fix filename / filepaths
add build mac / build linux to editor update packages
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parent
db0630e213
commit
9b62e3ca7c
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@ -19,9 +19,28 @@ namespace UnityBuilderAction
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[MenuItem("File/Build Windows")]
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public static void StartWindows()
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{
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string appName = PlayerSettings.productName;
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// Get filename.
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string path = EditorUtility.SaveFolderPanel("Build out WINDOWS to...", "", "");
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Build( BuildTarget.StandaloneWindows, 0, path + "/" );
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string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe");
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Build( BuildTarget.StandaloneWindows, 0, path);
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}
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[MenuItem("File/Build Linux")]
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public static void StartLinux()
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{
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string appName = PlayerSettings.productName;
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// Get filename.
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string path = EditorUtility.SaveFilePanel("Build out LINUX to...", "", appName, "");
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Build( BuildTarget.StandaloneLinux64, 0, path);
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}
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[MenuItem("File/Build Mac")]
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public static void StartMac()
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{
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string appName = PlayerSettings.productName;
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// Get filename.
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string path = EditorUtility.SaveFilePanel("Build out MAC to...", "", appName, "app");
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Build( BuildTarget.StandaloneOSX, 0, path);
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}
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public static void Build()
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@ -175,20 +194,16 @@ namespace UnityBuilderAction
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string[] scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
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string dataPath = "";
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string extension = "";
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switch ( buildTarget ) {
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case BuildTarget.StandaloneWindows:
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case BuildTarget.StandaloneWindows64:
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dataPath = $"{appName}_Data/";
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extension = ".exe";
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dataPath = $"_Data/";
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break;
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case BuildTarget.StandaloneOSX:
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dataPath = $"{appName}.app/Contents/";
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extension = ".app";
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dataPath = $".app/Contents/";
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break;
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case BuildTarget.StandaloneLinux64:
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dataPath = $"{appName}_Data/";
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extension = ".x86_64";
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dataPath = $"_Data/";
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break;
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}
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@ -197,14 +212,15 @@ namespace UnityBuilderAction
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scenes = scenes,
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target = buildTarget,
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// targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget),
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locationPathName = filePath + $"{appName}{extension}",
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locationPathName = filePath,
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// options = UnityEditor.BuildOptions.Development
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#if UNITY_2021_2_OR_NEWER
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subtarget = buildSubtarget
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#endif
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};
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string assetBundleDirectory = filePath + dataPath + "StreamingAssets";
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string buildDirectory = filePath.Substring(0, filePath.LastIndexOf('/')) + "/";
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string assetBundleDirectory = buildDirectory + appName + dataPath + "StreamingAssets";
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if (!Directory.Exists(assetBundleDirectory))
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{
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Directory.CreateDirectory(assetBundleDirectory);
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@ -1,8 +1,8 @@
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using System;
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public static class AppInfo {
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public const string Version = "0.0.978";
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public static readonly DateTime Date = new DateTime(2023, 06, 18, 21, 34, 16, 868, DateTimeKind.Utc);
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public const string Version = "0.0.981";
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public static readonly DateTime Date = new DateTime(2023, 06, 19, 03, 38, 42, 219, DateTimeKind.Utc);
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}
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@ -5,9 +5,10 @@
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"depth": 0,
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"source": "git",
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"dependencies": {
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"com.unity.nuget.newtonsoft-json": "3.2.1"
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"com.unity.nuget.newtonsoft-json": "3.2.1",
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"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
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},
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"hash": "fd70aafabe1e0388c717a873b7739ba7f2d5421d"
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"hash": "2fb235a6da261fb1ae60112f9e9ba0d924e96bb8"
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},
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"com.unity.2d.sprite": {
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"version": "1.0.0",
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@ -119,8 +120,8 @@
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}
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},
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"jillejr.newtonsoft.json-for-unity.converters": {
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"version": "1.3.0",
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"depth": 0,
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"version": "1.5.1",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://npm.cloudsmith.io/jillejr/newtonsoft-json-for-unity"
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@ -134,7 +134,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.0.978
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bundleVersion: 0.0.981
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preloadedAssets:
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- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
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metroInputSource: 0
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@ -158,11 +158,11 @@ PlayerSettings:
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applicationIdentifier:
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Standalone: com.RHeavenStudio.Heaven-Studio
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buildNumber:
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Standalone: 978
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Standalone: 981
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iPhone: 0
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tvOS: 0
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overrideDefaultApplicationIdentifier: 0
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AndroidBundleVersionCode: 978
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AndroidBundleVersionCode: 981
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AndroidMinSdkVersion: 22
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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