Merge branch 'release_1' into MeatGrinderRework

This commit is contained in:
AstrlJelly 2023-12-05 16:41:42 -05:00
commit 9026cc7d27
154 changed files with 15178 additions and 2420 deletions

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View file

@ -1,8 +1,8 @@
using System; using System;
public static class AppInfo { public static class AppInfo {
public const string Version = "0.0.1016"; public const string Version = "0.0.1017";
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc); public static readonly DateTime Date = new DateTime(2023, 11, 21, 01, 58, 14, 615, DateTimeKind.Utc);
} }

View file

@ -76,12 +76,10 @@ namespace HeavenStudio
// Conductor is currently paused, but not fully stopped // Conductor is currently paused, but not fully stopped
public bool isPaused; public bool isPaused;
// Last reported beat based on song position
private double lastReportedBeat = 0f;
// Metronome tick sound enabled // Metronome tick sound enabled
public bool metronome = false; public bool metronome = false;
Util.Sound metronomeSound; Util.Sound metronomeSound;
private int _metronomeTally = 0;
// pitch values // pitch values
private float timelinePitch = 1f; private float timelinePitch = 1f;
@ -90,6 +88,10 @@ namespace HeavenStudio
private float musicScheduledPitch = 1f; private float musicScheduledPitch = 1f;
private double musicScheduledTime = 0; private double musicScheduledTime = 0;
// volume modifier
private float timelineVolume = 1f;
private float minigameVolume = 1f;
public void SetTimelinePitch(float pitch) public void SetTimelinePitch(float pitch)
{ {
if (pitch != 0 && pitch * minigamePitch != SongPitch) if (pitch != 0 && pitch * minigamePitch != SongPitch)
@ -170,6 +172,8 @@ namespace HeavenStudio
dspMargin = 2 * dspSizeSeconds; dspMargin = 2 * dspSizeSeconds;
addedPitchChanges.Clear(); addedPitchChanges.Clear();
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch }); addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
SetMinigameVolume(1f);
} }
var chart = GameManager.instance.Beatmap; var chart = GameManager.instance.Beatmap;
@ -204,6 +208,7 @@ namespace HeavenStudio
songPosBeat = GetBeatFromSongPos(time); songPosBeat = GetBeatFromSongPos(time);
startBeat = songPosBeat; startBeat = songPosBeat;
_metronomeTally = 0;
startTime = DateTime.Now; startTime = DateTime.Now;
absTimeAdjust = 0; absTimeAdjust = 0;
@ -274,6 +279,46 @@ namespace HeavenStudio
StopOnlyAudio(); StopOnlyAudio();
} }
Coroutine fadeOutAudioCoroutine;
public void FadeMinigameVolume(double startBeat, double durationBeats = 1f, float targetVolume = 0f)
{
if (fadeOutAudioCoroutine != null)
{
StopCoroutine(fadeOutAudioCoroutine);
}
fadeOutAudioCoroutine = StartCoroutine(FadeMinigameVolumeCoroutine(startBeat, durationBeats, targetVolume));
}
IEnumerator FadeMinigameVolumeCoroutine(double startBeat, double durationBeats, float targetVolume)
{
float startVolume = minigameVolume;
float endVolume = targetVolume;
double startTime = startBeat;
double endTime = startBeat + durationBeats;
while (songPositionInBeatsAsDouble < endTime)
{
if (!NotStopped()) yield break;
double t = (songPositionInBeatsAsDouble - startTime) / durationBeats;
SetMinigameVolume(Mathf.Lerp(startVolume, endVolume, (float)t));
yield return null;
}
SetMinigameVolume(endVolume);
}
public void SetTimelineVolume(float volume)
{
timelineVolume = volume;
musicSource.volume = timelineVolume * minigameVolume;
}
public void SetMinigameVolume(float volume)
{
minigameVolume = volume;
musicSource.volume = timelineVolume * minigameVolume;
}
void SeekMusicToTime(double fStartPos, double offset) void SeekMusicToTime(double fStartPos, double offset)
{ {
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset) if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
@ -363,13 +408,10 @@ namespace HeavenStudio
{ {
if (metronome && isPlaying) if (metronome && isPlaying)
{ {
if (ReportBeat(ref lastReportedBeat)) if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
{ {
metronomeSound = Util.SoundByte.PlayOneShot("metronome", lastReportedBeat); metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
} _metronomeTally++;
else if (songPositionInBeats < lastReportedBeat)
{
lastReportedBeat = Mathf.Round(songPositionInBeats);
} }
} }
else else
@ -382,6 +424,7 @@ namespace HeavenStudio
} }
} }
[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true) public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
{ {
bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f; bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
@ -520,7 +563,7 @@ namespace HeavenStudio
public void SetVolume(float percent) public void SetVolume(float percent)
{ {
musicSource.volume = percent / 100f; SetTimelineVolume(percent / 100f);
} }
public float SongLengthInBeats() public float SongLengthInBeats()

View file

@ -38,15 +38,42 @@ namespace HeavenStudio
/** /**
camera's current transformation camera's current transformation
**/ **/
private static Vector3 position; private static Vector3 _position;
private static Vector3 rotEluer; private static Vector3 Position
private static Vector3 shakeResult; {
get => _position;
set
{
_position = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _rotEuler;
private static Vector3 RotEuler
{
get => _rotEuler;
set
{
_rotEuler = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _shakeResult;
private static Vector3 ShakeResult
{
get => _shakeResult;
set
{
_shakeResult = value;
instance.ApplyCameraValues();
}
}
/** /**
camera's last transformation camera's last transformation
**/ **/
private static Vector3 positionLast; private static Vector3 positionLast;
private static Vector3 rotEluerLast; private static Vector3 rotEulerLast;
private static Vector3 shakeLast; private static Vector3 shakeLast;
/** /**
@ -54,10 +81,46 @@ namespace HeavenStudio
to use in minigame scripts (Spaceball, Rhythm Rally, Built to Scale, etc.) to use in minigame scripts (Spaceball, Rhythm Rally, Built to Scale, etc.)
and NOT in the editor and NOT in the editor
**/ **/
public static Vector3 additionalPosition; private static Vector3 _additionalPosition;
public static Vector3 additionalRotEluer; public static Vector3 AdditionalPosition
public static Vector3 additionalScale; {
public static float additionalFoV; get => _additionalPosition;
set
{
_additionalPosition = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _additionalRotEuler;
public static Vector3 AdditionalRotEuler
{
get => _additionalRotEuler;
set
{
_additionalRotEuler = value;
instance.ApplyCameraValues();
}
}
private static Vector3 _additionalScale;
public static Vector3 AdditionalScale
{
get => _additionalScale;
set
{
_additionalScale = value;
instance.ApplyCameraValues();
}
}
private static float _additionalFoV;
public static float AdditionalFoV
{
get => _additionalFoV;
set
{
_additionalFoV = value;
instance.ApplyCameraValues();
}
}
[Header("Components")] [Header("Components")]
public Color baseColor; public Color baseColor;
@ -80,7 +143,7 @@ namespace HeavenStudio
currentColor = baseColor; currentColor = baseColor;
positionLast = defaultPosition; positionLast = defaultPosition;
rotEluerLast = defaultRotEluer; rotEulerLast = defaultRotEluer;
} }
public void OnBeatChanged(double beat) public void OnBeatChanged(double beat)
@ -90,7 +153,7 @@ namespace HeavenStudio
currentColor = baseColor; currentColor = baseColor;
positionLast = defaultPosition; positionLast = defaultPosition;
rotEluerLast = defaultRotEluer; rotEulerLast = defaultRotEluer;
// this entire thing is a mess redo it later // this entire thing is a mess redo it later
//pos //pos
@ -127,15 +190,21 @@ namespace HeavenStudio
private void LateUpdate() private void LateUpdate()
{ {
Camera cam = GetCamera(); Camera cam = GetCamera();
// rotate position by additional rotation
Vector3 userPos = Quaternion.Euler(additionalRotEluer) * position;
cam.transform.localPosition = userPos + additionalPosition + shakeResult;
cam.transform.eulerAngles = rotEluer + additionalRotEluer;
cam.fieldOfView = additionalFoV;
cam.backgroundColor = currentColor; cam.backgroundColor = currentColor;
if (!StaticCamera.instance.usingMinigameAmbientColor) StaticCamera.instance.SetAmbientGlowColour(currentColor, false, false); if (!StaticCamera.instance.usingMinigameAmbientColor) StaticCamera.instance.SetAmbientGlowColour(currentColor, false, false);
} }
private void ApplyCameraValues()
{
Camera cam = GetCamera();
// rotate position by additional rotation
Vector3 userPos = Quaternion.Euler(_additionalRotEuler) * _position;
cam.transform.localPosition = userPos + _additionalPosition + _shakeResult;
cam.transform.eulerAngles = _rotEuler + _additionalRotEuler;
cam.fieldOfView = _additionalFoV;
//Debug.Log("Camera Pos: " + _additionalPosition);
}
private void UpdateCameraColor() private void UpdateCameraColor()
{ {
foreach (var e in colorEvents) foreach (var e in colorEvents)
@ -168,19 +237,19 @@ namespace HeavenStudio
switch (e["axis"]) switch (e["axis"])
{ {
case (int) CameraAxis.X: case (int) CameraAxis.X:
position.x = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f)); Position = new Vector3(func(positionLast.x, e["valA"], Mathf.Min(prog, 1f)), Position.y, Position.z);
break; break;
case (int) CameraAxis.Y: case (int) CameraAxis.Y:
position.y = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f)); Position = new Vector3(Position.x, func(positionLast.y, e["valB"], Mathf.Min(prog, 1f)), Position.z);
break; break;
case (int) CameraAxis.Z: case (int) CameraAxis.Z:
position.z = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f)); Position = new Vector3(Position.x, Position.y, func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f)));
break; break;
default: default:
float dx = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f)); float dx = func(positionLast.x, e["valA"], Mathf.Min(prog, 1f));
float dy = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f)); float dy = func(positionLast.y, e["valB"], Mathf.Min(prog, 1f));
float dz = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f)); float dz = func(positionLast.z, -e["valC"], Mathf.Min(prog, 1f));
position = new Vector3(dx, dy, dz); Position = new Vector3(dx, dy, dz);
break; break;
} }
} }
@ -216,19 +285,19 @@ namespace HeavenStudio
switch (e["axis"]) switch (e["axis"])
{ {
case (int) CameraAxis.X: case (int) CameraAxis.X:
rotEluer.x = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f)); RotEuler = new Vector3(func(rotEulerLast.x, e["valA"], Mathf.Min(prog, 1f)), RotEuler.y, RotEuler.z);
break; break;
case (int) CameraAxis.Y: case (int) CameraAxis.Y:
rotEluer.y = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f)); RotEuler = new Vector3(RotEuler.x, func(rotEulerLast.y, e["valB"], Mathf.Min(prog, 1f)), RotEuler.z);
break; break;
case (int) CameraAxis.Z: case (int) CameraAxis.Z:
rotEluer.z = func(rotEluerLast.z, -e["valC"], Mathf.Min(prog, 1f)); RotEuler = new Vector3(RotEuler.x, RotEuler.y, func(rotEulerLast.z, -e["valC"], Mathf.Min(prog, 1f)));
break; break;
default: default:
float dx = func(rotEluerLast.x, e["valA"], Mathf.Min(prog, 1f)); float dx = func(rotEulerLast.x, e["valA"], Mathf.Min(prog, 1f));
float dy = func(rotEluerLast.y, e["valB"], Mathf.Min(prog, 1f)); float dy = func(rotEulerLast.y, e["valB"], Mathf.Min(prog, 1f));
float dz = func(rotEluerLast.z, -e["valC"], Mathf.Min(prog, 1f)); float dz = func(rotEulerLast.z, -e["valC"], Mathf.Min(prog, 1f));
rotEluer = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢 RotEuler = new Vector3(dx, dy, dz); //I'm stupid and forgot to negate the rotation gfd 😢
break; break;
} }
} }
@ -237,19 +306,19 @@ namespace HeavenStudio
switch (e["axis"]) switch (e["axis"])
{ {
case (int) CameraAxis.X: case (int) CameraAxis.X:
rotEluerLast.x = e["valA"]; rotEulerLast.x = e["valA"];
break; break;
case (int) CameraAxis.Y: case (int) CameraAxis.Y:
rotEluerLast.y = e["valB"]; rotEulerLast.y = e["valB"];
break; break;
case (int) CameraAxis.Z: case (int) CameraAxis.Z:
rotEluerLast.z = -e["valC"]; rotEulerLast.z = -e["valC"];
break; break;
default: default:
rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]); rotEulerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
break; break;
} }
rotEluerLast = new Vector3(e["valA"], e["valB"], -e["valC"]); rotEulerLast = new Vector3(e["valA"], e["valB"], -e["valC"]);
} }
} }
} }
@ -262,27 +331,27 @@ namespace HeavenStudio
if (prog >= 0f) if (prog >= 0f)
{ {
float fac = Mathf.Cos(Time.time * 80f) * 0.5f; float fac = Mathf.Cos(Time.time * 80f) * 0.5f;
shakeResult = new Vector3(fac * e["valA"], fac * e["valB"]); ShakeResult = new Vector3(fac * e["valA"], fac * e["valB"]);
} }
if (prog > 1f) if (prog > 1f)
{ {
shakeResult = new Vector3(0, 0); ShakeResult = new Vector3(0, 0);
} }
} }
} }
public static void ResetTransforms() public static void ResetTransforms()
{ {
position = defaultPosition; Position = defaultPosition;
rotEluer = defaultRotEluer; RotEuler = defaultRotEluer;
shakeResult = defaultShake; ShakeResult = defaultShake;
} }
public static void ResetAdditionalTransforms() public static void ResetAdditionalTransforms()
{ {
additionalPosition = new Vector3(0, 0, 0); AdditionalPosition = new Vector3(0, 0, 0);
additionalRotEluer = new Vector3(0, 0, 0); AdditionalRotEuler = new Vector3(0, 0, 0);
additionalFoV = defaultFoV; AdditionalFoV = defaultFoV;
} }
public static Camera GetCamera() public static Camera GetCamera()

View file

@ -47,6 +47,7 @@ namespace HeavenStudio
[NonSerialized] public bool playOnStart; [NonSerialized] public bool playOnStart;
[NonSerialized] public double startBeat; [NonSerialized] public double startBeat;
[NonSerialized] public GameObject currentGameO; [NonSerialized] public GameObject currentGameO;
private Minigame _currentMinigame;
[NonSerialized] public bool autoplay; [NonSerialized] public bool autoplay;
[NonSerialized] public bool canInput = true; [NonSerialized] public bool canInput = true;
[NonSerialized] public RiqEntity currentSection, nextSection; [NonSerialized] public RiqEntity currentSection, nextSection;
@ -70,6 +71,7 @@ namespace HeavenStudio
public event Action<double> onBeatChanged; public event Action<double> onBeatChanged;
public event Action<RiqEntity> onSectionChange; public event Action<RiqEntity> onSectionChange;
public event Action<double> onBeatPulse;
public int BeatmapEntities() public int BeatmapEntities()
{ {
@ -493,6 +495,13 @@ namespace HeavenStudio
} }
} }
if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
{
if (_currentMinigame != null) _currentMinigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
_pulseTally++;
}
float seekTime = 8f; float seekTime = 8f;
//seek ahead to preload games that have assetbundles //seek ahead to preload games that have assetbundles
SeekAheadAndPreload(cond.songPositionInBeatsAsDouble, seekTime); SeekAheadAndPreload(cond.songPositionInBeatsAsDouble, seekTime);
@ -580,10 +589,15 @@ namespace HeavenStudio
#region Play Events #region Play Events
private double _playStartBeat = 0;
private int _pulseTally = 0;
public void Play(double beat, float delay = 0f) public void Play(double beat, float delay = 0f)
{ {
bool paused = Conductor.instance.isPaused; bool paused = Conductor.instance.isPaused;
Debug.Log("Playing at " + beat); Debug.Log("Playing at " + beat);
_playStartBeat = beat;
_pulseTally = 0;
canInput = true; canInput = true;
if (!paused) if (!paused)
{ {
@ -605,7 +619,7 @@ namespace HeavenStudio
} }
StartCoroutine(PlayCo(beat, delay)); StartCoroutine(PlayCo(beat, delay));
onBeatChanged?.Invoke(beat); //onBeatChanged?.Invoke(beat);
} }
private IEnumerator PlayCo(double beat, float delay = 0f) private IEnumerator PlayCo(double beat, float delay = 0f)
@ -649,7 +663,7 @@ namespace HeavenStudio
Conductor.instance.Stop(beat); Conductor.instance.Stop(beat);
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
onBeatChanged?.Invoke(beat); //onBeatChanged?.Invoke(beat);
// I feel like I should standardize the names // I feel like I should standardize the names
SkillStarManager.instance.KillStar(); SkillStarManager.instance.KillStar();
@ -946,15 +960,21 @@ namespace HeavenStudio
private void SetGame(string game, bool useMinigameColor = true) private void SetGame(string game, bool useMinigameColor = true)
{ {
ResetCamera(); // resetting camera before setting new minigame so minigames can set camera values in their awake call - Rasmus
Destroy(currentGameO); Destroy(currentGameO);
currentGameO = Instantiate(GetGame(game)); currentGameO = Instantiate(GetGame(game));
if (currentGameO.TryGetComponent<Minigame>(out var minigame))
{
_currentMinigame = minigame;
}
Vector3 originalScale = currentGameO.transform.localScale;
currentGameO.transform.parent = eventCaller.GamesHolder.transform; currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.transform.localScale = originalScale;
currentGameO.name = game; currentGameO.name = game;
SetCurrentGame(game, useMinigameColor); SetCurrentGame(game, useMinigameColor);
ResetCamera();
} }
public void PreloadGameSequences(string game) public void PreloadGameSequences(string game)

View file

@ -1049,11 +1049,11 @@ namespace HeavenStudio.Games
SetDistance(distanceEvent.beat, distanceEvent["type"], distanceEvent["ease"]); SetDistance(distanceEvent.beat, distanceEvent["type"], distanceEvent["ease"]);
} }
if (wantStartRally >= beat && IsRallyBeat(wantStartRally)) if (wantStartRally >= beat && IsRallyBeat(wantStartRally) && wantStartRally < nextGameSwitchBeatGlobal)
{ {
StartRally(wantStartRally); StartRally(wantStartRally);
} }
else if (wantStartBaBum >= beat && IsBaBumBeat(wantStartBaBum)) else if (wantStartBaBum >= beat && IsBaBumBeat(wantStartBaBum) && wantStartBaBum < nextGameSwitchBeatGlobal)
{ {
StartBaBumBumBum(wantStartBaBum, wantCount, wantAlt); StartBaBumBumBum(wantStartBaBum, wantCount, wantAlt);
} }

View file

@ -17,21 +17,31 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("donut", "Donut") new GameAction("donut", "Donut")
{ {
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, false); },
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.beat); },
defaultLength = 3, defaultLength = 3,
}, },
new GameAction("cake", "Cake") new GameAction("cake", "Cake")
{ {
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, preFunction = delegate { BlueBear.TreatSound(eventCaller.currentEntity.beat, true); },
function = delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.beat); },
defaultLength = 4, defaultLength = 4,
}, },
new GameAction("setEmotion", "Set Emotion") new GameAction("setEmotion", "Emotion")
{ {
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); }, function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); },
defaultLength = 0.5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?") new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?")
}
},
new GameAction("stretchEmotion", "Long Emotion")
{
defaultLength = 4,
resizable = true,
parameters = new List<Param>()
{
new Param("type", BlueBear.EmotionStretchType.LookUp, "Emotion", "Which emotion should the blue bear use?")
} }
}, },
new GameAction("wind", "Wind") new GameAction("wind", "Wind")
@ -39,6 +49,16 @@ namespace HeavenStudio.Games.Loaders
function = delegate { BlueBear.instance.Wind(); }, function = delegate { BlueBear.instance.Wind(); },
defaultLength = 0.5f defaultLength = 0.5f
}, },
new GameAction("story", "Story")
{
defaultLength = 4,
parameters = new List<Param>()
{
new Param("story", BlueBear.StoryType.Date, "Story"),
new Param("enter", true, "Enter")
},
resizable = true
},
new GameAction("crumb", "Set Crumb Threshold") new GameAction("crumb", "Set Crumb Threshold")
{ {
function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); }, function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetCrumbThreshold(e["right"], e["left"], e["reset"]); },
@ -61,18 +81,31 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games namespace HeavenStudio.Games
{ {
using Jukebox;
using Scripts_BlueBear; using Scripts_BlueBear;
public class BlueBear : Minigame public class BlueBear : Minigame
{ {
public enum EmotionType public enum EmotionType
{ {
Neutral, Neutral = 0,
ClosedEyes, ClosedEyes = 1,
LookUp, Cry = 2,
Smile, Sigh = 3
Sad, }
InstaSad, public enum EmotionStretchType
Sigh {
LookUp = 0,
Smile = 1,
StartCrying = 2,
}
public enum StoryType
{
Date,
Gift,
Girl,
Eat,
BreakUp
} }
[Header("Animators")] [Header("Animators")]
public Animator headAndBodyAnim; // Head and body public Animator headAndBodyAnim; // Head and body
@ -84,6 +117,7 @@ namespace HeavenStudio.Games
[Header("References")] [Header("References")]
[SerializeField] GameObject leftCrumb; [SerializeField] GameObject leftCrumb;
[SerializeField] GameObject rightCrumb; [SerializeField] GameObject rightCrumb;
[SerializeField] private Animator _storyAnim;
public GameObject donutBase; public GameObject donutBase;
public GameObject cakeBase; public GameObject cakeBase;
public GameObject crumbsBase; public GameObject crumbsBase;
@ -92,17 +126,12 @@ namespace HeavenStudio.Games
public GameObject individualBagHolder; public GameObject individualBagHolder;
[Header("Variables")] [Header("Variables")]
static int rightCrumbAppearThreshold = 15; private int rightCrumbAppearThreshold = 15;
static int leftCrumbAppearThreshold = 30; private int leftCrumbAppearThreshold = 30;
static int eatenTreats = 0; private int eatenTreats = 0;
double emotionStartBeat;
float emotionLength;
string emotionAnimName;
bool crying; bool crying;
private List<RiqEntity> _allStoryEvents = new();
[Header("Curves")] [SerializeField] private SuperCurveObject.Path[] _treatCurves;
public BezierCurve3D donutCurve;
public BezierCurve3D cakeCurve;
[Header("Gradients")] [Header("Gradients")]
public Gradient donutGradient; public Gradient donutGradient;
@ -167,66 +196,220 @@ namespace HeavenStudio.Games
new("CtrBearRight", new int[] { IARight, IARight, IARight }, new("CtrBearRight", new int[] { IARight, IARight, IARight },
IA_PadRight, IA_TouchRight, IA_BatonRight); IA_PadRight, IA_TouchRight, IA_BatonRight);
void OnDestroy() // Editor gizmo to draw trajectories
new void OnDrawGizmos()
{ {
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) return; base.OnDrawGizmos();
rightCrumbAppearThreshold = 15; foreach (SuperCurveObject.Path path in _treatCurves)
leftCrumbAppearThreshold = 30;
eatenTreats = 0;
foreach (var evt in scheduledInputs)
{ {
evt.Disable(); if (path.preview)
{
donutBase.GetComponent<SuperCurveObject>().DrawEditorGizmo(path);
}
} }
} }
public SuperCurveObject.Path GetPath(string name)
{
foreach (SuperCurveObject.Path path in _treatCurves)
{
if (path.name == name)
{
return path;
}
}
return default(SuperCurveObject.Path);
}
private void Awake() private void Awake()
{ {
instance = this; instance = this;
if (Conductor.instance.isPlaying || Conductor.instance.isPaused) EatTreat(true); _allStoryEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "story" });
UpdateStory();
}
private int _storyIndex = 0;
private void UpdateStory()
{
var cond = Conductor.instance;
if (_storyIndex >= _allStoryEvents.Count) return;
var currentStory = _allStoryEvents[_storyIndex];
if (cond.songPositionInBeatsAsDouble >= currentStory.beat + currentStory.length && _storyIndex + 1 != _allStoryEvents.Count)
{
_storyIndex++;
UpdateStory();
return;
}
float normalizedBeat = Mathf.Clamp01(cond.GetPositionFromBeat(currentStory.beat, currentStory.length));
bool enter = currentStory["enter"];
switch (currentStory["story"])
{
case (int)StoryType.Date:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback0" : "Flashback0Exit", normalizedBeat);
break;
case (int)StoryType.Gift:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback1" : "Flashback1Exit", normalizedBeat);
break;
case (int)StoryType.Girl:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback2" : "Flashback2Exit", normalizedBeat);
break;
case (int)StoryType.Eat:
_storyAnim.DoNormalizedAnimation(enter ? "Flashback3" : "Flashback3Exit", normalizedBeat);
break;
default:
_storyAnim.DoNormalizedAnimation(enter ? "Breakup" : "BreakupExit", normalizedBeat);
break;
}
} }
private void Update() private void Update()
{ {
headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0); headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0);
if (headAndBodyAnim.GetBool("ShouldOpenMouth"))
{
_emotionCancelled = true;
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{ {
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
Bite(true); Bite(true);
} }
else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory))
{ {
SoundByte.PlayOneShotGame("blueBear/whiff", -1, SoundByte.GetPitchFromSemiTones(UnityEngine.Random.Range(-1, 2), false));
Bite(false); Bite(false);
} }
Conductor cond = Conductor.instance; UpdateEmotions();
if (cond.isPlaying && !cond.isPaused) UpdateStory();
headAndBodyAnim.SetScaledAnimationSpeed();
bagsAnim.SetScaledAnimationSpeed();
cakeBagAnim.SetScaledAnimationSpeed();
donutBagAnim.SetScaledAnimationSpeed();
windAnim.SetScaledAnimationSpeed();
}
private bool _emotionCancelled = false;
private int _emotionIndex = 0;
private List<RiqEntity> _allEmotionsStretch = new();
private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp;
private void UpdateEmotions()
{
var cond = Conductor.instance;
if (_allEmotionsStretch.Count == 0 || _emotionIndex >= _allEmotionsStretch.Count) return;
var beat = cond.songPositionInBeatsAsDouble;
var e = _allEmotionsStretch[_emotionIndex];
if (beat > e.beat + e.length)
{ {
float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength); _emotionIndex++;
if (normalizedBeat >= 0 && normalizedBeat <= 1f) _lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
_emotionCancelled = false;
UpdateEmotions();
return;
}
if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled)
{
_lastEmotion = (EmotionStretchType)e["type"];
crying = _lastEmotion == EmotionStretchType.StartCrying;
float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length);
string animName = (EmotionStretchType)e["type"] switch
{ {
//headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat); EmotionStretchType.LookUp => "OpenEyes",
EmotionStretchType.Smile => "Smile",
EmotionStretchType.StartCrying => "Sad",
_ => throw new NotImplementedException(),
};
headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat);
}
}
private void HandleEmotions(double beat)
{
_allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" });
if (_allEmotionsStretch.Count == 0) return;
UpdateEmotions();
var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat);
if (allEmosBeforeBeat.Count == 0) return;
if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying)
{
headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
}
else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile)
{
headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f);
}
}
public override void OnPlay(double beat)
{
HandleTreatsOnStart(beat);
HandleEmotions(beat);
HandleCrumbs(beat);
}
public override void OnGameSwitch(double beat)
{
HandleTreatsOnStart(beat);
HandleEmotions(beat);
HandleCrumbs(beat);
}
private void HandleTreatsOnStart(double gameswitchBeat)
{
var allTreatEvents = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "donut", "cake" });
foreach (var e in allTreatEvents)
{
if (e.beat + e.length - 1 > gameswitchBeat && e.beat < gameswitchBeat)
{
SpawnTreat(e.beat, e.datamodel == "blueBear/cake", gameswitchBeat);
} }
} }
} }
public void Wind() public void Wind()
{ {
windAnim.Play("Wind", 0, 0); windAnim.DoScaledAnimationAsync("Wind", 0.5f);
} }
public void Bite(bool left) public void Bite(bool left)
{ {
_emotionCancelled = true;
if (crying) if (crying)
{ {
headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0); headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f);
} }
else else
{ {
headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0); headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f);
} }
} }
private void HandleCrumbs(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "crumb" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count == 0) return;
var lastCrumbEvent = allEventsBeforeBeat[^1];
SetCrumbThreshold(lastCrumbEvent["right"], lastCrumbEvent["left"], lastCrumbEvent["reset"]);
EatTreat(false);
}
public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset) public void SetCrumbThreshold(int rightThreshold, int leftThreshold, bool reset)
{ {
rightCrumbAppearThreshold = rightThreshold; rightCrumbAppearThreshold = rightThreshold;
@ -234,9 +417,9 @@ namespace HeavenStudio.Games
if (reset) eatenTreats = 0; if (reset) eatenTreats = 0;
} }
public void EatTreat(bool onlyCheck = false) public void EatTreat(bool appendTreats = true)
{ {
if (!onlyCheck) eatenTreats++; if (appendTreats) eatenTreats++;
if (eatenTreats >= leftCrumbAppearThreshold) if (eatenTreats >= leftCrumbAppearThreshold)
{ {
leftCrumb.SetActive(true); leftCrumb.SetActive(true);
@ -268,58 +451,31 @@ namespace HeavenStudio.Games
if (noDonutSquash && noCakeSquash) if (noDonutSquash && noCakeSquash)
{ {
squashing = false; squashing = false;
bagsAnim.Play("Idle", 0, 0); bagsAnim.DoScaledAnimationAsync("Idle", 0.5f);
} }
} }
} }
public void SetEmotion(double beat, float length, int emotion) public void SetEmotion(int emotion)
{ {
_emotionCancelled = true;
switch (emotion) switch (emotion)
{ {
case (int)EmotionType.Neutral: case (int)EmotionType.Neutral:
if (emotionAnimName == "Smile") //check if smiling then play "StopSmile"
{ headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f);
headAndBodyAnim.Play("StopSmile", 0, 0);
emotionAnimName = "";
}
else
{
headAndBodyAnim.Play("Idle", 0, 0);
}
crying = false; crying = false;
break; break;
case (int)EmotionType.ClosedEyes: case (int)EmotionType.ClosedEyes:
headAndBodyAnim.Play("EyesClosed", 0, 0); headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f);
crying = false; crying = false;
break; break;
case (int)EmotionType.LookUp: case (int)EmotionType.Cry:
emotionStartBeat = beat; headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f);
emotionLength = length;
emotionAnimName = "OpenEyes";
headAndBodyAnim.Play(emotionAnimName, 0, 0);
crying = false;
break;
case (int)EmotionType.Smile:
emotionStartBeat = beat;
emotionLength = length;
emotionAnimName = "Smile";
headAndBodyAnim.Play(emotionAnimName, 0, 0);
crying = false;
break;
case (int)EmotionType.Sad:
emotionStartBeat = beat;
emotionLength = length;
emotionAnimName = "Sad";
headAndBodyAnim.Play(emotionAnimName, 0, 0);
crying = true;
break;
case (int)EmotionType.InstaSad:
headAndBodyAnim.Play("CryIdle", 0, 0);
crying = true; crying = true;
break; break;
case (int)EmotionType.Sigh: case (int)EmotionType.Sigh:
headAndBodyAnim.Play("Sigh", 0, 0); headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f);
crying = false; crying = false;
break; break;
default: default:
@ -327,36 +483,38 @@ namespace HeavenStudio.Games
} }
} }
public void SpawnTreat(double beat, bool isCake) public void SpawnTreat(double beat, bool isCake, double gameSwitchBeat)
{ {
var objectToSpawn = isCake ? cakeBase : donutBase; var objectToSpawn = isCake ? cakeBase : donutBase;
var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder); var newTreat = GameObject.Instantiate(objectToSpawn, foodHolder);
var treatComp = newTreat.GetComponent<Treat>(); var treatComp = newTreat.GetComponent<Treat>();
treatComp.startBeat = beat; treatComp.startBeat = beat;
treatComp.curve = isCake ? cakeCurve : donutCurve;
newTreat.SetActive(true); newTreat.SetActive(true);
SoundByte.PlayOneShotGame(isCake ? "blueBear/cake" : "blueBear/donut"); if (beat >= gameSwitchBeat) SquashBag(isCake);
}
SquashBag(isCake); public static void TreatSound(double beat, bool isCake)
{
SoundByte.PlayOneShot(isCake ? "games/blueBear/cake" : "games/blueBear/donut", beat);
} }
public void SquashBag(bool isCake) public void SquashBag(bool isCake)
{ {
squashing = true; squashing = true;
bagsAnim.Play("Squashing", 0, 0); bagsAnim.DoScaledAnimationAsync("Squashing", 0.5f);
individualBagHolder.SetActive(true); individualBagHolder.SetActive(true);
if (isCake) if (isCake)
{ {
cakeBagAnim.Play("CakeSquash", 0, 0); cakeBagAnim.DoScaledAnimationAsync("CakeSquash", 0.5f);
} }
else else
{ {
donutBagAnim.Play("DonutSquash", 0, 0); donutBagAnim.DoScaledAnimationAsync("DonutSquash", 0.5f);
} }
} }
} }

View file

@ -8,17 +8,18 @@ using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_BlueBear namespace HeavenStudio.Games.Scripts_BlueBear
{ {
public class Treat : MonoBehaviour public class Treat : SuperCurveObject
{ {
const float rotSpeed = 360f; const float barelyDistX = 1.5f;
const float barelyDistY = -6f;
const float barelyHeight = 4f;
const float rotSpeed = 360f * 3;
public bool isCake; public bool isCake;
public double startBeat; public double startBeat;
bool flying = true;
double flyBeats; double flyBeats;
[NonSerialized] public BezierCurve3D curve; private Path path;
private BlueBear game; private BlueBear game;
@ -30,33 +31,34 @@ namespace HeavenStudio.Games.Scripts_BlueBear
private void Start() private void Start()
{ {
flyBeats = isCake ? 3f : 2f; flyBeats = isCake ? 3f : 2f;
Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut");
path = new();
path.positions = new PathPos[2];
path.positions[0].pos = pathToCopy.positions[0].pos;
path.positions[0].duration = pathToCopy.positions[0].duration;
path.positions[0].height = pathToCopy.positions[0].height;
path.positions[1].pos = pathToCopy.positions[1].pos;
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out); game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
Update();
} }
private void Update() private void Update()
{ {
if (flying) var cond = Conductor.instance;
transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat);
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
if (flyPos > 2f)
{ {
var cond = Conductor.instance; Destroy(gameObject);
return;
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
flyPos *= isCake ? 0.75f : 0.6f;
transform.position = curve.GetPoint(flyPos);
if (flyPos > 1f)
{
Destroy(gameObject);
return;
}
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime));
} }
float rot = isCake ? rotSpeed : -rotSpeed;
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat));
} }
void EatFood() void EatFood()
{ {
flying = false;
if (isCake) if (isCake)
{ {
SoundByte.PlayOneShotGame("blueBear/chompCake"); SoundByte.PlayOneShotGame("blueBear/chompCake");
@ -71,28 +73,33 @@ namespace HeavenStudio.Games.Scripts_BlueBear
SpawnCrumbs(); SpawnCrumbs();
GameObject.Destroy(gameObject); Destroy(gameObject);
} }
private void Just(PlayerActionEvent caller, float state) private void Just(PlayerActionEvent caller, float state)
{ {
if (state >= 1f || state <= -1f) if (state >= 1f || state <= -1f)
{ //todo: proper near miss feedback {
SoundByte.PlayOneShot("miss");
if (isCake) if (isCake)
{ {
game.headAndBodyAnim.Play("BiteL", 0, 0); game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0);
} }
else else
{ {
game.headAndBodyAnim.Play("BiteR", 0, 0); game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0);
} }
path.positions[0].pos = transform.localPosition;
path.positions[0].height = barelyHeight;
path.positions[0].duration = 1;
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
Update();
return; return;
} }
EatFood(); EatFood();
} }
private void Miss(PlayerActionEvent caller) { }
private void Out(PlayerActionEvent caller) { } private void Out(PlayerActionEvent caller) { }
void SpawnCrumbs() void SpawnCrumbs()
@ -106,7 +113,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient); var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
newGradient.mode = ParticleSystemGradientMode.RandomColor; newGradient.mode = ParticleSystemGradientMode.RandomColor;
main.startColor = newGradient; main.startColor = newGradient;
ps.Play(); ps.PlayScaledAsync(1);
} }
} }
} }

View file

@ -22,6 +22,14 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
game = BoardMeeting.instance; game = BoardMeeting.instance;
} }
private void OnDestroy()
{
if (rollLoop != null)
{
rollLoop.Stop();
}
}
public void Prepare() public void Prepare()
{ {
if (spinning) return; if (spinning) return;
@ -78,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting
public void Bop() public void Bop()
{ {
if (!canBop || spinning || !anim.IsAnimationNotPlaying() || preparing) return; if (!canBop || spinning || preparing) return;
if (smileCounter > 0) if (smileCounter > 0)
{ {
anim.DoScaledAnimationAsync("SmileBop", 0.5f); anim.DoScaledAnimationAsync("SmileBop", 0.5f);

View file

@ -92,8 +92,8 @@ namespace HeavenStudio.Games
public BMExecutive firstSpinner; public BMExecutive firstSpinner;
[SerializeField] float shakeIntensity = 0.5f; [SerializeField] float shakeIntensity = 0.5f;
public bool shouldBop = true; public bool shouldBop = true;
bool assistantCanBop = true; private bool assistantCanBop = true;
bool executivesCanBop = true; private bool executivesCanBop = true;
public GameEvent bop = new GameEvent(); public GameEvent bop = new GameEvent();
[NonSerialized] public Sound chairLoopSound = null; [NonSerialized] public Sound chairLoopSound = null;
int missCounter = 0; int missCounter = 0;
@ -126,10 +126,6 @@ namespace HeavenStudio.Games
if (cond.isPlaying && !cond.isPaused) if (cond.isPlaying && !cond.isPaused)
{ {
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
SingleBop();
}
if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory)) if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPress.inputLockCategory))
{ {
if (executives[executiveCount - 1].spinning) if (executives[executiveCount - 1].spinning)
@ -147,6 +143,12 @@ namespace HeavenStudio.Games
} }
} }
public override void OnBeatPulse(double beat)
{
if (!shouldBop) return;
SingleBop();
}
void SingleBop() void SingleBop()
{ {
if (assistantCanBop) if (assistantCanBop)
@ -431,7 +433,7 @@ namespace HeavenStudio.Games
if (shakeTween != null) if (shakeTween != null)
shakeTween.Kill(true); shakeTween.Kill(true);
DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(shakeIntensity, 0, 0), DOTween.Punch(() => GameCamera.AdditionalPosition, x => GameCamera.AdditionalPosition = x, new Vector3(shakeIntensity, 0, 0),
Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f); Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f);
executives[executiveCount - 1].Stop(); executives[executiveCount - 1].Stop();
assistantAnim.DoScaledAnimationAsync("Stop", 0.5f); assistantAnim.DoScaledAnimationAsync("Stop", 0.5f);

View file

@ -128,6 +128,10 @@ namespace HeavenStudio.Games
{ {
instance = this; instance = this;
GameCamera.AdditionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
GameCamera.AdditionalRotEuler = camPos.eulerAngles;
GameCamera.AdditionalFoV = cameraFoV;
environmentMaterials = environmentRenderer.materials; environmentMaterials = environmentRenderer.materials;
elevatorMaterials = elevatorRenderer.materials; elevatorMaterials = elevatorRenderer.materials;
beltMaterial = Instantiate(environmentMaterials[8]); beltMaterial = Instantiate(environmentMaterials[8]);
@ -191,13 +195,6 @@ namespace HeavenStudio.Games
} }
} }
private void Start()
{
GameCamera.additionalPosition = camPos.position + (Quaternion.Euler(camPos.eulerAngles) * Vector3.forward * 10f);
GameCamera.additionalRotEluer = camPos.eulerAngles;
GameCamera.additionalFoV = cameraFoV;
}
public void UpdateMappingColors(Color objectColor, Color shooterColor, Color environmentColor) public void UpdateMappingColors(Color objectColor, Color shooterColor, Color environmentColor)
{ {
currentObjectColor = objectColor; currentObjectColor = objectColor;

View file

@ -208,13 +208,13 @@ namespace HeavenStudio.Games
// print("current beat: " + conductor.songPositionInBeatsAsDouble); // print("current beat: " + conductor.songPositionInBeatsAsDouble);
if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble) if (stopCatchLeft > 0 && stopCatchLeft <= cond.songPositionInBeatsAsDouble)
{ {
plalinAnim.Play("idle", 0, 0); plalinAnim.DoScaledAnimationAsync("idle", 0.5f);
stopCatchLeft = 0; stopCatchLeft = 0;
} }
if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble) if (stopCatchRight > 0 && stopCatchRight <= cond.songPositionInBeatsAsDouble)
{ {
alalinAnim.Play("idle", 0, 0); alalinAnim.DoScaledAnimationAsync("idle", 0.5f);
stopCatchRight = 0; stopCatchRight = 0;
} }
@ -236,19 +236,6 @@ namespace HeavenStudio.Games
heartMessage.SetActive(false); heartMessage.SetActive(false);
} }
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
{
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.Play("bop", 0, 0);
}
if (bopRight && stopCatchRight == 0)
{
alalinAnim.Play("bop", 0, 0);
}
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory))
{ {
catchWhiff(false); catchWhiff(false);
@ -260,6 +247,19 @@ namespace HeavenStudio.Games
} }
} }
public override void OnBeatPulse(double beat)
{
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
if (bopRight && stopCatchRight == 0)
{
alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
}
}
public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile) public void DropFruit(double beat, int side, bool smile, bool isPineapple, float endSmile)
{ {
var objectToSpawn = isPineapple ? pineappleBase : orangeBase; var objectToSpawn = isPineapple ? pineappleBase : orangeBase;
@ -344,23 +344,23 @@ namespace HeavenStudio.Games
case (int)WhoBops.Plalin: case (int)WhoBops.Plalin:
if (stopCatchLeft == 0) if (stopCatchLeft == 0)
{ {
plalinAnim.Play("bop", 0, 0); plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
} }
break; break;
case (int)WhoBops.Alalin: case (int)WhoBops.Alalin:
if (stopCatchRight == 0) if (stopCatchRight == 0)
{ {
alalinAnim.Play("bop", 0, 0); alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
} }
break; break;
case (int)WhoBops.Both: case (int)WhoBops.Both:
if (stopCatchRight == 0) if (stopCatchRight == 0)
{ {
alalinAnim.Play("bop", 0, 0); alalinAnim.DoScaledAnimationAsync("bop", 0.5f);
} }
if (stopCatchLeft == 0) if (stopCatchLeft == 0)
{ {
plalinAnim.Play("bop", 0, 0); plalinAnim.DoScaledAnimationAsync("bop", 0.5f);
} }
break; break;
default: default:
@ -374,12 +374,12 @@ namespace HeavenStudio.Games
if (side) if (side)
{ {
alalinAnim.Play(anim, 0, 0); alalinAnim.DoScaledAnimationAsync(anim, 0.5f);
stopCatchRight = beat + 0.9f; stopCatchRight = beat + 0.9f;
} }
else else
{ {
plalinAnim.Play(anim, 0, 0); plalinAnim.DoScaledAnimationAsync(anim, 0.5f);
stopCatchLeft = beat + 0.9f; stopCatchLeft = beat + 0.9f;
} }
@ -402,12 +402,12 @@ namespace HeavenStudio.Games
if (side) if (side)
{ {
alalinAnim.Play("miss" + fruitType, 0, 0); alalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
stopCatchRight = beat + 0.7f; stopCatchRight = beat + 0.7f;
} }
else else
{ {
plalinAnim.Play("miss" + fruitType, 0, 0); plalinAnim.DoScaledAnimationAsync("miss" + fruitType, 0.5f);
stopCatchLeft = beat + 0.7f; stopCatchLeft = beat + 0.7f;
} }
} }
@ -438,12 +438,12 @@ namespace HeavenStudio.Games
if (side) if (side)
{ {
alalinAnim.Play("whiff", 0, 0); alalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
stopCatchRight = beat + 0.5f; stopCatchRight = beat + 0.5f;
} }
else else
{ {
plalinAnim.Play("whiff", 0, 0); plalinAnim.DoScaledAnimationAsync("whiff", 0.5f);
stopCatchLeft = beat + 0.5f; stopCatchLeft = beat + 0.5f;
} }
} }

View file

@ -262,13 +262,15 @@ namespace HeavenStudio.Games
UpdateCameraZoom(); UpdateCameraZoom();
} }
public override void OnBeatPulse(double beat)
{
if (!shouldBop) return;
BopSingle();
}
void Update() void Update()
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop)
{
BopSingle();
}
if (cond.isPlaying && !cond.isPaused) if (cond.isPlaying && !cond.isPaused)
{ {
@ -290,39 +292,39 @@ namespace HeavenStudio.Games
{ {
if (normalizedZoomOutAgainBeat > 1) if (normalizedZoomOutAgainBeat > 1)
{ {
GameCamera.additionalPosition = new Vector3(0, 0, 0); GameCamera.AdditionalPosition = new Vector3(0, 0, 0);
} }
else else
{ {
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint); Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuint);
float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat); float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom); GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom);
} }
} }
else if (normalizedZoomInBeat >= 0) else if (normalizedZoomInBeat >= 0)
{ {
if (normalizedZoomInBeat > 1) if (normalizedZoomInBeat > 1)
{ {
GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f); GameCamera.AdditionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
} }
else else
{ {
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint); Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat); float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom); GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom);
} }
} }
else if (normalizedZoomOutBeat >= 0) else if (normalizedZoomOutBeat >= 0)
{ {
if (normalizedZoomOutBeat > 1) if (normalizedZoomOutBeat > 1)
{ {
GameCamera.additionalPosition = new Vector3(0, 0, -1); GameCamera.AdditionalPosition = new Vector3(0, 0, -1);
} }
else else
{ {
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint); Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuint);
float newZoom = func(0f, 1f, normalizedZoomOutBeat); float newZoom = func(0f, 1f, normalizedZoomOutBeat);
GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1); GameCamera.AdditionalPosition = new Vector3(0, 0, newZoom * -1);
} }
} }
} }

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