Merge branch 'release_1' into MeatGrinderRework
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||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
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textureFormat: -1
|
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textureCompression: 1
|
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites:
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- serializedVersion: 2
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name: tunnelWall_0
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rect:
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serializedVersion: 2
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x: 263
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y: 271
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width: 273
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height: 2737
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alignment: 0
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pivot: {x: 0.5, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
|
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 42e68ccca8914284e954df2011ab5401
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internalID: -733027735
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vertices: []
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indices:
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edges: []
|
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weights: []
|
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- serializedVersion: 2
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name: tunnelWall_1
|
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rect:
|
||||
serializedVersion: 2
|
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x: 940
|
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y: 271
|
||||
width: 2728
|
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height: 2737
|
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alignment: 4
|
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pivot: {x: 0, y: 0.5}
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border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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physicsShape: []
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tessellationDetail: 0
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bones: []
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spriteID: 329c2f4d7d330c54c8f8427186251d82
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internalID: -340746428
|
||||
vertices: []
|
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indices:
|
||||
edges: []
|
||||
weights: []
|
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outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
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weights: []
|
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secondaryTextures: []
|
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nameFileIdTable:
|
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tunnelWall_0: -733027735
|
||||
tunnelWall_1: -340746428
|
||||
spritePackingTag:
|
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pSDRemoveMatte: 0
|
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pSDShowRemoveMatteOption: 0
|
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userData:
|
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assetBundleName: ntrtunnel/common
|
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assetBundleVariant:
|
||||
|
|
@ -5005,7 +5005,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -400, y: 0}
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m_AnchoredPosition: {x: -399.99994, y: 0}
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m_SizeDelta: {x: -800.0001, y: 194}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &195260752
|
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|
|
@ -21343,7 +21343,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1589389272}
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
|
|
@ -26115,7 +26115,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 153.75513}
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m_AnchoredPosition: {x: 0, y: 199.06123}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!222 &1154875945
|
||||
|
|
@ -31317,7 +31317,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -400, y: 0}
|
||||
m_AnchoredPosition: {x: -399.99994, y: 0}
|
||||
m_SizeDelta: {x: -800.0001, y: 194}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1426168094
|
||||
|
|
@ -35305,8 +35305,8 @@ MonoBehaviour:
|
|||
m_TargetGraphic: {fileID: 1220118245}
|
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Value: 1.0000007
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m_Size: 0.87568516
|
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m_Value: 1
|
||||
m_Size: 1
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
@ -41644,6 +41644,50 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1981150263}
|
||||
m_CullTransparentMesh: 1
|
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--- !u!1 &1981736777
|
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GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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serializedVersion: 6
|
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m_Component:
|
||||
- component: {fileID: 1981736779}
|
||||
- component: {fileID: 1981736778}
|
||||
m_Layer: 0
|
||||
m_Name: StretchCameraVFX
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
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--- !u!114 &1981736778
|
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MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1981736777}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c41d0b7047b9b1d4e91d4cf101fa025b, type: 3}
|
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &1981736779
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Transform:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1981736777}
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 11
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1987174610
|
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GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
|
||||
public static class AppInfo {
|
||||
public const string Version = "0.0.1016";
|
||||
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc);
|
||||
public const string Version = "0.0.1017";
|
||||
public static readonly DateTime Date = new DateTime(2023, 11, 21, 01, 58, 14, 615, DateTimeKind.Utc);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -76,12 +76,10 @@ namespace HeavenStudio
|
|||
// Conductor is currently paused, but not fully stopped
|
||||
public bool isPaused;
|
||||
|
||||
// Last reported beat based on song position
|
||||
private double lastReportedBeat = 0f;
|
||||
|
||||
// Metronome tick sound enabled
|
||||
public bool metronome = false;
|
||||
Util.Sound metronomeSound;
|
||||
private int _metronomeTally = 0;
|
||||
|
||||
// pitch values
|
||||
private float timelinePitch = 1f;
|
||||
|
|
@ -90,6 +88,10 @@ namespace HeavenStudio
|
|||
private float musicScheduledPitch = 1f;
|
||||
private double musicScheduledTime = 0;
|
||||
|
||||
// volume modifier
|
||||
private float timelineVolume = 1f;
|
||||
private float minigameVolume = 1f;
|
||||
|
||||
public void SetTimelinePitch(float pitch)
|
||||
{
|
||||
if (pitch != 0 && pitch * minigamePitch != SongPitch)
|
||||
|
|
@ -170,6 +172,8 @@ namespace HeavenStudio
|
|||
dspMargin = 2 * dspSizeSeconds;
|
||||
addedPitchChanges.Clear();
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
||||
|
||||
SetMinigameVolume(1f);
|
||||
}
|
||||
|
||||
var chart = GameManager.instance.Beatmap;
|
||||
|
|
@ -204,6 +208,7 @@ namespace HeavenStudio
|
|||
|
||||
songPosBeat = GetBeatFromSongPos(time);
|
||||
startBeat = songPosBeat;
|
||||
_metronomeTally = 0;
|
||||
|
||||
startTime = DateTime.Now;
|
||||
absTimeAdjust = 0;
|
||||
|
|
@ -274,6 +279,46 @@ namespace HeavenStudio
|
|||
StopOnlyAudio();
|
||||
}
|
||||
|
||||
Coroutine fadeOutAudioCoroutine;
|
||||
public void FadeMinigameVolume(double startBeat, double durationBeats = 1f, float targetVolume = 0f)
|
||||
{
|
||||
if (fadeOutAudioCoroutine != null)
|
||||
{
|
||||
StopCoroutine(fadeOutAudioCoroutine);
|
||||
}
|
||||
fadeOutAudioCoroutine = StartCoroutine(FadeMinigameVolumeCoroutine(startBeat, durationBeats, targetVolume));
|
||||
}
|
||||
|
||||
IEnumerator FadeMinigameVolumeCoroutine(double startBeat, double durationBeats, float targetVolume)
|
||||
{
|
||||
float startVolume = minigameVolume;
|
||||
float endVolume = targetVolume;
|
||||
double startTime = startBeat;
|
||||
double endTime = startBeat + durationBeats;
|
||||
|
||||
while (songPositionInBeatsAsDouble < endTime)
|
||||
{
|
||||
if (!NotStopped()) yield break;
|
||||
double t = (songPositionInBeatsAsDouble - startTime) / durationBeats;
|
||||
SetMinigameVolume(Mathf.Lerp(startVolume, endVolume, (float)t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
SetMinigameVolume(endVolume);
|
||||
}
|
||||
|
||||
public void SetTimelineVolume(float volume)
|
||||
{
|
||||
timelineVolume = volume;
|
||||
musicSource.volume = timelineVolume * minigameVolume;
|
||||
}
|
||||
|
||||
public void SetMinigameVolume(float volume)
|
||||
{
|
||||
minigameVolume = volume;
|
||||
musicSource.volume = timelineVolume * minigameVolume;
|
||||
}
|
||||
|
||||
void SeekMusicToTime(double fStartPos, double offset)
|
||||
{
|
||||
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
|
||||
|
|
@ -363,13 +408,10 @@ namespace HeavenStudio
|
|||
{
|
||||
if (metronome && isPlaying)
|
||||
{
|
||||
if (ReportBeat(ref lastReportedBeat))
|
||||
if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
|
||||
{
|
||||
metronomeSound = Util.SoundByte.PlayOneShot("metronome", lastReportedBeat);
|
||||
}
|
||||
else if (songPositionInBeats < lastReportedBeat)
|
||||
{
|
||||
lastReportedBeat = Mathf.Round(songPositionInBeats);
|
||||
metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
|
||||
_metronomeTally++;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -382,6 +424,7 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
|
||||
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
|
||||
{
|
||||
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
|
||||
|
|
@ -520,7 +563,7 @@ namespace HeavenStudio
|
|||
|
||||
public void SetVolume(float percent)
|
||||
{
|
||||
musicSource.volume = percent / 100f;
|
||||
SetTimelineVolume(percent / 100f);
|
||||
}
|
||||
|
||||
public float SongLengthInBeats()
|
||||
|
|
|
|||
|
|
@ -38,15 +38,42 @@ namespace HeavenStudio
|
|||
/**
|
||||
camera's current transformation
|
||||
**/
|
||||
private static Vector3 position;
|
||||
private static Vector3 rotEluer;
|
||||
private static Vector3 shakeResult;
|
||||
private static Vector3 _position;
|
||||
private static Vector3 Position
|
||||
{
|
||||
get => _position;
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
private static Vector3 _rotEuler;
|
||||
private static Vector3 RotEuler
|
||||
{
|
||||
get => _rotEuler;
|
||||
set
|
||||
{
|
||||
_rotEuler = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
private static Vector3 _shakeResult;
|
||||
private static Vector3 ShakeResult
|
||||
{
|
||||
get => _shakeResult;
|
||||
set
|
||||
{
|
||||
_shakeResult = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
camera's last transformation
|
||||
**/
|
||||
private static Vector3 positionLast;
|
||||
private static Vector3 rotEluerLast;
|
||||
private static Vector3 rotEulerLast;
|
||||
private static Vector3 shakeLast;
|
||||
|
||||
/**
|
||||
|
|
@ -54,10 +81,46 @@ namespace HeavenStudio
|
|||
to use in minigame scripts (Spaceball, Rhythm Rally, Built to Scale, etc.)
|
||||
and NOT in the editor
|
||||
**/
|
||||
public static Vector3 additionalPosition;
|
||||
