miss stuff
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|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: line0
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2184
|
||||||
|
y: 2429
|
||||||
|
width: 81
|
||||||
|
height: 96
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: d25449401a10f5241991f21668569003
|
||||||
|
internalID: 2100777987
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: line1
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2296
|
||||||
|
y: 2434
|
||||||
|
width: 51
|
||||||
|
height: 86
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 3ab8eefeeab7d584a8d303d8ac7a91f7
|
||||||
|
internalID: 770412953
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: line2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2416
|
||||||
|
y: 2420
|
||||||
|
width: 103
|
||||||
|
height: 100
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 57885cc7f9c8ef54abf24f418c749bd0
|
||||||
|
internalID: -785665932
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: line3
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2548
|
||||||
|
y: 2413
|
||||||
|
width: 114
|
||||||
|
height: 105
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 403802eb2fc88a047b259c1ed4bdc890
|
||||||
|
internalID: 1511125928
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
@ -481,8 +586,13 @@ TextureImporter:
|
||||||
frog2: -1228472510
|
frog2: -1228472510
|
||||||
jumper0: -477173263
|
jumper0: -477173263
|
||||||
jumper1: -825022746
|
jumper1: -825022746
|
||||||
|
line0: 2100777987
|
||||||
|
line1: 770412953
|
||||||
|
line2: -785665932
|
||||||
|
line3: 1511125928
|
||||||
star: 1025117743
|
star: 1025117743
|
||||||
sweat: 869300542
|
sweat: 869300542
|
||||||
|
swirl: -38016162
|
||||||
totem0: 1921032003
|
totem0: 1921032003
|
||||||
totem1: 1031057130
|
totem1: 1031057130
|
||||||
totem2: 2141254573
|
totem2: 2141254573
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
{
|
{
|
||||||
[SerializeField] private Transform _initialPoint;
|
[SerializeField] private Transform _initialPoint;
|
||||||
[SerializeField] private ParticleSystem _highParticle;
|
[SerializeField] private ParticleSystem _highParticle;
|
||||||
|
[SerializeField] private ParticleSystem _highMissParticle;
|
||||||
[SerializeField] private ParticleSystem _jumpParticle;
|
[SerializeField] private ParticleSystem _jumpParticle;
|
||||||
[SerializeField] private float _jumpHeight = 2f;
|
[SerializeField] private float _jumpHeight = 2f;
|
||||||
[SerializeField] private float _jumpHeightTriple = 1f;
|
[SerializeField] private float _jumpHeightTriple = 1f;
|
||||||
|
|
@ -53,11 +54,11 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartJumping(double beat, bool miss = false)
|
public void StartJumping(double beat, bool miss = false, bool nearMiss = false)
|
||||||
{
|
{
|
||||||
bool nextIsTriple = _game.IsTripleBeat(beat + 1);
|
bool nextIsTriple = _game.IsTripleBeat(beat + 1);
|
||||||
bool nextIsHigh = _game.IsHighBeat(beat + 1);
|
bool nextIsHigh = _game.IsHighBeat(beat + 1);
|
||||||
StartCoroutine(JumpCo(beat, miss));
|
StartCoroutine(JumpCo(beat, miss, nearMiss));
|
||||||
if (beat + 1 >= _game.EndBeat) return;
|
if (beat + 1 >= _game.EndBeat) return;
|
||||||
if (nextIsHigh)
|
if (nextIsHigh)
|
||||||
{
|
{
|
||||||
|
|
@ -81,9 +82,9 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
else _game.ScheduleInput(beat, 2, Minigame.InputAction_BasicPress, nextIsTriple ? JustTripleEnter : Just, nextIsTriple ? MissTripleEnter : Miss, Empty);
|
else _game.ScheduleInput(beat, 2, Minigame.InputAction_BasicPress, nextIsTriple ? JustTripleEnter : Just, nextIsTriple ? MissTripleEnter : Miss, Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TripleJumping(double beat, bool enter, bool miss = false)
|
public void TripleJumping(double beat, bool enter, bool miss = false, bool nearMiss = false)
|
||||||
{
|
{
|
||||||
StartCoroutine(JumpTripleCo(beat, enter, miss));
|
StartCoroutine(JumpTripleCo(beat, enter, miss, nearMiss));
|
||||||
if (beat + 0.5 >= _game.EndBeat) return;
|
if (beat + 0.5 >= _game.EndBeat) return;
|
||||||
_game.ScheduleInput(beat, 0.5, Minigame.InputAction_BasicPress, enter ? JustTripleExit : Just, enter ? MissTripleExit : Miss, Empty);
|
_game.ScheduleInput(beat, 0.5, Minigame.InputAction_BasicPress, enter ? JustTripleExit : Just, enter ? MissTripleExit : Miss, Empty);
|
||||||
}
|
}
|
||||||
|
|
@ -93,7 +94,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
_anim.DoScaledAnimationAsync("Bop", 0.5f);
|
_anim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator JumpCo(double beat, bool miss)
|
private IEnumerator JumpCo(double beat, bool miss, bool nearMiss)
|
||||||
{
|
{
|
||||||
if (beat >= _startBeat)
|
if (beat >= _startBeat)
|
||||||
{
|
{
|
||||||
|
|
@ -121,29 +122,35 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!miss) _anim.Play("Jump", 0, 0);
|
if (!miss) _anim.DoScaledAnimationAsync(nearMiss ? "NearMiss" : "Jump", 0.5f);
|
||||||
else _anim.DoScaledAnimationAsync("Miss", 0.5f);
|
else _anim.DoScaledAnimationAsync("Miss", 0.5f);
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||||
bool playedFall = false;
|
bool playedFall = false;
|
||||||
|
bool firstFrame = true;
|
||||||
|
|
||||||
while(normalizedBeat < 1f)
|
while(normalizedBeat < 1f)
|
||||||
{
|
{
|
||||||
transform.position = GetPathPositionFromBeat(_path, Math.Min(Conductor.instance.songPositionInBeatsAsDouble, beat + _path.positions[0].duration), beat);
|
if (_game.IsExpectingInputNow(Minigame.InputAction_BasicPress) && PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !firstFrame)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
Debug.Log(Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration) + ", Beat: " + beat);
|
||||||
|
transform.position = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
|
||||||
|
|
||||||
if (normalizedBeat >= 0.5f && !playedFall)
|
if (normalizedBeat >= 0.5f && !playedFall)
|
||||||
{
|
{
|
||||||
if (!miss) _anim.Play("Fall", 0, 0);
|
if (!miss && !nearMiss) _anim.Play("Fall", 0, 0);
|
||||||
playedFall = true;
|
playedFall = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||||
|
firstFrame = false;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
_anim.Play("Idle", 0, 0);
|
_anim.Play("Idle", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator JumpTripleCo(double beat, bool enter, bool miss)
|
private IEnumerator JumpTripleCo(double beat, bool enter, bool miss, bool nearMiss)
|
||||||
{
|
{
|
||||||
if (beat >= _startBeat)
|
if (beat >= _startBeat)
|
||||||
{
|
{
|
||||||
|
|
@ -160,23 +167,29 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
target = _game.GetJumperFrogPointAtBeat(beat + 0.5, enter ? 0 : 1)
|
target = _game.GetJumperFrogPointAtBeat(beat + 0.5, enter ? 0 : 1)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
if (!miss) _anim.Play("Jump", 0, 0);
|
if (!miss) _anim.DoScaledAnimationAsync(nearMiss ? "NearMiss" : "Jump", 0.5f);
|
||||||
else _anim.DoScaledAnimationAsync("Miss", 0.5f);
|
else _anim.DoScaledAnimationAsync("Miss", 0.5f);
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||||
bool playedFall = false;
|
bool playedFall = false;
|
||||||
|
bool firstFrame = true;
|
||||||
|
|
||||||
while (normalizedBeat < 1f)
|
while (normalizedBeat < 1f)
|
||||||
{
|
{
|
||||||
transform.position = GetPathPositionFromBeat(_path, Math.Min(Conductor.instance.songPositionInBeatsAsDouble, beat + _path.positions[0].duration), beat);
|
if (_game.IsExpectingInputNow(Minigame.InputAction_BasicPress) && PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !firstFrame)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
transform.position = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
|
||||||
|
|
||||||
if (normalizedBeat >= 0.5f && !playedFall)
|
if (normalizedBeat >= 0.5f && !playedFall)
|
||||||
{
|
{
|
||||||
if (!miss) _anim.Play("Fall", 0, 0);
|
if (!miss && !nearMiss) _anim.Play("Fall", 0, 0);
|
||||||
playedFall = true;
|
playedFall = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||||
|
firstFrame = false;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
_anim.Play("Idle", 0, 0);
|
_anim.Play("Idle", 0, 0);
|
||||||
|
|
@ -215,14 +228,23 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
_anim.Play("HighJump", 0, 0);
|
_anim.Play("HighJump", 0, 0);
|
||||||
_highParticle.PlayScaledAsync(0.5f);
|
_highParticle.PlayScaledAsync(0.5f);
|
||||||
}
|
}
|
||||||
else _anim.DoScaledAnimationAsync("Miss", 0.5f);
|
else
|
||||||
|
{
|
||||||
|
_anim.DoScaledAnimationAsync("HighMiss", 0.5f);
|
||||||
|
_highMissParticle.PlayScaledAsync(0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||||
bool playedFall = false;
|
bool playedFall = false;
|
||||||
|
bool firstFrame = true;
|
||||||
|
|
||||||
while (normalizedBeat < 1f)
|
while (normalizedBeat < 1f)
|
||||||
{
|
{
|
||||||
transform.position = GetPathPositionFromBeat(_path, Math.Min(Conductor.instance.songPositionInBeatsAsDouble, beat + _path.positions[0].duration), beat);
|
if (_game.IsExpectingInputNow(Minigame.InputAction_BasicPress) && PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !firstFrame)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
transform.position = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat);
|
||||||
|
|
||||||
if (normalizedBeat >= 0.5f && !playedFall)
|
if (normalizedBeat >= 0.5f && !playedFall)
|
||||||
{
|
{
|
||||||
|
|
@ -231,10 +253,12 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
}
|
}
|
||||||
|
|
||||||
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration);
|
||||||
|
firstFrame = false;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
_anim.Play("Idle", 0, 0);
|
_anim.Play("Idle", 0, 0);
|
||||||
_highParticle.Stop();
|
_highParticle.Stop();
|
||||||
|
_highMissParticle.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator HoldCo(double beat)
|
private IEnumerator HoldCo(double beat)
|
||||||
|
|
@ -263,14 +287,19 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
canUnHold = true;
|
canUnHold = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return null;
|
if (_game.IsExpectingInputNow(Minigame.InputAction_FlickRelease) && PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease))
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Just(PlayerActionEvent caller, float state)
|
private void Just(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
bool isTriple = _game.IsTripleBeat(caller.startBeat + caller.timer);
|
bool isTriple = _game.IsTripleBeat(caller.startBeat + caller.timer);
|
||||||
StartJumping(caller.startBeat + caller.timer);
|
StartJumping(caller.startBeat + caller.timer, false, state >= 1f || state <= -1f);
|
||||||
_game.BopTotemAtBeat(caller.startBeat + caller.timer);
|
_game.BopTotemAtBeat(caller.startBeat + caller.timer);
|
||||||
if (isTriple) _game.FallFrogAtBeat(caller.startBeat + caller.timer, 1);
|
if (isTriple) _game.FallFrogAtBeat(caller.startBeat + caller.timer, 1);
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
|
|
@ -284,7 +313,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
|
|
||||||
private void JustTripleEnter(PlayerActionEvent caller, float state)
|
private void JustTripleEnter(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
TripleJumping(caller.startBeat + caller.timer, true);
|
TripleJumping(caller.startBeat + caller.timer, true, false, state >= 1f || state <= -1f);
|
||||||
_game.FallFrogAtBeat(caller.startBeat + caller.timer, -1);
|
_game.FallFrogAtBeat(caller.startBeat + caller.timer, -1);
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
|
|
@ -297,7 +326,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
|
|
||||||
private void JustTripleExit(PlayerActionEvent caller, float state)
|
private void JustTripleExit(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
TripleJumping(caller.startBeat + caller.timer, false);
|
TripleJumping(caller.startBeat + caller.timer, false, false, state >= 1f || state <= -1f);
|
||||||
_game.FallFrogAtBeat(caller.startBeat + caller.timer, 0);
|
_game.FallFrogAtBeat(caller.startBeat + caller.timer, 0);
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
|
|
@ -323,7 +352,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
|
||||||
|
|
||||||
private void JustRelease(PlayerActionEvent caller, float state)
|
private void JustRelease(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
HighJump(caller.startBeat + caller.timer, false);
|
HighJump(caller.startBeat + caller.timer, state >= 1f && state <= -1f);
|
||||||
_game.ReleaseDragonAtBeat(caller.startBeat + caller.timer);
|
_game.ReleaseDragonAtBeat(caller.startBeat + caller.timer);
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue