Delayed Property Tooltips (#886)
* add dropdown yes im really making a pr for something as tiny as this * can now turn on/off now for the hard part * can turn on and off much better now i can ACTUALLY get the delay working * it works!!! currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn * Timer waits 1.5 seconds much better, thanks astrl
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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||||
m_IsAlphaChannelOptional: 0
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||||
serializedVersion: 5
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m_Width: 1057
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||||
m_Height: 595
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||||
m_Width: 1249
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||||
m_Height: 703
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m_AntiAliasing: 2
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m_MipCount: -1
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m_DepthStencilFormat: 92
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||||
|
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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||||
m_IsAlphaChannelOptional: 0
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||||
serializedVersion: 5
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||||
m_Width: 1585
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||||
m_Height: 892
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||||
m_Width: 1873
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||||
m_Height: 1054
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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||||
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@ -13155,7 +13155,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 171581557}
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m_HandleRect: {fileID: 171581556}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -25415,7 +25415,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 1
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m_Size: 0.99995804
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -30235,6 +30235,8 @@ MonoBehaviour:
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background: {fileID: 1585542810}
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text: {fileID: 151438065}
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group: {fileID: 1090036112}
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timer: 0
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timerActive: 0
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--- !u!225 &1090036112
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CanvasGroup:
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m_ObjectHideFlags: 0
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@ -31578,7 +31580,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 199.06123}
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m_AnchoredPosition: {x: 0, y: 122.12238}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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@ -41324,8 +41326,8 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1220118245}
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Value: 1
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m_Size: 1
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m_Value: 1.0000005
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m_Size: 0.61358607
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -32,7 +32,7 @@ namespace HeavenStudio.Editor
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public bool active;
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private int childCountAtStart;
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public Dictionary<string, EventPropertyPrefab> currentProperties = new();
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public bool canDisable = true;
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@ -43,7 +43,8 @@ namespace HeavenStudio.Editor
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{
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instance = this;
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if (PropertyPrefabs == null) {
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if (PropertyPrefabs == null)
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{
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PropertyPrefabs = new() {
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{ typeof(Integer), IntegerP },
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{ typeof(Float), FloatP },
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@ -131,11 +132,11 @@ namespace HeavenStudio.Editor
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}
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input.SetCollapses(p.parameter);
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}
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foreach (var p in action.parameters)
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{
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EventPropertyPrefab prop = currentProperties[p.propertyName];
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prop.PostLoadProperties(p.parameter);
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}
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@ -151,7 +152,8 @@ namespace HeavenStudio.Editor
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{
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Type typeType = type.GetType();
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GameObject propertyPrefab = DropdownP; // enum check is hardcoded because enums are awesome (lying)
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if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab)) {
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if (!typeType.IsEnum && !PropertyPrefabs.TryGetValue(typeType, out propertyPrefab))
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{
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Debug.LogError("Can't make property interface of type: " + typeType);
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return null;
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}
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@ -160,14 +162,12 @@ namespace HeavenStudio.Editor
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input.SetActive(true);
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input.transform.localScale = Vector3.one;
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if (tooltip != string.Empty) {
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if (PersistentDataManager.gameSettings.showParamTooltips) {
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Tooltip.AddTooltip(input, tooltip);
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} else {
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Tooltip.AddTooltip(input, "", tooltip);
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}
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if (tooltip != string.Empty)
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{
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Tooltip.AddTooltip(input, tooltip, null, PersistentDataManager.gameSettings.showParamTooltips);
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}
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EventPropertyPrefab property = input.GetComponent<EventPropertyPrefab>();
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property.SetProperties(propertyName, type, caption);
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@ -182,7 +182,7 @@ namespace HeavenStudio.Editor
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{
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Destroy(transform.GetChild(i).gameObject);
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}
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currentProperties.Clear();
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}
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}
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@ -15,6 +15,8 @@ namespace HeavenStudio.Editor
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[SerializeField] private RectTransform background;
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[SerializeField] private TMP_Text text;
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[SerializeField] private CanvasGroup group;
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[SerializeField] private float timer = 0f;
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[SerializeField] private bool timerActive = false;
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public static Tooltip instance { get; private set; }
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@ -27,6 +29,14 @@ namespace HeavenStudio.Editor
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private void Update()
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{
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if (timerActive)
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{
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timer += Time.deltaTime;
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if (timer >= 1.5f)
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{
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group.alpha = 1;
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}
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}
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Vector3 anchoredPosition = Input.mousePosition;
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Camera camera = Editor.instance.EditorCamera;
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Vector3 canvasScale = Editor.instance.MainCanvas.transform.localScale;
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@ -56,9 +66,9 @@ namespace HeavenStudio.Editor
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rectTransform.anchoredPosition = anchoredPosition / scale;
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}
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public static void OnEnter(string tooltipText, string altTooltipText)
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public static void OnEnter(string tooltipText, string altTooltipText, int type)
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{
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instance.OnEnterPrivate(tooltipText, altTooltipText);
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instance.OnEnterPrivate(tooltipText, altTooltipText, type);
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}
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public static void OnExit()
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@ -68,24 +78,64 @@ namespace HeavenStudio.Editor
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Editor.instance.tooltipText.ForceMeshUpdate();
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}
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private void OnEnterPrivate(string tooltipText, string altTooltipText)
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private void OnEnterPrivate(string tooltipText, string altTooltipText, int type)
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{
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group.alpha = 1;
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Vector2 textSize;
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Vector2 paddingSize;
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text.text = tooltipText;
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text.ForceMeshUpdate();
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// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
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// idk the best place to put this comment so i'm putting it everywhere lmao
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switch (type)
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{
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case 0:
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group.alpha = 0;
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Vector2 textSize = text.GetRenderedValues(false);
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Vector2 paddingSize = new Vector2(8, 8);
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text.text = tooltipText;
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text.ForceMeshUpdate();
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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textSize = text.GetRenderedValues(false);
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paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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break;
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case 1:
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group.alpha = 0;
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text.text = tooltipText;
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text.ForceMeshUpdate();
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textSize = text.GetRenderedValues(false);
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paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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timerActive = true;
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break;
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case 2:
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group.alpha = 1;
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text.text = tooltipText;
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text.ForceMeshUpdate();
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textSize = text.GetRenderedValues(false);
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paddingSize = new Vector2(8, 8);
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background.sizeDelta = textSize + paddingSize;
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Editor.instance.tooltipText.text = altTooltipText.Replace("\n", "");
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Editor.instance.tooltipText.ForceMeshUpdate();
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break;
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}
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}
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private void OnExitPrivate()
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{
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group.alpha = 0;
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timerActive = false;
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timer = 0;
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}
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private void SetText(string tooltipText)
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@ -99,15 +149,16 @@ namespace HeavenStudio.Editor
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background.sizeDelta = textSize + paddingSize;
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}
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public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null)
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public static void AddTooltip(GameObject g, string tooltipText, string altTooltipText = null, int type = 2)
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{
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// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
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altTooltipText ??= tooltipText;
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EventTrigger et = g.AddComponent<EventTrigger>();
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EventTrigger.Entry pointerEnter = new EventTrigger.Entry();
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pointerEnter.eventID = EventTriggerType.PointerEnter;
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pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText); });
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pointerEnter.callback.AddListener((data) => { OnEnter(tooltipText, altTooltipText, type); });
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EventTrigger.Entry pointerExit = new EventTrigger.Entry();
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pointerExit.eventID = EventTriggerType.PointerExit;
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@ -132,7 +132,7 @@ namespace HeavenStudio.Common
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bool letterboxFxEnable = true,
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int editorScale = 0,
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bool scaleWScreenSize = false,
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bool showParamTooltips = true,
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int showParamTooltips = 1,
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bool previewNoteSounds = true
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)
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{
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@ -195,7 +195,7 @@ namespace HeavenStudio.Common
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public bool discordRPCEnable;
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public int editorScale;
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public bool scaleWScreenSize;
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public bool showParamTooltips;
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public int showParamTooltips;
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public bool previewNoteSounds;
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// public bool showCornerTooltips;
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@ -3,6 +3,7 @@ using UnityEngine.UI;
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using TMPro;
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using HeavenStudio.Common;
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using System.Runtime.InteropServices;
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namespace HeavenStudio.Editor
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{
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@ -12,7 +13,7 @@ namespace HeavenStudio.Editor
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[SerializeField] Toggle discordRPCCheckbox;
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[SerializeField] Button editorScaleDecre, editorScaleIncre;
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[SerializeField] Toggle scaleWSS;
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[SerializeField] Toggle paramTooltipsToggle;
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[SerializeField] TMP_Dropdown paramTooltipsDropdown;
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[SerializeField] Toggle previewNoteSoundsToggle;
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// [SerializeField] Toggle cornerTooltipsToggle;
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@ -21,7 +22,7 @@ namespace HeavenStudio.Editor
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cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
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discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
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scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
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paramTooltipsToggle.isOn = PersistentDataManager.gameSettings.showParamTooltips;
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paramTooltipsDropdown.value = PersistentDataManager.gameSettings.showParamTooltips;
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previewNoteSoundsToggle.isOn = PersistentDataManager.gameSettings.previewNoteSounds;
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SetDecreIncreInteractable();
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@ -60,7 +61,8 @@ namespace HeavenStudio.Editor
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public void OnParamTooltipsChanged()
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{
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PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsToggle.isOn;
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// tooltip types: 0 = only corner, 1 = delayed on mouse, 2 = instant on mouse
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PersistentDataManager.gameSettings.showParamTooltips = paramTooltipsDropdown.value;
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}
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public void OnPreviewNoteSoundsChanged()
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@ -134,5 +134,267 @@ MonoBehaviour:
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- Assets/Scripts/Games/Chameleon/Fly.cs
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- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
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- Assets/Scripts/Games/Chameleon/Chameleon.cs
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- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
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- Assets/Scripts/LevelEditor/Tooltip.cs
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- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
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- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
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- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
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- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
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- Assets/Scripts/Games/Airboarder/Wall.cs
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- Assets/Scripts/Games/QuizShow/QuizShow.cs
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- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
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- Assets/Scripts/Games/SickBeats/SickBeats.cs
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- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
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- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
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- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
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- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
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- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
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||||
- Assets/Scripts/Games/Cannery/Can.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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||||
- Assets/X-PostProcessing/Utility/XParameterOverride.cs
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- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
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- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
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- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
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- Assets/GUIWindows/Scripts/GUIWindow.cs
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- Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
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- Assets/Scripts/Games/DogNinja/ThrowObject.cs
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- Assets/Scripts/Games/BuiltToScaleRvl/Block.cs
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- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
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- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
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- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
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- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
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- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
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- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
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- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
|
||||
- Assets/CRTEffects/Scripts/CRTRenderer.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/CRTEffects/Scripts/CRT.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Effect.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchLineBlock/GlitchLineBlock.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/GlitchScanLineJitter.cs
|
||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlurV2/Editor/IrisBlurV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchTileJitter/Editor/GlitchTileJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/BoxBlur/BoxBlur.cs
|
||||
- Assets/Scripts/Games/DogNinja/SpawnHalves.cs
|
||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Plugins/Color picker/ColorPreview.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/GaussianBlur.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/ColorAdjustmentBleachBypass.cs
|
||||
- Assets/X-PostProcessing/Utility/XPostProcessingEnum.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/Editor/GlitchAnalogNoiseEditor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ScreenCaptureManager.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/Editor/ColorAdjustmentSaturationEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplace/Editor/ColorReplaceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/Editor/EdgeDetectionRobertsEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/Editor/EdgeDetectionScharrEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/ColorAdjustmentContrastV3.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/Editor/EdgeDetectionSobelNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/Ball.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/PixelizeTriangle.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/PixelizeHexagonGrid.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/GlitchImageBlockV3.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/GlitchImageBlock.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/Editor/ColorAdjustmentTechnicolorEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/ColorReplaceV2.cs
|
||||
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotButton.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLeaf/PixelizeLeaf.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/Editor/DualGaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/RapMen/RapMen.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/Editor/IrisBlurEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/Ball.cs
|
||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeQuad/Editor/PixelizeQuadEditor.cs
|
||||
- Assets/X-PostProcessing/Utility/XPostProcessingUtility.cs
|
||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchAnalogNoise/GlitchAnalogNoise.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Space.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/ColorAdjustmentWhiteBalance.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/Editor/TiltShiftBlurV2Editor.cs
|
||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/Editor/GlitchImageBlockV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/Editor/ColorAdjustmentContrastV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchLineBlock/Editor/GlitchLineBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/PixelizeDiamond.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/GlitchScreenJump.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/Editor/RadialBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchTileJitter/GlitchTileJitter.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
|
||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/Editor/GlitchRGBSplitV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/ColorAdjustmentContrast.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/LevelEditor/Theme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlock/Editor/GlitchImageBlockEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/GlitchRGBSplitV2.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV2/ColorAdjustmentContrastV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/Editor/GlitchImageBlockV4Editor.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Square.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeTriangle/Editor/PixelizeTriangleEditor.cs
|
||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
||||
- Assets/Scripts/Games/Cannery/Cannery.cs
|
||||
- Assets/X-PostProcessing/Effects/GaussianBlur/Editor/GaussianBlurEditor.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlur/IrisBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/Editor/PixelizeHexagonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/Editor/DualTentBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/GlitchScreenShake.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/Editor/GrainyBlurEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Fude.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/TiltShiftBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/GlitchRGBSplit.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplaceV2/Editor/ColorReplaceV2Editor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/BackgroundManager.cs
|
||||
- Assets/X-PostProcessing/Effects/DualTentBlur/DualTentBlur.cs
|
||||
- Assets/Scripts/Common/SuperScroll.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV2/Editor/GlitchRGBSplitV2Editor.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/ColorAdjustmentBrightness.cs
|
||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/GlitchRGBSplitV4.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/Editor/EdgeDetectionScharrNeonEditor.cs
|
||||
- Assets/Scripts/UI/LeftClickEvent.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/Editor/KawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBrightness/Editor/ColorAdjustmentBrightnessEditor.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/Editor/SharpenV1Editor.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlur/Editor/TiltShiftBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/Editor/DualBoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrastV3/Editor/ColorAdjustmentContrastV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV4/GlitchImageBlockV4.cs
|
||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/Editor/TentBlurEditor.cs
|
||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentContrast/Editor/ColorAdjustmentContrastEditor.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/PostProcessingVFX.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Rod.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/Editor/EdgeDetectionRobertsNeonV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/Editor/GlitchDigitalStripeEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTechnicolor/ColorAdjustmentTechnicolor.cs
|
||||
- Assets/Scripts/Common/StickyCanvas.cs
|
||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV2/GlitchImageBlockV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/Editor/EdgeDetectionSobelEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/DirectionalBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/Editor/SharpenV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/DirectionalBlur/Editor/DirectionalBlurEditor.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/Editor/DualKawaseBlurEditor.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/Games/Airboarder/Arch.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagonGrid/Editor/PixelizeHexagonGridEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/Editor/AuroraVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeDiamond/Editor/PixelizeDiamondEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentWhiteBalance/Editor/ColorAdjustmentWhiteBalanceEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchImageBlockV3/Editor/GlitchImageBlockV3Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeHexagon/PixelizeHexagon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualBoxBlur/DualBoxBlur.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/Editor/RapidVignetteEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/Editor/PixelizeCircleEditor.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentSaturation/ColorAdjustmentSaturation.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/EffectSettingsUI.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/RadialBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/AuroraVignette/AuroraVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/Editor/EdgeDetectionRobertsNeonEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/Editor/PixelizeLedEditor.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/NoteSample.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/Editor/RapidVignetteV2Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/ColorAdjustmentHue.cs
|
||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/GlitchWaveJitter.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplit/Editor/GlitchRGBSplitEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlur/RadialBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/Editor/ColorAdjustmentTintEditor.cs
|
||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RadialBlurV2/Editor/RadialBlurV2Editor.cs
|
||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Enemy.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV3/GlitchRGBSplitV3.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/X-PostProcessing/Utility/ColorWheelAttribute.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/Editor/BokehBlurEditor.cs
|
||||
- Assets/Scripts/Util/MathUtils.cs
|
||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenShake/Editor/GlitchScreenShakeEditor.cs
|
||||
- Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Photograph.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/GlitchRGBSplitV5.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV5/Editor/GlitchRGBSplitV5Editor.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/Ship.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/Editor/EdgeDetectionSobelNeonEditor.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/X-PostProcessing/Effects/BokehBlur/BokehBlur.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/Editor/ColorAdjustmentLensFilterEditor.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentBleachBypass/Editor/ColorAdjustmentBleachBypassEditor.cs
|
||||
- Assets/X-PostProcessing/Editor/XPostProcessingEditorUtility.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/Editor/RapidOldTVVignetteV2Editor.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchWaveJitter/Editor/GlitchWaveJitterEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/Editor/EdgeDetectionScharrNeonV2Editor.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScreenJump/Editor/GlitchScreenJumpEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
||||
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue