fixed beataction parameters
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791fb4d86b
commit
9bfde35445
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@ -340,7 +340,7 @@ namespace HeavenStudio.Games
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}
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actions.Sort((x, y) => x.beat.CompareTo(y.beat));
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BeatAction.New(instance.gameObject, actions);
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BeatAction.New(instance, actions);
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}
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#region clapping
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@ -404,7 +404,7 @@ namespace HeavenStudio.Games
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void NormalClap()
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat - 4, delegate
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{
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@ -444,7 +444,7 @@ namespace HeavenStudio.Games
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});
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}
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actions.Sort((x, y) => x.beat.CompareTo(y.beat));
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BeatAction.New(instance.gameObject, actions);
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BeatAction.New(instance, actions);
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}
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void PinkClapCustom(float length)
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@ -476,7 +476,7 @@ namespace HeavenStudio.Games
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});
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}
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actions.Sort((x, y) => x.beat.CompareTo(y.beat));
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BeatAction.New(instance.gameObject, actions);
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BeatAction.New(instance, actions);
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}
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}
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#endregion
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@ -64,7 +64,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0);
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inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(prepareBeat - 0.25, delegate
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{
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@ -88,7 +88,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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game.PlayerMonkeyClap(isPink, barely);
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anim.DoScaledAnimationAsync(isPink ? "PinkClap" + direction : "Clap" + direction, 0.4f);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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BeatAction.New(this, new List<BeatAction.Action>()
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{
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new BeatAction.Action(caller.timer + caller.startBeat + 1, delegate
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{
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