monkey spawning working better
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m_Name: Prepare1
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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@ -371,7 +434,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowFrown
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m_Name: Barely
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m_Speed: 1
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m_CycleOffset: 0
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@ -397,7 +460,7 @@ AnimatorState:
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowAppear
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m_Name: Appear
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@ -423,7 +486,7 @@ AnimatorState:
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m_Name: Clap1
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m_CycleOffset: 0
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m_Transitions: []
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@ -449,7 +512,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Prepare3
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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@ -475,7 +538,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Name: Yellow
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m_CycleOffset: 0
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@ -501,7 +564,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowClapCornerUp
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m_Name: Clap4
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
|
m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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@ -527,7 +590,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowClapUp
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m_Name: Clap5
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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@ -546,6 +609,31 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &5249624865959668415
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 2281978419273917628}
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &5815153728966275956
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--- !u!1102 &5815153728966275956
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AnimatorState:
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serializedVersion: 6
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@ -553,7 +641,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowClapCornerDown
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m_Name: Clap8
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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@ -572,6 +660,31 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &6047805055891460750
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 6
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m_ConditionEvent: hitState
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -823361394144095262}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &7328536651840065754
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--- !u!1102 &7328536651840065754
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@ -579,7 +692,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowClapSide
|
m_Name: Clap3
|
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m_Speed: 1
|
m_Speed: 1
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m_CycleOffset: 0
|
m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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@ -605,7 +718,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowPrepareCornerRight
|
m_Name: Prepare6
|
||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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|
@ -631,7 +744,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: YellowDance
|
m_Name: Just
|
||||||
m_Speed: 1
|
m_Speed: 1
|
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m_CycleOffset: 0
|
m_CycleOffset: 0
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m_Transitions: []
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m_Transitions: []
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|
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|
|
@ -917,7 +917,7 @@ AnimationClip:
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m_Level: 0
