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fu-majime 2024-03-10 11:30:35 +09:00
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@ -0,0 +1,58 @@
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
/// Minigame loaders handle the setup of your minigame.
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
/// `Platformcode` is a three-leter platform code with the minigame's origin
/// `Name` is a short internal name
/// `Loader` is the string "Loader"
/// Platform codes are as follows:
/// Agb: Gameboy Advance ("Advance Gameboy")
/// Ntr: Nintendo DS ("Nitro")
/// Rvl: Nintendo Wii ("Revolution")
/// Ctr: Nintendo 3DS ("Centrair")
/// Mob: Mobile
/// Pco: PC / Other
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
/// For help, feel free to reach out to us on our discord, in the #development channel.
public static class NtrShootEmUpLoader
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("shootEmUp", "Shoot-'Em-Up", "ffffff", false, false, new List<GameAction>()
{
},
new List<string>() { "ntr", "normal" }, "ntrShootEmUp", "en", new List<string>() { }
);
}
}
}
namespace HeavenStudio.Games
{
public class ShootEmUp : Minigame
{
public static ShootEmUp instance;
// Start is called before the first frame update
void Awake()
{
instance = this;
}
}
}

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@ -503,6 +503,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
}
game = NtrShootEmUpLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrShootEmUpLoader failed!");
}
game = AgbSickBeats.AddGame(eventCaller);
if (game != null)
{