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@ -2801,6 +2716,7 @@ MonoBehaviour:
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@ -36,7 +36,16 @@ AnimationClip:
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@ -46,8 +55,8 @@ AnimationClip:
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@ -65,7 +74,23 @@ AnimationClip:
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@ -124,13 +149,20 @@ AnimationClip:
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m_EulerEditorCurves:
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@ -243,7 +243,7 @@ AnimationClip:
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@ -402,10 +402,10 @@ TextureImporter:
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|
@ -248,13 +248,14 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void SpawnFly(double beat, double length, int type)
|
public void SpawnFly(double beat, double length, int type)
|
||||||
{
|
{
|
||||||
currentFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
var newFly = Instantiate(baseFly, transform).GetComponent<Fly>();
|
||||||
currentFly.startBeat = beat;
|
newFly.startBeat = beat;
|
||||||
currentFly.flyType = (FlyType)type;
|
newFly.flyType = (FlyType)type;
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate {
|
new BeatAction.Action(beat, delegate {
|
||||||
|
currentFly = newFly;
|
||||||
currentFly.gameObject.SetActive(true);
|
currentFly.gameObject.SetActive(true);
|
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currentFly.Init();
|
currentFly.Init();
|
||||||
}),
|
}),
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon
|
||||||
|
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(startBeat + 8, delegate {
|
new BeatAction.Action(startBeat + 10, delegate {
|
||||||
Destroy();
|
Destroy();
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue