Merge branch 'RHeavenStudio:master' into acrobat
This commit is contained in:
commit
98e095432a
2
.github/workflows/activation.yml
vendored
2
.github/workflows/activation.yml
vendored
|
|
@ -15,7 +15,7 @@ jobs:
|
|||
|
||||
# Upload artifact (Unity_v20XX.X.XXXX.alf)
|
||||
- name: Expose as artifact
|
||||
uses: actions/upload-artifact@v2
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ steps.getManualLicenseFile.outputs.filePath }}
|
||||
path: ${{ steps.getManualLicenseFile.outputs.filePath }}
|
||||
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
|
|
@ -2,7 +2,7 @@ name: Build Heaven Studio
|
|||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master", "release_1", "actions_rework" ]
|
||||
branches: [ "master", "release_1_patches" ]
|
||||
workflow_dispatch: {}
|
||||
|
||||
jobs:
|
||||
|
|
@ -35,12 +35,12 @@ jobs:
|
|||
swap-storage: false
|
||||
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
# with:
|
||||
# lfs: true
|
||||
|
||||
# Cache reused Library files to speed up compilation
|
||||
- uses: actions/cache@v3
|
||||
- uses: actions/cache@v4.0.0
|
||||
with:
|
||||
path: Library
|
||||
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
|
||||
|
|
@ -56,7 +56,7 @@ jobs:
|
|||
# githubToken: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Build project
|
||||
uses: game-ci/unity-builder@v2
|
||||
uses: game-ci/unity-builder@v4
|
||||
env:
|
||||
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||
|
|
|
|||
25
.github/workflows/cherry-tirage.yml
vendored
Normal file
25
.github/workflows/cherry-tirage.yml
vendored
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
on:
|
||||
pull_request_target:
|
||||
branches:
|
||||
- master
|
||||
types: ["closed"]
|
||||
|
||||
jobs:
|
||||
cherry_no_future_to_current:
|
||||
runs-on: ubuntu-latest
|
||||
name: Cherry pick into current release
|
||||
if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Cherry pick into current release
|
||||
uses: xealth/cherry-pick-action@v1.0.0
|
||||
with:
|
||||
branch: release_1_patches
|
||||
labels: |
|
||||
cherry-pick
|
||||
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
7
.vscode/settings.json
vendored
7
.vscode/settings.json
vendored
|
|
@ -51,5 +51,10 @@
|
|||
"temp/": true,
|
||||
"Temp/": true
|
||||
},
|
||||
"dotnet.defaultSolution": "HeavenStudio.sln"
|
||||
"dotnet.defaultSolution": "HeavenStudio.sln",
|
||||
"files.autoSave": "off",
|
||||
"editor.inlineSuggest.showToolbar": "always",
|
||||
"editor.definitionLinkOpensInPeek": true,
|
||||
"editor.gotoLocation.multipleDefinitions": "gotoAndPeek",
|
||||
"editor.gotoLocation.alternativeDefinitionCommand": "editor.action.peekDefinition"
|
||||
}
|
||||
|
|
@ -22,7 +22,7 @@ namespace UnityBuilderAction
|
|||
string appName = PlayerSettings.productName;
|
||||
// Get filename.
|
||||
string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe");
|
||||
Build( BuildTarget.StandaloneWindows, 0, path);
|
||||
Build( BuildTarget.StandaloneWindows64, 0, path);
|
||||
}
|
||||
|
||||
[MenuItem("File/Build Linux")]
|
||||
|
|
@ -225,7 +225,7 @@ namespace UnityBuilderAction
|
|||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.ChunkBasedCompression, buildTarget);
|
||||
|
||||
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
|
||||
ReportSummary(buildSummary);
|
||||
|
|
|
|||
|
|
@ -1,22 +1,61 @@
|
|||
using System.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Build;
|
||||
using UnityEditor.Build.Reporting;
|
||||
using UnityEngine;
|
||||
|
||||
using SatorImaging.UnitySourceGenerator.Editor;
|
||||
using HeavenStudio;
|
||||
|
||||
public class CreateAssetBundles
|
||||
{
|
||||
[MenuItem("Assets/Build AssetBundles")]
|
||||
static void BuildAllAssetBundles()
|
||||
[MenuItem("Assets/Build AssetBundles/Current Platform")]
|
||||
static void BuildAllAssetBundlesCurrPlatform()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
string assetBundleDirectory = "Assets/StreamingAssets";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
|
||||
|
||||
[MenuItem("Assets/Build AssetBundles/Windows")]
|
||||
static void BuildAllAssetBundlesWindows()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets/Windows";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows);
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Build AssetBundles/Linux")]
|
||||
static void BuildAllAssetBundlesLinux()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets/Linux";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64);
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Build AssetBundles/Mac")]
|
||||
static void BuildAllAssetBundlesMacOS()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets/Mac";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(Minigames));
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX);
|
||||
}
|
||||
}
|
||||
14
Assets/Editor/CreateMinigameScriptTemplate.cs
Normal file
14
Assets/Editor/CreateMinigameScriptTemplate.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using SatorImaging.UnitySourceGenerator.Editor;
|
||||
|
||||
public class CreateMinigameScriptTemplate
|
||||
{
|
||||
[MenuItem("Assets/Heaven Studio/Create Minigame Script From Template", priority = 0)]
|
||||
public static void CreateMinigameScript()
|
||||
{
|
||||
ProjectWindowUtil.CreateScriptAssetFromTemplateFile("Assets/Editor/ScriptTemplates/MinigameScriptTemplate.txt", "NewMinigame.cs");
|
||||
AssetDatabase.Refresh();
|
||||
USGUtility.ForceGenerateByType(typeof(HeavenStudio.Minigames));
|
||||
}
|
||||
}
|
||||
11
Assets/Editor/CreateMinigameScriptTemplate.cs.meta
Normal file
11
Assets/Editor/CreateMinigameScriptTemplate.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 24bc0d119c30f3a41aee57b4e85dbf64
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Editor/ScriptTemplates.meta
Normal file
8
Assets/Editor/ScriptTemplates.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 12ec433916efb3c4a895be2ac0dd6935
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
52
Assets/Editor/ScriptTemplates/MinigameScriptTemplate.txt
Normal file
52
Assets/Editor/ScriptTemplates/MinigameScriptTemplate.txt
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
/// Minigame loaders handle the setup of your minigame.
|
||||
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
|
||||
|
||||
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
|
||||
/// `Platformcode` is a three-leter platform code with the minigame's origin
|
||||
/// `Name` is a short internal name
|
||||
/// `Loader` is the string "Loader"
|
||||
|
||||
/// Platform codes are as follows:
|
||||
/// Agb: Gameboy Advance ("Advance Gameboy")
|
||||
/// Ntr: Nintendo DS ("Nitro")
|
||||
/// Rvl: Nintendo Wii ("Revolution")
|
||||
/// Ctr: Nintendo 3DS ("Centrair")
|
||||
/// Mob: Mobile
|
||||
/// Pco: PC / Other
|
||||
|
||||
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||
public static class _______________
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("*prefab name*", "*Display Name*", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class #SCRIPTNAME# : Minigame
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a701bb5358c08074b991f83428d52446
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -77,7 +77,8 @@ public class SpritesheetScaler : EditorWindow
|
|||
for (int i = 0; i < ti1.spritesheet.Length; i++)
|
||||
{
|
||||
SpriteMetaData d = ti1.spritesheet[i];
|
||||
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
|
||||
// pivot relative to the origin of the rect in pixels
|
||||
Vector2 oldPivot = new Vector2(d.pivot.x * d.rect.width, d.pivot.y * d.rect.height);
|
||||
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
|
||||
|
||||
d.border.x += d.border.x > 0 ? inflateX : 0;
|
||||
|
|
@ -85,10 +86,12 @@ public class SpritesheetScaler : EditorWindow
|
|||
d.border.z += d.border.z > 0 ? inflateX : 0;
|
||||
d.border.w += d.border.w > 0 ? inflateY : 0;
|
||||
|
||||
if (inflateX > 0 || inflateY > 0)
|
||||
if (d.alignment != (int)SpriteAlignment.Center && (inflateX > 0 || inflateY > 0))
|
||||
{
|
||||
d.alignment = (int)SpriteAlignment.Custom;
|
||||
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
|
||||
oldPivot += new Vector2(inflateX, inflateY);
|
||||
Vector2 newPivot = oldPivot * multiplier;
|
||||
d.pivot = new Vector2(newPivot.x / d.rect.width, newPivot.y / d.rect.height);
|
||||
}
|
||||
|
||||
d.border *= multiplier;
|
||||
|
|
|
|||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 375dce47d61a68447a1b4813869b10b2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,65 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using UnityEngine;
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class BCCAD : IDataModel
|
||||
{
|
||||
|
||||
public BCCAD Read(byte[] bytes)
|
||||
{
|
||||
sheetW = BitConverter.ToUInt16(bytes, 4);
|
||||
sheetH = BitConverter.ToUInt16(bytes, 6);
|
||||
|
||||
|
||||
// int max = (bytes[8] * 2) + 12;
|
||||
int max = 64 * bytes[8] + 12;
|
||||
|
||||
// note this doesn't account for empty sprites, but I'll get there when i get there
|
||||
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
|
||||
{
|
||||
ISprite spriteParts_ = new ISprite();
|
||||
int compare = 0;
|
||||
for (int j = 0; j < bytes[i]; j++)
|
||||
{
|
||||
int ind = i + 4 + (64 * j);
|
||||
|
||||
ISpritePart part = new ISpritePart();
|
||||
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
|
||||
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
|
||||
part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
|
||||
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
|
||||
part.posX = BitConverter.ToInt16(bytes, ind + 8);
|
||||
part.posY = BitConverter.ToInt16(bytes, ind + 10);
|
||||
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
|
||||
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
|
||||
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
|
||||
part.flipX = bytes[ind + 18] != (byte)0;
|
||||
part.flipY = bytes[ind + 20] != (byte)0;
|
||||
