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@ -248,13 +248,14 @@ namespace HeavenStudio.Games
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public void SpawnFly(double beat, double length, int type)
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{
|
||||
currentFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||
currentFly.startBeat = beat;
|
||||
currentFly.flyType = (FlyType)type;
|
||||
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||
newFly.startBeat = beat;
|
||||
newFly.flyType = (FlyType)type;
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate {
|
||||
currentFly = newFly;
|
||||
currentFly.gameObject.SetActive(true);
|
||||
currentFly.Init();
|
||||
}),
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
|||
|
||||
BeatAction.New(this, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + 8, delegate {
|
||||
new BeatAction.Action(startBeat + 10, delegate {
|
||||
Destroy();
|
||||
}),
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue