add (currently broken) count in event
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8
Assets/Resources/Sfx/games/tunnel.meta
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Assets/Resources/Sfx/games/tunnel.meta
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Assets/Resources/Sfx/games/tunnel/en.meta
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Assets/Resources/Sfx/games/tunnel/en.meta
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Assets/Resources/Sfx/games/tunnel/en/one.ogg
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Assets/Resources/Sfx/games/tunnel/en/one.ogg
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Assets/Resources/Sfx/games/tunnel/en/one.ogg.meta
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Assets/Resources/Sfx/games/tunnel/en/one.ogg.meta
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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Assets/Resources/Sfx/games/tunnel/en/two.ogg
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Assets/Resources/Sfx/games/tunnel/en/two.ogg
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Assets/Resources/Sfx/games/tunnel/en/two.ogg.meta
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Assets/Resources/Sfx/games/tunnel/en/two.ogg.meta
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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@ -21,6 +21,8 @@ namespace HeavenStudio.Games.Loaders
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new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
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new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
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}),
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}),
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new GameAction("Count In", delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
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}
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}
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//new List<string>() {"ntr", "aim"},
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//new List<string>() {"ntr", "aim"},
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@ -124,7 +126,7 @@ namespace HeavenStudio.Games
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cowbellAnimator.Play("Shake",-1,0);
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cowbellAnimator.Play("Shake",-1,0);
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}
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}
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public void StartCowbell(float beat, bool audienceReacting, float length)
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public void StartCowbell(float beat, bool driverStops, float length)
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{
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{
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started = true;
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started = true;
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@ -167,6 +169,24 @@ namespace HeavenStudio.Games
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public void CountIn(float beat, float length)
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{
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for (int i = 0; i <= length; i++)
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{
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if(i % 2 == 0)
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{
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Jukebox.PlayOneShotGame("tunnel/en/one", beat+i);
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print("cueing one at " + (beat + i));
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}
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else
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{
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Jukebox.PlayOneShotGame("tunnel/en/two", beat+i);
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print("cueing two at " + (beat + i));
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}
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}
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}
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