Multiple events can now be called onto same frame + more Spaceball camera fixes
This commit is contained in:
parent
417986c08c
commit
95ac1306d4
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@ -7476,7 +7476,7 @@ Camera:
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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near clip plane: 0.01
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far clip plane: 1000
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field of view: 53.15
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orthographic: 0
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@ -14209,7 +14209,7 @@ MonoBehaviour:
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currentEvent: 0
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currentPlayerEvent: 0
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txt: {fileID: 4900000, guid: 50b54b23c06076c4598134813da27f18, type: 3}
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startOffset: 0
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startOffset: 0.5
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GameCamera: {fileID: 519420031}
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CursorCam: {fileID: 79134728}
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CircleCursor: {fileID: 1855769658}
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@ -90,7 +90,7 @@ namespace RhythmHeavenMania
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{
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new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, true ),
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new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
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new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
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// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
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})
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};
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@ -148,7 +148,21 @@ namespace RhythmHeavenMania
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}
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}
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public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] exclude)
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public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] include)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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for (int i = 0; i < temp1.Count; i++)
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{
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if (include.Any(temp1[i].datamodel.Split('/')[1].Contains))
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{
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temp2.Add(temp1[i]);
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}
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}
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return temp2;
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}
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public static List<Beatmap.Entity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
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{
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List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
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List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: 150
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -37,7 +37,8 @@ namespace RhythmHeavenMania
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instance = this;
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}
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private void Start()
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// before Start() since this is very important
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private void OnEnable()
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{
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SortEventsList();
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@ -71,11 +72,14 @@ namespace RhythmHeavenMania
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if (Input.GetKeyDown(KeyCode.A))
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{
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Conductor.instance.musicSource.time += 3;
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SetCurrentEventToClosest();
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GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
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}
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else if (Input.GetKeyDown(KeyCode.S))
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{
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Conductor.instance.musicSource.time -= 3;
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GameManager.instance.SetCurrentEventToClosest();
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SetCurrentEventToClosest();
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GetGame(currentGame).holder.GetComponent<Minigame>().OnTimeChange();
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}
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List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
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@ -84,10 +88,19 @@ namespace RhythmHeavenMania
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{
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if (Conductor.instance.songPositionInBeats >= entities[currentEvent])
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{
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eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel);
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// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
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List<Beatmap.Entity> entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat);
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for (int i = 0; i < entitesAtSameBeat.Count; i++)
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{
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eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
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currentEvent++;
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}
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// eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel);
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// currentEvent++;
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}
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}
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}
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@ -60,18 +60,17 @@ namespace RhythmHeavenMania.Games.ClappyTrio
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lastClapLength = 0;
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lastClapBeat = 0;
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hit = false;
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ClearLog();
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}
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}
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}
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public void ClearLog()
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/*public void ClearLog()
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{
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var assembly = System.Reflection.Assembly.GetAssembly(typeof(UnityEditor.Editor));
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var type = assembly.GetType("UnityEditor.LogEntries");
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var method = type.GetMethod("Clear");
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method.Invoke(new object(), null);
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}
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}*/
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public void SetClapAvailability(float startBeat, float length)
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{
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@ -44,5 +44,10 @@ namespace RhythmHeavenMania.Games
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{
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}
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public virtual void OnTimeChange()
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{
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}
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}
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}
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@ -15,13 +15,16 @@ namespace RhythmHeavenMania.Games.Spaceball
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public GameObject Dust;
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private float lastCamDistance;
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private bool zoomingCamera = false;
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private float lastZoomCamBeat;
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private float lastZoomCamLength;
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private float lastZoomCamDistance;
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private float currentZoomCamBeat;
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private float currentZoomCamLength;
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private float currentZoomCamDistance;
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private int currentZoomIndex;
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public Sprite[] Balls;
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private List<Beatmap.Entity> allCameraEvents = new List<Beatmap.Entity>();
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public static Spaceball instance { get; set; }
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public override void OnGameSwitch()
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@ -32,11 +35,21 @@ namespace RhythmHeavenMania.Games.Spaceball
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SpaceballPlayer.instance.EligibleHits.RemoveRange(0, SpaceballPlayer.instance.EligibleHits.Count);
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}
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public override void OnTimeChange()
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{
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UpdateCameraZoom();
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}
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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UpdateCameraZoom();
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}
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private void Update()
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{
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var allPlayerActions = EventCaller.GetAllPlayerEntities("spaceball");
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@ -50,30 +63,56 @@ namespace RhythmHeavenMania.Games.Spaceball
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}
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}
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if (zoomingCamera)
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(lastZoomCamBeat, lastZoomCamLength);
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float newPosZ = Mathf.Lerp(lastCamDistance, lastZoomCamDistance, normalizedBeat);
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if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat)
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{
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UpdateCameraZoom();
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currentZoomIndex++;
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}
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}
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float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(currentZoomCamBeat, currentZoomCamLength);
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if (normalizedBeat > Minigame.EndTime())
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{
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lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
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}
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else
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{
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if (currentZoomCamLength <= 0)
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GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
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else
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{
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float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
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GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ);
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}
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}
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}
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public void CameraZoom(float beat, float length, float distance)
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private void UpdateCameraZoom()
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{
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lastZoomCamBeat = beat;
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lastZoomCamLength = length;
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allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
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float dist = distance;
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dist = dist * -1;
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if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
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{
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if (currentZoomIndex - 1 >= 0)
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lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1;
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else
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lastCamDistance = allCameraEvents[0].valA * -1;
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currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
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currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
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float dist = allCameraEvents[currentZoomIndex].valA * -1;
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print(dist);
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if (dist > 0)
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lastZoomCamDistance = 0;
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currentZoomCamDistance = 0;
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else
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lastZoomCamDistance = dist;
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zoomingCamera = true;
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lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
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currentZoomCamDistance = dist;
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}
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}
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public void Shoot(float beat, bool high, string type)
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@ -73,6 +73,10 @@ namespace RhythmHeavenMania.Games.Spaceball
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Instantiate(Spaceball.instance.Dust, Spaceball.instance.Dust.transform.parent).SetActive(true);
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Destroy(this.gameObject);
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}
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else if (Conductor.instance.songPositionInBeats < startBeat)
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{
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Destroy(this.gameObject);
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}
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}
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public void MakeEligible(bool early, bool perfect, bool late)
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@ -45,7 +45,7 @@ namespace RhythmHeavenMania.Games.Spaceball
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if (EligibleHits[currentHitInList].perfect)
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{
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Jukebox.PlayOneShotGame("spaceball/hit");
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EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOMove(new Vector3(Random.Range(5, 25), 0, -600), 5f);
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EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().Holder.transform.DOLocalMove(new Vector3(Random.Range(0, 8), 0, -600), 5f);
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EligibleHits[currentHitInList].gameObject.GetComponent<SpaceballBall>().enabled = false;
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EligibleHits[currentHitInList].gameObject.GetComponent<Animator>().enabled = false;
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@ -1,23 +1,29 @@
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{
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"bpm": 105,
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"entities": [
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{
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"beat": 0,
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"length": 0,
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"valA": 170,
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"datamodel": "spaceball/cameraZoom"
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},
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{
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"beat": 0,
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"length": 4,
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"valA": 10,
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"datamodel":"spaceball/cameraZoom"
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},
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{
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"beat": 4,
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"type": "riceball",
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"datamodel": "spaceball/shoot"
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},
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{
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"beat": 4,
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"beat": 8,
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"length": 42,
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"valA": 30,
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"datamodel": "spaceball/cameraZoom"
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},
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{
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"beat": 44,
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"length": 2,
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"valA": 170,
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"datamodel": "spaceball/cameraZoom"
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},
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{
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"beat": 6,
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"datamodel": "spaceball/shoot"
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@ -43,12 +49,12 @@
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"datamodel": "gameManager/switchGame/clappyTrio"
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},
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{
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"beat": 16,
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"beat": 17,
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"length": 2,
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"datamodel": "clappyTrio/clap"
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},
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{
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"beat": 21,
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"beat": 22,
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"datamodel": "gameManager/switchGame/spaceball"
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},
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{
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@ -104,6 +110,12 @@
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{
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"beat": 44,
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"datamodel": "spaceball/shootHigh"
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},
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{
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"beat": 44,
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"length": 2,
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"valA": 170,
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"datamodel": "spaceball/cameraZoom"
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}
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]
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}
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@ -5,13 +5,7 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Menu.unity
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guid: 1acb71090c3028849a57a2c234e53a6d
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- enabled: 1
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path: Assets/Scenes/Game.unity
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guid: 2cda990e2423bbf4892e6590ba056729
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- enabled: 1
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path: Assets/Scenes/Rating.unity
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guid: 536b14300e086f04785985e8e915ca09
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m_configObjects: {}
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