Fireworks: More setup
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8
Assets/Scripts/Games/Fireworks.meta
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8
Assets/Scripts/Games/Fireworks.meta
Normal file
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23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
|
@ -0,0 +1,23 @@
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|||
using RhythmHeavenMania.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RhythmHeavenMania.Games
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{
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using Scripts_Fireworks;
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public class Fireworks : Minigame
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
|
11
Assets/Scripts/Games/Fireworks/Fireworks.cs.meta
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11
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25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
|
@ -0,0 +1,25 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.Scripts_Fireworks
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{
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public class Rocket : PlayerActionObject
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{
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public bool isSparkler;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
|
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
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11
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Loading…
Reference in a new issue