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Assets/Resources/Games/shootEmUp.prefab
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Assets/Resources/Games/shootEmUp.prefab
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8
Assets/Scripts/Games/ShootEmUp.meta
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|
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58
Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
Normal file
58
Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
Normal file
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
/// Minigame loaders handle the setup of your minigame.
|
||||
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
|
||||
|
||||
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
|
||||
/// `Platformcode` is a three-leter platform code with the minigame's origin
|
||||
/// `Name` is a short internal name
|
||||
/// `Loader` is the string "Loader"
|
||||
|
||||
/// Platform codes are as follows:
|
||||
/// Agb: Gameboy Advance ("Advance Gameboy")
|
||||
/// Ntr: Nintendo DS ("Nitro")
|
||||
/// Rvl: Nintendo Wii ("Revolution")
|
||||
/// Ctr: Nintendo 3DS ("Centrair")
|
||||
/// Mob: Mobile
|
||||
/// Pco: PC / Other
|
||||
|
||||
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||
public static class NtrShootEmUpLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
},
|
||||
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { }
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
public class ShootEmUp : Minigame
|
||||
{
|
||||
public static ShootEmUp instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta
Normal file
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Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs.meta
Normal file
|
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@ -503,6 +503,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
|
||||
}
|
||||
|
||||
game = NtrShootEmUpLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader NtrShootEmUpLoader failed!");
|
||||
}
|
||||
|
||||
game = AgbSickBeats.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue