fix that bug + format arch file

also change the script name
This commit is contained in:
AstrlJelly 2024-03-08 21:53:09 -05:00
parent 198e9fbc4c
commit 9919e233c9
5 changed files with 139 additions and 163 deletions

View file

@ -132,14 +132,11 @@ namespace HeavenStudio.Games.Loaders
new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.") new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
} }
}, },
}
// ,
// new List<string>() {"ntr", "normal"},
}, // "ntrAirboarder", "en",
// new List<string>() { }
new List<string>() {"ntr", "normal"},
"ntrAirboarder", "en",
new List<string>() { }
); );
} }
} }
@ -233,25 +230,20 @@ namespace HeavenStudio.Games
//lists arch and wall events //lists arch and wall events
List<RiqEntity> blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat); List<RiqEntity> blockEvents = gameManager.Beatmap.Entities.FindAll(e => e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump" && e.beat >= beat && e.beat < endBeat);
foreach (var e in entities.FindAll(e => e.beat >= beat && e.beat < endBeat && e.datamodel is "airboarder/duck" or "airboarder/crouch" or "airboarder/jump")) foreach (var e in blockEvents)
{ {
switch (e.datamodel) { switch (e.datamodel) {
case "airboarder/duck": case "airboarder/duck":
// do the stuff RequestArch(e.beat - 25, false);
RequestArch(e.beat-25);
archBasic.CueDuck(e.beat);
break; break;
case "airboarder/crouch": case "airboarder/crouch":
// do the stuff RequestArch(e.beat - 25, true);
RequestArch(e.beat-25);
archBasic.CueCrouch(e.beat);
break; break;
case "airboarder/jump": case "airboarder/jump":
RequestWall(e.beat-25); RequestWall(e.beat - 25);
wallBasic.CueJump(e.beat);
break; break;
} }
} }
PersistColor (beat); PersistColor (beat);
} }
@ -275,7 +267,7 @@ namespace HeavenStudio.Games
if (lastGameSwitch == null) return; if (lastGameSwitch == null) return;
List<RiqEntity> cameraEntities = prevEntities.FindAll(c => c.beat >= lastGameSwitch.beat && c.datamodel == "airboarder/camera"); List<RiqEntity> cameraEntities = prevEntities.FindAll(c => c.beat >= lastGameSwitch.beat && c.datamodel == "airboarder/camera");
foreach (var entity in cameraEntities) foreach (var entity in cameraEntities)
{ {
ChangeCamera(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]); ChangeCamera(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]);
} }
@ -283,8 +275,6 @@ namespace HeavenStudio.Games
UpdateCamera(beat); UpdateCamera(beat);
} }
public override void OnPlay(double beat) public override void OnPlay(double beat)
{ {
EntityPreCheck(beat); EntityPreCheck(beat);
@ -308,8 +298,6 @@ namespace HeavenStudio.Games
GameCamera.AdditionalFoV = cameraFOV; GameCamera.AdditionalFoV = cameraFOV;
} }
public void Update() public void Update()
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
@ -506,11 +494,16 @@ namespace HeavenStudio.Games
}); });
} }
public void RequestArch(double beat) public void RequestArch(double beat, bool crouch)
{ {
Arch newArch = Instantiate(archBasic, transform); Arch newArch = Instantiate(archBasic, transform);
newArch.appearBeat = beat; newArch.appearBeat = beat;
newArch.gameObject.SetActive(true); newArch.gameObject.SetActive(true);
if (crouch) {
archBasic.CueCrouch(beat);
} else {
newArch.CueDuck(beat);
}
} }
public void RequestWall(double beat) public void RequestWall(double beat)
@ -518,6 +511,7 @@ namespace HeavenStudio.Games
Wall newWall = Instantiate(wallBasic, transform); Wall newWall = Instantiate(wallBasic, transform);
newWall.appearBeat = beat; newWall.appearBeat = beat;
newWall.gameObject.SetActive(true); newWall.gameObject.SetActive(true);
newWall.CueJump(beat);
} }

View file

@ -6,10 +6,8 @@ using UnityEngine;
namespace HeavenStudio.Games.Scripts_Airboarder namespace HeavenStudio.Games.Scripts_Airboarder
{ {
public class Arch : MonoBehaviour public class Arch : MonoBehaviour
{ {
[Header("Components")] [Header("Components")]
[SerializeField] private GameObject archBasic; [SerializeField] private GameObject archBasic;
[SerializeField] Animator anim; [SerializeField] Animator anim;
@ -21,67 +19,51 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public float normalizedStart; public float normalizedStart;
private bool isCrouch; private bool isCrouch;
// Start is called before the first frame update
private void Awake() private void Awake()
{ {
game = Airboarder.instance; game = Airboarder.instance;
// archBasic.transform.position = new Vector3(-140, -1, 0.8f);
} }
public void CueDuck(double duckBeat) public void CueDuck(double duckBeat)
{ {
game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, null);
game.ScheduleInput(duckBeat, 3f, Minigame.InputAction_BasicPress, DuckSuccess, DuckMiss, DuckEmpty);
BeatAction.New(game, new List<BeatAction.Action>() { BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(duckBeat, delegate { new BeatAction.Action(duckBeat, delegate {
game.wantsCrouch = false; game.wantsCrouch = false;
game.cpu1CantBop = true; game.cpu1CantBop = true;
game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1); game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
} ), }),
new BeatAction.Action(duckBeat+ 1, delegate { new BeatAction.Action(duckBeat + 1, delegate {
game.cpu2CantBop = true; game.cpu2CantBop = true;
game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1); game.CPU1.DoScaledAnimationAsync("duck", 1f, 0, 1);
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1); game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
} ), }),
new BeatAction.Action(duckBeat+ 2, delegate { new BeatAction.Action(duckBeat + 2, delegate {
game.playerCantBop = true; game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1); game.CPU2.DoScaledAnimationAsync("duck", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1); game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
} ), }),
new BeatAction.Action(duckBeat+ 2.5, delegate {game.cpu1CantBop = false;} ), new BeatAction.Action(duckBeat + 2.5, delegate { game.cpu1CantBop = false; } ),
new BeatAction.Action(duckBeat+3.5, delegate {game.cpu2CantBop = false;} ), new BeatAction.Action(duckBeat + 3.5, delegate { game.cpu2CantBop = false; } ),
new BeatAction.Action(duckBeat+4.5, delegate {game.playerCantBop = false;}) new BeatAction.Action(duckBeat + 4.5, delegate { game.playerCantBop = false; })
}); });
} }
public void CueCrouch(double crouchBeat) public void CueCrouch(double crouchBeat)
{ {
game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, null);
game.ScheduleInput(crouchBeat, 3f, Minigame.InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
BeatAction.New(game, new List<BeatAction.Action>() { BeatAction.New(game, new List<BeatAction.Action>() {
new BeatAction.Action(crouchBeat, delegate { new BeatAction.Action(crouchBeat, delegate {
game.wantsCrouch = true; game.wantsCrouch = true;
game.cpu1CantBop = true; game.cpu1CantBop = true;
game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1); game.CPU1.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
}), }),
new BeatAction.Action(crouchBeat+1, delegate { new BeatAction.Action(crouchBeat+1, delegate {
game.cpu2CantBop = true; game.cpu2CantBop = true;
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
@ -89,32 +71,22 @@ namespace HeavenStudio.Games.Scripts_Airboarder
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1); game.CPU1.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1); game.CPU2.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
}), }),
new BeatAction.Action(crouchBeat + 2, delegate { new BeatAction.Action(crouchBeat + 2, delegate {
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
game.playerCantBop = true; game.playerCantBop = true;
game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1); game.CPU2.DoScaledAnimationAsync("charge", 1f, 0, 1);
game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1); game.Player.DoScaledAnimationAsync("letsgo", 1f, 0, 1);
SoundByte.PlayOneShotGame("airboarder/crouchCharge"); SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
}) })
}); });
} }
// Update is called once per frame
void Update() void Update()
{ {
var cond = Conductor.instance; float normalizedStart = game.conductor.GetPositionFromBeat(appearBeat, 40f);
var currentBeat = cond.songPositionInBeatsAsDouble; anim.DoNormalizedAnimation("move", normalizedStart, animLayer: 0);
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
anim.DoNormalizedAnimation("move", normalizedStart, animLayer:0);
if (normalizedStart > 1) Destroy(gameObject); if (normalizedStart > 1) Destroy(gameObject);
} }
@ -123,22 +95,21 @@ namespace HeavenStudio.Games.Scripts_Airboarder
game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1); game.Player.DoScaledAnimationAsync("duck", 1f, 0, animLayer:1);
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true), new(beat, () => game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)}); new(beat + 1.5f, () => game.playerCantBop = false)
});
if (state is >= 1 or <= -1) if (state is >= 1 or <= -1)
{ {
anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer:1); anim.DoScaledAnimationAsync("shake", 1f, 0f, animLayer: 1);
SoundByte.PlayOneShotGame("airboarder/barely"); SoundByte.PlayOneShotGame("airboarder/barely");
SoundByte.PlayOneShotGame("airboarder/barelyvox"); SoundByte.PlayOneShotGame("airboarder/barelyvox");
} }
else else
{ {
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
} }
} }
public void DuckMiss(PlayerActionEvent caller) public void DuckMiss(PlayerActionEvent caller)
@ -148,15 +119,9 @@ namespace HeavenStudio.Games.Scripts_Airboarder
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
game.MissSound(beat); game.MissSound(beat);
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true), new(beat, () => game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)}); new(beat + 1.5f, () => game.playerCantBop = false)
});
}
public void DuckEmpty(PlayerActionEvent caller)
{
} }
public void CrouchSuccess(PlayerActionEvent caller, float state) public void CrouchSuccess(PlayerActionEvent caller, float state)
@ -170,28 +135,23 @@ namespace HeavenStudio.Games.Scripts_Airboarder
} }
else else
{ {
SoundByte.PlayOneShotGame("airboarder/crouch"); SoundByte.PlayOneShotGame("airboarder/crouch");
SoundByte.PlayOneShotGame("airboarder/crouchCharge"); SoundByte.PlayOneShotGame("airboarder/crouchCharge");
SoundByte.PlayOneShotGame("airboarder/crouchvox"); SoundByte.PlayOneShotGame("airboarder/crouchvox");
} }
game.playerCantBop = true; game.playerCantBop = true;
} }
public void CrouchMiss(PlayerActionEvent caller){ public void CrouchMiss(PlayerActionEvent caller) {
game.Player.DoScaledAnimationAsync("hit1",1.5f, 0, 1); game.Player.DoScaledAnimationAsync("hit1", 1.5f, 0, 1);
anim.DoScaledAnimationAsync("break", 1f, 0, animLayer:1); anim.DoScaledAnimationAsync("break", 1f, 0, animLayer: 1);
double beat = caller.startBeat + caller.timer; double beat = caller.startBeat + caller.timer;
game.MissSound(beat); game.MissSound(beat);
BeatAction.New(this, new() { BeatAction.New(this, new() {
new(beat, ()=>game.playerCantBop = true), new(beat, ()=>game.playerCantBop = true),
new(beat+1.5f, ()=>game.playerCantBop = false)}); new(beat+1.5f, ()=>game.playerCantBop = false)
});
} }
public void CrouchEmpty(PlayerActionEvent caller){
}
} }
} }

View file

@ -13,7 +13,16 @@ namespace HeavenStudio
Minigames.Minigame game; Minigames.Minigame game;
Debug.Log("Running game loader RvlBadmintonLoader"); game = NtrAirboarderLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrAirboarderLoader failed!");
}
game = RvlBadmintonLoader.AddGame(eventCaller); game = RvlBadmintonLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -24,7 +33,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
} }
Debug.Log("Running game loader CtrBearLoader");
game = CtrBearLoader.AddGame(eventCaller); game = CtrBearLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -35,7 +43,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrBearLoader failed!"); Debug.LogWarning("Game loader CtrBearLoader failed!");
} }
Debug.Log("Running game loader RvlBoardMeetingLoader");
game = RvlBoardMeetingLoader.AddGame(eventCaller); game = RvlBoardMeetingLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -46,7 +53,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!"); Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
} }
Debug.Log("Running game loader AgbBonOdoriLoader");
game = AgbBonOdoriLoader.AddGame(eventCaller); game = AgbBonOdoriLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -57,7 +63,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); Debug.LogWarning("Game loader AgbBonOdoriLoader failed!");
} }
Debug.Log("Running game loader NtrFlickLoader");
game = NtrFlickLoader.AddGame(eventCaller); game = NtrFlickLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -68,7 +73,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrFlickLoader failed!"); Debug.LogWarning("Game loader NtrFlickLoader failed!");
} }
Debug.Log("Running game loader CtrCatchLoader"); game = PcoCanneryLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoCanneryLoader failed!");
}
game = CtrCatchLoader.AddGame(eventCaller); game = CtrCatchLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -79,7 +93,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrCatchLoader failed!"); Debug.LogWarning("Game loader CtrCatchLoader failed!");
} }
Debug.Log("Running game loader RvlBookLoader");
game = RvlBookLoader.AddGame(eventCaller); game = RvlBookLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -90,7 +103,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBookLoader failed!"); Debug.LogWarning("Game loader RvlBookLoader failed!");
} }
Debug.Log("Running game loader AgbClapLoader");
game = AgbClapLoader.AddGame(eventCaller); game = AgbClapLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -101,7 +113,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbClapLoader failed!"); Debug.LogWarning("Game loader AgbClapLoader failed!");
} }
Debug.Log("Running game loader NtrCoinLoader"); game = RvlClapTrapLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlClapTrapLoader failed!");
}
game = NtrCoinLoader.AddGame(eventCaller); game = NtrCoinLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -112,7 +133,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCoinLoader failed!"); Debug.LogWarning("Game loader NtrCoinLoader failed!");
} }
Debug.Log("Running game loader NtrCropLoader");
game = NtrCropLoader.AddGame(eventCaller); game = NtrCropLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -123,7 +143,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCropLoader failed!"); Debug.LogWarning("Game loader NtrCropLoader failed!");
} }
Debug.Log("Running game loader NtrDjLoader");
game = NtrDjLoader.AddGame(eventCaller); game = NtrDjLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -134,7 +153,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDjLoader failed!"); Debug.LogWarning("Game loader NtrDjLoader failed!");
} }
Debug.Log("Running game loader NtrDogNinjaLoader");
game = NtrDogNinjaLoader.AddGame(eventCaller); game = NtrDogNinjaLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -145,7 +163,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDogNinjaLoader failed!"); Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
} }
Debug.Log("Running game loader RvlDoubleDateLoader");
game = RvlDoubleDateLoader.AddGame(eventCaller); game = RvlDoubleDateLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -156,7 +173,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!"); Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
} }
Debug.Log("Running game loader CtrDrummingLoader");
game = CtrDrummingLoader.AddGame(eventCaller); game = CtrDrummingLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -167,7 +183,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrDrummingLoader failed!"); Debug.LogWarning("Game loader CtrDrummingLoader failed!");
} }
Debug.Log("Running game loader NtrIdolLoader");
game = NtrIdolLoader.AddGame(eventCaller); game = NtrIdolLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -178,7 +193,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrIdolLoader failed!"); Debug.LogWarning("Game loader NtrIdolLoader failed!");
} }
Debug.Log("Running game loader AgbFireworkLoader");
game = AgbFireworkLoader.AddGame(eventCaller); game = AgbFireworkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -189,7 +203,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbFireworkLoader failed!"); Debug.LogWarning("Game loader AgbFireworkLoader failed!");
} }
Debug.Log("Running game loader CtrFirstContact");
game = CtrFirstContact.AddGame(eventCaller); game = CtrFirstContact.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -200,7 +213,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrFirstContact failed!"); Debug.LogWarning("Game loader CtrFirstContact failed!");
} }
Debug.Log("Running game loader RvlFlipperFlopLoader");
game = RvlFlipperFlopLoader.AddGame(eventCaller); game = RvlFlipperFlopLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -211,7 +223,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!"); Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
} }
Debug.Log("Running game loader RvlForkLoader");
game = RvlForkLoader.AddGame(eventCaller); game = RvlForkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -222,7 +233,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlForkLoader failed!"); Debug.LogWarning("Game loader RvlForkLoader failed!");
} }
Debug.Log("Running game loader NtrGleeClubLoader");
game = NtrGleeClubLoader.AddGame(eventCaller); game = NtrGleeClubLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -233,7 +243,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrGleeClubLoader failed!"); Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
} }
Debug.Log("Running game loader RvlNewKarateLoader");
game = RvlNewKarateLoader.AddGame(eventCaller); game = RvlNewKarateLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -244,7 +253,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlNewKarateLoader failed!"); Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
} }
Debug.Log("Running game loader CtrTeppanLoader");
game = CtrTeppanLoader.AddGame(eventCaller); game = CtrTeppanLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -255,7 +263,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrTeppanLoader failed!"); Debug.LogWarning("Game loader CtrTeppanLoader failed!");
} }
Debug.Log("Running game loader RvlRocketLoader");
game = RvlRocketLoader.AddGame(eventCaller); game = RvlRocketLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -266,7 +273,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRocketLoader failed!"); Debug.LogWarning("Game loader RvlRocketLoader failed!");
} }
Debug.Log("Running game loader NtrBackbeatLoader");
game = NtrBackbeatLoader.AddGame(eventCaller); game = NtrBackbeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -277,7 +283,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
} }
Debug.Log("Running game loader AgbMannequinFactoryLoader"); game = CtrLumBEARjackLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!");
}
game = AgbMannequinFactoryLoader.AddGame(eventCaller); game = AgbMannequinFactoryLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -288,7 +303,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!"); Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
} }
Debug.Log("Running game loader RvlManzaiLoader");
game = RvlManzaiLoader.AddGame(eventCaller); game = RvlManzaiLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -299,7 +313,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlManzaiLoader failed!"); Debug.LogWarning("Game loader RvlManzaiLoader failed!");
} }
Debug.Log("Running game loader AgbMarcherLoader");
