarkCanEmote()

View file

@ -5,6 +5,7 @@ using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
namespace HeavenStudio.Games.Scripts_KarateMan
{
@ -186,8 +187,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
switch (type)
{
case ItemType.ComboPot1:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHit);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltDown, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_Press, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHitWrong);
path = 1;
break;
case ItemType.ComboPot2:
@ -208,24 +209,24 @@ namespace HeavenStudio.Games.Scripts_KarateMan
BeatAction.New(this, new List<BeatAction.Action>() { new BeatAction.Action(startBeat + 1f, delegate { JoeComboSequence(); }) });
break;
case ItemType.ComboBarrel:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_ALT_UP, ComboEndJustOrNg, ComboEndThrough, ComboEndOut, CanComboEnd);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltUp, ComboEndJustOrNg, ComboEndThrough, ComboEndOut, CanComboEnd);
path = 5;
break;
case ItemType.KickBarrel:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanCombo);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanComboWrong);
path = 1;
comboId = -1;
break;
case ItemType.KickBomb:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut, CanKick);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, KarateMan.InputAction_Flick, KickJustOrNg, KickThrough, KickOut, CanKick);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
case ItemType.KickBall:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut, CanKick);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 0.75f, KarateMan.InputAction_Flick, KickJustOrNg, KickThrough, KickOut, CanKick);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
@ -239,14 +240,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
comboId = -1;
break;
case ItemType.Bomb:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut, CanHit);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanHit);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong);
path = 1;
comboId = -1;
break;
default:
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut, CanHit);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut, CanHit);
OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit);
OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong);
path = 1;
comboId = -1;
break;
@ -738,7 +739,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public bool CanHit()
{
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock);
return status == FlyStatus.Fly && !joe.inSpecial;
}
public bool CanHitWrong()
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return false;
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && !joe.inSpecial;
}
public void ItemJustOrNg(PlayerActionEvent caller, float state)
@ -841,13 +849,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
if (OnHitWrongAction != null)
OnHitWrongAction.CanHit(false);
}
public bool CanCombo()
{
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo || joe.inNuriLock);
return status == FlyStatus.Fly && !(joe.inSpecial || joe.wantKick);
}
public bool CanComboWrong()
{
if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch) return false;
var joe = KarateMan.instance.Joe;
return status == FlyStatus.Fly && !(joe.inSpecial || joe.wantKick);
}
public void ComboStartJustOrNg(PlayerActionEvent caller, float state)
@ -894,7 +909,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
if (OnHitWrongAction != null)
OnHitWrongAction.CanHit(false);
}
public void ComboStartWrongAction(PlayerActionEvent caller, float state)
@ -1069,12 +1085,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
});
KarateMan.instance.Nori.DoThrough();
OnHit.CanHit(false);
OnHitWrongAction.CanHit(false);
if (OnHitWrongAction != null)
OnHitWrongAction.CanHit(false);
}
public bool CanKick()
{
var joe = KarateMan.instance.Joe;
Debug.Log(joe.inKick);
return status == FlyStatus.Fly && joe.inKick;
}
@ -1082,6 +1100,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
Debug.Log("KickJustOrNg");
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
if (state <= -1f || state >= 1f)