public static Vector3 additionalRotEluer;
|
||||
public static Vector3 additionalScale;
|
||||
public static float additionalFoV;
|
||||
private static Vector3 _additionalPosition;
|
||||
public static Vector3 AdditionalPosition
|
||||
{
|
||||
get => _additionalPosition;
|
||||
set
|
||||
{
|
||||
_additionalPosition = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
private static Vector3 _additionalRotEuler;
|
||||
public static Vector3 AdditionalRotEuler
|
||||
{
|
||||
get => _additionalRotEuler;
|
||||
set
|
||||
{
|
||||
_additionalRotEuler = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
private static Vector3 _additionalScale;
|
||||
public static Vector3 AdditionalScale
|
||||
{
|
||||
get => _additionalScale;
|
||||
set
|
||||
{
|
||||
_additionalScale = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
private static float _additionalFoV;
|
||||
public static float AdditionalFoV
|
||||
{
|
||||
get => _additionalFoV;
|
||||
set
|
||||
{
|
||||
_additionalFoV = value;
|
||||
instance.ApplyCameraValues();
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Components")]
|
||||
public Color baseColor;
|
||||
|
|
@ -80,7 +143,7 @@ namespace HeavenStudio
|
|||
currentColor = baseColor;
|
||||
|
||||
positionLast = defaultPosition;
|
||||
rotEluerLast = defaultRotEluer;
|
||||
rotEulerLast = defaultRotEluer;
|
||||
}
|
||||
|
||||
public void OnBeatChanged(double beat)
|
||||
|
|
@ -90,7 +153,7 @@ namespace HeavenStudio
|
|||
currentColor = baseColor;
|
||||
|
||||
positionLast = defaultPosition;
|
||||
rotEluerLast = defaultRotEluer;
|
||||
rotEulerLast = defaultRotEluer;
|
||||
|
||||
// this entire thing is a mess redo it later
|
||||
//pos
|
||||
|
|
@ -127,15 +190,21 @@ namespace HeavenStudio
|
|||
private void LateUpdate()
|
||||
{
|
||||
Camera cam = GetCamera();
|
||||
// rotate position by additional rotation
|
||||
Vector3 userPos = Quaternion.Euler(additionalRotEluer) * position;
|
||||
cam.transform.localPosition = userPos + additionalPosition + shakeResult;
|
||||
cam.transform.eulerAngles = rotEluer + additionalRotEluer;
|
||||
cam.fieldOfView = additionalFoV;
|
||||
cam.backgroundColor = currentColor;
|
||||
if (!StaticCamera.instance.usingMinigameAmbientColor) StaticCamera.instance.SetAmbientGlowColour(currentColor, false, false);
|
||||
}
|
||||
|
||||
private void ApplyCameraValues()
|
||||
{
|
||||
Camera cam = GetCamera();
|
||||
// rotate position by additional rotation
|
||||
Vector3 userPos = Quaternion.Euler(_additionalRotEuler) * _position;
|
||||
cam.transform.localPosition = userPos + _additionalPosition + _shakeResult;
|
||||
cam.transform.eulerAngles = _rotEuler + _additionalRotEuler;
|
||||
cam.fieldOfView = _additionalFoV;
|
||||
//Debug.Log("Camera Pos: " + _additionalPosition);
|
||||
}
|
||||
|
||||
private void UpdateCameraColor()
|
||||
{
|
||||
foreach (var e in colorEvents)
|
||||
|
|
@ -168,19 +237,19 @@ namespace HeavenStudio
|
|||
switch (e["axis"])
|
||||
{
|
||||
case (int) CameraAxis.X:
|
||||
position.x = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f));
|
||||
Position = new Vector3(func(positionLast.x, e["valA"], Mathf.Min(prog, 1f)), Position.y, Position.z);
|
||||
break;
|
||||
case (int) CameraAxis.Y:
|
||||
position.y = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f));
|
||||
Position = new Vector3(Position.x, func(positionLast.y, e["valB"], Mathf.Min(prog, 1f)), Position.z);
|
||||
break;
|
||||
case (int) CameraAxis.Z:
|
||||
position.z = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f));
|
||||
Position = new Vector3(Position.x, Position.y, func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f)));
|
||||
break;
|
||||
default:
|
||||
float dx = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f));
|
||||
float dy = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f));
|
||||
float dz = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f));
|
||||
position = new Vector3(dx, dy, dz);
|
||||
Position = new Vector3(dx, dy, dz);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -216,19 +285,19 @@ namespace HeavenStudio
|
|||
switch (e["axis"])
|
||||
{
|
||||
case (int) CameraAxis.X:
|
||||
rotEluer.x = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f));
|
||||
RotEuler = new Vector3(func(rotEulerLast.x, e["valA"], Mathf.Min(prog, 1f)), RotEuler.y, RotEuler.z);
|
||||
break;
|
||||
case (int) CameraAxis.Y:
|
||||
rotEluer.y = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f));
|
||||
RotEuler = new Vector3(RotEuler.x, func(rotEulerLast.y, e["valB"], Mathf.Min(prog, 1f)), RotEuler.z);
|
||||
break;
|
||||
case (int) CameraAxis.Z:
|
||||
rotEluer.z = func(rotEluerLast.z, -e["valC"], Mathf.Min(prog, 1f));
|
||||
RotEuler = new Vector3(RotEuler.x, RotEuler.y, func(rotEulerLast.z, -e["valC"], Mathf.Min(prog, 1f)));
|
||||
break;
|
||||
default:
|
||||
float dx = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f));
|
||||
float dy = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f));
|
||||
float dz = func(rotEluerLast.z, -e["valC"], Mathf.Min(prog, 1f));
|
||||
rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
|
||||
float dx = func(rotEulerLast.x, e["valA"], Mathf.Min(prog, 1f));
|
||||
float dy = func(rotEulerLast.y, e["valB"], Mathf.Min(prog, 1f));
|
||||
float dz = func(rotEulerLast.z, -e["valC"], Mathf.Min(prog, 1f));
|
||||
RotEuler = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -237,19 +306,19 @@ namespace HeavenStudio
|
|||
switch (e["axis"])
|
||||
{
|
||||
case (int) CameraAxis.X:
|
||||
rotEluerLast.x = e["valA"];
|
||||
rotEulerLast.x = e["valA"];
|
||||
break;
|
||||
case (int) CameraAxis.Y:
|
||||
rotEluerLast.y = e["valB"];
|
||||
rotEulerLast.y = e["valB"];
|
||||
break;
|
||||
case (int) CameraAxis.Z:
|
||||
rotEluerLast.z = -e["valC"];
|
||||
rotEulerLast.z = -e["valC"];
|
||||
break;
|
||||
default:
|
||||
rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
|
||||
rotEulerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