game = AgbMarcherLoader.AddGame(eventCaller); game = AgbMarcherLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -310,7 +323,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMarcherLoader failed!"); Debug.LogWarning("Game loader AgbMarcherLoader failed!");
} }
Debug.Log("Running game loader PcoMeatLoader");
game = PcoMeatLoader.AddGame(eventCaller); game = PcoMeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -321,7 +333,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoMeatLoader failed!"); Debug.LogWarning("Game loader PcoMeatLoader failed!");
} }
Debug.Log("Running game loader RvlMonkeyWatchLoader");
game = RvlMonkeyWatchLoader.AddGame(eventCaller); game = RvlMonkeyWatchLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -332,7 +343,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!"); Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
} }
Debug.Log("Running game loader AgbUpbeatLoader");
game = AgbUpbeatLoader.AddGame(eventCaller); game = AgbUpbeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -343,7 +353,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbUpbeatLoader failed!"); Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
} }
Debug.Log("Running game loader ntrMunchyMonkLoader");
game = ntrMunchyMonkLoader.AddGame(eventCaller); game = ntrMunchyMonkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -354,7 +363,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
} }
Debug.Log("Running game loader AgbNightWalkLoader"); game = PcoNailLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoNailLoader failed!");
}
game = AgbNightWalkLoader.AddGame(eventCaller); game = AgbNightWalkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -365,7 +383,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbNightWalkLoader failed!"); Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
} }
Debug.Log("Running game loader NtrOctopusMachineLoader");
game = NtrOctopusMachineLoader.AddGame(eventCaller); game = NtrOctopusMachineLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -376,7 +393,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!"); Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
} }
Debug.Log("Running game loader CtrPillowLoader");
game = CtrPillowLoader.AddGame(eventCaller); game = CtrPillowLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -387,7 +403,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrPillowLoader failed!"); Debug.LogWarning("Game loader CtrPillowLoader failed!");
} }
Debug.Log("Running game loader AgbQuizShowLoader");
game = AgbQuizShowLoader.AddGame(eventCaller); game = AgbQuizShowLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -398,7 +413,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
} }
Debug.Log("Running game loader NtrPingpongLoader");
game = NtrPingpongLoader.AddGame(eventCaller); game = NtrPingpongLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -409,7 +423,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrPingpongLoader failed!"); Debug.LogWarning("Game loader NtrPingpongLoader failed!");
} }
Debug.Log("Running game loader PcoSomenLoader");
game = PcoSomenLoader.AddGame(eventCaller); game = PcoSomenLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -420,7 +433,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoSomenLoader failed!"); Debug.LogWarning("Game loader PcoSomenLoader failed!");
} }
Debug.Log("Running game loader AgbHairLoader"); game = AgbRhythmTestGBALoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
}
game = AgbHairLoader.AddGame(eventCaller); game = AgbHairLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -431,7 +453,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbHairLoader failed!"); Debug.LogWarning("Game loader AgbHairLoader failed!");
} }
Debug.Log("Running game loader RvlRingsideLoader");
game = RvlRingsideLoader.AddGame(eventCaller); game = RvlRingsideLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -442,7 +463,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRingsideLoader failed!"); Debug.LogWarning("Game loader RvlRingsideLoader failed!");
} }
Debug.Log("Running game loader NtrRockersLoader");
game = NtrRockersLoader.AddGame(eventCaller); game = NtrRockersLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -453,7 +473,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrRockersLoader failed!"); Debug.LogWarning("Game loader NtrRockersLoader failed!");
} }
Debug.Log("Running game loader NtrSamuraiLoader");
game = NtrSamuraiLoader.AddGame(eventCaller); game = NtrSamuraiLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -464,7 +483,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSamuraiLoader failed!"); Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
} }
Debug.Log("Running game loader RvlSeeSawLoader");
game = RvlSeeSawLoader.AddGame(eventCaller); game = RvlSeeSawLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -475,7 +493,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
} }
Debug.Log("Running game loader AgbGhostLoader"); game = NtrSlotMonsterLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!");
}
game = AgbGhostLoader.AddGame(eventCaller); game = AgbGhostLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -486,7 +513,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbGhostLoader failed!"); Debug.LogWarning("Game loader AgbGhostLoader failed!");
} }
Debug.Log("Running game loader AgbBatterLoader");
game = AgbBatterLoader.AddGame(eventCaller); game = AgbBatterLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -497,7 +523,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBatterLoader failed!"); Debug.LogWarning("Game loader AgbBatterLoader failed!");
} }
Debug.Log("Running game loader AgbSpaceDanceLoader");
game = AgbSpaceDanceLoader.AddGame(eventCaller); game = AgbSpaceDanceLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -508,7 +533,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!"); Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
} }
Debug.Log("Running game loader NtrSoccerLoader");
game = NtrSoccerLoader.AddGame(eventCaller); game = NtrSoccerLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -519,7 +543,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSoccerLoader failed!"); Debug.LogWarning("Game loader NtrSoccerLoader failed!");
} }
Debug.Log("Running game loader NtrSplashdownLoader");
game = NtrSplashdownLoader.AddGame(eventCaller); game = NtrSplashdownLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -530,7 +553,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSplashdownLoader failed!"); Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
} }
Debug.Log("Running game loader RvlTambourineLoader"); game = CtrSumouLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrSumouLoader failed!");
}
game = RvlTambourineLoader.AddGame(eventCaller); game = RvlTambourineLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -541,7 +573,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTambourineLoader failed!"); Debug.LogWarning("Game loader RvlTambourineLoader failed!");
} }
Debug.Log("Running game loader AgbTapLoader");
game = AgbTapLoader.AddGame(eventCaller); game = AgbTapLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -552,7 +583,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTapLoader failed!"); Debug.LogWarning("Game loader AgbTapLoader failed!");
} }
Debug.Log("Running game loader RvlTapTroupeLoader");
game = RvlTapTroupeLoader.AddGame(eventCaller); game = RvlTapTroupeLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -563,7 +593,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!"); Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
} }
Debug.Log("Running game loader NtrDazzlesLoader");
game = NtrDazzlesLoader.AddGame(eventCaller); game = NtrDazzlesLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -574,7 +603,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDazzlesLoader failed!"); Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
} }
Debug.Log("Running game loader AgbTossBoysLoader");
game = AgbTossBoysLoader.AddGame(eventCaller); game = AgbTossBoysLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -585,7 +613,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTossBoysLoader failed!"); Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
} }
Debug.Log("Running game loader TotemClimbLoader");
game = TotemClimbLoader.AddGame(eventCaller); game = TotemClimbLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -596,7 +623,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader TotemClimbLoader failed!"); Debug.LogWarning("Game loader TotemClimbLoader failed!");
} }
Debug.Log("Running game loader AgbTramLoader");
game = AgbTramLoader.AddGame(eventCaller); game = AgbTramLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -607,7 +633,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTramLoader failed!"); Debug.LogWarning("Game loader AgbTramLoader failed!");
} }
Debug.Log("Running game loader MobTrickLoader");
game = MobTrickLoader.AddGame(eventCaller); game = MobTrickLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -618,7 +643,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader MobTrickLoader failed!"); Debug.LogWarning("Game loader MobTrickLoader failed!");
} }
Debug.Log("Running game loader NtrTunnelLoader");
game = NtrTunnelLoader.AddGame(eventCaller); game = NtrTunnelLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -629,7 +653,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrTunnelLoader failed!"); Debug.LogWarning("Game loader NtrTunnelLoader failed!");
} }
Debug.Log("Running game loader AgbWaltzLoader");
game = AgbWaltzLoader.AddGame(eventCaller); game = AgbWaltzLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -640,7 +663,6 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbWaltzLoader failed!"); Debug.LogWarning("Game loader AgbWaltzLoader failed!");
} }
Debug.Log("Running game loader RvlWorkingDoughLoader");
game = RvlWorkingDoughLoader.AddGame(eventCaller); game = RvlWorkingDoughLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {