fix that bug + format arch file

also change the script name
This commit is contained in:
AstrlJelly 2024-03-08 21:53:09 -05:00
parent 198e9fbc4c
commit 9919e233c9
5 changed files with 139 additions and 163 deletions

View file

@ -132,14 +132,11 @@ namespace HeavenStudio.Games.Loaders
new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
}
},
},
new List<string>() {"ntr", "normal"},
"ntrAirboarder", "en",
new List<string>() { }
}
// ,
// new List<string>() {"ntr", "normal"},
// "ntrAirboarder", "en",
// new List<string>() { }
);
}
}
@ -233,25 +230,20 @@ namespace HeavenStudio.Games
//lists arch and wall events
List<RiqEntity> blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat);
foreach (var e in entities.FindAll(e => e.beat >= beat && e.beat < endBeat && e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump"))
{
foreach (var e in blockEvents)
{
switch (e.datamodel) {
case "airboarder/duck":
// do the stuff
RequestArch(e.beat-25);
archBasic.CueDuck(e.beat);
RequestArch(e.beat - 25, false);
break;
case "airboarder/crouch":
// do the stuff
RequestArch(e.beat-25);
archBasic.CueCrouch(e.beat);
RequestArch(e.beat - 25, true);
break;
case "airboarder/jump":
RequestWall(e.beat-25);
wallBasic.CueJump(e.beat);
RequestWall(e.beat - 25);
break;
}
}
}
PersistColor (beat);
}
@ -275,7 +267,7 @@ namespace HeavenStudio.Games
if (lastGameSwitch == null) return;
List<RiqEntity> cameraEntities = prevEntities.FindAll(c => c.beat >= lastGameSwitch.beat && c.datamodel == "airboarder/camera");
foreach (var entity in cameraEntities)
foreach (var entity in cameraEntities)
{
ChangeCamera(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]);
}
@ -283,8 +275,6 @@ namespace HeavenStudio.Games
UpdateCamera(beat);
}
public override void OnPlay(double beat)
{
EntityPreCheck(beat);
@ -308,8 +298,6 @@ namespace HeavenStudio.Games
GameCamera.AdditionalFoV = cameraFOV;
}
public void Update()
{
var cond = Conductor.instance;
@ -506,11 +494,16 @@ namespace HeavenStudio.Games
});
}
public void RequestArch(double beat)
public void RequestArch(double beat, bool crouch)
{
Arch newArch = Instantiate(archBasic, transform);
newArch.appearBeat = beat;
newArch.gameObject.SetActive(true);
if (crouch) {
archBasic.CueCrouch(beat);
} else {
newArch.CueDuck(beat);
}
}
public void RequestWall(double beat)
@ -518,6 +511,7 @@ namespace HeavenStudio.Games
Wall newWall = Instantiate(wallBasic, transform);
newWall.appearBeat = beat;
newWall.gameObject.SetActive(true);
newWall.CueJump(beat);
}