|
||||
break;
|
||||
}
|
||||
rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
|
||||
rotEulerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -262,27 +331,27 @@ namespace HeavenStudio
|
|||
if (prog >= 0f)
|
||||
{
|
||||
float fac = Mathf.Cos(Time.time * 80f) * 0.5f;
|
||||
shakeResult = new Vector3(fac * e["valA"], fac * e["valB"]);
|
||||
ShakeResult = new Vector3(fac * e["valA"], fac * e["valB"]);
|
||||
}
|
||||
if (prog > 1f)
|
||||
{
|
||||
shakeResult = new Vector3(0, 0);
|
||||
ShakeResult = new Vector3(0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ResetTransforms()
|
||||
{
|
||||
position = defaultPosition;
|
||||
rotEluer = defaultRotEluer;
|
||||
shakeResult = defaultShake;
|
||||
Position = defaultPosition;
|
||||
RotEuler = defaultRotEluer;
|
||||
ShakeResult = defaultShake;
|
||||
}
|
||||
|
||||
public static void ResetAdditionalTransforms()
|
||||
{
|
||||
additionalPosition = new Vector3(0, 0, 0);
|
||||
additionalRotEluer = new Vector3(0, 0, 0);
|
||||
additionalFoV = defaultFoV;
|
||||
AdditionalPosition = new Vector3(0, 0, 0);
|
||||
AdditionalRotEuler = new Vector3(0, 0, 0);
|
||||
AdditionalFoV = defaultFoV;
|
||||
}
|
||||
|
||||
public static Camera GetCamera()
|
||||
|
|
|
|||
|
|
@ -47,6 +47,7 @@ namespace HeavenStudio
|
|||
[NonSerialized] public bool playOnStart;
|
||||
[NonSerialized] public double startBeat;
|
||||
[NonSerialized] public GameObject currentGameO;
|
||||
private Minigame _currentMinigame;
|
||||
[NonSerialized] public bool autoplay;
|
||||
[NonSerialized] public bool canInput = true;
|
||||
[NonSerialized] public RiqEntity currentSection, nextSection;
|
||||
|
|
@ -70,6 +71,7 @@ namespace HeavenStudio
|
|||
|
||||
public event Action<double> onBeatChanged;
|
||||
public event Action<RiqEntity> onSectionChange;
|
||||
public event Action<double> onBeatPulse;
|
||||
|
||||
public int BeatmapEntities()
|
||||
{
|
||||
|
|
@ -493,6 +495,13 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
|
||||
{
|
||||
if (_currentMinigame != null) _currentMinigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||
_pulseTally++;
|
||||
}
|
||||
|
||||
float seekTime = 8f;
|
||||
//seek ahead to preload games that have assetbundles
|
||||
SeekAheadAndPreload(cond.songPositionInBeatsAsDouble, seekTime);
|
||||
|
|
@ -580,10 +589,15 @@ namespace HeavenStudio
|
|||
|
||||
#region Play Events
|
||||
|
||||
private double _playStartBeat = 0;
|
||||
private int _pulseTally = 0;
|
||||
|
||||
public void Play(double beat, float delay = 0f)
|
||||
{
|
||||
bool paused = Conductor.instance.isPaused;
|
||||
Debug.Log("Playing at " + beat);
|
||||
_playStartBeat = beat;
|
||||
_pulseTally = 0;
|
||||
canInput = true;
|
||||
if (!paused)
|
||||
{
|
||||
|
|
@ -605,7 +619,7 @@ namespace HeavenStudio
|
|||
}
|
||||
|
||||
StartCoroutine(PlayCo(beat, delay));
|
||||
onBeatChanged?.Invoke(beat);
|
||||
//onBeatChanged?.Invoke(beat);
|
||||
}
|
||||
|
||||
private IEnumerator PlayCo(double beat, float delay = 0f)
|
||||
|
|
@ -649,7 +663,7 @@ namespace HeavenStudio
|
|||
|
||||
Conductor.instance.Stop(beat);
|
||||
SetCurrentEventToClosest(beat);
|
||||
onBeatChanged?.Invoke(beat);
|
||||
//onBeatChanged?.Invoke(beat);
|
||||
|
||||
// I feel like I should standardize the names
|
||||
SkillStarManager.instance.KillStar();
|
||||
|
|
@ -946,15 +960,21 @@ namespace HeavenStudio
|
|||
|
||||
private void SetGame(string game, bool useMinigameColor = true)
|
||||
{
|
||||
ResetCamera(); // resetting camera before setting new minigame so minigames can set camera values in their awake call - Rasmus
|
||||
|
||||
Destroy(currentGameO);
|
||||
|
||||
currentGameO = Instantiate(GetGame(game));
|
||||
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
|
||||
{
|
||||
_currentMinigame = minigame;
|
||||
}
|
||||
Vector3 originalScale = currentGameO.transform.localScale;
|
||||
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
|
||||
currentGameO.transform.localScale = originalScale;
|
||||
currentGameO.name = game;
|
||||
|
||||
SetCurrentGame(game, useMinigameColor);
|
||||
|
||||
ResetCamera();
|
||||
}
|
||||
|
||||
public void PreloadGameSequences(string game)
|
||||
|
|
|
|||
|
|
@ -1049,11 +1049,11 @@ namespace HeavenStudio.Games
|
|||
SetDistance(distanceEvent.beat, distanceEvent["type"], distanceEvent["ease"]);
|
||||
}
|
||||
|
||||
if (wantStartRally >= beat && IsRallyBeat(wantStartRally))
|
||||
if (wantStartRally >= beat && IsRallyBeat(wantStartRally) && wantStartRally < nextGameSwitchBeatGlobal)
|
||||
{
|
||||
StartRally(wantStartRally);
|
||||
}
|
||||
else if (wantStartBaBum >= beat && IsBaBumBeat(wantStartBaBum))
|
||||
else if (wantStartBaBum >= beat && IsBaBumBeat(wantStartBaBum) && wantStartBaBum < nextGameSwitchBeatGlobal)
|
||||
{
|
||||
StartBaBumBumBum(wantStartBaBum, wantCount, wantAlt);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,21 +17,31 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("donut", "Donut")
|
||||
{
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); },
|
||||
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
|
||||
defaultLength = 3,
|
||||
},
|
||||
new GameAction("cake", "Cake")
|
||||
{
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); },
|
||||
preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
|
||||
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
|
||||
defaultLength = 4,
|
||||
},
|
||||
new GameAction("setEmotion", "Set Emotion")
|
||||
new GameAction("setEmotion", "Emotion")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); },
|
||||
defaultLength = 0.5f,
|
||||
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?")
|
||||
new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
|
||||
}
|
||||
},
|
||||
new GameAction("stretchEmotion", "Long Emotion")
|
||||
{
|
||||
defaultLength = 4,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", BlueBear.EmotionStretchType.LookUp, "Emotion", "Which emotion should the blue bear use?")
