oh okay that bug was really easy to fix

This commit is contained in:
AstrlJelly 2023-11-12 15:37:05 -05:00
parent 5a9bd71ae1
commit 9d753b9ec2
2 changed files with 7 additions and 10 deletions

View file

@ -135,9 +135,9 @@ namespace HeavenStudio.Games
legsAnim.Play("LiftFront", 0, 1); // Start with leg up.
if (!Conductor.instance.isPlaying) {
OnGameSwitch(Conductor.instance.songPositionInBeatsAsDouble);
}
// if (!Conductor.instance.isPlaying) {
// OnGameSwitch(Conductor.instance.songPositionInBeatsAsDouble);
// }
// Initialize vegetables.
// var cond = Conductor.instance;
@ -244,8 +244,6 @@ namespace HeavenStudio.Games
// }
}
List<RiqEntity> cuedMoleSounds = new List<RiqEntity>();
public override void OnGameSwitch(double beat)
{
double startBeat;
@ -394,7 +392,7 @@ namespace HeavenStudio.Games
var grassPos = grassTrans.localPosition;
var newGrassX = grassPos.x + (scrollRate * Time.deltaTime);
newGrassX = (newGrassX % (grassWidth * 4.5f));
newGrassX %= grassWidth * 4.5f;
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
@ -402,7 +400,7 @@ namespace HeavenStudio.Games
var dotsPos = dotsTrans.localPosition;
var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime);
newDotsX = (newDotsX % dotsWidth);
newDotsX %= dotsWidth;
dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z);
}

View file

@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
{
game = CropStomp.instance;
if (Conductor.instance.isPlaying)
// if (Conductor.instance.isPlaying)
game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
if (!isMole)
@ -56,8 +56,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
private bool gotStomped; // Safeguard in case nested Update() call breaks.
private void Update()
{
if (!game.isMarching)
return;
if (!game.isMarching) return;
switch (veggieState)
{