colors and stuffs
yayy
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commit
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};
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||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed4 _OutlineColor;
|
||||||
|
|
||||||
|
v2f vert(appdata_t IN)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||||
|
OUT.texcoord = IN.texcoord;
|
||||||
|
OUT.color = IN.color * _Color;
|
||||||
|
#ifdef PIXELSNAP_ON
|
||||||
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _AlphaTex;
|
||||||
|
fixed4 _Color1;
|
||||||
|
fixed4 _Color2;
|
||||||
|
float _Progress;
|
||||||
|
float _AlphaSplitEnabled;
|
||||||
|
|
||||||
|
fixed4 SampleSpriteTexture (float2 uv)
|
||||||
|
{
|
||||||
|
fixed4 color = tex2D (_MainTex, uv);
|
||||||
|
|
||||||
|
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||||
|
if (_AlphaSplitEnabled)
|
||||||
|
color.a = tex2D (_AlphaTex, uv).r;
|
||||||
|
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 input = SampleSpriteTexture (IN.texcoord);
|
||||||
|
float progressClamp = clamp(_Progress, 0, 1);
|
||||||
|
fixed4 c = ((input * _Color2) * progressClamp) + ((input * _Color1) * (1 - progressClamp));
|
||||||
|
c *= _Color;
|
||||||
|
c.rgb *= c.a;
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
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|
fileFormatVersion: 2
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guid: 0fd674cb47a44464ab7cd46f6b8e2422
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
|
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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|
@ -0,0 +1,92 @@
|
||||||
|
Shader "Sprites/ChickenCloud"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Tint", Color) = (1,1,1,1)
|
||||||
|
_OutlineColor ("Outline Color", Color) = (0,0,0,0)
|
||||||
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile _ PIXELSNAP_ON
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed4 _OutlineColor;
|
||||||
|
|
||||||
|
v2f vert(appdata_t IN)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||||
|
OUT.texcoord = IN.texcoord;
|
||||||
|
OUT.color = IN.color;
|
||||||
|
#ifdef PIXELSNAP_ON
|
||||||
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _AlphaTex;
|
||||||
|
float _AlphaSplitEnabled;
|
||||||
|
|
||||||
|
fixed4 SampleSpriteTexture (float2 uv)
|
||||||
|
{
|
||||||
|
fixed4 color = tex2D (_MainTex, uv);
|
||||||
|
|
||||||
|
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||||
|
if (_AlphaSplitEnabled)
|
||||||
|
color.a = tex2D (_AlphaTex, uv).r;
|
||||||
|
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
fixed4 input = SampleSpriteTexture (IN.texcoord);
|
||||||
|
float grayscale = clamp((input.r + input.g + input.b) / 3, 0, 1);
|
||||||
|
fixed4 c = ((_Color) * grayscale) + ((_OutlineColor) * (1 - grayscale));
|
||||||
|
c *= input.a;
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 05b2b41ae5e852e44a848016376434c8
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||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
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||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -54,7 +54,7 @@ Shader "Sprites/ChickenWater"
|
||||||
v2f OUT;
|
v2f OUT;
|
||||||
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||||
OUT.texcoord = IN.texcoord;
|
OUT.texcoord = IN.texcoord;
|
||||||
OUT.color = IN.color * _Color;
|
OUT.color = IN.color;
|
||||||
#ifdef PIXELSNAP_ON
|
#ifdef PIXELSNAP_ON
|
||||||
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -0,0 +1,95 @@
|
||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!21 &2100000
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|
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|
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|
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stringTagMap: {}
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m_Colors:
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m_BuildTextureStacks: []
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assetBundleVariant:
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@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Ints: []
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m_Ints: []
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@ -83,7 +85,9 @@ Material:
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m_Colors:
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m_Colors:
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@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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@ -58,6 +58,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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@ -82,10 +83,11 @@ Material:
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@ -90,7 +90,7 @@ Material:
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- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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||||||
- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
|
- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
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- _ColorBravo: {r: 0, g: 1, b: 0, a: 1}
|
- _ColorBravo: {r: 0, g: 1, b: 0, a: 1}
|
||||||
- _ColorDelta: {r: 0, g: 0, b: 1, a: 1}
|
- _ColorDelta: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
|
BIN
Assets/Resources/Sprites/Games/ChargingChicken/cloud.000.png
Normal file
BIN
Assets/Resources/Sprites/Games/ChargingChicken/cloud.000.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
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|
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|
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|
internalIDToNameTable: []
|
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|
externalObjects: {}
|
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|
serializedVersion: 12
|
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|
mipmaps:
|
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|
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|
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|
enableMipMap: 0
|
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|
sRGBTexture: 1
|
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|
linearTexture: 0
|
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|
fadeOut: 0
|
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|
borderMipMap: 0
|
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|
mipMapsPreserveCoverage: 0
|
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|
alphaTestReferenceValue: 0.5
|
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|
mipMapFadeDistanceStart: 1
|
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|
mipMapFadeDistanceEnd: 3
|
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|
bumpmap:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
streamingMipmaps: 0
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streamingMipmapsPriority: 0
|
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|
vTOnly: 0
|
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|
ignoreMasterTextureLimit: 0
|
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|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
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|
cubemapConvolution: 0
|
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|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
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|
maxTextureSize: 2048
|
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|
textureSettings:
|
||||||
|
serializedVersion: 2
|
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|
filterMode: 1
|
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|
aniso: 1
|
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|
mipBias: 0
|
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|
wrapU: 1
|
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|
wrapV: 1
|
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|
wrapW: 1
|
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|
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|
lightmap: 0
|
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compressionQuality: 50
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|
spriteExtrude: 1
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|
spriteMeshType: 1
|
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|
alignment: 0
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|
spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
|
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|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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|
spriteGenerateFallbackPhysicsShape: 1
|
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|
alphaUsage: 1
|
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|
alphaIsTransparency: 1
|
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|
spriteTessellationDetail: -1
|
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|
textureType: 8
|
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|
textureShape: 1
|
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|
singleChannelComponent: 0
|
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|
flipbookRows: 1
|
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|
flipbookColumns: 1
|
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|
maxTextureSizeSet: 0
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|
compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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|
applyGammaDecoding: 0
|
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|
cookieLightType: 0
|
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|
platformSettings:
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|
- serializedVersion: 3
|
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|
buildTarget: DefaultTexturePlatform
|
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|
maxTextureSize: 2048
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|
resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
- serializedVersion: 3
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|
buildTarget: Standalone
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|
maxTextureSize: 2048
|
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
|
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|
textureCompression: 1
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|
compressionQuality: 50
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|
crunchedCompression: 0
|
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|
allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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|
- serializedVersion: 3
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|
buildTarget: Server
|
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|
maxTextureSize: 2048
|
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|
resizeAlgorithm: 0
|
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|
textureFormat: -1
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|
textureCompression: 1
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|
compressionQuality: 50
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crunchedCompression: 0
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|
allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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|
serializedVersion: 2
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|
sprites: []
|
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|
outline: []
|
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|
physicsShape: []
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|
bones: []
|
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|
spriteID: 5e97eb03825dee720800000000000000
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|
internalID: 0
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vertices: []
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|
indices:
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|
edges: []
|
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|
weights: []
|
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|
secondaryTextures: []
|
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|
nameFileIdTable: {}
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|
spritePackingTag:
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pSDRemoveMatte: 0
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|
pSDShowRemoveMatteOption: 0
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|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
|
@ -83,6 +83,6 @@ Material:
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
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m_Colors:
|
m_Colors:
|
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- _AddColor: {r: 0, g: 0, b: 0, a: 1}
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- _AddColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0.9528302, g: 0.87130237, b: 0.7775454, a: 1}
|
- _Color: {r: 0.9529412, g: 0.87058824, b: 0.7764706, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
@ -414,9 +414,9 @@ RectTransform:
|
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m_Father: {fileID: 574002313}
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m_Father: {fileID: 574002313}
|
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -21}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &9435782
|
--- !u!114 &9435782
|
||||||
|
@ -3846,9 +3846,9 @@ RectTransform:
|
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m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 32, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &121871281
|
--- !u!114 &121871281
|
||||||
|
@ -4070,9 +4070,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 72, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &129013734
|
--- !u!114 &129013734
|
||||||
|
@ -4206,9 +4206,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 539838476}
|
m_Father: {fileID: 539838476}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 112, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 1, y: 0.5}
|
m_Pivot: {x: 1, y: 0.5}
|
||||||
--- !u!114 &151246938
|
--- !u!114 &151246938
|
||||||
|
@ -8194,7 +8194,7 @@ MonoBehaviour:
|
||||||
m_faceColor:
|