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m_Level: 0
|
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionY: 0
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|
|
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|
@ -576,7 +576,7 @@ AnimationClip:
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m_Level: 0
|
m_Level: 0
|
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m_CycleOffset: 0
|
m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionY: 0
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|
|
|
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|
|
@ -703,7 +703,7 @@ AnimationClip:
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m_Level: 0
|
m_Level: 0
|
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m_CycleOffset: 0
|
m_CycleOffset: 0
|
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m_HasAdditiveReferencePose: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
|
m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionY: 0
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|
|
|
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|
|
@ -565,7 +565,7 @@ AnimationClip:
|
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m_Level: 0
|
m_Level: 0
|
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m_CycleOffset: 0
|
m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
|
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m_LoopBlend: 0
|
m_LoopBlend: 0
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m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
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m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
|
|
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|
|
@ -705,7 +705,7 @@ AnimationClip:
|
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m_Level: 0
|
m_Level: 0
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
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m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
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m_LoopTime: 1
|
m_LoopTime: 0
|
||||||
m_LoopBlend: 0
|
m_LoopBlend: 0
|
||||||
m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
|
@ -2245,36 +2245,6 @@ AnimationClip:
|
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classID: 4
|
classID: 4
|
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script: {fileID: 0}
|
script: {fileID: 0}
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m_EulerEditorCurves:
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m_EulerEditorCurves:
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- curve:
|
|
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serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.z
|
|
||||||
path: MonkeyBody
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.y
|
|
||||||
path: MonkeyBody
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
- curve:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Curve: []
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: m_LocalEulerAngles.x
|
|
||||||
path: MonkeyBody
|
|
||||||
classID: 4
|
|
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script: {fileID: 0}
|
|
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- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve: []
|
m_Curve: []
|
||||||
|
|
@ -2335,6 +2305,36 @@ AnimationClip:
|
||||||
path: LeftHand
|
path: LeftHand
|
||||||
classID: 4
|
classID: 4
|
||||||
script: {fileID: 0}
|
script: {fileID: 0}
|
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|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.z
|
||||||
|
path: MonkeyBody
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.y
|
||||||
|
path: MonkeyBody
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
||||||
|
- curve:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
attribute: m_LocalEulerAngles.x
|
||||||
|
path: MonkeyBody
|
||||||
|
classID: 4
|
||||||
|
script: {fileID: 0}
|
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- curve:
|
- curve:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Curve: []
|
m_Curve: []
|
||||||
|
|
|
||||||
|
|
@ -593,7 +593,7 @@ AnimationClip:
|
||||||
m_Level: 0
|
m_Level: 0
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
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m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
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m_LoopTime: 1
|
m_LoopTime: 0