// im sure the values between 20 and 28 are important so remind me to come back to these
|
||||
part.opacity = bytes[ind + 28];
|
||||
|
||||
Debug.Log("offset: " + ind + ", val: " + part.regionX);
|
||||
|
||||
spriteParts_.parts.Add(part);
|
||||
|
||||
compare += 64;
|
||||
}
|
||||
|
||||
sprites.Add(spriteParts_);
|
||||
|
||||
i += compare;
|
||||
|
||||
}
|
||||
|
||||
return new BCCAD()
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
/// sprites length bytes start = 12
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
using Starpelly;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class Bread2Unity : EditorWindow
|
||||
{
|
||||
public const string editorFolderName = "bread2unity";
|
||||
|
||||
[MenuItem("Tools/bread2unity")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
EditorWindow.GetWindow<Bread2Unity>("bread2unity");
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
|
||||
GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
|
||||
GUILayout.Space(30);
|
||||
|
||||
GUIStyle desc = EditorStyles.label;
|
||||
desc.wordWrap = true;
|
||||
desc.fontStyle = FontStyle.BoldAndItalic;
|
||||
|
||||
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
|
||||
"\nCreated by Starpelly.", desc);
|
||||
|
||||
GUILayout.Space(120);
|
||||
|
||||
if (GUILayout.Button("Test"))
|
||||
{
|
||||
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
|
||||
if (path.Length != 0)
|
||||
{
|
||||
var fileContent = File.ReadAllBytes(path);
|
||||
new BCCAD().Read(fileContent);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
|
||||
{
|
||||
Application.OpenURL("https://github.com/rhmodding/bread");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0967d3b57ef5e5d46965e261ead79e15
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,201 +0,0 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
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|
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|
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|
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|
||||
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|
||||
|
|
@ -1,7 +0,0 @@
|
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
||||
|
|
@ -1,24 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IAnimation
|
||||
{
|
||||
public List<IAnimationStep> steps;
|
||||
}
|
||||
|
||||
public class IAnimationStep
|
||||
{
|
||||
public ushort spriteIndex;
|
||||
public ushort delay;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -1,13 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class IDataModel
|
||||
{
|
||||
public List<ISprite> sprites = new List<ISprite>();
|
||||
public List<IAnimation> animations = new List<IAnimation>();
|
||||
public int sheetW;
|
||||
public int sheetH;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -1,31 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Bread2Unity
|
||||
{
|
||||
public class ISprite
|
||||
{
|
||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
||||
}
|
||||
|
||||
public class ISpritePart
|
||||
{
|
||||
public ushort regionX;
|
||||
public ushort regionY;
|
||||
public ushort regionW;
|
||||
public ushort regionH;
|
||||
|
||||
public short posX;
|
||||
public short posY;
|
||||
|
||||
public float stretchX;
|
||||
public float stretchY;
|
||||
|
||||
public float rotation;
|
||||
|
||||
public bool flipX;
|
||||
public bool flipY;
|
||||
|
||||
public byte opacity;
|
||||
}
|
||||
}
|
||||
|
|
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
# bread2unity
|
||||
Rhythm Heaven animation to Unity animation converter
|
||||
|
|
@ -1,7 +0,0 @@
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|
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|
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|
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mipMapFadeDistanceStart: 1
|
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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@ -1,18 +1,66 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Rellac.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// Simple script to destroy the target GameObject when window is closed
|
||||
/// </summary>
|
||||
public class GUIWindow : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Close window by destroying this GameObject
|
||||
/// </summary>
|
||||
public void CloseWindow()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Simple script to destroy the target GameObject when window is closed
|
||||
/// </summary>
|
||||
public class GUIWindow : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float maxWidth = 0;
|
||||
[SerializeField] private float maxHeight = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Close window by destroying this GameObject
|
||||
/// </summary>
|
||||
public void CloseWindow()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// limit window size
|
||||
RectTransform rectTransform = GetComponent<RectTransform>();
|
||||
if (maxWidth > 0 && rectTransform.rect.width > maxWidth)
|
||||
{
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maxWidth);
|
||||
}
|
||||
if (maxHeight > 0 && rectTransform.rect.height > maxHeight)
|
||||
{
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maxHeight);
|
||||
}
|
||||
|
||||
// keep in bounds of parent
|
||||
RectTransform parent = transform.parent.GetComponent<RectTransform>();
|
||||
if (parent != null)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
parent.GetWorldCorners(corners);
|
||||
Vector3 min = corners[0];
|
||||
Vector3 max = corners[2];
|
||||
|
||||
Vector3[] myCorners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(myCorners);
|
||||
|
||||
if (myCorners[0].x < min.x)
|
||||
{
|
||||
rectTransform.localPosition += new Vector3(min.x - myCorners[0].x, 0, 0);
|
||||
}
|
||||
if (myCorners[2].x > max.x)
|
||||
{
|
||||
rectTransform.localPosition -= new Vector3(myCorners[2].x - max.x, 0, 0);
|
||||
}
|
||||
if (myCorners[0].y < min.y)
|
||||
{
|
||||
rectTransform.localPosition += new Vector3(0, min.y - myCorners[0].y, 0);
|
||||
}
|
||||
if (myCorners[2].y > max.y)
|
||||
{
|
||||
rectTransform.localPosition -= new Vector3(0, myCorners[2].y - max.y, 0);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -56,8 +56,8 @@ namespace Rellac.Windows
|
|||
//register to pointer events
|
||||
onPointerDown.AddListener(SetIsGrabbed);
|
||||
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
||||
// onPointerEnter.AddListener(ShowCursor);
|
||||
// onPointerExit.AddListener(ResetCursor);
|
||||
onPointerEnter.AddListener(ShowCursor);
|
||||
onPointerExit.AddListener(ResetCursor);
|
||||
|
||||
// find what direction we're pulling with this handle
|
||||
switch (axis)
|
||||
|
|
@ -129,8 +129,9 @@ namespace Rellac.Windows
|
|||
}
|
||||
|
||||
Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
|
||||
Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size;
|
||||
Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
|
||||
Vector3 anchoredPosition = Input.mousePosition;
|
||||
anchoredPosition.z = 0;
|
||||
Vector2 mouseDelta = Vector2.Scale((Vector2)anchoredPosition - initialMousePos, scaleOffset) * 0.5f;
|
||||
Vector2 size = initialSize;
|
||||
|
||||
switch (direction)
|
||||
|
|
@ -199,7 +200,9 @@ namespace Rellac.Windows
|
|||
if (isLocked) return;
|
||||
isGrabbed = true;
|
||||
|
||||
initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
|
||||
Vector3 anchoredPosition = Input.mousePosition;
|
||||
anchoredPosition.z = 0;
|
||||
initialMousePos = anchoredPosition;
|
||||
initialSize = parentWindow.sizeDelta;
|
||||
initialPivot = parentWindow.pivot;
|
||||
|
||||
|
|
|
|||
|
|
@ -60,7 +60,9 @@ namespace Rellac.Windows
|
|||
|
||||
public static Vector3 MousePosition()
|
||||
{
|
||||
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
Vector3 anchoredPosition = Input.mousePosition;
|
||||
anchoredPosition.z = 0;
|
||||
var mousePos = Camera.main.ScreenToWorldPoint(anchoredPosition);
|
||||
return new Vector3(mousePos.x, mousePos.y, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
21
Assets/New Flare.flare
Normal file
21
Assets/New Flare.flare
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!121 &12100000
|
||||
Flare:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New Flare
|
||||
m_FlareTexture: {fileID: 0}
|
||||
m_TextureLayout: 0
|
||||
m_Elements:
|
||||
- m_ImageIndex: 0
|
||||
m_Position: 0
|
||||
m_Size: 0.5
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
m_UseLightColor: 1
|
||||
m_Rotate: 0
|
||||
m_Zoom: 1
|
||||
m_Fade: 1
|
||||
m_UseFog: 1
|
||||
8
Assets/New Flare.flare.meta
Normal file
8
Assets/New Flare.flare.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 203e150a187c5ee488d2f6793cf8ecfe
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 12100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -2,7 +2,6 @@ using UnityEngine;
|
|||
using UnityEngine.UI;
|
||||
|
||||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
public class ColorPreview : MonoBehaviour
|
||||
{
|
||||
|
|
@ -21,18 +20,18 @@ public class ColorPreview : MonoBehaviour
|
|||
public void ChangeColor(Color c)
|
||||
{
|
||||
colorPicker.color = c;
|
||||
hex.text = c.Color2Hex();
|
||||
hex.text = Color2Hex(c);
|
||||
}
|
||||
|
||||
public void OnColorChanged(Color c)
|
||||
{
|
||||
previewGraphic.color = c;
|
||||
hex.text = c.Color2Hex();
|
||||
hex.text = Color2Hex(c);
|
||||
}
|
||||
|
||||
public void SetColorFromHex(string hex)
|
||||
{
|
||||
colorPicker.color = Starpelly.Colors.Hex2RGB(hex);
|
||||
colorPicker.color = Hex2RGB(hex);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
|
@ -45,4 +44,38 @@ public class ColorPreview : MonoBehaviour
|
|||
{
|
||||
SetColorFromHex(hex.text);
|
||||
}
|
||||
|
||||
static string Color2Hex(Color color)
|
||||
{
|
||||
Color32 col = (Color32)color;
|
||||
string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2");
|
||||
return hex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a Hexadecimal Color to an RGB Color.
|
||||
/// </summary>
|
||||
static Color Hex2RGB(string hex)
|
||||
{
|
||||
if (hex is null or "") return Color.black;
|
||||
try
|
||||
{
|
||||
hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF
|
||||
hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF
|
||||
byte a = 255;//assume fully visible unless specified in hex
|
||||
byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
//Only use alpha if the string has enough characters
|
||||
if (hex.Length >= 8)
|
||||
{
|
||||
a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber);
|
||||
}
|
||||
return new Color32(r, g, b, a);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Color.black;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5c02948e56fc801488f8e266ae84de7e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8a63350dadfa3364ca113259df8a333a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class ActivityManager
|
||||
{
|
||||
public void RegisterCommand()
|
||||
{
|
||||
RegisterCommand(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6247f141a06f4c64bace3428adf1b1c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
static class Constants
|
||||
{
|
||||
public const string DllName = "discord_game_sdk";
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a8beacc6f1e76b94da362fffb1e25e2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 322f7411488994c4ba05fef35275c9ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial struct ImageHandle
|
||||
{
|
||||
static public ImageHandle User(Int64 id)
|
||||
{
|
||||
return User(id, 128);
|
||||
}
|
||||
|
||||
static public ImageHandle User(Int64 id, UInt32 size)
|
||||
{
|
||||
return new ImageHandle
|
||||
{
|
||||
Type = ImageType.User,
|
||||
Id = id,
|
||||
Size = size,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ImageManager
|
||||
{
|
||||
public void Fetch(ImageHandle handle, FetchHandler callback)
|
||||
{
|
||||
Fetch(handle, false, callback);
|
||||
}
|
||||
|
||||
public byte[] GetData(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
||||
GetData(handle, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
public Texture2D GetTexture(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
||||
texture.LoadRawTextureData(GetData(handle));
|
||||
texture.Apply();
|
||||
return texture;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9aaaf736e0538da4d921dda51e049299
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class LobbyManager
|
||||
{
|
||||
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
||||
{
|
||||
var memberCount = MemberCount(lobbyID);
|
||||
var members = new List<User>();
|
||||
for (var i = 0; i < memberCount; i++)
|
||||
{
|
||||
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
||||
}
|
||||
return members;
|
||||
}
|
||||
|
||||
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
||||
{
|
||||
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9f595176ca2beab4da4f6473f1a4d102
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StorageManager
|
||||
{
|
||||
public IEnumerable<FileStat> Files()
|
||||
{
|
||||
var fileCount = Count();
|
||||
var files = new List<FileStat>();
|
||||
for (var i = 0; i < fileCount; i++)
|
||||
{
|
||||
files.Add(StatAt(i));
|
||||
}
|
||||
return files;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0de83ab0ec089db4eb806d35d6dd9558
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StoreManager
|
||||
{
|
||||
public IEnumerable<Entitlement> GetEntitlements()
|
||||
{
|
||||
var count = CountEntitlements();
|
||||
var entitlements = new List<Entitlement>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
entitlements.Add(GetEntitlementAt(i));
|
||||
}
|
||||
return entitlements;
|
||||
}
|
||||
|
||||
public IEnumerable<Sku> GetSkus()
|
||||
{
|
||||
var count = CountSkus();
|
||||
var skus = new List<Sku>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
skus.Add(GetSkuAt(i));
|
||||
}
|
||||
return skus;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 12e503df03fd6734d8f085997e64656c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 70173042601fc1846a90b0c8ea926df4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -1,7 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 42267c7ce7eae61448e2ea4ecbf34463
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,52 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7dc43ba202aaeee43b83eda90c7cf67b
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
- first:
|
||||
Standalone: Win
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
- first:
|
||||
Standalone: Win64
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@ -1,219 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class JSL
|
||||
{
|
||||
public const int ButtonMaskUp = 0;
|
||||
public const int ButtonMaskDown = 1;
|
||||
public const int ButtonMaskLeft = 2;
|
||||
public const int ButtonMaskRight = 3;
|
||||
public const int ButtonMaskPlus = 4;
|
||||
public const int ButtonMaskOptions = 4;
|
||||
public const int ButtonMaskMinus = 5;
|
||||
public const int ButtonMaskShare = 5;
|
||||
public const int ButtonMaskLClick = 6;
|
||||
public const int ButtonMaskRClick = 7;
|
||||
public const int ButtonMaskL = 8;
|
||||
public const int ButtonMaskR = 9;
|
||||
public const int ButtonMaskZL = 10;
|
||||
public const int ButtonMaskZR = 11;
|
||||
public const int ButtonMaskS = 12;
|
||||
public const int ButtonMaskE = 13;
|
||||
public const int ButtonMaskW = 14;
|
||||
public const int ButtonMaskN = 15;
|
||||
public const int ButtonMaskHome = 16;
|
||||
public const int ButtonMaskPS = 16;
|
||||
public const int ButtonMaskCapture = 17;
|
||||
public const int ButtonMaskTouchpadClick = 17;
|
||||
public const int ButtonMaskSL = 18;
|
||||
public const int ButtonMaskSR = 19;
|
||||
|
||||
public const int TypeJoyConLeft = 1;
|
||||
public const int TypeJoyConRight = 2;
|
||||
public const int TypeProController = 3;
|
||||
public const int TypeDualShock4 = 4;
|
||||
public const int TypeDualSense = 5;
|
||||
|
||||
public const int SplitLeft = 1;
|
||||
public const int SplitRight = 2;
|
||||
public const int SplitFull = 3;
|
||||
|
||||
// PS5 Player maps for the DS Player Lightbar
|
||||
public static readonly int[] DualSensePlayerMask = {
|
||||
4,
|
||||
10,
|
||||
21,
|
||||
27,
|
||||
31
|
||||
};
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JOY_SHOCK_STATE
|
||||
{
|
||||
public int buttons;
|
||||
public float lTrigger;
|
||||
public float rTrigger;
|
||||
public float stickLX;
|
||||
public float stickLY;
|
||||
public float stickRX;
|
||||
public float stickRY;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct IMU_STATE
|
||||
{
|
||||
public float accelX;
|
||||
public float accelY;
|
||||
public float accelZ;
|
||||
public float gyroX;
|
||||
public float gyroY;
|
||||
public float gyroZ;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MOTION_STATE {
|
||||
public float quatW;
|
||||
public float quatX;
|
||||
public float quatY;
|
||||
public float quatZ;
|
||||
public float accelX;
|
||||
public float accelY;
|
||||
public float accelZ;
|
||||
public float gravX;
|
||||
public float gravY;
|
||||
public float gravZ;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct TOUCH_STATE {
|
||||
public int t0Id;
|
||||
public int t1Id;
|
||||
public bool t0Down;
|
||||
public bool t1Down;
|
||||
public float t0X;
|
||||
public float t0Y;
|
||||
public float t1X;
|
||||
public float t1Y;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JSL_AUTO_CALIBRATION {
|
||||
public float confidence;
|
||||
public bool autoCalibrationEnabled;
|
||||
public bool isSteady;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JSL_SETTINGS {
|
||||
public int gyroSpace;
|
||||
public int bodyColour;
|
||||
public int lGripColour;
|
||||
public int rGripColour;
|
||||
public int buttonColour;
|
||||
public int playerNumber;
|
||||
public int controllerType;
|
||||
public int splitType;
|
||||
public bool isCalibrating;
|
||||
public bool autoCalibrationEnabled;
|
||||
public bool isConnected;
|
||||
}
|
||||
|
||||
public delegate void EventCallback(int handle, JOY_SHOCK_STATE state, JOY_SHOCK_STATE lastState,
|
||||
IMU_STATE imuState, IMU_STATE lastImuState, float deltaTime);
|
||||
|
||||
public delegate void TouchCallback(int handle, TOUCH_STATE state, TOUCH_STATE lastState, float deltaTime);
|
||||
|
||||
public delegate void ConnectionCallback(int handle);
|
||||
public delegate void DeconnectionCallback(int handle, bool isConnected);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslConnectDevices();
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslDisconnectAndDisposeAll();
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern bool JslStillConnected(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JOY_SHOCK_STATE JslGetSimpleState(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IMU_STATE JslGetIMUState(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern MOTION_STATE JslGetMotionState(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetStickStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTriggerStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetPollRate(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslResetContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslStartContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslPauseContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetCallback(EventCallback callback);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetTouchCallback(TouchCallback callback);
|
||||
// this function will get called for each device when it is newly connected
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetConnectCallback(ConnectionCallback callback);
|
||||
// this function will get called for each device when it is disconnected
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
|
||||
|
||||
// super-getter for reading a whole lot of state at once
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerType(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerSplitType(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerButtonColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerLeftGripColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern int JslGetControllerRightGripColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetLightColour(int deviceId, int colour);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
public static extern void JslSetPlayerNumber(int deviceId, int number);
|
||||
}
|
||||
|
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222
Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
Normal file
222
Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
Normal file
|
|
@ -0,0 +1,222 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public static class JSL
|
||||
{
|
||||
public const int ButtonMaskUp = 0;
|
||||
