flow bar reactions
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5b3c0584f3
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99b2294561
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@ -31493,7 +31493,7 @@ SpriteRenderer:
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@ -62310,7 +62310,7 @@ SpriteRenderer:
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BIN
Assets/Resources/Sfx/games/karateman/nori_just.wav
Normal file
BIN
Assets/Resources/Sfx/games/karateman/nori_just.wav
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Binary file not shown.
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Assets/Resources/Sfx/games/karateman/nori_just.wav.meta
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Assets/Resources/Sfx/games/karateman/nori_just.wav.meta
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Assets/Resources/Sfx/games/karateman/nori_ng.wav
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BIN
Assets/Resources/Sfx/games/karateman/nori_ng.wav
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Binary file not shown.
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Assets/Resources/Sfx/games/karateman/nori_ng.wav.meta
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Assets/Resources/Sfx/games/karateman/nori_ng.wav.meta
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BIN
Assets/Resources/Sfx/games/karateman/nori_through.wav
Normal file
BIN
Assets/Resources/Sfx/games/karateman/nori_through.wav
Normal file
Binary file not shown.
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Assets/Resources/Sfx/games/karateman/nori_through.wav.meta
Normal file
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Assets/Resources/Sfx/games/karateman/nori_through.wav.meta
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@ -39,8 +39,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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int noriMode = (int)KarateMan.NoriMode.None;
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int inputsToSwitch = 0;
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//takes 10% of inputs to fill the nori bar
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float hitNoriAdd { get { return MaxNori / (inputsToSwitch * 0.15f); } }
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//takes 12% of inputs to fill the nori bar
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float hitNoriAdd { get { return MaxNori / (inputsToSwitch * 0.12f); } }
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void Start()
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@ -79,7 +79,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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NoriManiaInk01.SetActive(false);
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inputsToSwitch = KarateMan.CountHitsToEnd(fromBeat);
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Debug.Log($"inputs to segment end: {inputsToSwitch}");
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break;
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default:
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MaxNori = 0;
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@ -118,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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public void DoHit()
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{
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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float oldNori = Nori;
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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Nori += 1;
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@ -127,22 +127,25 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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}
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else
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{
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float oldNori = Nori;
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Nori += hitNoriAdd;
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if (Nori > MaxNori) Nori = MaxNori;
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Debug.Log($"Nori: {Nori}, added {hitNoriAdd}, old nori: {oldNori}");
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for (int i = 0; i < MaxNori; i++)
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{
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if (i <= (int) Nori && i >= (int) oldNori)
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NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
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}
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}
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if (KarateMan.instance.NoriPerformance >= 0.6 && oldNori / MaxNori < 0.6)
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{
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Jukebox.PlayOneShotGame("karateman/nori_just");
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}
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UpdateHeartColours();
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}
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public void DoNG()
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{
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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float oldNori = Nori;
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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Nori -= 1;
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@ -153,7 +156,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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Nori -= hitNoriAdd;
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if (Nori < 0) Nori = 0;
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Debug.Log($"Nori: {Nori}, removed {hitNoriAdd}");
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if (Nori == 0)
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{
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foreach (Animator anim in NoriHeartAnimators)
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@ -170,6 +172,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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}
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}
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}
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if (KarateMan.instance.NoriPerformance < 0.6 && oldNori / MaxNori >= 0.6)
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{
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Jukebox.PlayOneShotGame("karateman/nori_ng");
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}
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UpdateHeartColours();
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}
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@ -178,6 +184,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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if (noriMode == (int) KarateMan.NoriMode.None) return;
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if (noriMode == (int) KarateMan.NoriMode.Tengoku)
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{
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if (Nori >= MaxNori)
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Jukebox.PlayOneShotGame("karateman/nori_through");
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Nori = 0;
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foreach (Animator anim in NoriHeartAnimators)
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{
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@ -188,7 +196,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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Nori -= hitNoriAdd * 2;
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if (Nori < 0) Nori = 0;
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Debug.Log($"Nori: {Nori}, removed {hitNoriAdd * 4}");
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if (Nori == 0)
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{
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foreach (Animator anim in NoriHeartAnimators)
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@ -243,7 +250,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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flashPeriod = Mathf.Sin((cond.songPositionInBeats - i / (float) MaxNori) * Mathf.PI);
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c = NoriColorsMania[2] + (NoriColorsMania[3] * ((1 - flashPeriod * 0.5f) + 0.5f));
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s = Color.HSVToRGB(((cond.songPositionInBeats + 0.5f) * 4) % 1, 1, flashPeriod * 0.75f + 0.25f);
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s = Color.HSVToRGB(((cond.songPositionInBeats + 0.5f) * 4) % 1, 1, flashPeriod * 0.6f + 0.4f);
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}
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else
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{
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@ -574,6 +574,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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if (GameManager.instance.currentGame != "karateman") return;
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var joe = KarateMan.instance.Joe;
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Debug.Log("ItemJustOrNg | accuracy: " + state);
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if (status == FlyStatus.Fly && !(joe.inCombo || joe.inNuriLock)) {
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if (state <= -1f || state >= 1f) {
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bool straight = joe.Punch(ItemPunchHand());
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