1.2 stuff

* Fixed audio crunch (hopefully)
* Fixed first recording desync (hopefully)

only thing left is the UI rework
This commit is contained in:
colorplease 2024-02-16 16:03:08 -08:00
parent 3ae21abfe2
commit 9d60d06b5e
11 changed files with 628 additions and 1387 deletions

View file

@ -75,7 +75,7 @@ namespace FFmpegOut
void WarnFrameDrop() void WarnFrameDrop()
{ {
if (++_frameDropCount != 10) return; if (++_frameDropCount != 4) return;
Debug.LogWarning( Debug.LogWarning(
"Significant frame droppping was detected. This may introduce " + "Significant frame droppping was detected. This may introduce " +

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View file

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m_AntiAliasing: 2 m_AntiAliasing: 2
m_MipCount: -1 m_MipCount: -1
m_DepthStencilFormat: 92 m_DepthStencilFormat: 92

View file

@ -14,8 +14,8 @@ RenderTexture:
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View file

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@ -51091,9 +51091,9 @@ RectTransform:
m_Father: {fileID: 574002313} m_Father: {fileID: 574002313}
m_RootOrder: 2 m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 80, y: -21} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 32, y: 32} m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5} m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1783491359 --- !u!114 &1783491359
@ -52475,9 +52475,9 @@ RectTransform:
m_Father: {fileID: 1082186307} m_Father: {fileID: 1082186307}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 836.46, y: -24} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1592.92, y: 32} m_SizeDelta: {x: 1592.92, y: 32}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1854607095 --- !u!114 &1854607095
@ -53976,9 +53976,9 @@ RectTransform:
m_Father: {fileID: 271044166} m_Father: {fileID: 271044166}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 77.83, y: -13.38} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 55.54, y: 30} m_SizeDelta: {x: 55.54, y: 30}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1889589451 --- !u!114 &1889589451
@ -54337,9 +54337,9 @@ RectTransform:
m_Father: {fileID: 256208522} m_Father: {fileID: 256208522}
m_RootOrder: 5 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 74.4, y: -182.2965} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 132.8, y: 29.453} m_SizeDelta: {x: 132.8, y: 29.453}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1897965700 --- !u!1 &1897965700
@ -58454,9 +58454,9 @@ RectTransform:
m_Father: {fileID: 1302507050} m_Father: {fileID: 1302507050}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 196.15, y: -18.33} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 191.9, y: 20} m_SizeDelta: {x: 191.9, y: 20}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2041131682 --- !u!1 &2041131682
@ -58546,7 +58546,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1} m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 576.515, y: -45.56} m_AnchoredPosition: {x: 576.515, y: -45.559998}
m_SizeDelta: {x: 1137.03, y: 91.12} m_SizeDelta: {x: 1137.03, y: 91.12}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2042487375 --- !u!114 &2042487375
@ -61086,7 +61086,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!114 &4461741942136237036 --- !u!114 &4461741942136237036
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -61425,9 +61425,9 @@ RectTransform:
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 0} m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 259.9} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -8, y: 233.3} m_SizeDelta: {x: -0.000030517578, y: 0}
m_Pivot: {x: 0.5, y: 1} m_Pivot: {x: 0.5, y: 1}
--- !u!1 &4461741942804211001 --- !u!1 &4461741942804211001
GameObject: GameObject:

View file

@ -1,8 +1,8 @@
using System; using System;
public static class AppInfo { public static class AppInfo {
public const string Version = "1.0.13"; public const string Version = "1.0.14";
public static readonly DateTime Date = new DateTime(2024, 02, 08, 06, 00, 58, 712, DateTimeKind.Utc); public static readonly DateTime Date = new DateTime(2024, 02, 14, 05, 17, 03, 547, DateTimeKind.Utc);
} }

View file

@ -64,7 +64,8 @@ public class HeavenRecorderController : MonoBehaviour
{ {
exporting = false; exporting = false;
FFmpegSession _session; FFmpegSession _session;
_session = FFmpegSession.CreateWithArguments("-y -i "+ "\"" + pathHeavenRecorder + "\"" + "temp.mp4 -i " + "\"" + pathHeavenRecorder + "\"" + "temp.wav -c:v copy -c:a aac " + "\"" + actualDirectory + "\""); print("-y -i "+ "\"" + pathHeavenRecorder + "\"" + "temp.mp4 -i " + "\"" + pathHeavenRecorder + "\"" + "temp.wav -filter:a "+ "\"" + "volume=3" + "\"" + "-c:v copy -c:a aac " + "\"" + actualDirectory + "\"");
_session = FFmpegSession.CreateWithArguments("-y -i "+ "\"" + pathHeavenRecorder + "\"" + "temp.mp4 -i " + "\"" + pathHeavenRecorder + "\"" + "temp.wav -af silenceremove=1:0:0dB -filter:a "+ "\"" + "volume=3" + "\"" + " -c:v copy -c:a aac " + "\"" + actualDirectory + "\"");
_session.Close(); _session.Close();
_session.Dispose(); _session.Dispose();
_session = null; _session = null;
@ -141,7 +142,7 @@ public class HeavenRecorderController : MonoBehaviour
recorder.height = PersistentDataManager.gameSettings.resolutionHeight; recorder.height = PersistentDataManager.gameSettings.resolutionHeight;
prevVolume = PersistentDataManager.gameSettings.masterVolume; prevVolume = PersistentDataManager.gameSettings.masterVolume;
dialog.RecordingIndicator(true); dialog.RecordingIndicator(true);
GlobalGameManager.ChangeMasterVolume(0.6f); GlobalGameManager.ChangeMasterVolume(0.3f);
if(!recorder.enabled) if(!recorder.enabled)
{ {
if(File.Exists(pathHeavenRecorder + "temp.wav")) if(File.Exists(pathHeavenRecorder + "temp.wav"))

View file

@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1 16:10: 1
16:9: 1 16:9: 1
Others: 1 Others: 1
bundleVersion: 1.0.13 bundleVersion: 1.0.14
preloadedAssets: preloadedAssets:
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
metroInputSource: 0 metroInputSource: 0
@ -158,11 +158,11 @@ PlayerSettings:
applicationIdentifier: applicationIdentifier:
Standalone: com.RHeavenStudio.Heaven-Studio Standalone: com.RHeavenStudio.Heaven-Studio
buildNumber: buildNumber:
Standalone: 100013 Standalone: 100014
iPhone: 0 iPhone: 0
tvOS: 0 tvOS: 0
overrideDefaultApplicationIdentifier: 0 overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 100013 AndroidBundleVersionCode: 100014
AndroidMinSdkVersion: 22 AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1

View file

@ -17,98 +17,7 @@ MonoBehaviour:
DenseViewWidthThreshold: 512 DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0 _disableAutoReloadInBackground: 0
ImportedScriptPaths: ImportedScriptPaths:
- Assets/Scripts/Minigames.cs
- Assets/Editor/CreateAssetBundles.cs
- Assets/Editor/CreateMinigameScriptTemplate.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/GameManager.cs
- Assets/Editor/SpritesheetScaler.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
- Assets/Scripts/Games/FirstContact/FirstContact.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/JudgementManager.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Common/MemRenderer.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Scripts/UI/PauseMenu.cs
- Assets/Scripts/Util/Sound.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/TrickClass/TrickClass.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/DJSchool/DJSchool.cs
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/Scripts/LevelEditor/WaveformVisual.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
- Assets/Scripts/AppInfo.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- Assets/Scripts/Util/AnimationHelpers.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
- Assets/Scripts/LevelEditor/HeavenRecorder/HeavenRecorderDialog.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
- Assets/FFmpegOut/AudioRenderer.cs
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- Assets/FFmpegOut/Runtime/AssemblyInfo.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- Assets/FFmpegOut/Editor/FrameRateControllerEditor.cs
- Assets/FFmpegOut/Runtime/Internal/Blitter.cs
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
- Assets/FFmpegOut/Runtime/Internal/FFmpegPipe.cs
- Assets/Scripts/LevelEditor/HeavenRecorder/HeavenRecorderController.cs - Assets/Scripts/LevelEditor/HeavenRecorder/HeavenRecorderController.cs
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
- Assets/FFmpegOut/Runtime/FFmpegSession.cs
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
- Assets/FFmpegOut/Runtime/CameraCapture.cs - Assets/FFmpegOut/Runtime/CameraCapture.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
- Assets/FFmpegOut/Runtime/FrameRateController.cs
- Assets/FFmpegOut/Editor/CameraCaptureEditor.cs
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
- Assets/FFmpegOut/Runtime/FFmpegPreset.cs
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
- Assets/StreamingAssets/FFmpegOut/Windows/NewBehaviourScript.cs
PathsToSkipImportEvent: [] PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: [] PathsToIgnoreOverwriteSettingOnAttribute: []