View file

@ -6,10 +6,8 @@ using UnityEngine;
namespace HeavenStudio.Games.Scripts_Airboarder
{
public class Arch : MonoBehaviour
{
[Header("Components")]
[SerializeField] private GameObject archBasic;
[SerializeField] Animator anim;
@ -21,67 +19,51 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public float normalizedStart;
private bool isCrouch;
// Start is called before the first frame update
private void Awake()
{
game = Airboarder.instance;
// archBasic.transform.position = new Vector3(-140, -1, 0.8f);
}
public void CueDuck(double duckBeat)
{
game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, null);
BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(duckBeat, delegate {
game.wantsCrouch = false;
game.cpu1CantBop = true;
game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
} ),
new BeatAction.Action(duckBeat+ 1, delegate {
}),
new BeatAction.Action(duckBeat + 1, delegate {
game.cpu2CantBop = true;
game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1);
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
} ),
new BeatAction.Action(duckBeat+ 2, delegate {
}),
new BeatAction.Action(duckBeat + 2, delegate {
game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
} ),
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
});
}),
new BeatAction.Action(duckBeat + 2.5, delegate { game.cpu1CantBop = false; } ),
new BeatAction.Action(duckBeat + 3.5, delegate { game.cpu2CantBop = false; } ),
new BeatAction.Action(duckBeat + 4.5, delegate { game.playerCantBop = false; })
});
}
public void CueCrouch(double crouchBeat)
{
game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, null);
BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(crouchBeat, delegate {
game.wantsCrouch = true;
game.cpu1CantBop = true;
game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
}),
}),
new BeatAction.Action(crouchBeat+1, delegate {
game.cpu2CantBop = true;
SoundByte.PlayOneShotGame("airboarder/crouch");
@ -89,32 +71,22 @@ namespace HeavenStudio.Games.Scripts_Airboarder
SoundByte.PlayOneShotGame("airboarder/crouchvox");
game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
}),
}),
new BeatAction.Action(crouchBeat + 2, delegate {
SoundByte.PlayOneShotGame("airboarder/crouch");
game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch");
game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
})
});
})
});
}
// Update is called once per frame
void Update()
{
var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeatsAsDouble;
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
anim.DoNormalizedAnimation("move", normalizedStart, animLayer:0);
float normalizedStart = game.conductor.GetPositionFromBeat(appearBeat, 40f);
anim.DoNormalizedAnimation("move", normalizedStart, animLayer: 0);
if (normalizedStart > 1) Destroy(gameObject);
}
@ -123,22 +95,21 @@ namespace HeavenStudio.Games.Scripts_Airboarder
game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1);
double beat = caller.startBeat + caller.timer;
BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)});
new(beat, () => game.playerCantBop = true),
new(beat + 1.5f, () => game.playerCantBop = false)
});
if (state is >= 1 or <= -1)
{
anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer:1);
anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer: 1);
SoundByte.PlayOneShotGame("airboarder/barely");
SoundByte.PlayOneShotGame("airboarder/barelyvox");
}
else
{
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
}
}
public void DuckMiss(PlayerActionEvent caller)
@ -148,15 +119,9 @@ namespace HeavenStudio.Games.Scripts_Airboarder
double beat = caller.startBeat + caller.timer;
game.MissSound(beat);
BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)});
}
public void DuckEmpty(PlayerActionEvent caller)
{
new(beat, () => game.playerCantBop = true),
new(beat + 1.5f, () => game.playerCantBop = false)
});
}
public void CrouchSuccess(PlayerActionEvent caller, float state)
@ -170,28 +135,23 @@ namespace HeavenStudio.Games.Scripts_Airboarder
}
else
{
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox");
}
game.playerCantBop = true;
}
public void CrouchMiss(PlayerActionEvent caller){
game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1);
anim.DoScaledAnimationAsync("break", 1f, 0, animLayer:1);
public void CrouchMiss(PlayerActionEvent caller) {
game.Player.DoScaledAnimationAsync("hit1", 1.5f, 0, 1);
anim.DoScaledAnimationAsync("break", 1f, 0, animLayer: 1);
double beat = caller.startBeat + caller.timer;
game.MissSound(beat);
BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)});
new(beat+1.5f, ()=>game.playerCantBop = false)
});
}
public void CrouchEmpty(PlayerActionEvent caller){
}
}
}

View file

@ -13,7 +13,16 @@ namespace HeavenStudio
Minigames.Minigame game;
Debug.Log("Running game loader RvlBadmintonLoader");
game = NtrAirboarderLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrAirboarderLoader failed!");
}
game = RvlBadmintonLoader.AddGame(eventCaller);
if (game != null)
{
@ -24,7 +33,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
}
Debug.Log("Running game loader CtrBearLoader");
game = CtrBearLoader.AddGame(eventCaller);
if (game != null)
{
@ -35,7 +43,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrBearLoader failed!");
}
Debug.Log("Running game loader RvlBoardMeetingLoader");
game = RvlBoardMeetingLoader.AddGame(eventCaller);
if (game != null)
{
@ -46,7 +53,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
}
Debug.Log("Running game loader AgbBonOdoriLoader");
game = AgbBonOdoriLoader.AddGame(eventCaller);
if (game != null)
{
@ -57,7 +63,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBonOdoriLoader failed!");
}
Debug.Log("Running game loader NtrFlickLoader");
game = NtrFlickLoader.AddGame(eventCaller);
if (game != null)
{
@ -68,7 +73,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrFlickLoader failed!");
}
Debug.Log("Running game loader CtrCatchLoader");
game = PcoCanneryLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoCanneryLoader failed!");
}
game = CtrCatchLoader.AddGame(eventCaller);
if (game != null)
{
@ -79,7 +93,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrCatchLoader failed!");
}
Debug.Log("Running game loader RvlBookLoader");
game = RvlBookLoader.AddGame(eventCaller);
if (game != null)
{
@ -90,7 +103,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBookLoader failed!");
}
Debug.Log("Running game loader AgbClapLoader");
game = AgbClapLoader.AddGame(eventCaller);
if (game != null)
{
@ -101,7 +113,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbClapLoader failed!");
}
Debug.Log("Running game loader NtrCoinLoader");
game = RvlClapTrapLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlClapTrapLoader failed!");
}
game = NtrCoinLoader.AddGame(eventCaller);
if (game != null)
{
@ -112,7 +133,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCoinLoader failed!");
}
Debug.Log("Running game loader NtrCropLoader");
game = NtrCropLoader.AddGame(eventCaller);
if (game != null)
{
@ -123,7 +143,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCropLoader failed!");
}
Debug.Log("Running game loader NtrDjLoader");
game = NtrDjLoader.AddGame(eventCaller);
if (game != null)
{
@ -134,7 +153,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDjLoader failed!");
}
Debug.Log("Running game loader NtrDogNinjaLoader");
game = NtrDogNinjaLoader.AddGame(eventCaller);
if (game != null)
{
@ -145,7 +163,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
}
Debug.Log("Running game loader RvlDoubleDateLoader");
game = RvlDoubleDateLoader.AddGame(eventCaller);
if (game != null)
{
@ -156,7 +173,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
}
Debug.Log("Running game loader CtrDrummingLoader");
game = CtrDrummingLoader.AddGame(eventCaller);
if (game != null)
{
@ -167,7 +183,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrDrummingLoader failed!");
}
Debug.Log("Running game loader NtrIdolLoader");
game = NtrIdolLoader.AddGame(eventCaller);
if (game != null)
{
@ -178,7 +193,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrIdolLoader failed!");
}
Debug.Log("Running game loader AgbFireworkLoader");
game = AgbFireworkLoader.AddGame(eventCaller);
if (game != null)
{
@ -189,7 +203,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbFireworkLoader failed!");
}
Debug.Log("Running game loader CtrFirstContact");
game = CtrFirstContact.AddGame(eventCaller);
if (game != null)
{
@ -200,7 +213,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrFirstContact failed!");
}
Debug.Log("Running game loader RvlFlipperFlopLoader");
game = RvlFlipperFlopLoader.AddGame(eventCaller);
if (game != null)
{
@ -211,7 +223,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
}
Debug.Log("Running game loader RvlForkLoader");
game = RvlForkLoader.AddGame(eventCaller);
if (game != null)
{
@ -222,7 +233,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlForkLoader failed!");
}
Debug.Log("Running game loader NtrGleeClubLoader");
game = NtrGleeClubLoader.AddGame(eventCaller);
if (game != null)
{
@ -233,7 +243,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
}
Debug.Log("Running game loader RvlNewKarateLoader");
game = RvlNewKarateLoader.AddGame(eventCaller);
if (game != null)
{
@ -244,7 +253,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
}
Debug.Log("Running game loader CtrTeppanLoader");
game = CtrTeppanLoader.AddGame(eventCaller);
if (game != null)
{
@ -255,7 +263,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrTeppanLoader failed!");
}
Debug.Log("Running game loader RvlRocketLoader");
game = RvlRocketLoader.AddGame(eventCaller);
if (game != null)
{
@ -266,7 +273,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRocketLoader failed!");
}
Debug.Log("Running game loader NtrBackbeatLoader");
game = NtrBackbeatLoader.AddGame(eventCaller);
if (game != null)
{
@ -277,7 +283,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
}
Debug.Log("Running game loader AgbMannequinFactoryLoader");
game = CtrLumBEARjackLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!");
}
game = AgbMannequinFactoryLoader.AddGame(eventCaller);
if (game != null)
{
@ -288,7 +303,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
}
Debug.Log("Running game loader RvlManzaiLoader");
game = RvlManzaiLoader.AddGame(eventCaller);
if (game != null)
{
@ -299,7 +313,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlManzaiLoader failed!");
}
Debug.Log("Running game loader AgbMarcherLoader");
game = AgbMarcherLoader.AddGame(eventCaller);
if (game != null)
{
@ -310,7 +323,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMarcherLoader failed!");
}
Debug.Log("Running game loader PcoMeatLoader");
game = PcoMeatLoader.AddGame(eventCaller);
if (game != null)
{
@ -321,7 +333,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoMeatLoader failed!");
}
Debug.Log("Running game loader RvlMonkeyWatchLoader");
game = RvlMonkeyWatchLoader.AddGame(eventCaller);
if (game != null)
{
@ -332,7 +343,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
}
Debug.Log("Running game loader AgbUpbeatLoader");
game = AgbUpbeatLoader.AddGame(eventCaller);
if (game != null)
{
@ -343,7 +353,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
}
Debug.Log("Running game loader ntrMunchyMonkLoader");
game = ntrMunchyMonkLoader.AddGame(eventCaller);
if (game != null)
{
@ -354,7 +363,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
}
Debug.Log("Running game loader AgbNightWalkLoader");
game = PcoNailLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoNailLoader failed!");
}
game = AgbNightWalkLoader.AddGame(eventCaller);
if (game != null)
{
@ -365,7 +383,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
}
Debug.Log("Running game loader NtrOctopusMachineLoader");
game = NtrOctopusMachineLoader.AddGame(eventCaller);
if (game != null)
{
@ -376,7 +393,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
}
Debug.Log("Running game loader CtrPillowLoader");
game = CtrPillowLoader.AddGame(eventCaller);
if (game != null)
{
@ -387,7 +403,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrPillowLoader failed!");
}
Debug.Log("Running game loader AgbQuizShowLoader");
game = AgbQuizShowLoader.AddGame(eventCaller);
if (game != null)
{
@ -398,7 +413,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
}
Debug.Log("Running game loader NtrPingpongLoader");
game = NtrPingpongLoader.AddGame(eventCaller);
if (game != null)
{
@ -409,7 +423,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrPingpongLoader failed!");
}
Debug.Log("Running game loader PcoSomenLoader");
game = PcoSomenLoader.AddGame(eventCaller);
if (game != null)
{
@ -420,7 +433,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoSomenLoader failed!");
}
Debug.Log("Running game loader AgbHairLoader");
game = AgbRhythmTestGBALoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
}
game = AgbHairLoader.AddGame(eventCaller);
if (game != null)
{
@ -431,7 +453,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbHairLoader failed!");
}
Debug.Log("Running game loader RvlRingsideLoader");
game = RvlRingsideLoader.AddGame(eventCaller);
if (game != null)
{
@ -442,7 +463,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRingsideLoader failed!");
}
Debug.Log("Running game loader NtrRockersLoader");
game = NtrRockersLoader.AddGame(eventCaller);
if (game != null)
{
@ -453,7 +473,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrRockersLoader failed!");
}
Debug.Log("Running game loader NtrSamuraiLoader");
game = NtrSamuraiLoader.AddGame(eventCaller);
if (game != null)
{
@ -464,7 +483,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
}
Debug.Log("Running game loader RvlSeeSawLoader");
game = RvlSeeSawLoader.AddGame(eventCaller);
if (game != null)
{
@ -475,7 +493,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
}
Debug.Log("Running game loader AgbGhostLoader");
game = NtrSlotMonsterLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!");
}
game = AgbGhostLoader.AddGame(eventCaller);
if (game != null)
{
@ -486,7 +513,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbGhostLoader failed!");
}
Debug.Log("Running game loader AgbBatterLoader");
game = AgbBatterLoader.AddGame(eventCaller);
if (game != null)
{
@ -497,7 +523,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBatterLoader failed!");
}
Debug.Log("Running game loader AgbSpaceDanceLoader");
game = AgbSpaceDanceLoader.AddGame(eventCaller);
if (game != null)
{
@ -508,7 +533,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
}
Debug.Log("Running game loader NtrSoccerLoader");
game = NtrSoccerLoader.AddGame(eventCaller);
if (game != null)
{
@ -519,7 +543,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSoccerLoader failed!");
}
Debug.Log("Running game loader NtrSplashdownLoader");
game = NtrSplashdownLoader.AddGame(eventCaller);
if (game != null)
{
@ -530,7 +553,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
}
Debug.Log("Running game loader RvlTambourineLoader");
game = CtrSumouLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrSumouLoader failed!");
}
game = RvlTambourineLoader.AddGame(eventCaller);
if (game != null)
{
@ -541,7 +573,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTambourineLoader failed!");
}
Debug.Log("Running game loader AgbTapLoader");
game = AgbTapLoader.AddGame(eventCaller);
if (game != null)
{
@ -552,7 +583,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTapLoader failed!");
}
Debug.Log("Running game loader RvlTapTroupeLoader");
game = RvlTapTroupeLoader.AddGame(eventCaller);
if (game != null)
{
@ -563,7 +593,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
}
Debug.Log("Running game loader NtrDazzlesLoader");
game = NtrDazzlesLoader.AddGame(eventCaller);
if (game != null)
{
@ -574,7 +603,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
}
Debug.Log("Running game loader AgbTossBoysLoader");
game = AgbTossBoysLoader.AddGame(eventCaller);
if (game != null)
{
@ -585,7 +613,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
}
Debug.Log("Running game loader TotemClimbLoader");
game = TotemClimbLoader.AddGame(eventCaller);
if (game != null)
{
@ -596,7 +623,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader TotemClimbLoader failed!");
}
Debug.Log("Running game loader AgbTramLoader");
game = AgbTramLoader.AddGame(eventCaller);
if (game != null)
{
@ -607,7 +633,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTramLoader failed!");
}
Debug.Log("Running game loader MobTrickLoader");
game = MobTrickLoader.AddGame(eventCaller);
if (game != null)
{
@ -618,7 +643,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader MobTrickLoader failed!");
}
Debug.Log("Running game loader NtrTunnelLoader");
game = NtrTunnelLoader.AddGame(eventCaller);
if (game != null)
{
@ -629,7 +653,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
}
Debug.Log("Running game loader AgbWaltzLoader");
game = AgbWaltzLoader.AddGame(eventCaller);
if (game != null)
{
@ -640,7 +663,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
}
Debug.Log("Running game loader RvlWorkingDoughLoader");
game = RvlWorkingDoughLoader.AddGame(eventCaller);
if (game != null)
{