m_faceColor:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4294967295
|
rgba: 4294967295
|
||||||
m_fontSize: 9.65
|
m_fontSize: 12.8
|
||||||
m_fontSizeBase: 14.3
|
m_fontSizeBase: 14.3
|
||||||
m_fontWeight: 400
|
m_fontWeight: 400
|
||||||
m_enableAutoSizing: 1
|
m_enableAutoSizing: 1
|
||||||
|
@ -13012,7 +13012,7 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 171581557}
|
m_TargetGraphic: {fileID: 171581557}
|
||||||
m_HandleRect: {fileID: 171581556}
|
m_HandleRect: {fileID: 171581556}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 0
|
m_Value: 1
|
||||||
m_Size: 1
|
m_Size: 1
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
|
@ -15418,7 +15418,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -50.000015}
|
m_AnchoredPosition: {x: 0, y: -50}
|
||||||
m_SizeDelta: {x: -48, y: -148}
|
m_SizeDelta: {x: -48, y: -148}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &572765323
|
--- !u!114 &572765323
|
||||||
|
@ -24624,7 +24624,7 @@ MonoBehaviour:
|
||||||
m_HandleRect: {fileID: 1589389271}
|
m_HandleRect: {fileID: 1589389271}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1
|
m_Value: 1
|
||||||
m_Size: 1
|
m_Size: 0.9886811
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -30367,7 +30367,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 101.51018}
|
m_AnchoredPosition: {x: 0, y: 89.06859}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
@ -34621,9 +34621,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 40, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1345846031
|
--- !u!114 &1345846031
|
||||||
|
@ -39827,8 +39827,8 @@ MonoBehaviour:
|
||||||
m_TargetGraphic: {fileID: 1220118245}
|
m_TargetGraphic: {fileID: 1220118245}
|
||||||
m_HandleRect: {fileID: 1220118244}
|
m_HandleRect: {fileID: 1220118244}
|
||||||
m_Direction: 2
|
m_Direction: 2
|
||||||
m_Value: 1.0000004
|
m_Value: 1.0000002
|
||||||
m_Size: 0.44279897
|
m_Size: 0.34134114
|
||||||
m_NumberOfSteps: 0
|
m_NumberOfSteps: 0
|
||||||
m_OnValueChanged:
|
m_OnValueChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -42945,9 +42945,9 @@ RectTransform:
|
||||||
m_Father: {fileID: 574002313}
|
m_Father: {fileID: 574002313}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 80, y: -21}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 32, y: 32}
|
m_SizeDelta: {x: 32, y: 32}
|
||||||
m_Pivot: {x: 0, y: 0.5}
|
m_Pivot: {x: 0, y: 0.5}
|
||||||
--- !u!114 &1783491359
|
--- !u!114 &1783491359
|
||||||
|
|
|
@ -97,6 +97,26 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("fadeIn", false, "Fade In", "Fade the music back in."),
|
new Param("fadeIn", false, "Fade In", "Fade the music back in."),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new GameAction("changeCarColor", "Car Appearance")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||||
|
instance.ChangeCarColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("colorFrom", ChargingChicken.defaultCarColor, "Idle Color Start", "Set the car's resting color at the start of the event."),
|
||||||
|
new Param("colorTo", ChargingChicken.defaultCarColor, "Idle Color End", "Set the car's resting color at the end of the event."),
|
||||||
|
new Param("colorFrom2", ChargingChicken.defaultCarColorCharged, "Charged Color Start", "Set the car's charged color at the start of the event."),
|
||||||
|
new Param("colorTo2", ChargingChicken.defaultCarColorCharged, "Charged Color End", "Set the car's charged color at the end of the event."),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() {
|
||||||
|
new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }),
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
},
|
||||||
new GameAction("changeBgColor", "Background Appearance")
|
new GameAction("changeBgColor", "Background Appearance")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
|
@ -117,6 +137,26 @@ namespace HeavenStudio.Games.Loaders
|
||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new GameAction("changeCloudColor", "Midground Appearance")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||||
|
instance.ChangeCloudColor(e.beat, e.length, e["colorFrom"], e["colorTo"], e["colorFrom2"], e["colorTo2"], e["ease"]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("colorFrom", ChargingChicken.defaultCloudColor, "Primary Color Start", "Set the midground's primary color at the start of the event. (Used in: Clouds, Stars, Doodles)"),
|
||||||
|
new Param("colorTo", ChargingChicken.defaultCloudColor, "Primary Color End", "Set the midground's primary color at the start of the event. (Used in: Clouds, Stars, Doodles)"),
|
||||||
|
new Param("colorFrom2", ChargingChicken.defaultCloudColorBottom, "Secondary Color Start", "Set the midground's secondary color at the start of the event. (Used in: Clouds)"),
|
||||||
|
new Param("colorTo2", ChargingChicken.defaultCloudColorBottom, "Secondary Color End", "Set the midground's secondary color at the start of the event. (Used in: Clouds)"),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new() {
|
||||||
|
new Param.CollapseParam((x, _) => (int)x != (int)Util.EasingFunction.Ease.Instant, new[] { "colorFrom", "colorFrom2" }),
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
},
|
||||||
new GameAction("changeFgLight", "Foreground Appearance")
|
new GameAction("changeFgLight", "Foreground Appearance")
|
||||||
{
|
{
|
||||||
function = delegate {
|
function = delegate {
|
||||||
|
@ -176,6 +216,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] GameObject countBubble;
|
[SerializeField] GameObject countBubble;
|
||||||
[SerializeField] Island IslandBase;
|
[SerializeField] Island IslandBase;
|
||||||
[SerializeField] Material chickenColors;
|
[SerializeField] Material chickenColors;
|
||||||
|
[SerializeField] Material chickenColorsCar;
|
||||||
|
[SerializeField] Material chickenColorsCloud;
|
||||||
[SerializeField] Material chickenColorsWater;
|
[SerializeField] Material chickenColorsWater;
|
||||||
[SerializeField] SpriteRenderer headlightColor;
|
[SerializeField] SpriteRenderer headlightColor;
|
||||||
|
|
||||||
|
@ -226,7 +268,14 @@ namespace HeavenStudio.Games
|
||||||
float bgColorLength = 0;
|
float bgColorLength = 0;
|
||||||
double fgLightStartBeat = -1;
|
double fgLightStartBeat = -1;
|
||||||
float fgLightLength = 0;
|
float fgLightLength = 0;
|
||||||
Util.EasingFunction.Ease lastEase;
|
double carColorStartBeat = -1;
|
||||||
|
float carColorLength = 0;
|
||||||
|
double cloudColorStartBeat = -1;
|
||||||
|
float cloudColorLength = 0;
|
||||||
|
Util.EasingFunction.Ease lastEase1;
|
||||||
|
Util.EasingFunction.Ease lastEase2;
|
||||||
|
Util.EasingFunction.Ease lastEase3;
|
||||||
|
Util.EasingFunction.Ease lastEase4;
|
||||||
Color colorFrom;
|
Color colorFrom;
|
||||||
Color colorTo;
|
Color colorTo;
|
||||||
Color colorFrom2;
|
Color colorFrom2;
|
||||||
|
@ -235,6 +284,14 @@ namespace HeavenStudio.Games
|
||||||
float lightTo = 1;
|
float lightTo = 1;
|
||||||
float lightFrom2 = 0;
|
float lightFrom2 = 0;
|
||||||
float lightTo2 = 0;
|
float lightTo2 = 0;
|
||||||
|
Color carColorFrom;
|
||||||
|
Color carColorTo;
|
||||||
|
Color carColorFrom2;
|
||||||
|
Color carColorTo2;
|
||||||
|
Color cloudColorFrom;
|
||||||
|
Color cloudColorTo;
|
||||||
|
Color cloudColorFrom2;
|
||||||
|
Color cloudColorTo2;
|
||||||
|
|
||||||
double bubbleEndCount = 0;
|
double bubbleEndCount = 0;
|
||||||
double bubbleSizeChangeStart = 0;
|
double bubbleSizeChangeStart = 0;
|
||||||
|
@ -309,6 +366,44 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Color _defaultCarColor;
|
||||||
|
public static Color defaultCarColor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#F4DB2E", out _defaultCarColor);
|
||||||
|
return _defaultCarColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private static Color _defaultCarColorCharged;
|
||||||
|
public static Color defaultCarColorCharged
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#F42E25", out _defaultCarColorCharged);
|
||||||
|
return _defaultCarColorCharged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color _defaultCloudColor;
|
||||||
|
public static Color defaultCloudColor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultCloudColor);
|
||||||
|
return _defaultCloudColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private static Color _defaultCloudColorBottom;
|
||||||
|
public static Color defaultCloudColorBottom
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#C8F0F0", out _defaultCloudColorBottom);
|
||||||
|
return _defaultCloudColorBottom;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//drum loops
|
//drum loops
|
||||||
#region DrumLoops
|
#region DrumLoops
|
||||||
|
|
||||||
|
@ -591,10 +686,14 @@ namespace HeavenStudio.Games
|
||||||
//various sound loops and shizz
|
//various sound loops and shizz
|
||||||
if (isInputting)
|
if (isInputting)
|
||||||
{
|
{
|
||||||
|
chickenColorsCar.SetFloat("_Progress", Conductor.instance.GetPositionFromBeat(nextInputReady - (yardsTextLength * 2), yardsTextLength));
|
||||||
|
|
||||||
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
|
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
|
||||||
}
|
}
|
||||||
if (!isInputting)
|
if (!isInputting)
|
||||||
{
|
{
|
||||||
|
chickenColorsCar.SetFloat("_Progress", 0);
|
||||||
|
|
||||||
Conductor.instance.FadeMinigameVolume(0, 0, 1);
|
Conductor.instance.FadeMinigameVolume(0, 0, 1);
|
||||||
drumVolume = 1;
|
drumVolume = 1;
|
||||||
|
|
||||||
|
@ -655,6 +754,16 @@ namespace HeavenStudio.Games
|
||||||
colorFrom2 = defaultBGColorBottom;
|
colorFrom2 = defaultBGColorBottom;
|
||||||
colorTo2 = defaultBGColorBottom;
|
colorTo2 = defaultBGColorBottom;
|
||||||
|
|
||||||
|
carColorFrom = defaultCarColor;
|
||||||
|
carColorTo = defaultCarColor;
|
||||||
|
carColorFrom2 = defaultCarColorCharged;
|
||||||
|
carColorTo2 = defaultCarColorCharged;
|
||||||
|
|
||||||
|
cloudColorFrom = defaultCloudColor;
|
||||||
|
cloudColorTo = defaultCloudColor;
|
||||||
|
cloudColorFrom2 = defaultCloudColorBottom;
|
||||||
|
cloudColorTo2 = defaultCloudColorBottom;
|
||||||
|
|
||||||
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
|
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
|
||||||
nextIsland.SmallLandmass.SetActive(true);
|
nextIsland.SmallLandmass.SetActive(true);
|
||||||
WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f);
|
WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f);
|
||||||
|
@ -943,7 +1052,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness)
|
public void PlayDrum(string whichDrum, float drumVolumeThis, double lateness)
|
||||||
{
|
{
|
||||||
if (isInputting && (lateness == (Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 4) / 4))) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolumeThis * drumVolume);
|
if (isInputting && (lateness * 48 == Math.Floor(Conductor.instance.songPositionInBeatsAsDouble * 48))) SoundByte.PlayOneShotGame(whichDrum, volume: drumVolumeThis * drumVolume);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PumpBeat()
|
public void PumpBeat()
|
||||||
|
@ -1187,6 +1296,8 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (!isInputting) return;
|
if (!isInputting) return;
|
||||||
|
|
||||||
|
canPressWhiff = false;
|
||||||
|
|
||||||
isInputting = false;
|
isInputting = false;
|
||||||
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
nextIsland.journeyEnd = nextIsland.journeyLength * platformDistanceConstant * platformsPerBeat;
|
||||||
currentIsland.journeyEnd = 0;
|
currentIsland.journeyEnd = 0;
|
||||||
|
@ -1413,7 +1524,7 @@ namespace HeavenStudio.Games
|
||||||
colorTo = color2;
|
colorTo = color2;
|
||||||
colorFrom2 = color3;
|
colorFrom2 = color3;
|
||||||
colorTo2 = color4;
|
colorTo2 = color4;
|
||||||
lastEase = (Util.EasingFunction.Ease)ease;
|
lastEase1 = (Util.EasingFunction.Ease)ease;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeLight(double beat, float length, float light1, float light2, float light3, float light4, int ease)
|
public void ChangeLight(double beat, float length, float light1, float light2, float light3, float light4, int ease)
|
||||||
|
@ -1424,7 +1535,29 @@ namespace HeavenStudio.Games
|
||||||
lightTo = light2;
|
lightTo = light2;
|
||||||
lightFrom2 = light3;
|
lightFrom2 = light3;
|
||||||
lightTo2 = light4;
|
lightTo2 = light4;
|
||||||
lastEase = (Util.EasingFunction.Ease)ease;
|
lastEase2 = (Util.EasingFunction.Ease)ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeCarColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)
|
||||||
|
{
|
||||||
|
carColorStartBeat = beat;
|
||||||
|
carColorLength = length;
|
||||||
|
carColorFrom = color1;
|
||||||
|
carColorTo = color2;
|
||||||
|
carColorFrom2 = color3;
|
||||||
|
carColorTo2 = color4;
|
||||||
|
lastEase3 = (Util.EasingFunction.Ease)ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeCloudColor(double beat, float length, Color color1, Color color2, Color color3, Color color4, int ease)
|
||||||
|
{
|
||||||
|
cloudColorStartBeat = beat;
|
||||||
|
cloudColorLength = length;
|
||||||
|
cloudColorFrom = color1;
|
||||||
|
cloudColorTo = color2;
|
||||||
|
cloudColorFrom2 = color3;
|
||||||
|
cloudColorTo2 = color4;
|
||||||
|
lastEase4 = (Util.EasingFunction.Ease)ease;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PersistThings(double beat)
|
private void PersistThings(double beat)
|
||||||
|
@ -1445,6 +1578,22 @@ namespace HeavenStudio.Games
|
||||||
ChangeLight(lastEvent.beat, lastEvent.length, lastEvent["lightFrom"], lastEvent["lightTo"], lastEvent["headLightFrom"], lastEvent["headLightTo"], lastEvent["ease"]);
|
ChangeLight(lastEvent.beat, lastEvent.length, lastEvent["lightFrom"], lastEvent["lightTo"], lastEvent["headLightFrom"], lastEvent["headLightTo"], lastEvent["ease"]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "changeCarColor" }).FindAll(x => x.beat < beat);
|
||||||
|
if (allEventsBeforeBeat.Count > 0)
|
||||||
|
{
|
||||||
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||||
|
var lastEvent = allEventsBeforeBeat[^1];
|
||||||
|
ChangeCarColor(lastEvent.beat, lastEvent.length, lastEvent["colorFrom"], lastEvent["colorTo"], lastEvent["colorFrom2"], lastEvent["colorTo2"], lastEvent["ease"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "changeCloudColor" }).FindAll(x => x.beat < beat);
|
||||||
|
if (allEventsBeforeBeat.Count > 0)
|
||||||
|
{
|
||||||
|
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||||
|
var lastEvent = allEventsBeforeBeat[^1];
|
||||||
|
ChangeCloudColor(lastEvent.beat, lastEvent.length, lastEvent["colorFrom"], lastEvent["colorTo"], lastEvent["colorFrom2"], lastEvent["colorTo2"], lastEvent["ease"]);
|
||||||
|
}
|
||||||
|
|
||||||
allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "textEdit" }).FindAll(x => x.beat < beat);
|
allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("chargingChicken", new string[] { "textEdit" }).FindAll(x => x.beat < beat);
|
||||||
if (allEventsBeforeBeat.Count > 0)
|
if (allEventsBeforeBeat.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -1456,9 +1605,9 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void AllColorsUpdate(Conductor cond)
|
private void AllColorsUpdate(Conductor cond)
|
||||||
{
|
{
|
||||||
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase);
|
|
||||||
|
|
||||||
//bg color
|
//bg color
|
||||||
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(lastEase1);
|
||||||
|
|
||||||
float normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength));
|
float normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(bgColorStartBeat, bgColorLength));
|
||||||
float newColorR = func(colorFrom.r, colorTo.r, normalizedBeatBG);
|
float newColorR = func(colorFrom.r, colorTo.r, normalizedBeatBG);
|
||||||
float newColorG = func(colorFrom.g, colorTo.g, normalizedBeatBG);
|
float newColorG = func(colorFrom.g, colorTo.g, normalizedBeatBG);
|
||||||
|
@ -1472,13 +1621,44 @@ namespace HeavenStudio.Games
|
||||||
bgLow.color = new Color(newColorR, newColorG, newColorB);
|
bgLow.color = new Color(newColorR, newColorG, newColorB);
|
||||||
|
|
||||||
//fg light
|
//fg light
|
||||||
float normalizedBeatFG = Mathf.Clamp01(cond.GetPositionFromBeat(fgLightStartBeat, fgLightLength));
|
func = Util.EasingFunction.GetEasingFunction(lastEase2);
|
||||||
float newLight = func(lightFrom, lightTo, normalizedBeatFG);
|
|
||||||
chickenColors.color = new Color(newLight, newLight, newLight);
|
|
||||||
chickenColorsWater.color = new Color(newLight, newLight, newLight);
|
|
||||||
|
|
||||||
newLight = func(lightFrom2, lightTo2, normalizedBeatFG);
|
normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(fgLightStartBeat, fgLightLength));
|
||||||
headlightColor.color = new Color(1, 1, 1, newLight);
|
newColorR = func(lightFrom, lightTo, normalizedBeatBG);
|
||||||
|
chickenColors.color = new Color(newColorR, newColorR, newColorR);
|
||||||
|
chickenColorsCar.color = new Color(newColorR, newColorR, newColorR);
|
||||||
|
chickenColorsWater.color = new Color(newColorR, newColorR, newColorR);
|
||||||
|
|
||||||
|
newColorR = func(lightFrom2, lightTo2, normalizedBeatBG);
|
||||||
|
headlightColor.color = new Color(1, 1, 1, newColorR);
|
||||||
|
|
||||||
|
//car color
|
||||||
|
func = Util.EasingFunction.GetEasingFunction(lastEase3);
|
||||||
|
|
||||||
|
normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(carColorStartBeat, carColorLength));
|
||||||
|
newColorR = func(carColorFrom.r, carColorTo.r, normalizedBeatBG);
|
||||||
|
newColorG = func(carColorFrom.g, carColorTo.g, normalizedBeatBG);
|
||||||
|
newColorB = func(carColorFrom.b, carColorTo.b, normalizedBeatBG);
|
||||||
|
chickenColorsCar.SetColor("_Color1", new Color(newColorR, newColorG, newColorB));
|
||||||
|
|
||||||
|
newColorR = func(carColorFrom2.r, carColorTo2.r, normalizedBeatBG);
|
||||||
|
newColorG = func(carColorFrom2.g, carColorTo2.g, normalizedBeatBG);
|
||||||
|
newColorB = func(carColorFrom2.b, carColorTo2.b, normalizedBeatBG);
|
||||||
|
chickenColorsCar.SetColor("_Color2", new Color(newColorR, newColorG, newColorB));
|
||||||
|
|
||||||
|
//cloud color
|
||||||
|
func = Util.EasingFunction.GetEasingFunction(lastEase4);
|
||||||
|
|
||||||
|
normalizedBeatBG = Mathf.Clamp01(cond.GetPositionFromBeat(cloudColorStartBeat, cloudColorLength));
|
||||||
|
newColorR = func(cloudColorFrom.r, cloudColorTo.r, normalizedBeatBG);
|
||||||
|
newColorG = func(cloudColorFrom.g, cloudColorTo.g, normalizedBeatBG);
|
||||||
|
newColorB = func(cloudColorFrom.b, cloudColorTo.b, normalizedBeatBG);
|
||||||
|
chickenColorsCloud.SetColor("_Color", new Color(newColorR, newColorG, newColorB));
|
||||||
|
|
||||||
|
newColorR = func(cloudColorFrom2.r, cloudColorTo2.r, normalizedBeatBG);
|
||||||
|
newColorG = func(cloudColorFrom2.g, cloudColorTo2.g, normalizedBeatBG);
|
||||||
|
newColorB = func(cloudColorFrom2.b, cloudColorTo2.b, normalizedBeatBG);
|
||||||
|
chickenColorsCloud.SetColor("_OutlineColor", new Color(newColorR, newColorG, newColorB));
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
|
@ -27,5 +27,6 @@ MonoBehaviour:
|
||||||
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
- Assets/Scripts/Games/PowerCalligraphy/Writing.cs
|
||||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||||
|
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue