prod flag, ready for launch

This commit is contained in:
minenice55 2024-01-15 15:04:40 -05:00
parent 5482d3e799
commit 8f17614639
32 changed files with 37 additions and 372 deletions

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@ -2,7 +2,7 @@ using System;
public static class AppInfo {
public const string Version = "0.0.1018";
public static readonly DateTime Date = new DateTime(2023, 12, 21, 03, 53, 15, 934, DateTimeKind.Utc);
public static readonly DateTime Date = new DateTime(2024, 01, 15, 19, 39, 36, 317, DateTimeKind.Utc);
}
@ -56,7 +56,9 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
int.TryParse(bundleVersionSplit[1], out minor);
if (bundleVersionSplit.Length >= 3)
int.TryParse(bundleVersionSplit[2], out subVersion);
#if !HEAVENSTUDIO_PROD
++subVersion;
#endif
string version = string.Format("{0}.{1}.{2}", major, minor, subVersion);
var bundleVersionCode = (major * 100000) + (minor * 1000) + subVersion;

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16:9: 1
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buildNumber:
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Standalone: 1018
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 1018
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
@ -684,7 +684,7 @@ PlayerSettings:
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PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2;HEAVENSTUDIO_PROD
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2