|
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m_LoopBlend: 0
|
m_LoopBlend: 0
|
||||||
m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
|
|
||||||
|
|
@ -635,7 +635,7 @@ AnimationClip:
|
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m_Level: 0
|
m_Level: 0
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
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m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
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m_LoopTime: 1
|
m_LoopTime: 0
|
||||||
m_LoopBlend: 0
|
m_LoopBlend: 0
|
||||||
m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
|
|
||||||
|
|
@ -662,7 +662,7 @@ AnimationClip:
|
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m_Level: 0
|
m_Level: 0
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
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m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
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m_LoopTime: 1
|
m_LoopTime: 0
|
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m_LoopBlend: 0
|
m_LoopBlend: 0
|
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m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
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||||||
|
|
|
||||||
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("amount", new EntityTypes.Integer(1, 8, 4), "Monkeys to spawn", "How many monkeys will spawn over the course of this block"),
|
new Param("amount", new EntityTypes.Integer(1, 8, 4), "Monkeys to Spawn", "How many monkeys will spawn over the course of this block"),
|
||||||
},
|
},
|
||||||
defaultLength = 8f,
|
defaultLength = 8f,
|
||||||
resizable = true
|
resizable = true
|
||||||
|
|
@ -33,9 +33,13 @@ namespace HeavenStudio.Games.Loaders
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
MonkeyWatch.StartClapping(e.beat, e["start"]);
|
MonkeyWatch.StartClapping(e.beat, e["start"]);
|
||||||
},
|
},
|
||||||
|
preFunction = delegate {
|
||||||
|
MonkeyWatch.PreStartClapping(eventCaller.currentEntity.beat);
|
||||||
|
},
|
||||||
|
preFunctionLength = 1,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("start", new EntityTypes.Integer(0, 0, 60), "Start Where", "Where on the clock will the monkey start? (Set to zero to be automatic)"),
|
new Param("start", new EntityTypes.Integer(0, 60, 0), "Start Where", "Where on the clock will the monkey start? (Set to zero to be automatic)"),
|
||||||
},
|
},
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
inactiveFunction = delegate {
|
inactiveFunction = delegate {
|
||||||
|
|
@ -115,7 +119,7 @@ namespace HeavenStudio.Games
|
||||||
Dictionary<double, OffbeatMonkey> offbeatMonkeys = new Dictionary<double, OffbeatMonkey>();
|
Dictionary<double, OffbeatMonkey> offbeatMonkeys = new Dictionary<double, OffbeatMonkey>();
|
||||||
List<RiqEntity> customMonkeys = new List<RiqEntity>();
|
List<RiqEntity> customMonkeys = new List<RiqEntity>();
|
||||||
List<GameObject> watchHoles = new List<GameObject>();
|
List<GameObject> watchHoles = new List<GameObject>();
|
||||||
List<Animator> activeMonkeys = new List<Animator>();
|
Dictionary<int, Animator> activeMonkeys = new Dictionary<int, Animator>();
|
||||||
|
|
||||||
public struct OffbeatMonkey
|
public struct OffbeatMonkey
|
||||||
{
|
{
|
||||||
|
|
@ -127,49 +131,16 @@ namespace HeavenStudio.Games
|
||||||
static OffbeatMonkey wantOffbeat;
|
static OffbeatMonkey wantOffbeat;
|
||||||
static double wantClapping = double.MinValue;
|
static double wantClapping = double.MinValue;
|
||||||
public static bool startedClapping;
|
public static bool startedClapping;
|
||||||
|
static bool wantPrepare;
|
||||||
bool cameraMove;
|
bool cameraMove;
|
||||||
int currentMonkey;
|
int currentMonkey;
|
||||||
static int lastMonkeySpawned;
|
static int lastMonkeySpawned = 0;
|
||||||
|
|
||||||
public static MonkeyWatch instance;
|
public static MonkeyWatch instance;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
var songPos = Conductor.instance.songPositionInBeats;
|
|
||||||
|
|
||||||
customMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "customMonkey" });
|
|
||||||
var offbeatEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offbeatMonkeys" });
|
|
||||||
for (int i = 0; i < offbeatEvents.Count; i++)
|
|
||||||
{
|
|
||||||
if (offbeatEvents[i].beat >= songPos)
|
|
||||||
{
|
|
||||||
offbeatMonkeys.Add(
|
|
||||||
Mathf.Round((float)offbeatEvents[i].beat),
|
|
||||||
new OffbeatMonkey{
|
|
||||||
mute = offbeatEvents[i]["mute"],
|
|
||||||
length = offbeatEvents[i].length,
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
var clapEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "startClapping" });
|
|
||||||
var appearEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "monkeysAppear" });
|
|
||||||
if (appearEvents.Count == 0 || clapEvents.Find(x => x.beat >= songPos).beat < appearEvents.Find(x => x.beat >= songPos).beat) {
|
|
||||||
MonkeysAppear(songPos, 0, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
monkeyPlayer.UpdateRotation(lastMonkeySpawned*6);
|
|
||||||
|
|
||||||
// put all the watch holes in a list
|
|
||||||
for (int i = 0; i < watchHoleParent.childCount; i++) {
|
|
||||||
watchHoles.Add(watchHoleParent.GetChild(i).gameObject);
|
|
||||||
Debug.Log(watchHoleParent.GetChild(i).name);
|
|
||||||
}
|
|
||||||
|
|
||||||
Update();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -179,6 +150,44 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
{
|
{
|
||||||
|
var events = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "monkeyWatch");
|
||||||
|
customMonkeys = events.FindAll(x => x.datamodel.Split('/')[1].Equals("customMonkey"));
|
||||||
|
|
||||||
|
for (int i = 0; i < watchHoleParent.childCount; i++)
|
||||||
|
watchHoles.Add(watchHoleParent.GetChild(i).gameObject);
|
||||||
|
|
||||||
|
// check if monkeys should spawn by default
|
||||||
|
var firstStartClapping = events.Find(x => x.beat >= beat && x.datamodel.Split('/')[1].Equals("startClapping"));
|
||||||
|
var firstAppearEvent = events.Find(x => x.beat >= beat && x.datamodel.Split('/')[1].Equals("monkeysAppear"));
|
||||||
|
|
||||||
|
if (firstStartClapping != null) {
|
||||||
|
if (firstStartClapping["start"] != 0) lastMonkeySpawned = firstStartClapping["start"];
|
||||||
|
if (firstAppearEvent == null || firstStartClapping.beat < firstAppearEvent.beat) {
|
||||||
|
for (int i = 0; i < (firstStartClapping == null ? 4 : firstStartClapping["amount"]); i++) SpawnMonkey(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var offbeatEvents = events.FindAll(x => x.datamodel.Split('/')[1].Equals("offbeatMonkeys"));
|
||||||
|
|
||||||
|
for (int i = 0; i < offbeatEvents.Count; i++)
|
||||||
|
{
|
||||||
|
var eventBeat = Mathf.Round((float)offbeatEvents[i].beat);
|
||||||
|
if (eventBeat >= beat)
|
||||||
|
{
|
||||||
|
offbeatMonkeys.Add(
|
||||||
|
// adjusts beat to always align with Clapping()
|
||||||
|
eventBeat + ((eventBeat + firstStartClapping.beat) % 2),
|
||||||
|
new OffbeatMonkey {
|
||||||
|
mute = offbeatEvents[i]["mute"],
|
||||||
|
length = offbeatEvents[i].length,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
monkeyPlayer.UpdateRotation(lastMonkeySpawned * -6);
|
||||||
|
cameraTransform.transform.eulerAngles = new Vector3(0, 0, lastMonkeySpawned * -6);
|
||||||
|
|
||||||
double offBeat = double.MinValue;
|
double offBeat = double.MinValue;
|
||||||
if (wantOffbeat.length != 0)
|
if (wantOffbeat.length != 0)
|
||||||
{
|
{
|
||||||
|
|
@ -194,6 +203,17 @@ namespace HeavenStudio.Games
|
||||||
Clapping(wantClapping, offBeat + wantOffbeat.length);
|
Clapping(wantClapping, offBeat + wantOffbeat.length);
|
||||||
wantClapping = double.MinValue;
|
wantClapping = double.MinValue;
|
||||||
}
|
}
|
||||||
|
if (wantPrepare) {
|
||||||
|
MonkeyPrepare(true);
|
||||||
|
wantPrepare = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
OnGameSwitch(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
|
|
@ -202,6 +222,7 @@ namespace HeavenStudio.Games
|
||||||
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
||||||
if (offbeatMonkeys.Count > 0) offbeatMonkeys.Clear();
|
if (offbeatMonkeys.Count > 0) offbeatMonkeys.Clear();
|
||||||
startedClapping = false;
|
startedClapping = false;
|
||||||
|
lastMonkeySpawned = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var evt in scheduledInputs) evt.Disable();
|
foreach (var evt in scheduledInputs) evt.Disable();
|
||||||
|
|
@ -210,32 +231,77 @@ namespace HeavenStudio.Games
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
if (cameraMove) {
|
if (cameraMove) {
|
||||||
cameraTransform.transform.eulerAngles += Vector3.back * (6 * Time.deltaTime);
|
cameraTransform.transform.eulerAngles -= new Vector3(0, 0, (5 * (Conductor.instance.songBpm / 100) * Time.deltaTime));
|
||||||
}
|
}
|
||||||
GameCamera.additionalPosition = cameraTransform.GetChild(0).position;
|
GameCamera.additionalPosition = cameraTransform.GetChild(0).position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SpawnMonkey(bool instant)
|
||||||
|
{
|
||||||
|
var watchHole = watchHoles[lastMonkeySpawned].transform.GetSiblingIndex();
|
||||||
|
|
||||||
|
if (instant) watchHoles[watchHole].GetComponent<Animator>().Play("HoleOpen", 0, 1);
|
||||||
|
else watchHoles[watchHole].GetComponent<Animator>().DoScaledAnimationAsync("HoleOpen", 0.25f);
|
||||||
|
|
||||||
|
var monkey = Instantiate(yellowMonkey, watchHoles[watchHole].transform.position, new Quaternion(0, 0, 0, 0), watchHoleParent).GetComponent<Animator>();
|
||||||
|
activeMonkeys.Add(watchHole, monkey);
|
||||||
|
if (instant) monkey.Play("Appear", 0, 1);
|
||||||
|
else monkey.DoScaledAnimationAsync("Appear", 0.5f);
|
||||||
|
|
||||||
|
lastMonkeySpawned++;
|
||||||
|
if (lastMonkeySpawned >= 60) lastMonkeySpawned = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int MonkeyAngle(int monkey)
|
||||||
|
{
|
||||||
|
return monkey switch {
|
||||||
|
>= 4 and <= 12 => 2,
|
||||||
|
>= 12 and <= 19 => 3,
|
||||||
|
>= 19 and <= 27 => 4,
|
||||||
|
>= 27 and <= 34 => 5,
|
||||||
|
>= 34 and <= 42 => 6,
|
||||||
|
>= 42 and <= 49 => 7,
|
||||||
|
>= 49 and <= 56 => 8,
|
||||||
|
_ => 1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MonkeyPrepare(bool instant = false)
|
||||||
|
{
|
||||||
|
Debug.Log("prepare :3");
|
||||||
|
if (instant) activeMonkeys[currentMonkey].Play($"Prepare{MonkeyAngle(currentMonkey)}", 0, 1);
|
||||||
|
else activeMonkeys[currentMonkey].DoScaledAnimationAsync($"Prepare{MonkeyAngle(currentMonkey)}", 0.5f);
|
||||||
|
currentMonkey++;
|
||||||
|
}
|
||||||
|
|
||||||
public void MonkeysAppear(double beat, float length, int monkeyAmount)
|
public void MonkeysAppear(double beat, float length, int monkeyAmount)
|
||||||
{
|
{
|
||||||
var appear = new List<BeatAction.Action>();
|
var appear = new List<BeatAction.Action>();
|
||||||
for (int i = 0; i < monkeyAmount; i++)
|
for (int i = 0; i < monkeyAmount; i++)
|
||||||
{
|
{
|
||||||
var x = i;
|
var x = i;
|
||||||
appear.Add(new BeatAction.Action(beat + (x / (monkeyAmount / length)), delegate {
|
appear.Add(new BeatAction.Action(beat + (i / (monkeyAmount / length)), delegate { SpawnMonkey(false); }));
|
||||||
Debug.Log(watchHoles[x].transform.position);
|
|
||||||
activeMonkeys.Add(Instantiate(yellowMonkey, watchHoles[x].transform.position, new Quaternion(0, 0, 0, 0), watchHoleParent).GetComponent<Animator>());
|
|
||||||
}));
|
|
||||||
}
|
}
|
||||||
BeatAction.New(gameObject, appear);
|
BeatAction.New(gameObject, appear);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void PreStartClapping(double beat)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentGame == "monkeyWatch") {
|
||||||
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(beat - 1, delegate { instance.MonkeyPrepare(); }),
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
wantPrepare = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public static void StartClapping(double beat, int start)
|
public static void StartClapping(double beat, int start)
|
||||||
{
|
{
|
||||||
if (GameManager.instance.currentGame is "monkeyWatch") {
|
if (GameManager.instance.currentGame is "monkeyWatch") {
|
||||||
instance.Clapping(beat);
|
instance.Clapping(beat);
|
||||||
} else {
|
} else {
|
||||||
ClappingInactive(beat);
|
ClappingInactive(beat);
|
||||||
if (lastMonkeySpawned != 0) lastMonkeySpawned = start;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -247,8 +313,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
void Clapping(double beat, double inputCheck = double.MinValue)
|
void Clapping(double beat, double inputCheck = double.MinValue)
|
||||||
{
|
{
|
||||||
//activeMonkeys[currentMonkey].DoScaledAnimationAsync("YellowPrepareDown", 0.5f);
|
|
||||||
currentMonkey++;
|
|
||||||
cameraMove = true;
|
cameraMove = true;
|
||||||
//cameraTransform.transform.eulerAngles += Vector3.back*6;
|
//cameraTransform.transform.eulerAngles += Vector3.back*6;
|
||||||
if (offbeatMonkeys.ContainsKey(beat)) {
|
if (offbeatMonkeys.ContainsKey(beat)) {
|
||||||
|
|
@ -259,16 +323,24 @@ namespace HeavenStudio.Games
|
||||||
inputCheck = (beat - 2) + offbeatMonkeys[beat - 2].length;
|
inputCheck = (beat - 2) + offbeatMonkeys[beat - 2].length;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inputCheck <= beat) ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing);
|
if (inputCheck <= beat) {
|
||||||
|
ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing);
|
||||||
|
}
|
||||||
|
|
||||||
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||||
new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2, inputCheck); }),
|
new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2, inputCheck); }),
|
||||||
|
new BeatAction.Action(beat + 2, delegate { SpawnMonkey(false); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void WatchMonkeys()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public static void WarnPinkMonkeys(double beat, float length, bool mute)
|
public static void WarnPinkMonkeys(double beat, float length, bool mute)
|
||||||
{
|
{
|
||||||
wantOffbeat = new OffbeatMonkey{
|
wantOffbeat = new OffbeatMonkey {
|
||||||
beat = beat,
|
beat = beat,
|
||||||
length = length,
|
length = length,
|
||||||
mute = true,
|
mute = true,
|
||||||
|
|
@ -312,16 +384,20 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void PinkMonkeys(double beat, float length, bool mute, List<RiqEntity> monkeys)
|
public void PinkMonkeys(double beat, float length, bool mute, List<RiqEntity> monkeys)
|
||||||
{
|
{
|
||||||
|
var actions = new List<BeatAction.Action>();
|
||||||
if (monkeys.Count == 0) {
|
if (monkeys.Count == 0) {
|
||||||
for (int i = 2; i < length; i++) {
|
for (int i = 2; i < length; i++) {
|
||||||
ScheduleInput(beat, i + 0.5, InputType.STANDARD_DOWN, JustPink, Miss, Nothing);
|
ScheduleInput(beat, i + 0.5, InputType.STANDARD_DOWN, JustPink, Miss, Nothing);
|
||||||
|
actions.Add(new BeatAction.Action(beat + i - 0.5, delegate { MonkeyPrepare(); }));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (int i = 0; i < monkeys.Count; i++)
|
for (int i = 0; i < monkeys.Count; i++)
|
||||||
{
|
{
|
||||||
ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i]["sfx"] == 3 ? JustYellow : JustPink), Miss, Nothing);
|
ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i]["sfx"] == 3 ? JustYellow : JustPink), Miss, Nothing);
|
||||||
|
actions.Add(new BeatAction.Action(monkeys[i].beat - 1, delegate { MonkeyPrepare(); }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
BeatAction.New(gameObject, actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JustYellow(PlayerActionEvent caller, float state)
|
void JustYellow(PlayerActionEvent caller, float state)
|
||||||
|
|
@ -351,11 +427,21 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
monkeyPlayer.MonkeyAnim.DoScaledAnimationAsync(whichAnim, 0.5f);
|
monkeyPlayer.MonkeyAnim.DoScaledAnimationAsync(whichAnim, 0.5f);
|
||||||
monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f);
|
monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f);
|
||||||
|
MonkeyPrepare();
|
||||||
|
|
||||||
|
var anim = activeMonkeys[currentMonkey - 1];
|
||||||
|
anim.DoScaledAnimationAsync($"Clap{MonkeyAngle(currentMonkey - 1)}", 0.5f);
|
||||||
|
anim.SetInteger("hitState", (whichAnim == "PlayerClapBarely" ? 1 : 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Miss(PlayerActionEvent caller)
|
void Miss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f);
|
monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f);
|
||||||
|
MonkeyPrepare();
|
||||||
|
|
||||||
|
var anim = activeMonkeys[currentMonkey - 1];
|
||||||
|
anim.SetBool("hasHit", true);
|
||||||
|
anim.SetInteger("hitState", 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Nothing(PlayerActionEvent caller) {}
|
void Nothing(PlayerActionEvent caller) {}
|
||||||
|
|
@ -370,6 +456,15 @@ namespace HeavenStudio.Games
|
||||||
7 +
|
7 +
|
||||||
7 +
|
7 +
|
||||||
4
|
4
|
||||||
|
|
||||||
|
0
|
||||||
|
4
|
||||||
|
12
|
||||||
|
19
|
||||||
|
27
|
||||||
|
34
|
||||||
|
42
|
||||||
|
49
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
30
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
Normal file
30
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_MonkeyWatch
|
||||||
|
{
|
||||||
|
public class WatchMonkeyHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
private MonkeyWatch game;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
game = MonkeyWatch.instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta
Normal file
11
Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e0769f835f6039b41b98b9487eb743d9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
Reference in a new issue