public const int ButtonMaskDown = 1;
|
||||
public const int ButtonMaskLeft = 2;
|
||||
public const int ButtonMaskRight = 3;
|
||||
public const int ButtonMaskPlus = 4;
|
||||
public const int ButtonMaskOptions = 4;
|
||||
public const int ButtonMaskMinus = 5;
|
||||
public const int ButtonMaskShare = 5;
|
||||
public const int ButtonMaskLClick = 6;
|
||||
public const int ButtonMaskRClick = 7;
|
||||
public const int ButtonMaskL = 8;
|
||||
public const int ButtonMaskR = 9;
|
||||
public const int ButtonMaskZL = 10;
|
||||
public const int ButtonMaskZR = 11;
|
||||
public const int ButtonMaskS = 12;
|
||||
public const int ButtonMaskE = 13;
|
||||
public const int ButtonMaskW = 14;
|
||||
public const int ButtonMaskN = 15;
|
||||
public const int ButtonMaskHome = 16;
|
||||
public const int ButtonMaskPS = 16;
|
||||
public const int ButtonMaskCapture = 17;
|
||||
public const int ButtonMaskTouchpadClick = 17;
|
||||
public const int ButtonMaskMic = 18;
|
||||
public const int ButtonMaskSL = 19;
|
||||
public const int ButtonMaskSR = 20;
|
||||
public const int ButtonMaskFnL = 21;
|
||||
public const int ButtonMaskFnR = 22;
|
||||
|
||||
public const int TypeJoyConLeft = 1;
|
||||
public const int TypeJoyConRight = 2;
|
||||
public const int TypeProController = 3;
|
||||
public const int TypeDualShock4 = 4;
|
||||
public const int TypeDualSense = 5;
|
||||
|
||||
public const int SplitLeft = 1;
|
||||
public const int SplitRight = 2;
|
||||
public const int SplitFull = 3;
|
||||
|
||||
// PS5 Player maps for the DS Player Lightbar
|
||||
public static readonly int[] DualSensePlayerMask = {
|
||||
4,
|
||||
10,
|
||||
21,
|
||||
27,
|
||||
31
|
||||
};
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JOY_SHOCK_STATE
|
||||
{
|
||||
public int buttons;
|
||||
public float lTrigger;
|
||||
public float rTrigger;
|
||||
public float stickLX;
|
||||
public float stickLY;
|
||||
public float stickRX;
|
||||
public float stickRY;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct IMU_STATE
|
||||
{
|
||||
public float accelX;
|
||||
public float accelY;
|
||||
public float accelZ;
|
||||
public float gyroX;
|
||||
public float gyroY;
|
||||
public float gyroZ;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MOTION_STATE {
|
||||
public float quatW;
|
||||
public float quatX;
|
||||
public float quatY;
|
||||
public float quatZ;
|
||||
public float accelX;
|
||||
public float accelY;
|
||||
public float accelZ;
|
||||
public float gravX;
|
||||
public float gravY;
|
||||
public float gravZ;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct TOUCH_STATE {
|
||||
public int t0Id;
|
||||
public int t1Id;
|
||||
public bool t0Down;
|
||||
public bool t1Down;
|
||||
public float t0X;
|
||||
public float t0Y;
|
||||
public float t1X;
|
||||
public float t1Y;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JSL_AUTO_CALIBRATION {
|
||||
public float confidence;
|
||||
public bool autoCalibrationEnabled;
|
||||
public bool isSteady;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JSL_SETTINGS {
|
||||
public int gyroSpace;
|
||||
public int bodyColour;
|
||||
public int lGripColour;
|
||||
public int rGripColour;
|
||||
public int buttonColour;
|
||||
public int playerNumber;
|
||||
public int controllerType;
|
||||
public int splitType;
|
||||
public bool isCalibrating;
|
||||
public bool autoCalibrationEnabled;
|
||||
public bool isConnected;
|
||||
}
|
||||
|
||||
public delegate void EventCallback(int handle, JOY_SHOCK_STATE state, JOY_SHOCK_STATE lastState,
|
||||
IMU_STATE imuState, IMU_STATE lastImuState, float deltaTime);
|
||||
|
||||
public delegate void TouchCallback(int handle, TOUCH_STATE state, TOUCH_STATE lastState, float deltaTime);
|
||||
|
||||
public delegate void ConnectionCallback(int handle);
|
||||
public delegate void DeconnectionCallback(int handle, bool isConnected);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslConnectDevices();
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslDisconnectAndDisposeAll();
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool JslStillConnected(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JOY_SHOCK_STATE JslGetSimpleState(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern IMU_STATE JslGetIMUState(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern MOTION_STATE JslGetMotionState(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetStickStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTriggerStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetPollRate(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslResetContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslStartContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslPauseContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetCallback(EventCallback callback);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetTouchCallback(TouchCallback callback);
|
||||
// this function will get called for each device when it is newly connected
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetConnectCallback(ConnectionCallback callback);
|
||||
// this function will get called for each device when it is disconnected
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
|
||||
|
||||
// super-getter for reading a whole lot of state at once
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerType(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerSplitType(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerButtonColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerLeftGripColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerRightGripColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetLightColour(int deviceId, int colour);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetPlayerNumber(int deviceId, int number);
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
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DefaultImporter:
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BIN
Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll
Normal file
BIN
Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll
Normal file
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|
|
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@ -17,31 +17,33 @@
|
|||
#define JS_SPLIT_TYPE_RIGHT 2
|
||||
#define JS_SPLIT_TYPE_FULL 3
|
||||
|
||||
#define JSMASK_UP 0x00001
|
||||
#define JSMASK_DOWN 0x00002
|
||||
#define JSMASK_LEFT 0x00004
|
||||
#define JSMASK_RIGHT 0x00008
|
||||
#define JSMASK_PLUS 0x00010
|
||||
#define JSMASK_OPTIONS 0x00010
|
||||
#define JSMASK_MINUS 0x00020
|
||||
#define JSMASK_SHARE 0x00020
|
||||
#define JSMASK_LCLICK 0x00040
|
||||
#define JSMASK_RCLICK 0x00080
|
||||
#define JSMASK_L 0x00100
|
||||
#define JSMASK_R 0x00200
|
||||
#define JSMASK_ZL 0x00400
|
||||
#define JSMASK_ZR 0x00800
|
||||
#define JSMASK_S 0x01000
|
||||
#define JSMASK_E 0x02000
|
||||
#define JSMASK_W 0x04000
|
||||
#define JSMASK_N 0x08000
|
||||
#define JSMASK_HOME 0x10000
|
||||
#define JSMASK_PS 0x10000
|
||||
#define JSMASK_CAPTURE 0x20000
|
||||
#define JSMASK_TOUCHPAD_CLICK 0x20000
|
||||
#define JSMASK_MIC 0x40000
|
||||
#define JSMASK_SL 0x40000
|
||||
#define JSMASK_SR 0x80000
|
||||
#define JSMASK_UP 0x000001
|
||||
#define JSMASK_DOWN 0x000002
|
||||
#define JSMASK_LEFT 0x000004
|
||||
#define JSMASK_RIGHT 0x000008
|
||||
#define JSMASK_PLUS 0x000010
|
||||
#define JSMASK_OPTIONS 0x000010
|
||||
#define JSMASK_MINUS 0x000020
|
||||
#define JSMASK_SHARE 0x000020
|
||||
#define JSMASK_LCLICK 0x000040
|
||||
#define JSMASK_RCLICK 0x000080
|
||||
#define JSMASK_L 0x000100
|
||||
#define JSMASK_R 0x000200
|
||||
#define JSMASK_ZL 0x000400
|
||||
#define JSMASK_ZR 0x000800
|
||||
#define JSMASK_S 0x001000
|
||||
#define JSMASK_E 0x002000
|
||||
#define JSMASK_W 0x004000
|
||||
#define JSMASK_N 0x008000
|
||||
#define JSMASK_HOME 0x010000
|
||||
#define JSMASK_PS 0x010000
|
||||
#define JSMASK_CAPTURE 0x020000
|
||||
#define JSMASK_TOUCHPAD_CLICK 0x020000
|
||||
#define JSMASK_MIC 0x040000
|
||||
#define JSMASK_SL 0x080000
|
||||
#define JSMASK_SR 0x100000
|
||||
#define JSMASK_FNL 0x200000
|
||||
#define JSMASK_FNR 0x400000
|
||||
|
||||
#define JSOFFSET_UP 0
|
||||
#define JSOFFSET_DOWN 1
|
||||
|
|
@ -66,8 +68,10 @@
|
|||
#define JSOFFSET_CAPTURE 17
|
||||
#define JSOFFSET_TOUCHPAD_CLICK 17
|
||||
#define JSOFFSET_MIC 18
|
||||
#define JSOFFSET_SL 18
|
||||
#define JSOFFSET_SR 19
|
||||
#define JSOFFSET_SL 19
|
||||
#define JSOFFSET_SR 20
|
||||
#define JSOFFSET_FNL 21
|
||||
#define JSOFFSET_FNR 22
|
||||
|
||||
// PS5 Player maps for the DS Player Lightbar
|
||||
#define DS5_PLAYER_1 4
|
||||
|
|
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib
Normal file
BIN
Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib
Normal file
Binary file not shown.
|
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fileFormatVersion: 2
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guid: 4808849b7792adb4b852af4fbb552d0e
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Exclude OSXUniversal: 0
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Exclude Win: 1
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Exclude Win64: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so
Normal file
BIN
Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so
Normal file
Binary file not shown.
|
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: c785dbfac2c67974fa1cce056df6404d
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -33,7 +33,7 @@ PluginImporter:
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OS: AnyOS
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OS: Linux
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Standalone: Linux64
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second:
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fileFormatVersion: 2
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guid: 7609f7b6787a54496aa41a3053fcc76a
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timeCreated: 1483902788
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licenseType: Pro
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guid: 8a8e6577c9e32f04c85e89a8f43e92fa
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MonoImporter:
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externalObjects: {}
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fileFormatVersion: 2
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guid: ddc4e7b83981f244ba9a26b88c18cb67
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guid: cb2d899d659d1184bb966272a336be62
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folderAsset: yes
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Binary file not shown.
Binary file not shown.
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Reference in a new issue