fix that bug + format arch file
also change the script name
This commit is contained in:
parent
198e9fbc4c
commit
9919e233c9
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@ -132,14 +132,11 @@ namespace HeavenStudio.Games.Loaders
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new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
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}
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},
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},
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new List<string>() {"ntr", "normal"},
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"ntrAirboarder", "en",
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new List<string>() { }
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}
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// ,
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// new List<string>() {"ntr", "normal"},
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// "ntrAirboarder", "en",
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// new List<string>() { }
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);
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}
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}
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@ -233,25 +230,20 @@ namespace HeavenStudio.Games
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//lists arch and wall events
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List<RiqEntity> blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat);
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foreach (var e in entities.FindAll(e => e.beat >= beat && e.beat < endBeat && e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump"))
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{
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foreach (var e in blockEvents)
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{
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switch (e.datamodel) {
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case "airboarder/duck":
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// do the stuff
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RequestArch(e.beat-25);
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archBasic.CueDuck(e.beat);
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RequestArch(e.beat - 25, false);
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break;
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case "airboarder/crouch":
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// do the stuff
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RequestArch(e.beat-25);
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archBasic.CueCrouch(e.beat);
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RequestArch(e.beat - 25, true);
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break;
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case "airboarder/jump":
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RequestWall(e.beat-25);
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wallBasic.CueJump(e.beat);
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RequestWall(e.beat - 25);
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break;
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}
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}
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}
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PersistColor (beat);
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}
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@ -275,7 +267,7 @@ namespace HeavenStudio.Games
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if (lastGameSwitch == null) return;
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List<RiqEntity> cameraEntities = prevEntities.FindAll(c => c.beat >= lastGameSwitch.beat && c.datamodel == "airboarder/camera");
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foreach (var entity in cameraEntities)
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foreach (var entity in cameraEntities)
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{
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ChangeCamera(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]);
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}
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@ -283,8 +275,6 @@ namespace HeavenStudio.Games
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UpdateCamera(beat);
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}
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public override void OnPlay(double beat)
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{
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EntityPreCheck(beat);
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@ -308,8 +298,6 @@ namespace HeavenStudio.Games
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GameCamera.AdditionalFoV = cameraFOV;
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}
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public void Update()
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{
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var cond = Conductor.instance;
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@ -506,11 +494,16 @@ namespace HeavenStudio.Games
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});
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}
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public void RequestArch(double beat)
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public void RequestArch(double beat, bool crouch)
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{
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Arch newArch = Instantiate(archBasic, transform);
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newArch.appearBeat = beat;
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newArch.gameObject.SetActive(true);
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if (crouch) {
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archBasic.CueCrouch(beat);
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} else {
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newArch.CueDuck(beat);
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}
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}
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public void RequestWall(double beat)
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@ -518,6 +511,7 @@ namespace HeavenStudio.Games
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Wall newWall = Instantiate(wallBasic, transform);
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newWall.appearBeat = beat;
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newWall.gameObject.SetActive(true);
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newWall.CueJump(beat);
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}
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@ -6,10 +6,8 @@ using UnityEngine;
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namespace HeavenStudio.Games.Scripts_Airboarder
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{
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public class Arch : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private GameObject archBasic;
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[SerializeField] Animator anim;
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@ -21,67 +19,51 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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public float normalizedStart;
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private bool isCrouch;
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// Start is called before the first frame update
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private void Awake()
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{
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game = Airboarder.instance;
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// archBasic.transform.position = new Vector3(-140, -1, 0.8f);
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}
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public void CueDuck(double duckBeat)
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{
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game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
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game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, null);
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BeatAction.New(game, new List<BeatAction.Action>() {
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new BeatAction.Action(duckBeat, delegate {
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game.wantsCrouch = false;
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game.cpu1CantBop = true;
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game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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} ),
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new BeatAction.Action(duckBeat+ 1, delegate {
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}),
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new BeatAction.Action(duckBeat + 1, delegate {
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game.cpu2CantBop = true;
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game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1);
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game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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SoundByte.PlayOneShotGame("airboarder/crouch");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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} ),
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new BeatAction.Action(duckBeat+ 2, delegate {
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}),
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new BeatAction.Action(duckBeat + 2, delegate {
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game.playerCantBop = true;
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game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1);
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game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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SoundByte.PlayOneShotGame("airboarder/crouch");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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} ),
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new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ),
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new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ),
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new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;})
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});
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}),
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new BeatAction.Action(duckBeat + 2.5, delegate { game.cpu1CantBop = false; } ),
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new BeatAction.Action(duckBeat + 3.5, delegate { game.cpu2CantBop = false; } ),
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new BeatAction.Action(duckBeat + 4.5, delegate { game.playerCantBop = false; })
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});
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}
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public void CueCrouch(double crouchBeat)
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{
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game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
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game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, null);
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BeatAction.New(game, new List<BeatAction.Action>() {
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new BeatAction.Action(crouchBeat, delegate {
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game.wantsCrouch = true;
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game.cpu1CantBop = true;
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game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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}),
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}),
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new BeatAction.Action(crouchBeat+1, delegate {
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game.cpu2CantBop = true;
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SoundByte.PlayOneShotGame("airboarder/crouch");
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@ -89,32 +71,22 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1);
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game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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}),
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}),
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new BeatAction.Action(crouchBeat + 2, delegate {
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SoundByte.PlayOneShotGame("airboarder/crouch");
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game.playerCantBop = true;
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game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
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game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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SoundByte.PlayOneShotGame("airboarder/crouch");
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game.playerCantBop = true;
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game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
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game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
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SoundByte.PlayOneShotGame("airboarder/crouchCharge");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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})
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});
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})
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});
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}
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// Update is called once per frame
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void Update()
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{
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var cond = Conductor.instance;
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var currentBeat = cond.songPositionInBeatsAsDouble;
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float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
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anim.DoNormalizedAnimation("move", normalizedStart, animLayer:0);
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float normalizedStart = game.conductor.GetPositionFromBeat(appearBeat, 40f);
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anim.DoNormalizedAnimation("move", normalizedStart, animLayer: 0);
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if (normalizedStart > 1) Destroy(gameObject);
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}
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@ -123,22 +95,21 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1);
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double beat = caller.startBeat + caller.timer;
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BeatAction.New(this, new() {
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new(beat, ()=>game.playerCantBop = true),
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new(beat+1.5f, ()=>game.playerCantBop = false)});
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new(beat, () => game.playerCantBop = true),
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new(beat + 1.5f, () => game.playerCantBop = false)
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});
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if (state is >= 1 or <= -1)
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{
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anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer:1);
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anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer: 1);
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SoundByte.PlayOneShotGame("airboarder/barely");
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SoundByte.PlayOneShotGame("airboarder/barelyvox");
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}
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else
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{
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SoundByte.PlayOneShotGame("airboarder/crouch");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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SoundByte.PlayOneShotGame("airboarder/crouch");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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}
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}
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public void DuckMiss(PlayerActionEvent caller)
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@ -148,15 +119,9 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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double beat = caller.startBeat + caller.timer;
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game.MissSound(beat);
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BeatAction.New(this, new() {
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new(beat, ()=>game.playerCantBop = true),
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new(beat+1.5f, ()=>game.playerCantBop = false)});
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}
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public void DuckEmpty(PlayerActionEvent caller)
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{
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new(beat, () => game.playerCantBop = true),
