Fireworks: More setup
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8
Assets/Scripts/Games/Fireworks.meta
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8
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23
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Normal file
23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
using RhythmHeavenMania.Util;
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|
using System;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
namespace RhythmHeavenMania.Games
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|
{
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|
using Scripts_Fireworks;
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|
public class Fireworks : Minigame
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|
{
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|
// Start is called before the first frame update
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void Start()
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{
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}
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void Update()
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{
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}
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}
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}
|
11
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11
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25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
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|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
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|
|
||||||
|
using RhythmHeavenMania.Util;
|
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|
|
||||||
|
namespace RhythmHeavenMania.Games.Scripts_Fireworks
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|
{
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|
public class Rocket : PlayerActionObject
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|
{
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|
public bool isSparkler;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
Normal file
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d8b2f480be153a4499d741b02b6ebc36
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in a new issue