the smallest change ever
This commit is contained in:
parent
77066cd2eb
commit
94111058f5
|
|
@ -445,8 +445,8 @@ namespace HeavenStudio.Games
|
|||
string clip = typeSpeak switch
|
||||
{
|
||||
0 => "pan",
|
||||
1 => "pa_n",
|
||||
2 or _ => "pa",
|
||||
1 => "pa",
|
||||
2 or _ => "pa_n",
|
||||
};
|
||||
var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
|
||||
SoundByte.PlayOneShotGame($"bonOdori/" + clip + (variation + 1), beat, pitch);
|
||||
|
|
@ -463,8 +463,8 @@ namespace HeavenStudio.Games
|
|||
string clip = typeSpeak switch
|
||||
{
|
||||
0 => "don",
|
||||
1 => "do_n",
|
||||
2 or _ => "do",
|
||||
1 => "do",
|
||||
2 or _ => "do_n",
|
||||
|
||||
};
|
||||
var pitch = SoundByte.GetPitchFromSemiTones(semitone, true);
|
||||
|
|
|
|||
|
|
@ -412,6 +412,17 @@ namespace HeavenStudio
|
|||
{
|
||||
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbRapMenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbRapMenLoader failed!");
|
||||
}
|
||||
|
||||
game = NtrPingpongLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,5 +17,66 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/RapMen/RapMen.cs
|
||||
- Assets/Scripts/Games/Cannery/Cannery.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/LevelEditor/Tooltip.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/Cannery/Can.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue