add icon, remove colorease
adding colorease in a different pr
This commit is contained in:
parent
1cdaf300fb
commit
8f295cd555
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@ -1264,6 +1264,11 @@ MonoBehaviour:
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@ -84,7 +84,7 @@ Material:
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@ -40,10 +40,10 @@ AnimatorStateMachine:
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m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
|
|
||||||
|
|
@ -20,17 +20,17 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: {x: -9.62, y: -4.782, z: 0}
|
value: {x: -10.583, y: -4.782, z: 0}
|
||||||
inSlope: {x: 0, y: 0, z: 0}
|
inSlope: {x: 0, y: 0, z: 0}
|
||||||
outSlope: {x: 115.439995, y: 0, z: 0}
|
outSlope: {x: 132.498, y: 0, z: 0}
|
||||||
tangentMode: 0
|
tangentMode: 0
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.16666667
|
time: 0.16666667
|
||||||
value: {x: 9.62, y: -4.782, z: 0}
|
value: {x: 11.5, y: -4.782, z: 0}
|
||||||
inSlope: {x: 115.439995, y: 0, z: 0}
|
inSlope: {x: 132.498, y: 0, z: 0}
|
||||||
outSlope: {x: 0, y: 0, z: 0}
|
outSlope: {x: 0, y: 0, z: 0}
|
||||||
tangentMode: 0
|
tangentMode: 0
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
|
|
@ -84,17 +84,17 @@ AnimationClip:
|
||||||
m_Curve:
|
m_Curve:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: -9.62
|
value: -10.583
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 115.439995
|
outSlope: 132.498
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.16666667
|
time: 0.16666667
|
||||||
value: 9.62
|
value: 11.5
|
||||||
inSlope: 115.439995
|
inSlope: 132.498
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
tangentMode: 69
|
tangentMode: 69
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
|
@ -32,15 +31,17 @@ namespace HeavenStudio.Games.Scripts_Cannery
|
||||||
|
|
||||||
private void Hit(PlayerActionEvent caller, float state)
|
private void Hit(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
|
|
||||||
SoundByte.PlayOneShotGame("cannery/can");
|
SoundByte.PlayOneShotGame("cannery/can");
|
||||||
anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1);
|
anim.DoScaledAnimationAsync("Can", 0.5f, 0, 1);
|
||||||
if (state is >= 1 or <= (-1)) {
|
if (state is >= 1 or <= -1) {
|
||||||
SoundByte.PlayOneShot("nearMiss");
|
SoundByte.PlayOneShot("nearMiss");
|
||||||
|
game.cannerAnim.DoScaledAnimationAsync("CanBarely", 0.5f);
|
||||||
double beat = caller.startBeat + caller.timer;
|
double beat = caller.startBeat + caller.timer;
|
||||||
BeatAction.New(this, new() {
|
BeatAction.New(this, new() {
|
||||||
new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1))
|
new(beat + 0.35f, () => anim.DoScaledAnimationAsync("Reopen", 0.5f, 0, 1))
|
||||||
});
|
});
|
||||||
|
} else {
|
||||||
|
game.cannerAnim.DoScaledAnimationAsync("Can", 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,11 @@
|
||||||
using HeavenStudio.Util;
|
|
||||||
using HeavenStudio.InputSystem;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
using static Minigames;
|
using static Minigames;
|
||||||
|
|
@ -29,7 +31,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new GameAction("can", "Can")
|
new GameAction("can", "Can")
|
||||||
{
|
{
|
||||||
preFunction = delegate {
|
preFunction = delegate {
|
||||||
Cannery.CanSFX(eventCaller.currentEntity.beat);
|
SoundByte.PlayOneShotGame("cannery/ding", eventCaller.currentEntity.beat, forcePlay: true);
|
||||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
||||||
instance.SendCan(eventCaller.currentEntity.beat);
|
instance.SendCan(eventCaller.currentEntity.beat);
|
||||||
}
|
}
|
||||||
|
|
@ -45,23 +47,6 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
},
|
},
|
||||||
new GameAction("backgroundColor", "Background Color")
|
|
||||||
{
|
|
||||||
function = delegate {
|
|
||||||
var e = eventCaller.currentEntity;
|
|
||||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out Cannery instance)) {
|
|
||||||
instance.BackgroundColorChange(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
defaultLength = 1f,
|
|
||||||
resizable = true,
|
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("startColor", new Color(1, 1, 1), "Start Color", "Set the color at the start of the event."),
|
|
||||||
new Param("endColor", new Color(1, 1, 1), "End Color", "Set the color at the end of the event."),
|
|
||||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new GameAction("alarmColor", "Alarm Color")
|
new GameAction("alarmColor", "Alarm Color")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
|
|
@ -73,8 +58,8 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("startColor", new Color(0.8627f, 0.3725f, 0.0313f), "Start Color", "Set the color at the start of the event.", new() { new((_, _) => true, new string[] { "startColor" }) }),
|
new Param("startColor", Cannery.alarmColor , "Start Color", "Set the color at the start of the event.", new() { new((_, _) => true, new string[] { "startColor" }) }),
|
||||||
new Param("endColor", new Color(0.8627f, 0.3725f, 0.0313f), "End Color", "Set the color at the end of the event."),
|
new Param("endColor", Cannery.alarmColor, "End Color", "Set the color at the end of the event."),
|
||||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -106,29 +91,47 @@ namespace HeavenStudio.Games
|
||||||
public Animator dingAnim;
|
public Animator dingAnim;
|
||||||
public Animator cannerAnim;
|
public Animator cannerAnim;
|
||||||
|
|
||||||
private ColorEase bgColorEase = new(Color.white);
|
// private ColorEase bgColorEase = new(Color.white);
|
||||||
private ColorEase alarmColorEase = new(new Color(0.862f, 0.372f, 0.031f));
|
public static readonly Color alarmColor = new Color(0.8627f, 0.3725f, 0.0313f);
|
||||||
|
public double aStartBeat;
|
||||||
|
public float aLength;
|
||||||
|
public Color aStartColor, aEndColor;
|
||||||
|
public Util.EasingFunction.Ease aEase = Util.EasingFunction.Ease.Instant;
|
||||||
|
public Util.EasingFunction.Function aEaseFunc;
|
||||||
|
|
||||||
private bool alarmBop = true;
|
private bool alarmBop = true;
|
||||||
|
|
||||||
// public static Cannery instance;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
// instance = this;
|
|
||||||
can.gameObject.SetActive(false);
|
can.gameObject.SetActive(false);
|
||||||
// bgColorEase = new(Color.white);
|
aStartColor = aEndColor = alarmColor;
|
||||||
// alarmColorEase = new(new Color(0.86f, 0.37f, 0.03f));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
conveyorBeltAnim.DoNormalizedAnimation("Move", (Conductor.instance.songPositionInBeats / 2) % 1);
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) {
|
||||||
|
cannerAnim.DoScaledAnimationAsync("CanEmpty", 0.5f);
|
||||||
|
SoundByte.PlayOneShotGame("cannery/can");
|
||||||
|
SoundByte.PlayOneShot("nearMiss");
|
||||||
|
}
|
||||||
|
conveyorBeltAnim.DoNormalizedAnimation("Move", (conductor.songPositionInBeats / 2) % 1);
|
||||||
|
|
||||||
bgPlaneSR.color = GetNewColor(bgColorEase);
|
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(conductor.songPositionInBeatsAsDouble, aLength));
|
||||||
alarmMat.SetColor("_ColorAlpha", GetNewColor(alarmColorEase));
|
|
||||||
|
Color newColor = alarmColor;
|
||||||
|
if (!double.IsNaN(normalizedBeat)) {
|
||||||
|
aEaseFunc ??= Util.EasingFunction.GetEasingFunction(aEase);
|
||||||
|
float newR = aEaseFunc(aStartColor.r, aEndColor.r, normalizedBeat);
|
||||||
|
float newG = aEaseFunc(aStartColor.g, aEndColor.g, normalizedBeat);
|
||||||
|
float newB = aEaseFunc(aStartColor.b, aEndColor.b, normalizedBeat);
|
||||||
|
newColor = new Color(newR, newG, newB);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
alarmMat.SetColor("_ColorAlpha", newColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat) => OnGameSwitch(beat);
|
||||||
|
public override void OnStop(double beat) => OnGameSwitch(beat);
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
List<RiqEntity> events = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "cannery");
|
List<RiqEntity> events = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "cannery");
|
||||||
|
|
@ -136,27 +139,16 @@ namespace HeavenStudio.Games
|
||||||
foreach (var can in cans) {
|
foreach (var can in cans) {
|
||||||
SendCan(can.beat);
|
SendCan(can.beat);
|
||||||
}
|
}
|
||||||
RiqEntity bgEvent = events.FindLast(e => e.datamodel == "cannery/backgroundColor" && e.beat < beat);
|
|
||||||
if (bgEvent != null) {
|
|
||||||
var e = bgEvent;
|
|
||||||
BackgroundColorChange(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
|
|
||||||
} else {
|
|
||||||
BackgroundColorChange(0, 0, new Color(0.8627f, 0.3725f, 0.0313f), new Color(0.8627f, 0.3725f, 0.0313f), 0);
|
|
||||||
}
|
|
||||||
RiqEntity alarmEvent = events.FindLast(e => e.datamodel == "cannery/alarmColor" && e.beat < beat);
|
RiqEntity alarmEvent = events.FindLast(e => e.datamodel == "cannery/alarmColor" && e.beat < beat);
|
||||||
if (alarmEvent != null) {
|
if (alarmEvent != null) {
|
||||||
var e = alarmEvent;
|
var e = alarmEvent;
|
||||||
BackgroundColorChange(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
|
AlarmColor(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]);
|
||||||
} else {
|
} else {
|
||||||
BackgroundColorChange(0, 0, Color.white, Color.white, 0);
|
AlarmColor(0, 0, alarmColor, alarmColor, (int)Util.EasingFunction.Ease.Instant);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnPlay(double beat)
|
|
||||||
{
|
|
||||||
OnGameSwitch(beat);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnLateBeatPulse(double beat)
|
public override void OnLateBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (alarmBop) {
|
if (alarmBop) {
|
||||||
|
|
@ -178,22 +170,16 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void AlarmColor(double beat, float length, Color startColor, Color endColor, int ease)
|
public void AlarmColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||||
{
|
{
|
||||||
alarmColorEase = new(beat, length, startColor, endColor, ease);
|
aStartBeat = beat;
|
||||||
}
|
aLength = length;
|
||||||
|
aStartColor = startColor;
|
||||||
public void BackgroundColorChange(double beat, float length, Color startColor, Color endColor, int ease)
|
aEndColor = endColor;
|
||||||
{
|
aEase = (Util.EasingFunction.Ease)ease;
|
||||||
bgColorEase = new(beat, length, startColor, endColor, ease);
|
aEaseFunc = Util.EasingFunction.GetEasingFunction(aEase);
|
||||||
}
|
|
||||||
|
|
||||||
public static void CanSFX(double beat)
|
|
||||||
{
|
|
||||||
SoundByte.PlayOneShotGame("cannery/ding", beat);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendCan(double beat)
|
public void SendCan(double beat)
|
||||||
{
|
{
|
||||||
Debug.Log(dingAnim);
|
|
||||||
// do the ding animation on the beat
|
// do the ding animation on the beat
|
||||||
BeatAction.New(this, new() { new(beat, delegate { dingAnim.DoScaledAnimationAsync("Ding", 0.5f); }) });
|
BeatAction.New(this, new() { new(beat, delegate { dingAnim.DoScaledAnimationAsync("Ding", 0.5f); }) });
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -428,42 +428,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Color
|
|
||||||
public struct ColorEase
|
|
||||||
{
|
|
||||||
public double startBeat;
|
|
||||||
public float length;
|
|
||||||
public Color startColor, endColor;
|
|
||||||
public Util.EasingFunction.Ease ease;
|
|
||||||
public readonly Util.EasingFunction.Function easeFunc;
|
|
||||||
public ColorEase(double startBeat, float length, Color startColor, Color endColor, int ease) {
|
|
||||||
this.startBeat = startBeat;
|
|
||||||
this.length = length;
|
|
||||||
(this.startColor, this.endColor) = (startColor, endColor);
|
|
||||||
this.ease = (Util.EasingFunction.Ease)ease;
|
|
||||||
this.easeFunc = Util.EasingFunction.GetEasingFunction(this.ease);
|
|
||||||
}
|
|
||||||
public ColorEase(Color color) {
|
|
||||||
startBeat = length = 0;
|
|
||||||
startColor = endColor = color;
|
|
||||||
this.ease = Util.EasingFunction.Ease.Instant;
|
|
||||||
this.easeFunc = Util.EasingFunction.GetEasingFunction(this.ease);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color GetNewColor(ColorEase ce) => GetNewColor(ce.startBeat, ce.length, ce.startColor, ce.endColor, ce.easeFunc);
|
|
||||||
public Color GetNewColor(double beat, float length, Color start, Color end, Util.EasingFunction.Function func)
|
|
||||||
{
|
|
||||||
float normalizedBeat = beat == 0 && length == 0 ? 1 : Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(beat, length));
|
|
||||||
|
|
||||||
float newR = func(start.r, end.r, normalizedBeat);
|
|
||||||
float newG = func(start.g, end.g, normalizedBeat);
|
|
||||||
float newB = func(start.b, end.b, normalizedBeat);
|
|
||||||
|
|
||||||
return new Color(newR, newG, newB);
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
foreach (var evt in scheduledInputs)
|
foreach (var evt in scheduledInputs)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue