hotfixes (#750)
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@ -178,8 +178,8 @@ namespace HeavenStudio.Games
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fo.SetActive(true);
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}
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private ColorEase bgColorEase = new();
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private ColorEase gradColorEase = new();
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private ColorEase bgColorEase = new(Color.white);
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private ColorEase gradColorEase = new(Color.white);
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//call this in update
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private void BackgroundColorUpdate()
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@ -13,9 +13,9 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
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{
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if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle"))
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if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle") && !e.dynamicData.ContainsKey("ease"))
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{
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e.dynamicData.Add("ease", (int)(e["toggle"] ? Util.EasingFunction.Ease.Instant : Util.EasingFunction.Ease.Linear));
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e.CreateProperty("ease", (int)(e["toggle"] ? Util.EasingFunction.Ease.Instant : Util.EasingFunction.Ease.Linear));
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e.dynamicData.Remove("toggle");
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return e;
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}
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@ -457,7 +457,7 @@ namespace HeavenStudio.Games
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{
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canBop = false;
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if (grampsTurns) grampsCanBop = false;
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ScheduleInput(beat, 1f, InputAction_Turn, JustRight, RightMiss, Empty);
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ScheduleInput(beat, 1f, InputAction_Turn, JustRight, RightMiss, null);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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@ -526,7 +526,7 @@ namespace HeavenStudio.Games
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{
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canBop = false;
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if (grampsSits) grampsCanBop = false;
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ScheduleInput(beat, 1f, InputAction_Down, JustSit, SitMiss, Empty);
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ScheduleInput(beat, 1f, InputAction_Down, JustSit, SitMiss, null);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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@ -601,7 +601,7 @@ namespace HeavenStudio.Games
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{
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canBop = false;
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if (grampsPunches) grampsCanBop = false;
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ScheduleInput(beat, 1.5f, InputAction_Punch, JustPunch, PunchMiss, Empty);
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ScheduleInput(beat, 1.5f, InputAction_Punch, JustPunch, PunchMiss, null);
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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@ -680,7 +680,7 @@ namespace HeavenStudio.Games
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Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
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}
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private ColorEase bgColorEase = new();
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private ColorEase bgColorEase = new(defaultBGColor);
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public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
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{
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@ -722,10 +722,10 @@ namespace HeavenStudio.Games
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}
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public void RightSuccess()
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{
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{
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SoundByte.PlayOneShotGame("spaceDance/inputGood");
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DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
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}
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}
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public void RightMiss(PlayerActionEvent caller)
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{
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@ -774,10 +774,10 @@ namespace HeavenStudio.Games
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}
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public void PunchSuccess()
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{
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{
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SoundByte.PlayOneShotGame("spaceDance/inputGood");
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DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
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}
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}
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public void PunchMiss(PlayerActionEvent caller)
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{
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@ -786,9 +786,5 @@ namespace HeavenStudio.Games
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Hit.Play("HitPunch", -1, 0);
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Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
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}
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public void Empty(PlayerActionEvent caller) { }
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}
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}
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@ -465,7 +465,7 @@ namespace HeavenStudio.Games
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}
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}
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private ColorEase bgColorEase = new();
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private ColorEase bgColorEase = new(defaultBGColor);
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//call this in update
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private void BackgroundColorUpdate()
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