done coding frogge
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8e30add281
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@ -199,6 +199,22 @@ namespace HeavenStudio.Games.Loaders
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},
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defaultLength = 0.5f,
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},
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new GameAction("force", "Force Hop")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ForceHop(e.beat, e.length, e["front"], e["back"]);
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}
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},
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parameters = new List<Param>()
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{
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new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."),
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new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."),
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},
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resizable = true,
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defaultLength = 4.0f,
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},
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new GameAction("pitching", "Enable Pitched Voices")
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{
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function = delegate {
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@ -497,6 +513,29 @@ namespace HeavenStudio.Games
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usesGlobalePitch = enabled;
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}
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public void ForceHop(double beat, double length, bool front, bool back)
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{
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var actions = new List<BeatAction.Action>();
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for (int i = 0; i < length; i++)
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{
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if (front)
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{
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actions.Add(new BeatAction.Action(beat + i, delegate { NPCHop(FrontFrogs); }));
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}
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if (back)
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{
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actions.Add(new BeatAction.Action(beat + i, delegate {
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NPCHop(BackFrogs);
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_E_BEAT");
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}));
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ScheduleInput(beat - 1, i + 1, InputAction_BasicPress, PlayerHopNormal, PlayerMiss, Nothing);
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}
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}
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BeatAction.New(this, actions);
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}
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public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
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{
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CueCommon(beat, spotlights);
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