|
||||
}
|
||||
},
|
||||
new GameAction("wind", "Wind")
|
||||
|
|
@ -39,6 +49,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate { BlueBear.instance.Wind(); },
|
||||
defaultLength = 0.5f
|
||||
},
|
||||
new GameAction("story", "Story")
|
||||
{
|
||||
defaultLength = 4,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("story", BlueBear.StoryType.Date, "Story"),
|
||||
new Param("enter", true, "Enter")
|
||||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("crumb", "Set Crumb Threshold")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
|
||||
|
|
@ -61,18 +81,31 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Jukebox;
|
||||
using Scripts_BlueBear;
|
||||
|
||||
public class BlueBear : Minigame
|
||||
{
|
||||
public enum EmotionType
|
||||
{
|
||||
Neutral,
|
||||
ClosedEyes,
|
||||
LookUp,
|
||||
Smile,
|
||||
Sad,
|
||||
InstaSad,
|
||||
Sigh
|
||||
Neutral = 0,
|
||||
ClosedEyes = 1,
|
||||
Cry = 2,
|
||||
Sigh = 3
|
||||
}
|
||||
public enum EmotionStretchType
|
||||
{
|
||||
LookUp = 0,
|
||||
Smile = 1,
|
||||
StartCrying = 2,
|
||||
}
|
||||
public enum StoryType
|
||||
{
|
||||
Date,
|
||||
Gift,
|
||||
Girl,
|
||||
Eat,
|
||||
BreakUp
|
||||
}
|
||||
[Header("Animators")]
|
||||
public Animator headAndBodyAnim; // Head and body
|
||||
|
|
@ -84,6 +117,7 @@ namespace HeavenStudio.Games
|
|||
[Header("References")]
|
||||
[SerializeField] GameObject leftCrumb;
|
||||
[SerializeField] GameObject rightCrumb;
|
||||
[SerializeField] private Animator _storyAnim;
|
||||
public GameObject donutBase;
|
||||
public GameObject cakeBase;
|
||||
public GameObject crumbsBase;
|
||||
|
|
@ -92,17 +126,12 @@ namespace HeavenStudio.Games
|
|||
public GameObject individualBagHolder;
|
||||
|
||||
[Header("Variables")]
|
||||
static int rightCrumbAppearThreshold = 15;
|
||||
static int leftCrumbAppearThreshold = 30;
|
||||
static int eatenTreats = 0;
|
||||
double emotionStartBeat;
|
||||
float emotionLength;
|
||||
string emotionAnimName;
|
||||
private int rightCrumbAppearThreshold = 15;
|
||||
private int leftCrumbAppearThreshold = 30;
|
||||
private int eatenTreats = 0;
|
||||
bool crying;
|
||||
|
||||
[Header("Curves")]
|
||||
public BezierCurve3D donutCurve;
|
||||
public BezierCurve3D cakeCurve;
|
||||
private List<RiqEntity> _allStoryEvents = new();
|
||||
[SerializeField] private SuperCurveObject.Path[] _treatCurves;
|
||||
|
||||
[Header("Gradients")]
|
||||
public Gradient donutGradient;
|
||||
|
|
@ -167,66 +196,220 @@ namespace HeavenStudio.Games
|
|||
new("CtrBearRight", new int[] { IARight, IARight, IARight },
|
||||
IA_PadRight, IA_TouchRight, IA_BatonRight);
|
||||
|
||||
void OnDestroy()
|
||||
// Editor gizmo to draw trajectories
|
||||
new void OnDrawGizmos()
|
||||
{
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return;
|
||||
rightCrumbAppearThreshold = 15;
|
||||
leftCrumbAppearThreshold = 30;
|
||||
eatenTreats = 0;
|
||||
foreach (var evt in scheduledInputs)
|
||||
base.OnDrawGizmos();
|
||||
foreach (SuperCurveObject.Path path in _treatCurves)
|
||||
{
|
||||
evt.Disable();
|
||||
if (path.preview)
|
||||
{
|
||||
donutBase.GetComponent<SuperCurveObject>().DrawEditorGizmo(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SuperCurveObject.Path GetPath(string name)
|
||||
{
|
||||
foreach (SuperCurveObject.Path path in _treatCurves)
|
||||
{
|
||||
if (path.name == name)
|
||||
{
|
||||
return path;
|
||||
}
|
||||
}
|
||||
return default(SuperCurveObject.Path);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true);
|
||||
_allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
|
||||
UpdateStory();
|
||||
}
|
||||
|
||||
private int _storyIndex = 0;
|
||||
|
||||
private void UpdateStory()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (_storyIndex >= _allStoryEvents.Count) return;
|
||||
|
||||
var currentStory = _allStoryEvents[_storyIndex];
|
||||
|
||||
if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count)
|
||||
{
|
||||
_storyIndex++;
|
||||
UpdateStory();
|
||||
return;
|
||||
}
|
||||
|
||||
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length));
|
||||
|
||||
bool enter = currentStory["enter"];
|
||||
|
||||
switch (currentStory["story"])
|
||||
{
|
||||
case (int)StoryType.Date:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat);
|
||||
break;
|
||||
case (int)StoryType.Gift:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat);
|
||||
break;
|
||||
case (int)StoryType.Girl:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat);
|
||||
break;
|
||||
case (int)StoryType.Eat:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat);
|
||||
break;
|
||||
default:
|
||||
_storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
|
||||
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
|
||||
{
|
||||
_emotionCancelled = true;
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(true);
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
|
||||
Bite(false);
|
||||
}
|
||||
|
||||
Conductor cond = Conductor.instance;
|
||||
UpdateEmotions();
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
UpdateStory();
|
||||
headAndBodyAnim.SetScaledAnimationSpeed();
|
||||
bagsAnim.SetScaledAnimationSpeed();
|
||||
cakeBagAnim.SetScaledAnimationSpeed();
|
||||
donutBagAnim.SetScaledAnimationSpeed();
|
||||
windAnim.SetScaledAnimationSpeed();
|
||||
}
|
||||
|
||||
private bool _emotionCancelled = false;
|
||||
private int _emotionIndex = 0;
|
||||
private List<RiqEntity> _allEmotionsStretch = new();
|
||||
private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
|
||||
|
||||
private void UpdateEmotions()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (_allEmotionsStretch.Count == 0 || _emotionIndex >= _allEmotionsStretch.Count) return;
|
||||
|
||||
var beat = cond.songPositionInBeatsAsDouble;
|
||||
|
||||
var e = _allEmotionsStretch[_emotionIndex];
|
||||
|
||||
if (beat > e.beat + e.length)
|
||||
{
|
||||
float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength);
