giraffe fix

This commit is contained in:
Rapandrasmus 2023-10-06 16:40:43 +02:00
parent af0a3c7783
commit 9a15f03aa4

View file

@ -42,6 +42,15 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
private void JustHold(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("animalAcrobat/catch");
_monkey.gameObject.SetActive(true);
_monkey.DoScaledAnimationAsync("PlayerHang", 0.5f);
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate
{
_monkey.DoScaledAnimationAsync("PlayerHanging", 0.5f);
})
});
}
private void JustHoldGiraffe(PlayerActionEvent caller, float state)