can pass title screen with any controller
fix issues with controller auto-search
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parent
43f16fb256
commit
92e0a03a12
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@ -4143,14 +4143,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 39656548c069d5541a9d9d1a808a76e4, type: 3}
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m_Sprite: {fileID: 21300000, guid: c158bbf3be7618c468e696e8c2c54e95, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -5495,7 +5495,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &3918594455165826550
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RectTransform:
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m_ObjectHideFlags: 0
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@ -5513,9 +5513,9 @@ RectTransform:
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m_Father: {fileID: 3918594455809915007}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 500, y: -25}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 206.38, y: 30}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!222 &3918594455165826539
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@ -6947,7 +6947,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: ba34210de39bafc4d9bc0bb9163d83c7, type: 3}
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m_Sprite: {fileID: 21300000, guid: 5562630d3cb1e1b439e6f0d06c45b14a, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@ -8052,8 +8052,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 861.5, y: 0}
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m_SizeDelta: {x: 1683, y: 0}
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m_AnchoredPosition: {x: 951.5, y: 0}
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m_SizeDelta: {x: 1863, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3918594456218978261
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CanvasRenderer:
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@ -635,7 +635,7 @@ namespace HeavenStudio.InputSystem
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return false;
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}
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public override int GetLastButtonDown()
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public override int GetLastButtonDown(bool strict = false)
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{
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for (int i = 0; i < buttonStates.Length; i++)
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{
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@ -136,7 +136,7 @@ namespace HeavenStudio.InputSystem
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return false;
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}
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public override int GetLastButtonDown()
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public override int GetLastButtonDown(bool strict = false)
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{
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if (Input.anyKeyDown)
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{
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@ -256,12 +256,13 @@ namespace HeavenStudio.InputSystem
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return action is 0;
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}
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public override int GetLastButtonDown()
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public override int GetLastButtonDown(bool strict = false)
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{
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if (Input.anyKeyDown)
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{
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for (KeyCode i = keyCodes[1]; i <= KeyCode.Mouse6; i++)
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{
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if (strict && i < KeyCode.Mouse0) continue;
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if (Input.GetKeyDown(i))
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return (int)i;
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}
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@ -225,7 +225,7 @@ namespace HeavenStudio.InputSystem
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/// Gets the last pressed physical button
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/// </summary>
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/// <returns></returns>
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public abstract int GetLastButtonDown();
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public abstract int GetLastButtonDown(bool strict = false);
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/// <summary>
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/// Gets the last pressed virtual action
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@ -100,20 +100,42 @@ namespace HeavenStudio
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songPos = time + offset;
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songPosBeat = SecsToBeats(songPos);
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if (Input.anyKeyDown)
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var controllers = PlayerInput.GetInputControllers();
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foreach (var newController in controllers)
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{
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if (logoRevealed && !menuMode)
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if (newController.GetLastButtonDown(true) > 0)
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{
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menuMode = true;
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menuAnim.Play("Revealed", 0, 0);
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pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
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if (logoRevealed && !menuMode)
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{
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menuMode = true;
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menuAnim.Play("Revealed", 0, 0);
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pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
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SoundByte.PlayOneShot("ui/UIEnter");
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Debug.Log("Assigning controller: " + newController.GetDeviceName());
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var lastController = PlayerInput.GetInputController(1);
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if (lastController != newController)
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{
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lastController.SetPlayer(null);
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newController.SetPlayer(1);
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if ((lastController as InputSystem.InputJoyshock) != null)
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{
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(lastController as InputSystem.InputJoyshock)?.UnAssignOtherHalf();
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}
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if ((newController as InputSystem.InputJoyshock) != null)
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{
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newController.OnSelected();
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(newController as InputSystem.InputJoyshock)?.UnAssignOtherHalf();
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}
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}
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}
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}
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// else if (snsRevealed)
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// {
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// snsRevealed = false;
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// snsPanel.SetActive(false);
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// }
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}
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if (loops == 0 && !logoRevealed)
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{
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float normalizedBeat = GetPositionFromBeat(4, 1);
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@ -60,7 +60,7 @@ namespace HeavenStudio.Editor
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if (!initController.GetCurrentStyleSupported())
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{
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PlayerInput.CurrentControlStyle = initController.GetDefaultStyle();
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stylesDropdown.value = (int)PlayerInput.CurrentControlStyle;
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stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
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}
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UpdateControlStyleMapping();
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@ -103,13 +103,13 @@ namespace HeavenStudio.Editor
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var controllers = PlayerInput.GetInputControllers();
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foreach (var newController in controllers)
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{
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if (newController.GetLastButtonDown() > 0)
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if (newController.GetLastButtonDown(true) > 0)
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{
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isAutoSearching = false;
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autoSearchLabel.SetActive(false);
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AssignController(newController, currentController);
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controllersDropdown.value = PlayerInput.GetInputControllerId(1);
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controllersDropdown.SetValueWithoutNotify(PlayerInput.GetInputControllerId(1));
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isAutoSearching = false;
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}
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}
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}
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@ -209,7 +209,7 @@ namespace HeavenStudio.Editor
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if (!newController.GetCurrentStyleSupported())
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{
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PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
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stylesDropdown.value = (int)PlayerInput.CurrentControlStyle;
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stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
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}
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UpdateControlStyleMapping();
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@ -346,7 +346,7 @@ namespace HeavenStudio.Editor
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stylesDropdown.ClearOptions();
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stylesDropdown.AddOptions(enumNames);
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stylesDropdown.value = (int)PlayerInput.CurrentControlStyle;
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stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle);
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}
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public void PopulateControllersDropdown()
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@ -361,7 +361,7 @@ namespace HeavenStudio.Editor
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}
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controllersDropdown.ClearOptions();
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controllersDropdown.AddOptions(dropDownData);
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controllersDropdown.value = PlayerInput.GetInputControllerId(1);
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controllersDropdown.SetValueWithoutNotify(PlayerInput.GetInputControllerId(1));
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}
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public void ChangeControlStyle()
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