monitor animations
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rect:
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weights: []
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rect:
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serializedVersion: 2
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y: 4029
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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|
@ -934,6 +1333,11 @@ TextureImporter:
|
|||
weights: []
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secondaryTextures: []
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nameFileIdTable:
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shoot_cap_body: -655777914
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shoot_cap_face1: -338614415
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shoot_cap_face2: 1300479403
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shoot_cap_hair: -209332879
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shoot_cap_head: -1926471300
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shoot_circle: 1487568205
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shoot_earth: 769114757
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shoot_effect_0: 433249484
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|
@ -941,6 +1345,14 @@ TextureImporter:
|
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shoot_enemy_0: -2136356488
|
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shoot_enemy_1: -2032356040
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shoot_enemy_2: -2103752361
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shoot_handle1: 1240971331
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shoot_handle2: 1770004620
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shoot_handle3: -765527450
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shoot_handle4: -718440547
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shoot_intro1: 550096959
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shoot_intro2: 19118740
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shoot_intro3: 1197818812
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shoot_intro4: -462917201
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shoot_laser_1: -80151480
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shoot_laser_10: 639876594
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shoot_laser_2: -699956437
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|
@ -957,6 +1369,9 @@ TextureImporter:
|
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shoot_main_14: 515187223
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shoot_main_15: 1950828263
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shoot_main_2: -137449403
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shoot_monitor: -453509616
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shoot_monitor_line: 1612141556
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shoot_monitor_spring: 971184687
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shoot_muzzle_0: -1074686852
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shoot_muzzle_1: -374466202
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shoot_piece1: 189055195
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@ -975,6 +1390,9 @@ TextureImporter:
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shoot_ship_face_0: -1038559483
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shoot_ship_face_5: -1544261438
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shoot_sparkle: -1233367925
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shoot_spawn: -728753420
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spritePackingTag:
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|
|
Loading…
Reference in a new issue