giraffe fix
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@ -42,6 +42,15 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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private void JustHold(PlayerActionEvent caller, float state)
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private void JustHold(PlayerActionEvent caller, float state)
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{
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{
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SoundByte.PlayOneShotGame("animalAcrobat/catch");
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SoundByte.PlayOneShotGame("animalAcrobat/catch");
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_monkey.gameObject.SetActive(true);
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_monkey.DoScaledAnimationAsync("PlayerHang", 0.5f);
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.startBeat + caller.timer + 2, delegate
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{
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_monkey.DoScaledAnimationAsync("PlayerHanging", 0.5f);
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})
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});
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}
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}
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private void JustHoldGiraffe(PlayerActionEvent caller, float state)
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private void JustHoldGiraffe(PlayerActionEvent caller, float state)
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