fixed un bug
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e3c06aa582
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@ -75,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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if (nextIsHigh)
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{
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_game.ScheduleInput(beat, 2, Minigame.InputAction_BasicPress, JustHold, Empty, Empty);
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_game.ScheduleInput(beat, 5, Minigame.InputAction_FlickRelease, JustRelease, MissRelease, Empty);
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_game.ScheduleInput(beat, 4, Minigame.InputAction_FlickRelease, JustRelease, MissRelease, Empty);
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}
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else _game.ScheduleInput(beat, 2, Minigame.InputAction_BasicPress, nextIsTriple ? JustTripleEnter : Just, nextIsTriple ? MissTripleEnter : Miss, Empty);
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}
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