|
||||
if (normalizedBeat >= 0 && normalizedBeat <= 1f)
|
||||
_emotionIndex++;
|
||||
_lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
|
||||
crying = _lastEmotion == EmotionStretchType.StartCrying;
|
||||
_emotionCancelled = false;
|
||||
UpdateEmotions();
|
||||
return;
|
||||
}
|
||||
|
||||
if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled)
|
||||
{
|
||||
_lastEmotion = (EmotionStretchType)e["type"];
|
||||
crying = _lastEmotion == EmotionStretchType.StartCrying;
|
||||
float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length);
|
||||
|
||||
string animName = (EmotionStretchType)e["type"] switch
|
||||
{
|
||||
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat);
|
||||
EmotionStretchType.LookUp => "OpenEyes",
|
||||
EmotionStretchType.Smile => "Smile",
|
||||
EmotionStretchType.StartCrying => "Sad",
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleEmotions(double beat)
|
||||
{
|
||||
_allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" });
|
||||
if (_allEmotionsStretch.Count == 0) return;
|
||||
UpdateEmotions();
|
||||
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
|
||||
if (allEmosBeforeBeat.Count == 0) return;
|
||||
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
|
||||
{
|
||||
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
|
||||
}
|
||||
else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
|
||||
{
|
||||
headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
HandleEmotions(beat);
|
||||
HandleCrumbs(beat);
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
HandleTreatsOnStart(beat);
|
||||
HandleEmotions(beat);
|
||||
HandleCrumbs(beat);
|
||||
}
|
||||
|
||||
private void HandleTreatsOnStart(double gameswitchBeat)
|
||||
{
|
||||
var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" });
|
||||
|
||||
foreach (var e in allTreatEvents)
|
||||
{
|
||||
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
|
||||
{
|
||||
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Wind()
|
||||
{
|
||||
windAnim.Play("Wind", 0, 0);
|
||||
windAnim.DoScaledAnimationAsync("Wind", 0.5f);
|
||||
}
|
||||
|
||||
public void Bite(bool left)
|
||||
{
|
||||
_emotionCancelled = true;
|
||||
if (crying)
|
||||
{
|
||||
headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0);
|
||||
headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0);
|
||||
headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCrumbs(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "crumb" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count == 0) return;
|
||||
var lastCrumbEvent = allEventsBeforeBeat[^1];
|
||||
SetCrumbThreshold(lastCrumbEvent["right"], lastCrumbEvent["left"], lastCrumbEvent["reset"]);
|
||||
EatTreat(false);
|
||||
}
|
||||
|
||||
public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
|
||||
{
|
||||
rightCrumbAppearThreshold = rightThreshold;
|
||||
|
|
@ -234,9 +417,9 @@ namespace HeavenStudio.Games
|
|||
if (reset) eatenTreats = 0;
|
||||
}
|
||||
|
||||
public void EatTreat(bool onlyCheck = false)
|
||||
public void EatTreat(bool appendTreats = true)
|
||||
{
|
||||
if (!onlyCheck) eatenTreats++;
|
||||
if (appendTreats) eatenTreats++;
|
||||
if (eatenTreats >= leftCrumbAppearThreshold)
|
||||
{
|
||||
leftCrumb.SetActive(true);
|
||||
|
|
@ -268,58 +451,31 @@ namespace HeavenStudio.Games
|
|||
if (noDonutSquash && noCakeSquash)
|
||||
{
|
||||
squashing = false;
|
||||
bagsAnim.Play("Idle", 0, 0);
|
||||
bagsAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetEmotion(double beat, float length, int emotion)
|
||||
public void SetEmotion(int emotion)
|
||||
{
|
||||
_emotionCancelled = true;
|
||||
switch (emotion)
|
||||
{
|
||||
case (int)EmotionType.Neutral:
|
||||
if (emotionAnimName == "Smile")
|
||||
{
|
||||
headAndBodyAnim.Play("StopSmile", 0, 0);
|
||||
emotionAnimName = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
headAndBodyAnim.Play("Idle", 0, 0);
|
||||
}
|
||||
//check if smiling then play "StopSmile"
|
||||
headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
crying = false;
|
||||
break;
|
||||
case (int)EmotionType.ClosedEyes:
|
||||
headAndBodyAnim.Play("EyesClosed", 0, 0);
|
||||
headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f);
|
||||
crying = false;
|
||||
break;
|
||||
case (int)EmotionType.LookUp:
|
||||
emotionStartBeat = beat;
|
||||
emotionLength = length;
|
||||
emotionAnimName = "OpenEyes";
|
||||
headAndBodyAnim.Play(emotionAnimName, 0, 0);
|
||||
crying = false;
|
||||
break;
|
||||
case (int)EmotionType.Smile:
|
||||
emotionStartBeat = beat;
|
||||
emotionLength = length;
|
||||
emotionAnimName = "Smile";
|
||||
headAndBodyAnim.Play(emotionAnimName, 0, 0);
|
||||
crying = false;
|
||||
break;
|
||||
case (int)EmotionType.Sad:
|
||||
emotionStartBeat = beat;
|
||||
emotionLength = length;
|
||||
emotionAnimName = "Sad";
|
||||
headAndBodyAnim.Play(emotionAnimName, 0, 0);
|
||||
crying = true;
|
||||
break;
|
||||
case (int)EmotionType.InstaSad:
|
||||
headAndBodyAnim.Play("CryIdle", 0, 0);
|
||||
case (int)EmotionType.Cry:
|
||||
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
|
||||
crying = true;
|
||||
break;
|
||||
case (int)EmotionType.Sigh:
|
||||
headAndBodyAnim.Play("Sigh", 0, 0);
|
||||
headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
|
||||
crying = false;
|
||||
break;
|
||||
default:
|
||||
|
|
@ -327,36 +483,38 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SpawnTreat(double beat, bool isCake)
|
||||
public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
|
||||
{
|
||||
var objectToSpawn = isCake ? cakeBase : donutBase;
|
||||
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
|
||||
|
||||
var treatComp = newTreat.GetComponent<Treat>();
|
||||
treatComp.startBeat = beat;
|
||||
treatComp.curve = isCake ? cakeCurve : donutCurve;
|
||||
|
||||
newTreat.SetActive(true);
|
||||
|
||||
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut");
|
||||
if (beat >= gameSwitchBeat) SquashBag(isCake);
|
||||
}
|
||||
|
||||
SquashBag(isCake);
|
||||
public static void TreatSound(double beat, bool isCake)
|
||||
{
|
||||
SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
|
||||
}
|
||||
|
||||
public void SquashBag(bool isCake)
|
||||
{
|
||||
squashing = true;
|
||||
bagsAnim.Play("Squashing", 0, 0);
|
||||
bagsAnim.DoScaledAnimationAsync("Squashing", 0.5f);
|
||||
|
||||
individualBagHolder.SetActive(true);
|
||||
|
||||
if (isCake)
|
||||
{
|
||||
cakeBagAnim.Play("CakeSquash", 0, 0);
|
||||
cakeBagAnim.DoScaledAnimationAsync("CakeSquash", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
donutBagAnim.Play("DonutSquash", 0, 0);
|
||||
donutBagAnim.DoScaledAnimationAsync("DonutSquash", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,17 +8,18 @@ using HeavenStudio.Util;
|
|||
|
||||
namespace HeavenStudio.Games.Scripts_BlueBear
|
||||
{
|
||||
public class Treat : MonoBehaviour
|
||||
public class Treat : SuperCurveObject
|
||||
{
|
||||
const float rotSpeed = 360f;
|
||||
const float barelyDistX = 1.5f;
|
||||
const float barelyDistY = -6f;
|
||||
const float barelyHeight = 4f;
|
||||
const float rotSpeed = 360f * 3;
|
||||
|
||||
public bool isCake;
|
||||
public double startBeat;
|
||||
|
||||
bool flying = true;
|
||||
double flyBeats;
|
||||
|
||||
[NonSerialized] public BezierCurve3D curve;
|
||||
private Path path;
|
||||
|
||||
private BlueBear game;
|
||||
|
||||
|
|
@ -30,33 +31,34 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
private void Start()
|
||||
{
|
||||
flyBeats = isCake ? 3f : 2f;
|
||||
Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut");
|
||||
path = new();
|
||||
path.positions = new PathPos[2];
|
||||
path.positions[0].pos = pathToCopy.positions[0].pos;
|
||||
path.positions[0].duration = pathToCopy.positions[0].duration;
|
||||
path.positions[0].height = pathToCopy.positions[0].height;
|
||||
path.positions[1].pos = pathToCopy.positions[1].pos;
|
||||
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
|
||||
Update();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (flying)
|
||||
var cond = Conductor.instance;
|
||||
transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat);
|
||||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
if (flyPos > 2f)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||
flyPos *= isCake ? 0.75f : 0.6f;
|
||||
transform.position = curve.GetPoint(flyPos);
|
||||
|
||||
if (flyPos > 1f)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
float rot = isCake ? rotSpeed : -rotSpeed;
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
float rot = isCake ? rotSpeed : -rotSpeed;
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat));
|
||||
}
|
||||
void EatFood()
|
||||
{
|
||||
flying = false;
|
||||
|
||||
if (isCake)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("blueBear/chompCake");
|
||||
|
|
@ -71,28 +73,33 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
|
||||
SpawnCrumbs();
|
||||
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void Just(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
{
|
||||
SoundByte.PlayOneShot("miss");
|
||||
if (isCake)
|
||||
{
|
||||
game.headAndBodyAnim.Play("BiteL", 0, 0);
|
||||
game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
game.headAndBodyAnim.Play("BiteR", 0, 0);
|
||||
game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0);
|
||||
}
|
||||
path.positions[0].pos = transform.localPosition;
|
||||
path.positions[0].height = barelyHeight;
|
||||
path.positions[0].duration = 1;
|
||||
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
|
||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
Update();
|
||||
return;
|
||||
}
|
||||
EatFood();
|
||||
}
|
||||
|
||||
private void Miss(PlayerActionEvent caller) { }
|
||||
|
||||
private void Out(PlayerActionEvent caller) { }
|
||||
|
||||
void SpawnCrumbs()
|
||||
|
|
@ -106,7 +113,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
|||
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
|
||||
newGradient.mode = ParticleSystemGradientMode.RandomColor;
|
||||
main.startColor = newGradient;
|
||||
ps.Play();
|
||||
ps.PlayScaledAsync(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,6 +22,14 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
|
|||
game = BoardMeeting.instance;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (rollLoop != null)
|
||||
{
|
||||
rollLoop.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void Prepare()
|
||||
{
|
||||
if (spinning) return;
|
||||
|
|
@ -78,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
|
|||
|
||||
public void Bop()
|
||||
{
|
||||
if (!canBop || spinning || !anim.IsAnimationNotPlaying() || preparing) return;
|
||||
if (!canBop || spinning || preparing) return;
|
||||
if (smileCounter > 0)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("SmileBop", 0.5f);
|
||||
|
|
|
|||
|
|
@ -92,8 +92,8 @@ namespace HeavenStudio.Games
|
|||
public BMExecutive firstSpinner;
|
||||
[SerializeField] float shakeIntensity = 0.5f;
|
||||
public bool shouldBop = true;
|
||||
bool assistantCanBop = true;
|
||||
bool executivesCanBop = true;
|
||||
private bool assistantCanBop = true;
|
||||
private bool executivesCanBop = true;
|
||||
public GameEvent bop = new GameEvent();
|
||||
[NonSerialized] public Sound chairLoopSound = null;
|
||||
int missCounter = 0;
|
||||
|
|
@ -126,10 +126,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
|
||||
{
|
||||
SingleBop();
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory))
|
||||
{
|
||||
if (executives[executiveCount - 1].spinning)
|
||||
|
|
@ -147,6 +143,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!shouldBop) return;
|
||||
SingleBop();
|
||||
}
|
||||
|
||||
void SingleBop()
|
||||
{
|
||||
if (assistantCanBop)
|
||||
|
|
@ -431,7 +433,7 @@ namespace HeavenStudio.Games
|
|||
if (shakeTween != null)
|
||||
shakeTween.Kill(true);
|
||||
|
||||
DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(shakeIntensity, 0, 0),
|
||||
DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(shakeIntensity, 0, 0),
|
||||
Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f);
|
||||
executives[executiveCount - 1].Stop();
|
||||
assistantAnim.DoScaledAnimationAsync("Stop", 0.5f);
|
||||
|
|
|
|||
|
|
@ -128,6 +128,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
|
||||
GameCamera.AdditionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
|
||||
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
|
||||
GameCamera.AdditionalFoV = cameraFoV;
|
||||
|
||||
environmentMaterials = environmentRenderer.materials;
|
||||
elevatorMaterials = elevatorRenderer.materials;
|
||||
beltMaterial = Instantiate(environmentMaterials[8]);
|
||||
|
|
@ -191,13 +195,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
GameCamera.additionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
|
||||
GameCamera.additionalRotEluer = camPos.eulerAngles;
|
||||
GameCamera.additionalFoV = cameraFoV;
|
||||
}
|
||||
|
||||
public void UpdateMappingColors(Color objectColor, Color shooterColor, Color environmentColor)
|
||||
{
|
||||
currentObjectColor = objectColor;
|
||||
|
|
|
|||
|
|
@ -208,13 +208,13 @@ namespace HeavenStudio.Games
|
|||
// print("current beat: " + conductor.songPositionInBeatsAsDouble);
|
||||
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
|
||||
{
|
||||
plalinAnim.Play("idle", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||
stopCatchLeft = 0;
|
||||
}
|
||||
|
||||
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
|
||||
{
|
||||
alalinAnim.Play("idle", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("idle", 0.5f);
|
||||
stopCatchRight = 0;
|
||||
}
|
||||
|
||||
|
|
@ -236,19 +236,6 @@ namespace HeavenStudio.Games
|
|||
heartMessage.SetActive(false);
|
||||
}
|
||||
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
{
|
||||
if (bopLeft && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
|
||||
if (bopRight && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
|
||||
{
|
||||
catchWhiff(false);
|
||||
|
|
@ -260,6 +247,19 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (bopLeft && stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
|
||||
if (bopRight && stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
|
||||
{
|
||||
var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
|
||||
|
|
@ -344,23 +344,23 @@ namespace HeavenStudio.Games
|
|||
case (int)WhoBops.Plalin:
|
||||
if (stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
break;
|
||||
case (int)WhoBops.Alalin:
|
||||
if (stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
break;
|
||||
case (int)WhoBops.Both:
|
||||
if (stopCatchRight == 0)
|
||||
{
|
||||
alalinAnim.Play("bop", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
if (stopCatchLeft == 0)
|
||||
{
|
||||
plalinAnim.Play("bop", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
@ -374,12 +374,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (side)
|
||||
{
|
||||
alalinAnim.Play(anim, 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync(anim, 0.5f);
|
||||
stopCatchRight = beat + 0.9f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play(anim, 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync(anim, 0.5f);
|
||||
stopCatchLeft = beat + 0.9f;
|
||||
}
|
||||
|
||||
|
|
@ -402,12 +402,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (side)
|
||||
{
|
||||
alalinAnim.Play("miss" + fruitType, 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
|
||||
stopCatchRight = beat + 0.7f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play("miss" + fruitType, 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
|
||||
stopCatchLeft = beat + 0.7f;
|
||||
}
|
||||
}
|
||||
|
|
@ -438,12 +438,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (side)
|
||||
{
|
||||
alalinAnim.Play("whiff", 0, 0);
|
||||
alalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
|
||||
stopCatchRight = beat + 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
plalinAnim.Play("whiff", 0, 0);
|
||||
plalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
|
||||
stopCatchLeft = beat + 0.5f;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -262,13 +262,15 @@ namespace HeavenStudio.Games
|
|||
UpdateCameraZoom();
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (!shouldBop) return;
|
||||
BopSingle();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
|
||||
{
|
||||
BopSingle();
|
||||
}
|
||||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
|
|
@ -290,39 +292,39 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (normalizedZoomOutAgainBeat > 1)
|
||||
{
|
||||
GameCamera.additionalPosition = new Vector3(0, 0, 0);
|
||||
GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint);
|
||||
float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat);
|
||||
GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
|
||||
GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom);
|
||||
}
|
||||
}
|
||||
else if (normalizedZoomInBeat >= 0)
|
||||
{
|
||||
if (normalizedZoomInBeat > 1)
|
||||
{
|
||||
GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
|
||||
GameCamera.AdditionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
|
||||
float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat);
|
||||
GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
|
||||
GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom);
|
||||
}
|
||||
}
|
||||
else if (normalizedZoomOutBeat >= 0)
|
||||
{
|
||||
if (normalizedZoomOutBeat > 1)
|
||||
{
|
||||
GameCamera.additionalPosition = new Vector3(0, 0, -1);
|
||||
GameCamera.AdditionalPosition = new Vector3(0, 0, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
|
||||
float newZoom = func(0f, 1f, normalizedZoomOutBeat);
|
||||
GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1);
|
||||
GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom * -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||