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new(beat + 1.5f, () => game.playerCantBop = false)
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});
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}
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public void CrouchSuccess(PlayerActionEvent caller, float state)
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@ -170,28 +135,23 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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}
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else
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{
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SoundByte.PlayOneShotGame("airboarder/crouch");
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SoundByte.PlayOneShotGame("airboarder/crouchCharge");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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SoundByte.PlayOneShotGame("airboarder/crouch");
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SoundByte.PlayOneShotGame("airboarder/crouchCharge");
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SoundByte.PlayOneShotGame("airboarder/crouchvox");
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}
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game.playerCantBop = true;
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}
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public void CrouchMiss(PlayerActionEvent caller){
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game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1);
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anim.DoScaledAnimationAsync("break", 1f, 0, animLayer:1);
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public void CrouchMiss(PlayerActionEvent caller) {
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game.Player.DoScaledAnimationAsync("hit1", 1.5f, 0, 1);
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anim.DoScaledAnimationAsync("break", 1f, 0, animLayer: 1);
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double beat = caller.startBeat + caller.timer;
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game.MissSound(beat);
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BeatAction.New(this, new() {
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new(beat, ()=>game.playerCantBop = true),
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new(beat+1.5f, ()=>game.playerCantBop = false)});
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new(beat+1.5f, ()=>game.playerCantBop = false)
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});
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}
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public void CrouchEmpty(PlayerActionEvent caller){
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}
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}
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}
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@ -13,7 +13,16 @@ namespace HeavenStudio
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Minigames.Minigame game;
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Debug.Log("Running game loader RvlBadmintonLoader");
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game = NtrAirboarderLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader NtrAirboarderLoader failed!");
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}
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game = RvlBadmintonLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -24,7 +33,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
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}
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Debug.Log("Running game loader CtrBearLoader");
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game = CtrBearLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -35,7 +43,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader CtrBearLoader failed!");
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}
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Debug.Log("Running game loader RvlBoardMeetingLoader");
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game = RvlBoardMeetingLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -46,7 +53,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
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}
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Debug.Log("Running game loader AgbBonOdoriLoader");
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game = AgbBonOdoriLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -57,7 +63,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader AgbBonOdoriLoader failed!");
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}
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Debug.Log("Running game loader NtrFlickLoader");
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game = NtrFlickLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -68,7 +73,16 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrFlickLoader failed!");
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}
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Debug.Log("Running game loader CtrCatchLoader");
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game = PcoCanneryLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader PcoCanneryLoader failed!");
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}
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game = CtrCatchLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -79,7 +93,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader CtrCatchLoader failed!");
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}
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Debug.Log("Running game loader RvlBookLoader");
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game = RvlBookLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -90,7 +103,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlBookLoader failed!");
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}
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Debug.Log("Running game loader AgbClapLoader");
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game = AgbClapLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -101,7 +113,16 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader AgbClapLoader failed!");
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}
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Debug.Log("Running game loader NtrCoinLoader");
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game = RvlClapTrapLoader.AddGame(eventCaller);
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if (game != null)
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{
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eventCaller.minigames.Add(game.name, game);
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}
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else
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{
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Debug.LogWarning("Game loader RvlClapTrapLoader failed!");
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}
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game = NtrCoinLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -112,7 +133,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrCoinLoader failed!");
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}
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Debug.Log("Running game loader NtrCropLoader");
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game = NtrCropLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -123,7 +143,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrCropLoader failed!");
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}
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Debug.Log("Running game loader NtrDjLoader");
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game = NtrDjLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -134,7 +153,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrDjLoader failed!");
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}
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Debug.Log("Running game loader NtrDogNinjaLoader");
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game = NtrDogNinjaLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -145,7 +163,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
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}
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Debug.Log("Running game loader RvlDoubleDateLoader");
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game = RvlDoubleDateLoader.AddGame(eventCaller);
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if (game != null)
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{
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@ -156,7 +173,6 @@ namespace HeavenStudio
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Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
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}
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|
||||
Debug.Log("Running game loader CtrDrummingLoader");
|
||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -167,7 +183,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrDrummingLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrIdolLoader");
|
||||
game = NtrIdolLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -178,7 +193,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrIdolLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbFireworkLoader");
|
||||
game = AgbFireworkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -189,7 +203,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbFireworkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrFirstContact");
|
||||
game = CtrFirstContact.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -200,7 +213,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrFirstContact failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlFlipperFlopLoader");
|
||||
game = RvlFlipperFlopLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -211,7 +223,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlForkLoader");
|
||||
game = RvlForkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -222,7 +233,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlForkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrGleeClubLoader");
|
||||
game = NtrGleeClubLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -233,7 +243,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlNewKarateLoader");
|
||||
game = RvlNewKarateLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -244,7 +253,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrTeppanLoader");
|
||||
game = CtrTeppanLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -255,7 +263,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrTeppanLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlRocketLoader");
|
||||
game = RvlRocketLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -266,7 +273,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlRocketLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrBackbeatLoader");
|
||||
game = NtrBackbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -277,7 +283,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbMannequinFactoryLoader");
|
||||
game = CtrLumBEARjackLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbMannequinFactoryLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -288,7 +303,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlManzaiLoader");
|
||||
game = RvlManzaiLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -299,7 +313,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlManzaiLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbMarcherLoader");
|
||||
game = AgbMarcherLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -310,7 +323,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbMarcherLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader PcoMeatLoader");
|
||||
game = PcoMeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -321,7 +333,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader PcoMeatLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlMonkeyWatchLoader");
|
||||
game = RvlMonkeyWatchLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -332,7 +343,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbUpbeatLoader");
|
||||
game = AgbUpbeatLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -343,7 +353,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader ntrMunchyMonkLoader");
|
||||
game = ntrMunchyMonkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -354,7 +363,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbNightWalkLoader");
|
||||
game = PcoNailLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoNailLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbNightWalkLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -365,7 +383,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrOctopusMachineLoader");
|
||||
game = NtrOctopusMachineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -376,7 +393,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader CtrPillowLoader");
|
||||
game = CtrPillowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -387,7 +403,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader CtrPillowLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbQuizShowLoader");
|
||||
game = AgbQuizShowLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -398,7 +413,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrPingpongLoader");
|
||||
game = NtrPingpongLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -409,7 +423,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrPingpongLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader PcoSomenLoader");
|
||||
game = PcoSomenLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -420,7 +433,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader PcoSomenLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbHairLoader");
|
||||
game = AgbRhythmTestGBALoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
|
||||
}
|
||||
|
||||
game = AgbHairLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -431,7 +453,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbHairLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlRingsideLoader");
|
||||
game = RvlRingsideLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -442,7 +463,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlRingsideLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrRockersLoader");
|
||||
game = NtrRockersLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -453,7 +473,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrRockersLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrSamuraiLoader");
|
||||
game = NtrSamuraiLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -464,7 +483,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlSeeSawLoader");
|
||||
game = RvlSeeSawLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -475,7 +493,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbGhostLoader");
|
||||
game = NtrSlotMonsterLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbGhostLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -486,7 +513,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbGhostLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbBatterLoader");
|
||||
game = AgbBatterLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -497,7 +523,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbBatterLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbSpaceDanceLoader");
|
||||
game = AgbSpaceDanceLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -508,7 +533,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrSoccerLoader");
|
||||
game = NtrSoccerLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -519,7 +543,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSoccerLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrSplashdownLoader");
|
||||
game = NtrSplashdownLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -530,7 +553,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlTambourineLoader");
|
||||
game = CtrSumouLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader CtrSumouLoader failed!");
|
||||
}
|
||||
|
||||
game = RvlTambourineLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -541,7 +573,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlTambourineLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTapLoader");
|
||||
game = AgbTapLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -552,7 +583,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTapLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlTapTroupeLoader");
|
||||
game = RvlTapTroupeLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -563,7 +593,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrDazzlesLoader");
|
||||
game = NtrDazzlesLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -574,7 +603,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTossBoysLoader");
|
||||
game = AgbTossBoysLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -585,7 +613,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader TotemClimbLoader");
|
||||
game = TotemClimbLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -596,7 +623,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader TotemClimbLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbTramLoader");
|
||||
game = AgbTramLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -607,7 +633,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbTramLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader MobTrickLoader");
|
||||
game = MobTrickLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -618,7 +643,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader MobTrickLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrTunnelLoader");
|
||||
game = NtrTunnelLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -629,7 +653,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader NtrTunnelLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbWaltzLoader");
|
||||
game = AgbWaltzLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
@ -640,7 +663,6 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader AgbWaltzLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader RvlWorkingDoughLoader");
|
||||
game = RvlWorkingDoughLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue