bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program. Do with that information what you will.
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Assets/Editor.meta
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Assets/Editor.meta
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Assets/Editor/bread2unity.meta
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Assets/Editor/bread2unity/Bread2Unity.cs
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Assets/Editor/bread2unity/Bread2Unity.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using Starpelly;
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namespace Bread2Unity
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{
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public class Bread2Unity : EditorWindow
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{
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public const string editorFolderName = "bread2unity";
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[MenuItem("Tools/bread2unity")]
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public static void ShowWindow()
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{
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EditorWindow.GetWindow<Bread2Unity>("bread2unity");
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}
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public void OnGUI()
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{
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Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
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GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
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GUILayout.Space(30);
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GUIStyle desc = EditorStyles.label;
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desc.wordWrap = true;
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desc.fontStyle = FontStyle.BoldAndItalic;
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GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
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"\nCreated by Starpelly.", desc);
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GUILayout.Space(120);
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
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{
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Application.OpenURL("https://github.com/rhmodding/bread");
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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Assets/Editor/bread2unity/Bread2Unity.cs.meta
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Assets/Editor/bread2unity/logo.png
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BIN
Assets/Editor/bread2unity/logo.png
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After Width: | Height: | Size: 33 KiB |
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Assets/Editor/bread2unity/logo.png.meta
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@ -160,8 +160,6 @@ MonoBehaviour:
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